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  1. A semi-permanent signal would be be "permanent" unless the player doesn't fulfill the requirements needed to keep the signal/flag. Otherwise, he loses it. They could be auto-enabled for resupply. HOTEL QUEBEC Boosts the amount of XP earned in battle by 5% and the signal is permanent as long as the player does not damage an ally (player or bot) via artillery, torpedo, or ramming. Reasoning: this would encourage players to play a more careful, considered game, one with less team damage or team kills. WHISKEY WHISKEY By mounting this set of signals on your ship, your repair costs after the battle will be 3% lower, and the signal is permanent as long as the player is not sunk during battle. Reasoning: this would encourage players to win the battle through superior seamanship, and might reduce suicidal tactics and ramming attacks. X-RAY TANGO By mounting this set of signals on your ship, damage from allies is reduced by 1/2, and the signal is permanent as long as the player does not damage an ally (player or bot) via artillery, torpedo, or ramming. Reasoning: this would be a way players could avoid taking serious damage from allies, and it would encourage them to be careful not to damage their allies themselves. These are the only three I can think of at the moment; I'm sure there's more that could be invented/suggested. Just a thought...
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