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Found 10 results

  1. I had previously posted this before some months ago but im now going to revisit it again ... to make some changes to it to suggest they add a british dd split with a more torpedo focus and the line features guns of a smaller caliber and or Number than the current line that reloads faster ,smaller hitpoint pool and lower stealth with the advantages of longer ranged hydro albiet shorter duration and quicker torpedo reload and engine boost Tier 6 : Inglefield (swaps places with icarus in the main line who is the start of the new line) While not actually part of the line it replaces Icarus in the main line who gets moved to the new line . Specs: Hitpoints: stock: 10,400 upgraded:12,800 Main Battery 120 mm/45 QF Mk IX 5 х 1 pcs. Rate of Fire 11 shots/min. Reload Time 5.3 sec. Rotation Speed10 deg./sec. 180 Degree Turn Time18 sec. Firing Range10.55 km. Maximum Dispersion102 m. HE Shell120 mm HE Maximum HE Shell Damage1,700 Chance of Fire on Target Caused by HE Shell8 % Initial HE Shell Velocity808 m./s. HE Shell Weight22.68 kg. AP Shell120 mm AP Maximum AP Shell Damage2,100 Initial AP Shell Velocity808 m./s. AP Shell Weight22.68 kg. Same perfomance as Icarus but the reload is slower to compensate for having one more barrel Torpedoes 533 mm QR Mk II2 х 4 pcs. Rate of Fire0.63 shots/min. Reload Time 95 sec. Rotation Speed 25 deg./sec. 180 Degree Turn Time 7.2 sec. Torpedo533 mm Mk V Maximum Damage 11,967 Torpedo Speed 59 knot Torpedo Range 6 km same as icarus but for balance reasons when upgrading to the upgraded torpedoes it only changes the range AA 12.7 mm Mk III 2 х 4 pcs. . . . Average Damage per Second 4.2 . . . Firing Range 1.2 km Less than Icarus as it trades the Oerlikons for and extra gun Maneuverability Maximum Speed 36 knot Turning Circle Radius 560 m. Rudder Shift Time 4.2 sec. Concealment Surface Detectability Range 6.9 km. Air Detectability Range 2.84 km. She's slightly longer than Icarus at 330ft so she compensates with a higher detection radius and turning circle and slightly faster speed Tier 7 : Battleaxe From Icarus we are greeted by Battleaxe who lets you down on speed and is overall an improvement in the gun area Basically she's a black swan with torpedoes Hitpoints: Stock:12,300 Upgraded: 13,100 note: the stock hull has 4 guns in two turrets and two squid launchers in place of B turret and the b hull gains the extra turret but loses a squid and the remaining one gets relocated aft Main Battery 102 mm/45 QF Mk XIX 3х 2 pcs. Firing Range 10.7 km. Rate of Fire20 shots/min. Reload Time 4 sec. HE Shell102 mm HE 35 lb Maximum HE Shell Damage 1,500 Initial HE Shell Velocity 811 m./s. Chance of Fire on Target Caused by HE Shell 6 % uses Black Swan's old Ap shell with the same dmg all the turrets are 360 degrees unlike jervis who one has a 360 degree rear turret Torpedo Tubes 533 mm PR Mk II 2 х 5 pcs. Rate of Fire 0.5 shots/min. Reload Time120 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk VII Maximum Damage15,733 Torpedo Speed 59 knot Torpedo Range 8.02 km. Gets 1km more range than Jervis to help differentiate the two a bit more AA Defense 102 mm/45 QF Mk XIX 3 х 2 pcs. . . . Average Damage per Second 37.6 . . . Firing Range5.01 km 40 mm Bofors mark X in a STAAG mk 2 mount 2 х 2 pcs. . . . Average Damage per Second 26.8 . . . Firing Range 3.51 km. 40 mm Bofors Boffin2 х 1 pcs. . . . Average Damage per Second 17.4 . . . Firing Range 3.51 km same aa as jutland Maneuverability Maximum Speed 31 knot Turning Circle Radius 590 m. Rudder Shift Time 5.9 sec. historically a sluggish ship so its sluggish again Concealment Surface Detectability Range 7.1 km. Air Detectability Range 3 km despite being slightly longer and wider than Jervis it gets .2 km more detection to survive at the tier with the slow speed Tier 8 : Gurhka the odd ball of the line in a sense as it has the most gun barrels technically in both lines Hitpoints: Stock:12,900 Upgraded: 15,800 Main Battery 102 mm/45 QF Mk XIX 4х 2 pcs. Firing Range 11.5 km. Rate of Fire 20 shots/min. Reload Time 3 sec. HE Shell102 mm HE 35 lb Maximum HE Shell Damage 1,500 Initial HE Shell Velocity 811 m./s. Chance of Fire on Target Caused by HE Shell 6 % uses Black Swan's old Ap shell with the same dmg When Broadside she has four Turrets but most of the time can only use three due to bad firing arcs on the rear turrets the turrets are all 360 degrees for turning Torpedoes 533 mm QR Mk IV2 х 4 pcs. Rate of Fire0.57 shots/min. Reload Time126 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk IX Maximum Damage15,433 Torpedo Speed61 knot Torpedo Range8.01 km. AA 102 mm/45 QF Mk XIX 4 х 2 pcs. . . . Average Damage per Second 37.6 . . . Firing Range5.01 km 40 mm/39 QF Mk VII1 х 4 pcs. . . . Average Damage per Second12.9 . . . Firing Range2.49 km. 12.7 mm Mk III2 х 4 pcs. . . . Average Damage per Second4.2 . . . Firing Range1.2 km. slight downgrade in aa Maneuverability Maximum Speed 36 knot Turning Circle Radius590 m. Rudder Shift Time 5.3 sec. Concealment Surface Detectability Range 7.1 km. Air Detectability Range 3.1 km. Same odd ball of the line type as lightning but with one more barrel with higher reload and less pen with slightly more detect and less health to nerf it Tier 9 : Savage The gun count goes down significantly compared to the tier before like the jump from lightning to jutland Hitpoints: Stock: 14 ,700 Upgraded: 15,200 unlike the other dds in the line her hp was done using full load displacement for the stock hull as the standard displacement is too light for the tier and the upgraded one is the same calculation using short tons and buffed 200 hp Main Battery 113 mm/45 Mk IV 1 х 2 / 1 х 2 pcs. Rate of Fire 15 shots/min. Reload Time 3.5 sec. Rotation Speed20 deg./sec. 180 Degree Turn Time9 sec. Firing Range11.37 km. Maximum Dispersion100 m. HE Shell113 mm HE 5crh Maximum HE Shell Damage1,700 Chance of Fire on Target Caused by HE Shell8 % Initial HE Shell Velocity746 m./s. HE Shell Weight24.95 kg. AP Shell113 mm SAP 55 lb Maximum AP Shell Damage2,100 Initial AP Shell Velocity746 m./s. AP Shell Weight25 kg gets Jutland's original reload to compensate for having fewer guns at the same tier which when maxed out has a similar reload to daring's Stock Reload but with worse aiming due to two of the guns being in single turrets of which one does not go 360 degrees and although ahistorical to the ship b hull gives it another double mount in exchange for the two single mounts Torpedoes 533 mm PR Mk II 2 х 4 pcs. Rate of Fire0.45 shots/min. Reload Time 106 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk IX** Maximum Damage15,533 Torpedo Speed62 knot Torpedo Range9.99 km AA 113 mm/45 Mk IV 1 х 2 pcs. . . . Average Damage per Second29.8 . . . Firing Range5.01 km 20 mm Oerlikon Mk IV 5 x 2/ 2 х 1 pcs. . . . Average Damage per Second14.4 . . . Firing Range 3.01 Maneuverability Maximum Speed 36 knot Turning Circle Radius 590 m. Rudder Shift Time 5.3 sec. Concealment Surface Detectability Range 7.0 km. Air Detectability Range 2.9 km. Basically a Kagero and yugumo killer but savage will have trouble fighting off other dds due to the low hp Tier 10 : Gael The only paper ship in the line , it was to be an improved weapon class but its more of an improved savage its a secretive design and these are the only pictures I could find but if it was built it'd look similar to daring the armament specs are from wikipedia Hitpoints: 16,000 this puts her as the smallest high tier dd in terms of hitpoints and in terms of displacement she is the smallest by far being only 2780 short tons which was used to calculate her hp then rounded up Main Battery 113 mm/45 RP 41 Mk VI 2 х 2 pcs. Rate of Fire 21.43 shots/min. Reload Time 2.5 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Firing Range12.78 km. Maximum Dispersion110 m. HE Shell113 mm HE 5crh Maximum HE Shell Damage1,700 Chance of Fire on Target Caused by HE Shell8 % Initial HE Shell Velocity746 m./s. HE Shell Weight24.95 kg. AP Shell113 mm SAP 55 lb Maximum AP Shell Damage2,100 Initial AP Shell Velocity746 m./s. AP Shell Weight25 kg. gets vampire 2's reload to compensate for the one less turret compared to daring and both go 360 degrees Torpedoes 533 mm PR Mk II2 х 5 pcs. Reload Time105 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk IXM Maximum Damage16,767 Torpedo Speed62 knot Torpedo Range9.99 km AA113 mm/45 RP 41 Mk VI 2 х 2 pcs. . . . Average Damage per Second53.4 . . . Firing Range5.01 km. 40 mm Bofors Mk V1 х 2 pcs. . . . Average Damage per Second12.3 . . . Firing Range3.51 km. 40 mm STAAG2 х 2 pcs. . . . Average Damage per Second26.8 . . . Firing Range3.51 km Maneuverability Maximum Speed 33 knot Turning Circle Radius 560 m. Rudder Shift Time 4.3 sec. Concealment Surface Detectability Range 7.0 km. Air Detectability Range 3.2 km. will struggle at tier ten with faster ships like kleber but will have a low enough detect to avoid them Consumables Short burst smoke generator Quick Hydroacoustic search 50s 3km torp detect 5km ship detect 6 charges Advanced Repair teams (tier9-10) 3 charges Engine Boost : 8% bonus 120 sec cooldown and duration same as premium dds ASW inglefield has the same saw performance as icarus same can be said for gurkha whose is the same as lightning but savage unlike jutland will put out 16 depth charges instead of 12 and like druid who has a squid launcher also battleaxe will put out the same amount of squids but gael will have double the amount of squids dropped at two sets of 18 instead comment your thoughts below I think they'd work but are very fragile I did not add any wartime emergency dds other than savage as I found her to be the most unique and with the most potential firepower and the other classes are quite lacking in firepower but they could be possible low tier premiums
  2. dad003

    The Lightning ...

    So i Have to says him really not a big fan of the T-5-6-7 but the T8 is a different beast , 100 game in the lightning and i cant wait for the full release of the line , this ship is so good at least it fit me well, Ive been testing a few different build on mine just not sure what will be best , here the one i played mostly those 100 game , IFHE give a little more raw damage seem to knock out engine often on most DD . When top tier the lightning can totally hunt other DD Since you out spot most other DD and can angle to show little while still using all 3 turret , it a very good ship for some sick torpedo beat ! Here the Next build him trying at the moment when my captain get one more point i will add BFT for more Daka Daka , Here is the best Game so far been stuck in T10 quite a lots but that one didn't had much radar and ended up to turn the game around !
  3. Yep they are totally crap cant do anything good with them , well that what most people think of them not me, i just trolled you they are perfectly fine ! Ive been doing pretty good with the t8 to t10 , raking high damage most games , Enough to terrify my own clan mate with those ship specially the Daring ! enough that one game one of my clan mate tough my mino for the daring that didn't end well for him . Overall i believe they requires more skill than any other DD which explain that after over more than a month there only less than 20 people that have actually play more than 80 game with Daring, Those Ship are gunboats not torp boat , rely on your gun and when the opportunity show up use the torps , You need to be aware of everything all time if you dont you get back to port ! In my opinion Daring is the ultimate DD hunter , i Won fight that i tough i wouldn't do with any other DD. IFHE is a must to have Ap is too situational unless DD are close and showing a nice broadside i saw nice salvo of 4k many time on DD . Here my stats in the Daring showing him not a potato and know what him talking of My best Game so far enemy team melted down so fast , 5-6 min into the game i already had raked up between 150-180k damage with a whiterer in that time
  4. Just reporting that torpedoes on the Icarus won't always launch. Sometimes I launch one salvo, but not the other. Or i launch them individually, but not all of them, nor will the reload "F" key work. On one occasion, switching between armaments helped. Was able to reload them.
  5. If you are planning on playing the upcoming Ranked season in a tech tree ship, the retraining sale this weekend is the perfect opportunity to move a high point Commander to your chosen ship(s). Also, if you have an RN DD that you like (thinking Jervis or Lightning) this is a good time to retrain a permanent Commander. Remember that after the RN DDs become available, you cannot swap Commanders freely. Retraining to a new ship is 50% discount (250 Doubloons). Recruiting a brand new Commander to a ship is 80% off (5 Doubloons for a 3-pointer). Everyone else may have already thought of this, but it just occurred to me in the middle of my last battle and I thought it might be good to pass it on.
  6. WIP Review of the latest Daring iteration So: 1. Cruiser Acceleration and energy conservation 2. 360 degree gun arcs 3. 35 knot top speed 4. 24.8k HP 5. Now with hydro and heal consumables 6. 5.7 km concealment 7. AP all the away - 19mm needed to fuse. Max 2.5 sec reload time USN CA penetration angles. Range 12.8 km. The only reason to use HE is to set things on fire. This removes the need for IFHE. So if they keep this iteration as is, expect a nerf 3 months after introduction. i wouldn't mind using it in ranked or CB.
  7. If you grind out a ship from a mission, can you subsequently get a mission for one you already have and do it again for credits? I did not see this mentioned anywhere in the official or unofficial posts/threads/news. @Radar_X @Femennenly <--- I saw you in a Conqueror in ranked today. Sacrilege. @Gneisenau013 EDIT: Enjoy my torpedo beats from ranked earlier today, he eventually got me anyway, @WindRun
  8. Sir_Davos_Seaworth

    Jutland spotted on the high seas

    Yep, just another Tier X battle in the Eugen...while it was a lost, I survived this one...everyone said not to gunfight the Jutland...I was more worried about the IJN stuff really...
  9. Give RN high tier DDs a short duration (20 - 30 secs) but extremely powerful engine boost. The main goal here is not to raise the top speed by much, but to maintain engine power. The special RN DD engine boost should ensure RN DDs do not lose speed when doing maneuvers and drastically shorten acceleration. I want to see RN DD weaving through large number of BBs firing torps single shot left and right, sinking all of them.
  10. Base reload time 2.5 seconds Main Battery Mod 3 : -12% Basic Fire Training: -10% Adrenaline rush at 50% HP: -10% AP max dmg per shell 2100, 6 guns total firing at 1.7 sec intervals TOtal -32% reload time, 1.7 seconds every salvo. Oh sweet lord yesus. Gun caliber is low but the AP pen seems pretty great. Defensive hydro for DD vs DD brawling, together with the great engine acceleration and very workable turn rate. IFHE probably isn't necessary, just use build like this to focus on DD vs DD, DD vs cruisers. AP max dmg per shell 2100, 6 guns total firing at 1.7 sec intervals = potentially 12,600 dmg every 1.7 sec, almost 450k dmg per min. HOLY SWEET LORD. With that kind of potential DPM, even Yueyang in full gunboat build's going to have trouble dealing with RN DDs. WIth the caliber of the guns, AP probably will rarely over pen. At around 4-5 km range, RN DD's going to just absolutely dominate everything. RN DDs, gun boat captain's dream. Oh my oak is so erect already.
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