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Found 10 results

  1. legendary only in how horrible it is. Don't waste your time.....The reload is nice but you have to sell your soul for it, you become a T10 Asashio unable to track any target faster than a Yamato. If it didn't have the traverse drawback it would be "legendary" and a reasonable upgrade. Ideally it would be a 0.2 concealment upgrade, a torp detection upgrade, torp speed, ship speed, or just a flat reload buff.
  2. Just got that special 'Accelerated Torpedo Tube Reload' upgrade; and this, I may say, after a long and painful grind through the five stages of the personal mission. Well, I'll cut through the chase, it is useless. To say that I am extremely disappointed is an under statement. On the up side, the reload time of the torpedos improves and is now 103s for the 12 km torps (that is with the extra Commander skill). Which is an improvement of about 13 seconds. BUT - and hold on to something ! - the 180degree traverse speed went up from 7 seconds to a mind blowing 30 seconds!!! That is a 23 seconds penalty!!! You can eat a pizza and have a few beers whilst you wait for that thing to turn into the right position. How can you cap with that?? How do you contest a cap with mediocre guns and NO torpedos....??! Well ok, they might be ready and loaded but you will just not get them on target. You can only go after battleships and launch into smoke; that is it or c'est tout as the French would say (so they told me). Anyone think this upgrade is any good? I am seriously thinking of trashing it - got no doubloons so will need to sell and forget about it.
  3. jason199506

    Name and Fame time

    can anyone name one shimakaze player in R5 bracket that is actually good? i think back to the past few days of struggle and actually cant come up with any name. those i run into either chase after enemy BB and ignore cap OR chase after enemy BB and ignore spotting, most do both
  4. Hi Everyone, I took advantage too the discounts and a bit of free XP and finally got my 9th T10 and my first T10 DD the Shimakaze. Since it’s been around a very long time I was hoping veterans of the Shima could give me some advice on which torpedo set up they find works best for them. Also wondering if using the Torpedo Acceleration skill with either of the longer range torpedoes is worth the 2 points. Not sure I’d run it with the Type F3s, but 81 knot 6 km torps could be a blast for those daring enough.
  5. Hello everyone. I tried a little experiment. I watched all of the Shimakaze video’s posted on YouTube by @Destroyer_Kuroshiokai. I then went out and tried to practice what he preached. I kept stats to determine if his advice was worthwhile or not (or at least to try to prove it to myself). I freely admit that I was terrible at the Shima before this, and that I’d not tried to learn the ship too deeply. I’d played it enough to know that I didn’t like it, but not enough to say that I’d really tried to learn her ways. This test ran for one month. I didn’t run the Shima exclusively, but I did get 66 games in as I worked toward the Legendary Upgrade. Initial win rate was 37.5%. Current win rate is 47.6% Initial average experience was 1237. Current XP average is 1653. Initial average damage was 41,250. Current average damage is 61,777. I did a million damage points in the past 13 games, so for that number of games the average damage was just shy of 77k. Total kills went from 11 to 81, so the average went from .69 to .99 kills per game. So yes, the videos were very helpful. Thanks, Kuro!
  6. With the upcoming addition to the tech tree of the T9 Kitakaze and the T10 Harugumo, I'd like to poll and troll for a bit and ask the forumites what they plan to do to exploit how these ships might affect the meta and balance of T8-10 battles....?
  7. CrapDuster

    Should I Quit the Line

    So I have grinded (ground?) up to Yugumo and nearly unlocked Shimakaze, but honestly, I don't see any reason to continue with playing this line. It's just so pathetically outclassed by every other line in nearly every way. The torps have good damage, but now I see that it's just a gimmick. When 3-6 torpedoes land, there really won't be a difference between Yugumo's 20k damage per torp and Fletcher's...well 20k damage. Either way, it's a dev strike on anything. They are frankly mediocre compared to the other nations except for the Russians. Seriously, for a torpedo focused line and for having the best torps in the world historically, these torps are not usable. 1.7(8?) detection range is just not acceptable. On top of that, the guns are just woeful. And before some keyboard warrior waltzes in here and says "Oh, you have a 100-200 meter spotting advantage, which makes the line balanced.", I'm sorry, but only super unicums can put that detection to use. If an average player, i.e. me, is sailing at 37 knots in one direction, then a Fletcher pops up 200 meters away coming towards me, there is no way for me to avoid being spotted. I don't even have the speed to get away. Anyway, the point is, I'm borderline about to sell my Yugumo and start on another line. I'm looking for anyone out there to try and convince me otherwise, or to help choose a new line.
  8. My tactics are mostly developed for IJN Destroyers but they may work for Destroyers with similar stats. A lot of what I say intertwine with each other. I don't believe I have much proof in my videos because battle conditions constantly change. I am using Asashio has my main video because all she has are her deep-water torpedoes and her stealth. She is weak so I have to be significantly more careful with her compared to my other ships. Concealment is all a Destroyer has, more so for a IJN Destroyer. You have to make full use of this while at the same time being effective in battle I will not discuss torpedoes (other than when to shoot) because everyone has their own way of aiming and launching torpedoes. Pre-game Learn what you will be facing so that you can plan on how far you are willing to go\ Learn the map Fear all Destroyers and Cruisers Communication Communicate and explain what you are doing Let your allies know: When your smoke will reload "Smoke, 60 seconds" or "55... 30... 10... smoking now" Do not stop in your smoke "DO NOT STOP IN MY SMOKE" If your Destroyer has super long range torpedoes (10+ km) and your allies are on the direct opposite end of where you are firing Let your allies know where you are launching and where they will be going, this way you have done everything in your power to not team kill Smoke Provide smoke walls to cover your allies when they are fired upon Be willing to scrap the side of an ally if you can provide them with smoke Do not provide smoke if the ally is in close proximity to the enemy, this will negate its usefulness Almost never stop in smoke, move slowly Use your smoke to runaway from difficult sitations Scouting After providing a smoke wall, stay outside of it if you can to provide targets for your allies Be near a cap but don't take it If you take it, it tells the enemy you are close You can always take a cap back when it is safe Before proceeding with anything, let the enemy get themselves exposed Be willing to get spotted Either facing towards the enemy or away from the enemy, shoot your gun once and see who and how many ships look at you If they shoot, they expose themselves If they shoot, don't shoot you have 20 seconds until your concealment comes back If they are able to get within your concealment, shoot because you are unlikely gonna make it back to safety unless you have smoke Speed Take your time when going towards a cap Sometimes slowing down when running away from the enemy can be beneficial in dodging shells Don't be afraid to beach yourself (bow on) on an island if it can make you stop faster as long as you are not in enemy firing view Main Guns Do not be afraid to fire your main guns at a Battleship with low health unless it has support Do not be afraid to distract the enemy with your guns while running away If you can prevent the enemy from shooting one salvo at an ally, it gives you ally an extra chance of surviving Use your gun as "radar", what I mean by this is that you intentionally make yourself so that the enemy fires upon you They will expose themselves if they fire This will tell you how many ships are on that side After an enemy used Repair Party, set them on fire again and switch to AP (dependent on where you are shooting) AP can do surprising damage on any ship when aimed right Do not be afraid fire your main guns at solo warships from range every twenty seconds By doing this, you can distract them from firing on your own allies They will typically not know what to do when this happens Torpedoes Confirm visual contact Look at what is around you Hold your fire because there will always be a better position to fire from Check what is around you again If you can, get within concealment range before launching (be as close as possible) Don't launch torpedoes when the enemy is moving in the opposite direction It is always easier to dodge torpedoes when they are "chasing" If your Destroyer has super long range torpedoes (10+ km) and your allies are on the direct opposite end of where you are firing Hold your fire as long as you can and communicate to your allies on where your torpedoes will be going Anti-Air AA should almost always stay off AA can stay off if AA Range is less than .5km Do not be afraid to turn on AA if an enemy CV constantly spots you and you have no smoke If you are gonna be constantly spotted, why not shoot? If you are gonna be attacked by bombers, why not shoot? Do not be afraid to turn on AA and turn around to support your allies if enemy bombers spotted you and bombs your ally instead If you can shoot down just one enemy plane, that will help your ally You have already been spotted, so the enemy already knows where to expect you Ways of dealing with radar "Wild Weasel" Entice the enemy by exposing yourself Be in a position to dodge and to run from radar range Fire a few shells By exposing yourself, the enemy is most likely to use radar Dodge enemy fire for twenty seconds Count to twenty while dodging enemy fire If you have Priority Target, count the amount of players looking at you to determine how many players are in that area If you have allies, hopefully they sink the radar ships Fubuki/Asashio Skills & Upgrades
  9. Conrad_1963

    Tricked by unexpected Shimakaze

    I opened the game to find a Shimakaze that I never asked for. I tried to google to find out why, but I had no joy. So I thought, what the heck, I will outfit it and get my [edited]kicked in a tier X battle. Except that after I spent millions in credits on it, I find that it is only for clan battles and I am not in a clan. And as far as I can tell there is no way to get the credits back or reset the commander skills I wasted on a ship I will never use. wth is with that? Ideally I could get my credits back, reset my 6/6 captain and delete the Shimakaze. What was wargaming thinking? Now I have to waste 150 gold I bought with actual money on redistributing points and am several millions of credits down.
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