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Found 9 results

  1. The following are a series of quick reviews of the Black Friday ships. Access to all eight of these ships was provided to me by Wargaming at no cost to myself. To the best of my knowledge, the statistics discussed here are accurate as of patch 0.9.10. Please be aware that their performance may change in the future. Happy Holidays! I am not going to be negative snark-monster this year. Okay, that's a lie. My first draft of this was chock-full of grumpy holiday resentment. But I vented. I got it all out of my system. I deleted said draft and now I'm feeling all better. I'm able to genuinely enjoy the season again, mostly thanks to being able to play super-auntie. Heck, I'm even finding myself excited for some of the upcoming releases Wargaming has announced for this holiday season.. Even with the inevitable accelerated release schedule that comes this time of year, I feel ready. 2020 has been one Hell of a ride for the game, even if you ignore the pandemic. There has been so much content, so many releases and so many events, it's been genuinely hard for me to keep track. As of Black Friday this year, there are now forty-three (43!) premium and reward ships that have been released and we know of at least two others due out before the end of the year. That's nine more ships than the previous front-runner of thirty-six releases, way back in 2016. As has been custom for Wargaming since 2018, Black Friday sees the release of four new clone ships with sexy black and chrome camouflage schemes. While I would love to use their releases as an excuse to update some of my older reviews, it's just not realistic. Still, I thought I could throw something together that's fun while also speaking to the current performance of said ships. To that end, I present to you, the Twelve [edited] of Christmas. On the first day of Christmas, Sub_Octavian sent to me... ♪ A Ship That's Retiring Shortly! ♫ Massachusetts Black Massachusetts is arguably one of the best premiums that Wargaming has ever made. She's not only fun and powerful, her gimmicks went on to inspire hope of seeing an entire tech tree line based on her performance. It's a shame that she's being retired with patch 0.10.1. I resent "fear of missing out" as a sales tactic and I'm not advocating that you panic buy this ship if she does not interest you, but if she was on your list of ships to get, now's the time. On the second day of Christmas, Sub_Octavian sent to me... ♪ Two Turtlebacks ♫ Tirpitz Black When she was released back in September of 2015, Tirpitz was a monster. It was inconceivable that a battleship could be (mostly) immune to citadel hits. On the third day of Christmas, Sub_Octavian sent to me... ♪ Three Not-Bensons ♫ Sims Black This isn't an easy ship to recommend precisely because there are better ships out there. For the longest time, she was compared negatively to other American destroyers owing to her smaller gun battery and lacklustre fish. On the fourth day of Christmas, Sub_Octavian sent to me... ♪ Four Deep Water Fish ♫ Asashio Black Behold, the ship that single handed made battleships unplayable. Oh wait, that didn't happen. Asashio's torpedoes are stupid. They have a 20km range, almost zero detection and hit like trucks. Oh, but they can only hit battleships and aircraft carriers. She's so single-minded in her purpose its hilarious. On the fifth day of Christmas, Sub_Octavian sent to me... ♪ Five American Piercing Shells! ♫ Alaska Black Like Massachusetts, Alaska is set to be pulled with patch 0.10.1. It's a shame, she's a very nice ship with great artillery. Her AP shells have improved auto-ricochet mechanics and solid penetration, allowing her to flex between ammunition types no matter what target presents themselves from moment to moment. Combine that with good durability and Surveillance Radar and perhaps you can see why she's being retired. On the sixth day of Christmas, Sub_Octavian sent to me... ♪ Six Tribals skulking ♫ Cossack Black Tribal-class destroyers are excellent destroyer-hunters and cap-contesters. This is a high-risk, high-reward style of play that's not for everyone. On the seventh day of Christmas, Sub_Octavian sent to me... ♪ Seven reloads boosting ♫ Jean Bart Black Seeing this ship here is a surprise. Jean Bart was retired last year due to her popularity. This is largely owing to her Main Battery Reload Booster for her guns which allows her to punish exposed enemies like few ships can. On the eighth day of Christmas, Sub_Octavian sent to me... ♪ Eight turrets spamming ♫ Atlanta Black I will always have a soft spot for Atlanta, ever since I watched PhlyDaily and BaronVonGames spamming her rapid-fire 127mm/38s at everything that moved in Closed Beta. On the ninth day of Christmas, Sub_Octavian sent to me... ♪ Nein second bomb drop ♫ Graf Zeppelin Black Graf Zeppelin had a ... well, let's just say "storied" development history, including (but not limited to) bombs that required you to lead a target by nine whole seconds. No, I'm not kidding. That's gone now, thankfully. On the tenth day of Christmas, Sub_Octavian sent to me... ♪ Ten different skins ♫ Atago Black Okay, I'm exaggerating a little. Between Atago, Atago B and her Arpeggio of Blue Steel clones she has nine permanent camouflage options -- ten if you include her default, no-camo skin. On the eleventh day of Christmas, Sub_Octavian sent to me... ♪ Eleven inch shells bouncing ♫ Scharnhorst Black Scharnhorst's 283mm AP shells are notorious for having very limited overmatch potential. With the increase in cruiser armour with the HE and IFHE rework earlier this year, her shells ricochet more often than they ever have previously. On the twelfth day of Christmas, Sub_Octavian sent to me... ♪ Twelve torpedo planes ♫ Kaga Black Kaga is best known for her enormous (if squishy) squadrons. Her dive bombers and torpedo bombers come in squadrons of twelve, her rocket planes in squadrons of eight. Thoughts & Feels There are some good ships here. Wargaming has generally picked winners which makes most of them a pretty safe purchase. Atago, Atlanta and Massachusetts would be my top picks for someone who doesn't already have said ships. These are all strong vessels that have aged reasonably well, but most importantly they're all fun to play. I'm glad they've made the older ships available for direct purchase through the Armory for doubloons rather than forcing you to roll the dice or pay cash. If you want the new four ships, you're going to have to either pony up for a massive bundle, buy them directly through the online store or gamble through loot boxes. I am not a fan of loot boxes at all -- it's safe to say that I abhor them almost to Jim Sterling levels of ire (thank god for him). One thing to be super-aware of with these Black ships is that though they may be clones of their parent vessels, they DO NOT COUNT as said parent vessels for the purposes of missions. So, for example, say the Strasbourg event coming up at the end of the year has a mission which you can short cut using Jean Bart. Jean Bart Black would not work for said mission unless specifically listed. This also means that any follow up camouflages or whatever that gets released for the parent ship will not be available on the Black version. So think twice about spending money on these if that's one of the reasons you wanted them. Thank you all for reading. I hope you stay safe over this holiday season. If you have any questions about the performance of any of these ships, this is the place to ask. I'm happy to wax poetic about my favourites and the rest of the community is sure to chime in too. ♥
  2. Will a tank build be better than a secondary build? I have PM, AR, JoAT, SI. Should I go Fire prevention and Concealment expert OR Manual Fire Control and AFT. Will concealment expert even help in 7v7 ranked? if not should I just get AFT and fire prevention because I feel that with the HE spam FP will be a good idea. AFT without MFC useless? Any help appreciated!
  3. This is a repost from the consolidated armor model error collection over here: I am posting it here in hopes of it garnering a bit more attention than it otherwise would, as WG tends to ignore this sort of thing unless it is being talked about. As near as we have been able to ascertain (myself and @SireneRacker), this is not widely known or disseminated information, and multiple secondary source publications have repeatedly cited and re-cited the incorrect values, which is what has been represented ingame on both vessels. Thank you for taking the time to read this. Scharnhorst and Gneisenau: There are so many issues with these models, that it honestly defies description. In the interest of simplifying them, I have only taken into account issues which are directly relevant ingame (ignoring details such as armored rangefinders, etc…). Keep in mind that these are merely what I have identified as “critical” errors. The errors in the armor model for these two ships have been entirely compiled from a scan of the original armor scheme documentation, which to my knowledge is entirely accurate and trustworthy. All values have been lifted directly from this layout, which will be made available below for your own inspection. All listed values are applicable to both vessels of the class (to the extent of my knowledge). Section 1: Belt Armor Thickness and Arrangement. The main belt between frames 32 and 166 should be 320 mm. Ingame it is modeled as 350 mm. The medium belt between frames 10 and 208 should be 35 mm. Ingame it is modeled as 45 mm. The medium belt should extend from frames 10 to 207. Ingame it ends at frames 32 and 166. Section 2: Deck Armor Thickness and Arrangement. The entirety of the primary deck armor (main armor deck) has been modeled in a grossly inaccurate manner, the details of which will be shown in full. -The aforementioned missing extensions of the medium belt should connect with a 50 mm forward extension of the forecastle deck armor, which covers the entirety of the deck from frames 10 to 207. Ingame this deck also ends at frames 32 and 166. -The machinery deck is split into two distinct areas: the inboard section, and the outboard section. These two areas are separated by a vertical 40 mm bulkhead which extends from the main armor deck, to the underside of the forecastle deck between frames 50 and 172. The inboard armor deck over the machinery is 80 mm thick, extending from frame 55 to 180. At frames 55 and 150, this deck covers the magazines, increasing in thickness to 95 mm until frames 12 and 170 respectively. Ingame, the machinery deck is modeled as one piece with a thickness of 80 mm, the magazine deck 95 mm. The outboard armor deck over both the machinery and magazines is 105 mm thick, between frame 32 and 166. This is not to be confused with the sloped armor deck, which is also 105 mm thick and “knuckles” downwards to meet the bottom edge of the main belt armor. The extended main armor deck in front turrets “Anton” and “Caesar” between frames 162-166 and 32-40 respectively, are also 105 mm thick. The magazine sloped decks between frames 32-55 and 150-66 are 105 mm. Ingame, these are modeled as 110 mm. Sources: Scharnhorst class official drawings: "RM 20,1913 Allgemeine Typfragen fur Schlachtschiffe, Panzerschiffe und Kreuzer 10,02,1939 11,12,1939 Scharnhorst Gneisenau Gewichte abgerundete und zwischen beiden Schiffen" and "GKDS. 100: Unterlagen und Richtlinien zur Bestimmung der Hauptkampfentfernung und der Geschoßwahl Heft g Schlachtschiffe Gn Sch"
  4. This one looks like its gonna eat a DD any second: Or just strap a DD to your sides? I like them..what do ya'all think? Anyone buy them yet?
  5. So there was a lot of conjecture, and or wondering back in the first year of this game weather or not there was going to be a branch for Battle Cruisers. This seemed to be a tier and balance issue. It stemmed from the concept in reality that Battle Cruisers in real life could not hold their own against Battleships. This was made somewhat apparent at the Battle of Jutland during WW1. Also on Paper the Battle Cruiser may be equal to the Battleship with firepower, but a fight would only be in the advantage of the Battle Cruiser if it could land shots to the Battleship without receiving them. I was a little surprised then when they put Scharnhorst in the Battleship tree at Tier 7. It did make sense that it didn't belong in the cruiser tree and or if it would have ben put in their it should have been a T10. This would have been problematic if the other countries didn't really have anything to match it. I thought of Alaska, and B65 right off the bat though as comparable rivals. Russia and Great Briton though would have to have made up designs though if you wanted to keep the fair/game country rivalry thing going. So other than Alaska having slightly weaker armor than Scharnhorst, they are very comparable ships in firepower and set up. The Alaska had better radar, but this was due to when it was designed and built. If Alaska had been built and launched at the same time as the Scharnhorst then they would be in a sense an American Scharnhorst with the German ship only being a bit better in armor, and possibly a bit weaker in the 11.9 inch gun as compared to the American 12 inch gun. I think Alaska should be a premium T7 Battleship, and or move Sharny and Gnies to the T9 alt German Cruisers. Or maybe look at the possibility of making a Armored/Battle Cruiser tree. I mean also Graf Spee and tier 6. Come on. Thoughts Ladies and Gentlemen?
  6. _8V92_Detroit_

    Am I living a charmed life?

    So over my first four matches today, I get these 4 results... Thoughts...?
  7. _8V92_Detroit_

    I'm pleased...

    Just got out of this match. Pleased with the results. Tell me what you guys think.
  8. Leyendas Navales: Scharnhorst Uno de los buques más esperados desde que comenzó el juego por fin esta a la venta. Con un concepto único que hace difícil su clasificación. Como todo buque capital alemán el blindaje es muy bueno y especialmente concebido para los combates cercanos en las nebulosas aguas del Atlántico Norte. Su velocidad excede los 31 nudos. Pero su característica más llamativa es el armamento de 9 cañones de 280mm. Tuvo una vida corta y violenta, hundiendo desde portaaviones hasta mercantes, hasta ser hundido en combate en las gélidas aguas del mar del norte. Historia: Desarrollo: Los límites que imponía el tratado de Versalles y su propia situación llevaron a Alemania a desarrollar barcos específicamente para la guerra contra los convoyes. Así vieron la luz los llamados “acorazados de bolsillo”. Desarrollos posteriores de este concepto buscaban mejorar su blindaje y velocidad consiguiendo un buque más equilibrado. Pero la botadura del Dunquerke por los franceses obligaba a una respuesta acorde. Así Hitler decidió encarar su primer buque capital. Primero hubo que negociar con Gran Bretaña y así vio la luz el Acuerdo Naval Anglo-Alemán. Se cancelaron los cruceros clase “D” en grada y se comenzó a construir la pareja de los que serían el Scharnhorst y el Gneisenau en Mayo de 1935. Sin embargo pese a que el acuerdo le autorizaba cañones más grandes se decidió usar torretas triples con un calibre de 280mm (típico de los acorazados de bolsillo). La razón para esto fue que Hitler los deseaba operativos los más rápidos posible y diseñar, probar y construir nuevas torretas de 380mm hubiese llevado mucho tiempo. Se previó que se pudiesen cambiar posteriormente pero nunca se hizo tal cambio.Diseño: El casco mide 226 metros en la línea de flotación y 234,9 metros en total. La Manga (ancho) es de 30 metros. El tonelaje “Standart” era de 32.000 toneladas, mientras que listo para el combate subía a 38.100 toneladas. Fue completado en Enero del 39. Su comportamiento en alta mar resulto ser bastante pobre. Embarcaban mucha agua con mar picado los que los hacían húmedos y traía problemas en los sistemas eléctricos de las torretas. Por eso se decidió cambiarle la proa recta por un modelo nuevo llamado “proa atlántica” que mejoró notablemente su comportamiento al romper olas. La velocidad sin embargo excedía un poco lo previsto con 31.5 nudos. El blindaje es algo en que históricamente los alemanes hicieron hincapié para sus buques capitales y el Scharnhorst no es ninguna excepción. Con un diseño más tradicional y pesado que el "todo o nada" de las armadas del pacífico. La cubierta superior tiene 50mm, tras esto hay una cubierta intermedia de 20mm y debajo la cubierta blindada principal de 95mm. Esta se conecta con el cinturón de blindaje con una cubierta inclinada de 105mm. El cinturón blindado tenía un impresionante 350mm de espesor en la zona de la ciudadela. Mientras que más adelante y atrás se reducía a 150mm hasta volverse 0 en la proa (donde no se encuentra nada esencial). Por encima del cinturón blindado se reducía a 40mm. Y bajo la línea de flotación el cinturón blindado tenía 170mm. Tenía también unos importantes mamparos estancos anti torpedos de 4.5 metros de profundidad que debían absorber las explosiones submarinas. Y tras estos un blindaje de 45mm. El armamento no era el que uno imaginaría para un buque tan pesadamente blindado. Hitler decidió armarlo con 9 cañones de 280mm 3 torretas triples (dos a proa y una a popa) 28 cm SK C/34. Previendo cambiarlos a 6 de 380 cuando hubiese oportunidad . Estos calibres son superiores a los que portaba cualquier crucero de la época pero mucho más chicos que los de los acorazados o crucero de batalla de la época. Pero estaban disponibles y compensaban su poco peso con un rango de fuego muy rápido. La munición pesaba 330 kg. y al momento de salir del cañón viajaba a 890m/s. Un proyectil liviano pero con una buena velocidad. Historial de Servicio: Como ya mencione fue corta y violenta. En servicio a partir de fines del 39 su primera misión fue una misión de corso en el mar del norte para atraer barcos aliados y sacarle presión al Graf Spee en esta hundió al Rawalpindi. Luego participo en la invasión de Noruega donde hundió al Portaviones Glorious y los destructores de escolta más un tanquero y una corveta pero fue alcanzado por un torpedo que lo mando a reparaciones por unos meses. Otra operación le permitió salir al atlántico donde cazo y hundió once barcos además de ayudar en el hundimiento de otros. Luego retornó a la Francia ocupada. Problemas en los motores no le permitieron unirse al Bismarck cuando este intento una salida similar. Un ataque aéreo lo daño considerablemente por lo que fue sometido a reparaciones nuevamente. En esta se le agrego los tubos lanzatorpedos que vemos en el juego. Los ataques aéreos continuos sobre los barcos alemanes en Francia llevaron al alto mando a decidir intentar una misión particularmente peligrosa. Retornar a Alemania a través del canal de la mancha. Cruzar en las mismas narices de la Fuerzas armadas inglesas y norteamericanas. Esta acción fue coronada con el éxito aunque el Scharnhorst golpeo dos minas. Tras las reparaciones el Scharnhorst fue desplegado a Noruega donde participo en el raid a Spitzbergen. Daños en el Tirpitz dejaron al Scharnhorst como el único activo poderoso para dañar a los convoyes árticos. Y así partió en la que sería su última misión. La idea era aprovechar el escaso tiempo o de luz que había en invierno en estas aguas para interceptar un poderosos convoy que se dirigía a la URSS. Sin embargo los ingleses interceptaron las comunicaciones alemanas y prepararon una gran emboscada. Un acorazado 4 cruceros y 9 destructores cercaron al infortunado Scharnhorst que no pude romper el contacto gracias al superior radar británico. Finalmente bajo una lluvia de proyectiles y torpedos el buque alemán se hundió a las 19.45. En el Juego. El Scharnhorst es un acorazado de nivel 7. Único y particular por su estilo de juego que lo hacen funcionar como un crucero de batalla. Aquí cito el análisis que hizo BrunoSchezer: Se puede resumir en dos palabras: "Una Maravilla". Sus puntos fuertes son sin lugar a dudas su gran maniobrabilidad y velocidad, por lo que puedes esquivar bastante bien proyectiles y torpedos, seguido de su gran cadencia de tiro y velocidad de giro de torretas. En combate cercano, puede aguantar bastante, como toda nave alemana de su especie, sirviéndose de su gran alcance y precisión de los cañones secundarios que, al tener los módulos y habilidades correctos, podrán fulminar a quien sea, sobre todo a los destructores, sin mencionar la "sorpresita" de los torpedos que puede dar a alguna nave distraída, sea la que sea. Como puntos "débiles", sería su poca resistencia a tiros de largas distancias, así que lo mejor es tratar de maniobrar bastante y acortar la distancia en combate, también adolece de sufrir los muchos incendios como todo acorazado, por parte de masivas andanas de. La dispersión es, dentro de todo, poca, pero de todas maneras a distancias de menos de 12 kms pegará mejor, así que olviden el rol de sniper. Su rol en si será "cazar" cruceros y también destructores hasta cierto punto. Mientras que podrá luchar contra acorazados de dependiendo el escenario que se le presente: usar HE a largas distancias para ir "ablandando" al acorazado contrario hasta acortar distancias y una vez a distancia corta cambiar a AP y darle donde más le duela (el costado/centro para las ciudadelas) mientras angulas y te preparas para usar los torpedos. Lo anterior sería un caso de "mano a mano"; de soporte, es mejor quemarlos hasta que no den más. En conclusión: Si lo compran, tendrán una nave flexible al momento de reaccionar rápido ante distintas situaciones, con buena resistencia en combate cercano y servir como apoyo o atacante directo al momento que se lo requiera.
  9. I was just reading the local rag today when I stumbled across a nice history piece about one of the survivors of the sinking of the Kriegsmarine battleship Scharnhorst. I guess only 36 sailors survived of the 1968 man crew aboard the Scharnhorst and one of them has some history in my local area. Interesting story I found and it lead me to read up on this battleship and the battle it was sunk in. Thought I'd share it... German battleship Scharnhorst
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