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Found 5 results

  1. commando_brian

    World War One Operation/Scenario needed

    ALL the Operations so far have been WWII based, I think a WWI scenario free of radar and aircraft would be fun .There's countless naval encounters, my choice for an Op would be based on the the German raids on the English coastal cities,that could translate well in game, similar to Killer Whale. Most lower tier ships sit in port as we grind away toward the higher tiers, it seems a waste , also a low tier Op would be fun for those grinding through the lower tiers.More importantly Some Great War focus is needed in game .
  2. I really enjoy playing both Huang He and Perth. They are virtually identical in play style and nearly identical in capability. I especially like taking them both out in Operation Aegis loaded up with XP, Free XP, and Captain XP flags. I almost always get stellar results with either. Just finished the scenario with both following the same game plan. Move full speed behind the Mahan keeping guns to starboard and load AP. When the Mahan pops smoke reduce speed to zero and turn hard to port remaining in the smoke cloud (it is all about remaining concealed). Abuse the CA with AP, then switch to HE for the DD and BB. Watch out for DD torps! When that smoke is running out beginning moving northwest at 1/4 speed. Guns again to starboard with AP loaded. Pop your own smoke and enjoy farming citadels from the CA coming from the north west. Hopefully none of the Ishizuchi stay west of the island. When the smoke runs out (or all the ships are gone!), turn north and engage the western escorts with AP. Stay outside of torp range and they will focus on the friendlies south of them. Once the western escorts are sunk, turn due east south of the second island from the border and load up HE. Slow to 1/4 speed as you leave the cover of the island or the planes spot you. Pop smoke again and start lighting up the CV. (This is where the lack of a spotter hurts the Huang He most). Continue east and pick at the flanks of the bots. When the team is competent this works out well. The (obviously) noticeable difference between the Huang He and Perth is the DPM. If only Huang he had that fourth turret... Crazy great fun - both of the ships!
  3. Soylent_Red_Isnt_People

    No ''fun'' to be had anymore?

    Queue a [Random]: - Team may push in small groups to a cap or position of advantage, only to flee when the shooting starts. Slowest and/or least maneuverable ship(s) is (are) left holding the bag of Bravo Sierra. - Massive skill mismatch between team lineups, with at times up to half a dozen mid- to high-50% WR players on one side versus one or none on the other. - Whomever hangs back the longest yet is still able to cause enough damage while losing gets rewarded; playing to the match type usually does not. - Ships firing in open water may remain invisible due to random geometry, regardless of the presence of fog banks worth of smoke. - Possible to be low tier on poorly performing teams a significant number of back to back matches during multiple sessions. - Absurd number of 2x CV matches versus ships with little or no AA potential in low to mid tiers. Queue a [Coop]: - Bring a torpedo equipped ship, or high RoF spammer; otherwise get nothing for even the few minutes a match may last. Queue an [Arms Race] (yeah, right....) - May be a good match, but still subject to all of the vagaries of a normal [Random], only with tier IX & X ships to really thrust home the penalties of a defeat or early sink. Queue a [Scenario of the Week]: - Hope it's a relatively simple example not requiring a well coordinated team already knowing the exact timing and sequence of the scripted events. - Wrong ships brought in or too many DDs equal probable failure or few stars no matter the coordination. - No stars equates to no anything for the time spent playing. Got enough sovereigns to only pay about half the cost of a Warspite using premium RN crates in the store, but forget it WG - maybe if your game was still fun more than once, possibly twice, a week (if that!) I'd consider it. As is, [edited] for what your ''decisions'' and ''vision'' turned the game into.
  4. Well something kind of hilarious just happened to me and a Raptor Rescue group so i wanted to share. So we got the route where Raptor must extract in the south-western corner of the map but just as we were about to reach the extraction Raptor started doing donuts just before reaching the extraction, which led us to loose a well fought 5 star operation due to time out. Here's a picture of raptor doing the turn in-front of the extraction. He started doing these turns with about 3 minutes left in the clock and it led to this (this was just after the countdown struck 0). Just wanted to see if anyone else has experienced this? I know I've heard stories of Raptor beaching and getting stuck in islands but never of him starting to do U turns in open water and completely ignore the extraction like this.
  5. Sovereigndawg

    Raptor is a Pansey now.

    I played 6 operations yesterday and out of those 6, 4 were defeats because the Raptor blew up. I am not talking she got whittled down, she just seemed to go from full health to nothing like she was detonated 4 times. I could be wrong about detonations but she does seem to be getting killed pretty consistently. Any one else notice this? It seems as teams have to protect the Raptor more now, so if you play operation Raptor, you may want to be aware of this. When Raptor dies it's all over, protect her with your life if you want stars.
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