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Hello! I was just randomly thinking about this today and I thought it would be fun to share some thoughts about this for the sake of discussion. As seen in games like Kantai Collection and Azur Lane, ship-girls are definitely popular. However, they've only really dealt with the Second World War era with a handful, but limited group of exceptions (i.e. Mikasa, who is dated prior to even the First World War). This is probably due to the Second World War being one of the more famous examples of a war with actual fighting while also being the last "glory moment" for Japan since that was the golden age of the Imperial Japanese Navy. Since the ship-girl genre is mainly Japanese, that isn't surprising. That being said, I think there are two eras that could really be cool to have a ship-girl production made from them: the Cold War and the Age of Sail. XX The Cold War A period defined by mini conflicts and cloak-and-dagger operations, it is the post-Second World War era of intrigue, moral ambiguity and consequences. East vs West, communist vs capitalist - all of which played a big part in shaping the culture of the time. Pros The Cold War was a long-spanning tit-for-tat period of history. The whole Cold War is chock-full of culture defined by those eras, so they could be used to help define the flavor of the game - something seen in pretty iconic eras like the 1980s, which also helped define the Tom Clancy novels that really embraced the navy during that time. What is also nice is that a lack of shooting conflict could allow for gameplay options that are a bit more unique than ship-to-ship fights. Maybe there could be a focus on espionage and war prevention as the two sides play international chess against each other. Cons The length and the changing times of the Cold War could be considered downfalls because...well...it was a long-spanning era with many changing ships over time. Besides the obvious lack of heavy naval combat, a downfall could be also considered the recency of the Cold War, which even includes present-day tensions. Moe-ifying the Cold War could be thus frowned upon due to that fact. XX The Age of Sail Spanning the 1600s to the 1800s, it is defined by the supremacy of sailing ships. Pirates, ship of the lines and gallant captains were hallmarks of this amazing, more free-wheeling time. Pros While it is a long-running era, even longer than the Cold War, it was pretty much defined by variations on wooden ships - something that should standardize gameplay all around. The era is also defined by a certain flavor with the tricorn hats and spirit of adventure, especially with books like Treasure Island or fictional masters of the sea like Horatio Hornblower. There is also plenty of fun combat to go around, whether you're a pirate speeding across the Caribbean or fighting in massive line battles a la the Napoleonic Wars. Cons The relative uniformity of the ships could make it harder for variety overall. Most ships were armed with variations of cannons after all - none of the unique guns and planes seen in the Second World War. The era could also run too long as sailing ships toward the end of the reign started to incorporate steam technology to make them into hybrid sail boats - a far cry from the Queen Anne's Revenge or even the HMS Victory. XX What do you guys think? Are there other eras that you guys might be interested in for a ship-girl treatment? Of the two eras, which ones is your favorite...if you like any of them? Do you think it should just be consigned to the Second World War? Thanks!