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It has been one and a half years since our first ARP Yamato mod, but the project did not end, as our goal was to rebuild this one: And finally here comes our ultimate ARP Yamato: ARP i-401 (Combined; YAMATO) This is not supposed to be a "utility mod", you may feel confused when you aim another Yamato, so please check the armor model before battle Attention, this mod will make your ship extremely stupid when put in water... ===================================================================== Credits: Authors: Woodman, Yuntian, FABAJI, AstreTunes Special thanks to when you're the rose for helping us to make models I401 MMD model credit to touhu ====================================================================== Then there are 2 ancient versions: ARP Yamato which is just a skinned Yamato... ARP Yamato with graviton lenses and floating turrets ===================================================================== Download: ARP Yamato Lite: https://github.com/SEA-group/ARP-Yamato-Lite/releases ARP Yamato Pro (with graviton lens and floating turrets): https://github.com/SEA-group/ARP-Yamato-Pro/releases ARP Yamato Ultimate (ARP I401 Combined Yamato): https://github.com/SEA-group/ARP-Yamato-Ultimate/releases
This is a skin mod for the Yamato( ================================================================== The original Shogun Battleship has only 2 turrets, to make this mod for the Yamato, I had to add one turret, and to longthen the hull. Now the turrets are made by FABAJI Industry, they're 1.155 times larger than Yamato's stock turrets. There are too much things changed, so I'm about to call it "Shogun Battleship Kai II" AA guns and secondaries are hidden in the hull, so the shells would fly out through the side armor... Main guns are moved backward, but they can fire normally Aircraft is Seawing/Skywing also from RA3. ================================================================== Attention! Attention! Attention! This mod changes too much things, so when playing with it you should at least remember that the collision model is still the Yamato's. (This is very important when avoiding torpedoes) In the same way, if you are a cruiser and you want to hit ennemy Yamato's superstructure, you may need to aim the 2# turret now. Download here: https://github.com/SEA-group/RAG-Shogun-Battleship/releases ================================================================== At last I have a word to EA... I promise that I won't use your models for commercial use...
For an unknown reason, our group has change its name lastly, it's now called "SEA group". Its meaning is also undiscovered... We have finally made Nagasaki port available in 0.5.5, all fonctionalities work well (ie. flying aircraft and sakura petals) For the Arpeggio port, we gave it a darker sky and heavy rain, with a very dense fog. ARP ships are now more likely to be a true "Fleet of Fog". Author: ValleyCat, Diannao Then Kirishima says: "Am I an island in the fog?"
AstreTunes posted a topic in Mods and AddonsThe turrets that you find in this page : http://forum.worldofwarships.eu/index.php?/topic/47023-mod0541turret-and-aircraft-mods-for-official-arp-ships/page__fromsearch__1 could no longer work correctly due to 0.5.5 update, so I tried to fix them. However, as WG killed .mfm files, our glowing functionality is not the only victime. ARP Haguro's turrets use (normal) Myoko's mg and n textures, so it's impossible to have a developped turret on Haguro without making Myoko's turrets weird. Anyway, I did what I can, and I hope some guys could be less drunk when making next patches.