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Found 4 results

  1. So some German navy dudes dropped this off on my transport ship. Thanks for the awesome super container Wargaming! Should I open it? (I seriously wish this was a mod.)
  2. Thunder_Feet

    Wrong side of the bed?

    As usual, I started working my way from DDs to larger ships, starting with my Japanese pair (I have both Tier VI Tech Tree ships, and all of my DDs except Cossack are Tier VI). First battle, come around the corner of the island coming straight from spawn to cap, there's a bot DD already in the center of the cap (I saw the cap turning while still behind the island coming from spawn) and immediately angled to fight back and juke speed and direction. Blap, 60 percent health gone one salvo, shoot back, blap, dead. Exit game, take out other ship, and it was "rinse and repeat". First ship, the salvo hit me before my first torp load from spawn was even ready. I did get a torp salvo off before dead both games, stayed long enough to see no hits. Both games did about 200 damage before dying. It's not like I was YOLO, and the second game, there were plenty of islands in the cap for cover, but I didn't even get to the first one. I'm considering going back to bed and getting up on the other side or offering up something to RNGesus, I dunno. Not my morning so far. Moar coffee, perhaps? Not going to any casinos today, that's for sure. Maybe forum for a while and try again... Churchill is one of my heroes, so "never give up"....
  3. Even tho I already have krakens from surface ships. This is the first time I got a kraken in a CV
  4. It's that time again! It's been eighteen months since I started recording TYL container pulls and here are the current results! Once again, here is my spreadsheet with the raw data now broken up by year, and here is a graphic summing it all up: 2017 containers 414 flags 277 (66.9%) economic 81 (20.3%) camo 37 (8.9%) super 16 (3.9%) 2018 (up to jul 8) containers 347 flags 232 (66.9%) economic 74 (21.3%) camo 31 (8.9%) super 10 (2.9%) cumulative (2017 and 2018 YTD) containers 761 flags 509 (66.9%) economic 158 (20.8%) camo 68 (8.9%) super 26 (3.4%) I'm leaving out the other accounts this time because QQMoore hasn't played much recently and I haven't played the ASIA account much recently either. Instead, I broke up the data by year because I wanted to see if the distribution of types had changed across time, but for the most part it hasn't. Flags (sets of 4) still represent almost two-thirds of TYL containers, but I'm starting to suspect that the distribution of flags is not equal. With tens of datapoints for each flag, it does seem like say, Victor Limas are rarer than November Echo Settesevens, which is a bit odd. Econ (credits, FXP, and now coal) made up a slightly less consisent one-fifth of pulls, with most of it going to lots of 750 FXP. This will have to change now that Coal is becoming part of the rotation, but there isn't nearly enough data to even suggest how much Coal we should be getting... that should be clearer at 24 months! Camo (sets of 2) came in a very consistent nine percent of containers. These would be better if they came in sets of more than two, but as it is I think they are almost as bad as credits. The types of camo you can get are supposed to change after 7.6, but I haven't gotten any since then. And super containers! The rate of getting super containers still seems to be about three percent, but the distribution of stuff in them seems to have been tweaked. 2017 super containers 16 special mods 8 (50.0%) [edited] (common and rare) 4 (25.0%) camo 3 (18.8%) doubloons 1 (6.3%) 2018 YTD super containers 10 camo 3 (30%) flags (common and rare) 2 (20%) special mods 2 (20%) FXP 1 (10%) premium time 1 (10%) ship! 1 (10%) So while my drop rate for super containers has been a little less this year (most likely due to luck rather than a change in drop rate), I'm willing to say that the contents have definitely been better: I even finally got a ship, though that is again most likely due to luck rather than a change in ship drop rate. I would mainly attribute the increase in super container quality to the decrease in the number of special mods, which are still mostly garbage save for one or two. While this is a small sample set since we are only dealing with the stuff inside super containers, there is some evidence that the drop rate for special mods has decreased as the sampled percent took a huge drop from 50% to 20%. tl;dr seems to be fewer special mods in super containers in 2018. Could just be lucky this year though See you at 24 months!