Jump to content

Search the Community

Showing results for tags 'rng'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Contests and Competitions
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest
  • ANKER's ANKER Candidate Info
  • ANKER's ANK-A Candidate Info
  • ANKER's ANK-S Candidate info


  • World of Warships Events
  • [C-RED] - Code RED's Events

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 16 results

  1. BlaziactheManiac

    RNG makes this game terrible

    I have been playing this game on and off for 5 years and now i am leaving for good. The game was a great deal of fun years ago when it started. over 7000 battles later and i quit. You lying sacks of crapat Wargaming tell us that you are always trying to make the game better. If you DID that this game would be truly remarkable. instead to invest in fake ship designs, fake game play and terrible game design. 4 years ago we knew you were working on it. Now we know all you are interested in doing is making new ships for stupid people to buy and ruining other existing ships so you have to buy new ones to win. And even THAT doesn't help because your Match Making system garbage and half the time there are as many or more bots as there are players. EVEN IN RANKED. I just finished playing my last battle in ranked mode. The game is absolute garbage now. In Random battles its bad enough with over powered CVs and Submarines but when most of your team is Bots or trash you expect it because you are playing RANDOM. But we should not have to deal with that crapin ranked. Ranked SHOULD be able to assemble teams of thier own to play. random teams mean GARBAGE game play. Add RNG to the mix and you have a recipe for total waste of time game play. In my last ranked battle i played less than a half hour ago i reached my breaking point. An enemy Graf Spee druiser tried to flank us and i spotted him at 8 KM away. I turned my FUSO broadside and fired 3 full 12 gun salvos at him at 7 KM, 5KM and 4 km away. more that half my shells missed long or short despite me aiming at the water line and ALL of my shells that hit in VITAL AREAS of the ship either did overpens or AT MOST did a regular pen but the RNG noted MINIMUM damage. In short, in running battle with a Graf Spee CRUISER I got destroyed despite overwhelming firepower and excellent aim because of your horrible game design and utterly contemptable attitudes. I have well over 7000 battles under my belt and i damn sure know how to aim. I should have DESTROYED HIM WITH AT LEAST 3 Citadel hits on my first shot. But you idiots use RNG in everything a battleship does while giving HOMING TORPEDOES to submarines. i have have weeks of premium left but i cant take this anymore. take your money grubbing game and shove where the sun doesnt shine.
  2. This game is so rigged. Matches are decided before we even start playing. Aside from random events, like griefers and AFKs.. The MM is just broken. tier 10 radar, beats tier 8 with no radars .. DD vs No DD.. .. 5 Gold vs 5 Bronze
  3. World of Warships 2020-12-04 20-30-01.mp4
  4. MerlinMedic

    Fix the RNG

    It is time to fix the RNG. 19 point commander firing a Warspite at a stationary QE from 9.4 Km broadside for both. Shots when fore and aft, ZERO hits. If this were the first time I'd say "meh". However during this ranked sprint I have noticed more than once that the RNG just goes and does whatever. Perth (green health bar) parked behind an island in smoke, Fuso gets an angled shot, not quite bow on, but close enough, in from over 12 Km out, Perth deleted. That happened twice. We all get that the RNG is supposed to be random, but when is random not random but broke? The hit rate under 10 Km for my WS is horrible when it should be dealing massive damage. CA from 5 Km out full salvo, 1 OP. My secondaries are doing more damage.
  5. Here is what my last 18 normal crates gave, Iam happy, got bumblebee yesterday out of the 6 containers
  6. So some German navy dudes dropped this off on my transport ship. Thanks for the awesome super container Wargaming! Should I open it? (I seriously wish this was a mod.)
  7. Best shot I ever made. Thank you RNG! https://www.youtube.com/watch?v=7mhhUBtooVw
  8. Just another statistic about Daily Containers (for those who try to make sense out of RNG). I was able to collect all three daily containers for the month choosing only the Resources container. Here are the results from 93 Resources containers: Coal ** 49,200 Free XP 27,500 Zulu 52 Equal Speed Charlie London 128 Zulu Hotel 40 Papa Papa 44 Juliet Charlie 36 November Foxtrot 40 Hotel Yankee 16 Surprisingly, I received three Super Containers this month. 100 Equal Speed Charlie London signals 7 days Premium 50 Halloween camouflages ** The coal amount does not include the coal accrued from completing the two daily missions, which amounts to an additional 12,400 coal, nor the clan 10% bonus which adds an additional 6160. Grand total for the month is 72,260. I definitely like what I got from them! Thanks, WG. Disclaimer: Your mileage may vary due to your particular relationship with RNG...
  9. nastydamnanimal

    MM rework POLL !!

    OK how many of you want the MM to be as follows.... Random MM mechanics = same tier and same average xp average xp can be found in your service record btw. Low xp Premium and Armory ship buyers will also have to climb the xp ladder. There is a bunch of them so they will just have to play against eachother and bot fillers until their average xp improves opening up more full pvp no bot filler random games. this is a poll so dont flame me just vote maybe WG will listen? thanks
  10. monpetitloup

    0 damage pens need to go

    enough with the nonsense WG, 0 damage pens need to be eliminated. if you pen the ship damage needs to be done. you yourselves admit to wanting faster matches and shorter wait times. eliminating zero damage pens accomplishes both. one of the most annoying parts of this game is the rng component. the fact that your rounds fall nowhere near where you intend them to is ridiculous. the auto aim component exemplifies this. if i aim at a certain point, the fact that i am "locke on" to a a target should have no influence on the behavior of shell dispersion. its not that difficult to understand. that plus the fact your ui is like watching pong yet you decide to "revamp" cvs is not in your long term benefit. in any event, enough with the shell hits for no damage: FIX IT ALREADY!
  11. mfumukoskoldpadda

    Opening AL boxes...

    AL Boxes be like
  12. Commandant_Cousteau

    Let's talk about Dallas

    I got a Dallas 2 days ago after grinding a 10 points skill captain on the Omaha. I'm still getting used to the shell arc of the ship but there's something I'm missing. I'm posting screenshots of my last 4 games. I'm firing HE shells obviously, except when I get a broadsiding cruiser in my sight. So, in those 4 games, I landed 397 HE shells for a whooping 106K damage. That's 267 damage per shell on average and it's quite consistent between games. Now, the question is: is that normal? I took concealment expert as my 4 points skill, the reasoning being CE will help survivability and a floating ship should deal more damage than a sunk one. The obvious answer would be IFHE, but it that all there is? Is my aiming really off? Am I shooting the wrong targets? Another big differentiating factor between games is the fire damage. The range is astounding: 1725 to 34660, for 2 to 9 fires. Actual fire success goes from 2.4% to 8.3% My captain has demolition expert and I'm using the India X-Ray flag. Is RNGeesus to blame or can I make a difference?
  13. Soylent_Red_Is_Tomato

    No ''fun'' to be had anymore?

    Queue a [Random]: - Team may push in small groups to a cap or position of advantage, only to flee when the shooting starts. Slowest and/or least maneuverable ship(s) is (are) left holding the bag of Bravo Sierra. - Massive skill mismatch between team lineups, with at times up to half a dozen mid- to high-50% WR players on one side versus one or none on the other. - Whomever hangs back the longest yet is still able to cause enough damage while losing gets rewarded; playing to the match type usually does not. - Ships firing in open water may remain invisible due to random geometry, regardless of the presence of fog banks worth of smoke. - Possible to be low tier on poorly performing teams a significant number of back to back matches during multiple sessions. - Absurd number of 2x CV matches versus ships with little or no AA potential in low to mid tiers. Queue a [Coop]: - Bring a torpedo equipped ship, or high RoF spammer; otherwise get nothing for even the few minutes a match may last. Queue an [Arms Race] (yeah, right....) - May be a good match, but still subject to all of the vagaries of a normal [Random], only with tier IX & X ships to really thrust home the penalties of a defeat or early sink. Queue a [Scenario of the Week]: - Hope it's a relatively simple example not requiring a well coordinated team already knowing the exact timing and sequence of the scripted events. - Wrong ships brought in or too many DDs equal probable failure or few stars no matter the coordination. - No stars equates to no anything for the time spent playing. Got enough sovereigns to only pay about half the cost of a Warspite using premium RN crates in the store, but forget it WG - maybe if your game was still fun more than once, possibly twice, a week (if that!) I'd consider it. As is, [edited] for what your ''decisions'' and ''vision'' turned the game into.
  14. verkhne

    Loaner RN DD 7plus

    So we have seen how in Clan Wars tier 10 ships are given out as loaner vessels to the player base. In the current RN event some of the missions are locked to tier 7 plus RN DD only. If RNG has not blessed you in spite of playing for regular containers or buying premium containers it would be nice to have a loaned Jervis 9or even Lightning) to complete all the missions. Note containers seem to be the reward for the locked missions. In this way RNG would be mitigated amongst the player population and a more equal event could be had for all!
  15. Here is a video by the Extra Credits people who have all sorts of videos on game designs. It is interesting when they bring up Portnow's Postulate. So what do you guys think of this video? In RNGJesus's name we praise
  16. Dear Wargaming, Do you even play your own game? HE for battleships is better then AP. 32 hits with AP on broadsided ships...literally the worst team I have ever played and this happens? My buddy fires one salvo of AP for 20k (got a citadel), however, the other 80k damage he did was with HE. What is the point anymore in firing AP? The screenshots here are not of some tier 5 battleship ship and it is not like I don't know how to play the game. I am in an Iowa with a dispersion upgrade and an 11 point captain. I played with moderate aggression and pushed with my team. I played a BB like it should. I fired at broadsides, weak areas of the armor, and places I have gotten citadels before. Every single shot either missed entirely because it would straddle enemies I shot at from further away, or over pen in places where it really shouldn't. Again, I'll bring up the issue, why fire AP when I could have just fired HE the whole time and done 10x the damage I did? I don't have to worry about bouncing and over pens, the fire chance is really high, and I get rewarded for the 23 second wait between firing. Also raising the issue, what is the point in advancing...if every battleship is firing HE and doing well, why would I move up to make an easier target? This is why battleships stay in the back and don't move up. Sure there are a few that do and I applaud the ones that do, but most don't. Jingles even made a video about that or do you just not pay attention to his content since he left your community contributor program because of poor practices. Look, I love this game and I want it to do great, but stop throwing the mechanics down the crapper. This game had some kinks to work out sure, but its become a bit of a joke now. Congratulations, you're making money, but don't let this thing become like World of Tanks Console where the experienced players don't play nearly as much because all they do is re-skin things and call it new. Old map now has rain on it...calls it new map. HMH Tank has a different color then its normal tank...calls it entirely new tank. Think of the Black Edition tanks but year round...its a joke. Like I said, I love this game, just stop pissing the potential away. Sincerely, Defiant_Act 5 Questions to the community: Do you think Battleship gameplay has gotten better, worse, or just different since launch? Do you think that the overall gameplay has gotten better, worse, or just different since launch? Do you agree with me in that Battleship HE has gotten out of hand? If not, why? Do you think Battleships should even have HE? (I'm thinking for historical purposes here). What are some good things that you like about this game? (I like being able to captain a ship I have been on) What are some issues you have with this game and how do you think they can be fixed? Thats it for my long rant. Answer the question down below if you'd like. See you out there Captains.