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Found 16 results

  1. Please stop subtracting the benefits of the legendary modules and ships after players earn them. It is pure deception to change the value of items after the transaction is complete without compensation. It is understandable if an occasional mistake is made and fair value is addressed, however, this has gotten out of hand. There have been dozens of instances where ships and other items are changed to less value in the name of balance without so much as an acknowledgement of the inherent loss to the players. There are no consequences for WG when this occurs and as a result it has reached abusive levels. If you must make these changes offer fair value in compensation and stop ignoring your mistakes hurt the player base.
  2. So I am not to the point that I have the research bureau, but will soon. When I reset a line, do I have to have all the ships researched? What if I got the ship in early access? For instance, Italian Cruisers, I got the Tier 5 in early access which means I never played Tiers 1-4. So do I get less points for not having played those ships? Is it worth my time to quick like grind those out?
  3. Just want to note a small bug. The Research Bureau does not correctly indicate that I already have the Unique Upgrades for the Zao, Yamato, and Des Moines. It does correctly display the grayed out UU icons for Hindenburg, Worcester, Kurfurst, and Grozovoi and mouse over informs me that I already have those items. I believe this is directly related to the upgrade usage as the Zao, Yamato, and Des Moines upgrades are all installed on the respective ships and the other four are not installed. So it seems the RB is reading data from the inventory, but not the ships. I haven't tested this because I just don't want to spend the doubloons, but I'm sure you guys have plenty of those. Thanks.
  4. Speaking of the Research Bureau and resetting lines, I have been debating whether I should reset a line first and play the ships, or play the ships and then reset the line. Let's say have played the Iowa in elite status enough to accumulate 300k+ XP, and then reset the line, will I still have that XP when I re-unlock Iowa (which is enough to immediately unlock Montana)? If possible, I think we may even be able to accumulate enough XP on every ship in a subject tech tree line, and instantly re-unlock the whole line after a reset. In this way, there will be no downtime for any tech tree ships you need for Clan Battles or divisions. Any inputs? Thanks in advance. Edit: Thanks for sending me the answers!
  5. In 3 days WG will introduce a pay to win mechanic as was discussed by wg staff(who came into the sudden realization that you indeed can buy RP) you can just buy it with doubloons(i mean there's a lot of people FXPing to T10 so buying the Legendary of each ship for doubloons who where converted into FXP and Credits wouldn't be that much of a stretch) Edit: They are planning to Change the Unique Upgrades in 0.9.5 and considering what they've done to the regular upgrades expect them to improve by a large margin; i mean most of them couldn't get any worse at least not if they want ($$$).
  6. What is y'alls opinion on the fastest or cheapest line to regrind for RB. I have already re-ground the US CL line and it took longer then i wanted. I want the Ohio and obviously this will take some time but might as well do it as quickly and efficiently as possible. I currently have these lines to regrind: US: CL, CA, DD, CV, and soon BB. Russian: BB. German: BB. Japanese: both DDs, and BB I have t9s for many other lines so others are options, But out of these what is the fastest or cheapest (free XP to get past the rough ships in a line, looking at Seattle). Now obviously skill of line is a part of this but lets assume this isn't a problem. Though I dislike Russian BBs, weird i know they are "broken" but i hate using them. I am leaning to regrind US DD and German BB. Thoughts?
  7. I just started playing WoWs this past spring right around the time of the aircraft carrier rework. I have seen lots of complaints about the NTC on this forum, mostly when the topic of discussion is the Research Bureau. I am not familiar with the NTC (don't even know what it stands for: Naval Training Center?) and I suspect it is because I am relatively new to the game. Can someone who has been around a while tell me what the NTC is/was? Unless I am mistaken, it doesn't seem to be part of the game now. Was it ever? Thanks for the history lesson!
  8. So, here is my bid to help continue the growth of the Clan Naval Base. Please be advised these ideas are merely that, spaghetti thrown at the Wall of Wargaming Ideas and hoping something sticks. I am really open to other ideas, input and general considerations from players who may see different benefits from such structures (even if 180 degrees in the opposite direction.) WG Devs...please keep the Clan Base interesting, I love the concept and actually think it should be integrated into/with the Dockyard/Research Bureau (since they are both here to stay). Currently, clans can build the following structures; Officer's Club, Dry Dock, Shipbuilding Yard, Research Center, Design Bureau, Coal Port, Steel Port, Academy, Treasury, and a Rostral Column. My proposal would be to add the following structures; Headquarters Building, Intelligence and Signals Office, Facilities Engineering Bay, Magazines and or Ammunition Depot, Naval Gunnery and Proving Grounds, Machine and or Mechanics Shop, Naval Petroleum Reserve, Oil Refinery, and an Improved Tool Production Shop. Possible Benefits: (Again very open to other ideas to feed to WG Devs) Headquarters Building (Stages 5) - Stage 1 (Clan Leader + 1 Subordinate Officer) Stage 2-5 (+1 Subordinate Officer) each may benefit by receiving a 1 to 5 percent bonus equivalent, whenever giving out Treasury Rewards to Line Officer players. For example, the The Headquarters Building is at Stage 5, and the clan elects to give a Line Officer (Junior Member) 1,000 steel as a reward from the Treasury for a job well done during clan battles. When this is done, each officer in the Headquarters group would receive a five percent bonus to their own steel. So each would receive 50 steel. The same would work for coal. Intelligence and Signals Office (Stages 5) - Cost 2,500, 5,000, 10,000, 20,000, and 40,000 oil - Reduce Coal/Silver Costs for the purchase of signals by X percentage with each stage complete in the Armory or Research Bureau. Facilities Engineering Bay (Stages 5) - Cost 2,500, 5,000, 10,000, 20,000, and 40,000 oil - Engineers are renown for their ability to develop systems and shortcuts to save money and time. This could be tied directly to future dockyard events. If a dockyard event requires 50,000,000 points to complete within 30 days (example), then perhaps each stage would either reduce the speed at which points tick by 1 percent or reduce the overall completion points number by 1 percent. So a stage 5 Bay would reduce the 50,000,000 requirement to 2,500,000 points (or increase the tick rate of the journey by ~58 points per a minute (round up and make it 60) over the span of 30 days (+2.5 mil points). This would still make events such as the Puerto Rico (challenging) but would provide more incentive to join active clans, play the game, and perhaps, get more players to participate in challenges knowing they have a five percent bonus right off the top. Magazines and Ammunition Depot (Stages 5) - Cost 10,000, 20,000, 40,000, 60,000, 90,000 oil - Naval Battles are an interesting concept to earn oil, but seem static and players have lost interest as clan bases are completed. How about these stages help reduce the minimum requirements for the clan to earn the next stage. Each stage completion reduces it the minimum by 2 to 3 percentage points. Therefore, a Stage 5 Depot would reduce the damage requirement from 10,000 minimum to receive a Naval Battles Star to 9,000 to 8,500 and so on. Naval Gunnery & Proving Grounds (Stages 5) - Cost 10,000, 20,000, 40,000, 60,000, 90,000 oil -The proving ground would reduce the cost of ships for sale for resources in the Armory (as these two ideas seem to have a common theme) by a few thousand coal or steel for each structure built. And each stage increases the maximum tier the benefit helps with Stage 5 maxing out at Tier X ships. Again, not sure what percentage maybe 1 percent per a stage. Machine and Mechanics Shop (Stages 5) - Cost 2,500, 5,000, 10,000, 20,000, and 40,000 oil - Enables the construction of Premium Consumables (either permanent for ships that can be built by tier or mass production of the current format). Once complete, these would make X amount of premium consumables a week and they would be added to the clan treasury for distribution by the leadership to other clan members. This would help reduce silver costs for players and reward those who want to be active/clan members/players with better resources. Naval Petroleum Reserve (Stages 4) - Cost 1,000, 2,500, 5,000 and 10,000 oil - A stockpile of reserves is helpful in times of crisis. Each stage allows a clan to "invest" saved oil, steel or coal for a set period of time and upon realizing this time, it will mature and provide a bonus. For example, the clan invests 20k oil, steel (in treasury), and coal (in treasury) for two months. After two months, those items increase in value by 10 percent. Each stage increases the maximum amount of a certain resource that can be put into investment. For example, Stage 1 is 20,000 oil, 20,000 coal, and 2,000 steel. Stage 2-4 provide an additional 10,000 oil, 5,000 coal, and 500 steel that can be invested (or something along these lines). Oil Refinery (Stages 3) - Cost 80,000 Oil each - Refined oil is better than crude. Each Crate opened provides an additional 1 oil. Each stage improves this by +1. Improved Tool Production Shop (Stages 4) - Cost 10,000, 20,000, 30,000, and 40,000 oil - New tools keep ships moving and help engineers maximize their time. Reduces the time in which Unique Upgrades or other Research Bureau items can be purchased/completed. Again, not sure on the percentage as WG has been elusive on details of how this transition will happen. However, if they are not tying it into the Clan Naval Base, they are missing an opportunity for cohesive team play. In conclusion, the benefits to these additions would get more clan interested in competitive play again as oil is best farmed in Clan and Naval Battles. I think, a few additions would spark renewed interest in clan activities and again give leadership decision challenges moving forward. Thanks for reading.
  9. landedkiller

    Research bureau issue

    PLEASE READ REDDIT POST AND THEN RESPOND https://reddit.app.link/rpSazJ1Vy2 I think it is very important to have a discussion on Wargaming as a whole lately. Do they really think we aren’t paying attention to what they are doing? What can we do to fight back against these ridiculous proposed changes. I mean those who have been around long enough remember how Missouri was removed and how Kronshtadt and Musashi were removed. Graf Zepplin Gate and the CV half baked cv rework. I think bearing this all in mind that we are simply Ignore the research bureau and let it die off due to unpopularity. Essentially what Wargaming is trying to do is pressure players to go back and regrind lines for RB points when they have already put in days or even months into grinding these lines already. I am ignoring the research bureau and I hope it dies. Seeing as how Wargaming only wants us to regrind the same lines over and over again no thanks. World of tanks doesn’t do this so warships should take a lesson from them and leave the players alone. We don’t want this point blank and it is important to realize that Wargaming has gotten greedy and that we need to stop giving into them or else they will just become more greedy. Would you trust a salesman who lies to you? That is essentially what has happened murmurous times since I beta tested this game. So please stop regrinding all of you until this company changes it’s ways.
  10. What defines a "Veteran Player?" Really though, what does? I am still wondering how WG see's the pre-requisite of "5 Tier X Ships" a fair and acceptable entry point for this new activity. When in reality... it couldn't be further from it. Lots of players don't have multiple tier X ships or even ANY tier X ships that have been playing this game for years. Why are they excluded from this? In my case, I have only two tier X ships. République & Henry IV. I am a HUGE french navy ship fan and enjoy the speedy play-style they allow me to have. I will be getting the Italian cruisers when they embark because they have a very niche play-style.. "big gun that go boom and is invisible ( full speed smoke )" If WG was to not change it any-time in the future, then I would be up to 3 lines ( having the Italian cruisers researched ). Still unable to reset a branch. In order for me to partake in this, I have to get 3 other lines ( or 2 if the Italian cruisers come out before any changes are made ) that I simply have no interest in playing whatsoever, to then be eligible to play? No, that's wrong. The requirement should be removed in it's entirety or reverted to what was initially announced by Kami, "who has at least two tier X re-searchable ships in port" I can't be the only one here who is in the same boat as me. Lots of players are excluded from this because "veteran players" are classified as holders of many tier X ships when it shouldn't be that way. I guess I have been playing the game all wrong if I don't have several tier X ships? Also Lets be honest.. the Research Bureau is a cash cow.You don't have to be a genius to see why. You only have to peak your nose into the premium shop right now. TODAY ( August 21 2019 ) the new update which rolled out RB also landed a few new premium shop goodies for purchase. All these "support" bundles to help ease the players for regrinding. However... I could of sworn/heard I read somewhere that you wanted players to remember the earlier experiences in the game". Found it. here is a link to that video. Start the video at 3:00 and listen away. Now if WG wanted players to take their time through this and remember those earlier experiences/ with the grind, why would they bring out these bundles to help move them quicker to the higher tiers again? They don't. They know the majority of the lower tier ships are very unplayable in stock configuration. They know very well you don't want to play those. If they wanted to make you play those, they could simply put some earn-able research bureau tokens on the lower tier ships... but instead they keep it at 6 and above only. I am not outraged that this entire activity is a cash cow... but WG playing it off as some sort of " enjoy the old times and earn something new" is really far-fetched. I don't expect WG to come out and blatantly mention this is a cash grab.. but from the responses on the YT videos on how they explained how it works and the goals are... the majority of players don't want it. They can get more players to partake in this by simply reverting the requirement or removing it in its entirety. Why would it be a bad thing? It wouldn't be. ( for their pockets ) I know I am probably going to get flamed, and that's fine. I am a grown man. I can take feedback. I just feel after 3 years of playing this game, loving this game, supporting this game by purchasing premium ships/ time, doubloons, camo.. you name it... I feel jaded that I am left out. This is how I feel. I was so excited initially with the NTC. I wasn't keen on the rewards they were offering at the time, but the concept of it I was 100% on board with. Jimbob.
  11. I decided this may be worth posting, because almost every game I've played in my Ohio, someone " often multiple people," will ask about the ship. I know the odds are slim those same players look at the forum, but I haven't really seen anyone posting their thoughts on it post release, and I have yet in fact to meet another Ohio in the same match as me. ( I have seen a few Thunderers.) Therefore, I thought it may be worthwhile to share my opinion of her. Please be aware beforehand that this is strictly my OPINION, and yours may be vastly different than mine, and whether or not a ship is worth earning is ultimately a decision one must make for him or herself. So, is she a good ship? In my opinion she is a great ship! I really enjoy her as a whole. She's like a slightly slower Montana with bigger guns in fast turning turrets. She has a great secondary armament "if you build for it." She has awesome AA, good dispersion on the 457s, heals with fast recharges, and is on the tried and true Montana hull that, when angled, is quite tanky and absorbs damage quite well. Now if you were hoping for a "borderline OP" ship like a Stalingrad, or "blatantly OP" ship like Smolensk, then you may be disappointed as, while very strong, she is very much "balanced" in every sense of the word. There are instances where she will outshine other BBs at her tier. However, in just as many cases, the opposite will be true. I began having better results with her when I quit using my 19 point Montana captain and took a 17 point captain out of the NC and retrained him with secondary's in mind. While still not an all out brawler like the GK, Ohio does lend herself to a little bit more aggressive gameplay as she doesn't perform long range gunnery duties quite as well as her tech tree sister "due to having fewer guns. " In closing, I think Ohio is a great ship, and Im happy that I have her in my port. Again though, whether or not she is worth the work, (or money,) is up to the individual to decide. I will post some photos below to show my current captain skills, as well as the modules I chose.

    First Reset Finally

    It took me a bit Wednesday that I was one tier 10 short. That was Gearing. So today after I got my dailies, crates, directives and 2 French DD missions done I set to work with my Fletcher to get enough combined XP/Free XP to unlock it, buy it and play one battle. So now I have the US DD line reset ready to redo them. The draw back of course is that I am not very good with DDs. Long ago my first outing in the US tier 2 I torp a friendly CL that was passing close by my port side.
  13. Hello Fellow Captains, When the news of the reset for the Research Bureau (RB) came out, I was intrigued and thought it a fine idea. Your thoughts on the whole matter may be different, but here are mine. (I have almost all T10 except those flat topped ships that should not be in the game) I established a few criteria for resetting the line. 1) I wanted to play a line where I did not play the earlier ships. 2) A line that I found more enjoyable than others 3) But not a line that conflicted with CWs, for example I play the Repub a lot in CWs, so no French BB line at this time, though it may be my favorite line. My pick was the British CA line. When the British CA line first became live, I played T1 and maybe T2 then skipped to the Leander, after hearing horror stories right off on the Emerald and earlier CAs. Now a year or so more experienced and with some buffs to the line, ( I think there was on the Emerald?) I have now gotten to the Danae and quite frankly have enjoyed playing these early British CAs. I was shocked they had no HE... lol on me, that is what I get for not playing them before, but with the 6K torps, good speed/maneuver, and decent guns I have found them more than able to handle the opposing ships. I am glad WG has "forced" me to replay this line, and though there is a reward out there, it is something I probably never would have done on my own and I have enjoyed almost every minute and can't wait for the Emerald. I know how to play and enjoy every ship after that. The game play is good, there are other resetters and its not all potato out there. My only dismay is seeing 3 CVs per side...that is not fun, and its not fun having two CVs trying to nuke you at once. So all in all its been a good experience... I know its not for everyone, but for those who have nothing to "grind" for, it is rewarding just to play those ships you skipped. For a future lin this criteria comes into play with some other lines where the crates started appearing and skipped ships. Fair seas....and may your games have no CVs!
  14. I am getting very tired of complaints and all the [edited] from people who simply DO NOT UNDERSTAND what it is. Even after clarifications that IT IS NOT FOR EVERYONE those exact players keep complaining. Guess what. If you are complaining IT IS NOT FOR YOU. It is for me, so I will explain it clearly here hoping that annoying posts at least slow down. Condition 1: I am active player. If you are casual player it is not for you. This is pretty simple, nothing else to say. Condition 2: I like playing tiers 5-8. There is widespread misconception about what "lower tiers" mean. Of course they don't want experienced players seal clubbing tiers 1-4. If you are experienced player don't be cheap, spend that FXP to skip 1-4. I don't know why WG didn't simply make reset go back to tier 5. So clearly "lower tiers" really means tiers 5-8. The keyword here and the single most important feature is LIKE! There are so many complaints about being forced to play lower tiers. Again if you feel forced to play lower tiers then it is not for you. Many have this backwards thinking that they are forced to play lower tiers. It is the opposite. You are rewarded for playing lower tiers that you like and would play anyway. Granted in any branch there may be ships you don't like and maybe even hate, so yes some FXP may be needed. But you should be playing most ships in a line, not FXP past them. For me my 1st reset are soviet DDs that I kept in my port and play already. I like pretty much entire line and didn't have issues with any of them, so easy choice. Here is a hint. If you kept in your port most of a line that is the best candidate for a reset. You like them, you kept them, well you will like playing them again. Now for some misconceptions and misunderstandings: Misconception 1: Mission/rewards for everyone, anyone can do it. We are used to events and missions that reward special ships that any player can do given enough time. We are used to missions that apply to all players. Well this is different. It is certainly not for everyone. Just accept it and move on. Not for you, then don't write about it and complain. Look I don't have enough steel to get Neustrashimy. I would really like to get it, but I just cannot get enough steel. I am not going to call WG names and post online complaints and cry, etc. It is life. I have plenty of great ships so no big deal. Accept that we cannot get all rewards. It is fine. Misconception 2: The grind is crazy Again this is backwards. You are not grinding to get XP, you are playing ships you already like at your own pace. This is not time limited event, so what is the rush? You don't have to grind XP in limited time period. If you feel it is a grind then again it is not for you. Instead you are playing ships you like when you feel like it and at some point you get reward. Sure it may take a long time but I don't care. There is no rush. In fact there are pretty decent alternatives. You want Ohio but don't like this system, then spend coal for Georgia. Instead of Colbert spend coal for Smolensk. etc. I collected a few permanent camos, including my Kiev and others soviet DDs. Also I stockpiled a lot of consumable camos. So for me the grind will be even faster due to many camos speeding up XP progress. So I will play ships I like, like Kiev, and make good progress due to camos. This is not a "terrible grind" for me. Misconception 3: WG is not listening Yes they are. They listened to active players who have nothing new to research. They listened to initial proposed rewards that were broken and fixed it. They listened to casual players who don't have time to get resources like coal and offered Azuma/Alaska/Yoshino for $ as alternative method of getting them. And so on. In fact looking at the UI seems RB will be super easy to ignore. You just never look at RB tab and ignore reset button in tech tree. Very easy to ignore if it is not for you. So now comes the key question. Are you players listening??????? You are all not listening and keep crying like a 5 yr old who cannot get more candy/chocolate. Well grow up already ;) Thanks WG, RB is awesome and ignore cry babies. PS: Apologies if I offended you but sometimes we need stronger words to get a point across.
  15. dear fellow forumeers : overlooked in our recent informal discussions, and in official announcements on the forum, it is of great importance that those who decide to reset tech trees on the release of patch 0.8.7, understand several important elements of the Research Bureau (my comments will appear in purple) : RESEARCH POINTS AND REWARDS Research Points can be exchanged in the new section of the Armory called the Research Bureau. When the new system launches, French cruiser X Colbert will be available for 57,000 Research Points. Later, she will be joined by American battleship X Ohio. If you aren't ready to invest your Research Points in a new ship, you’ll always have the opportunity to exchange them for bundles with combat signals or Free XP. For example, a bundle with 250,000 Free XP will be available for just 12,500 Research Points. (each tech tree reset can earn a player 10 000 RP, so it would still require two tech trees to be reset, to earn this 250 000 bundle. My own understanding of this decision to add a free xp bundle as a reward, is WG's response to certain complaints made about the RB being one big, free xp sink. 250 000 free xp is not enough to encourage many veterans to actually play through the reset tech trees (250 000 is quite earnable in a week of gaming for a veteran player with premium ships and premium time), rather than free xp, but it will alleviate some of the concerns of free2play vets. This remains to be fully weighed up) Please note: the Research Bureau section of the Armory will only become available after earning your first Research Points. How can you earn Research Points? If you have at least five Tier X ships researched, you will gain access to the Research Bureau, along with a one-time reward of 10,000 Research Points and the option to reset any of the researched branches of ships. Rules of resetting You must have researched a Tier X ship in the branch you intend to reset. However, the actual ships of this branch do not have to be purchased and in your Port. When a branch is reset, any research performed on it will be reversed, and the ships and modules will be sold for half their cost. Upgrades will be demounted free of charge and transferred to your Inventory, Commanders will be sent to the Reserve without losing their specialization, and all XP earned will be transferred to the first ship of the branch. Earning Research Points: more details Resetting a branch of ships can bring you up to 10,000 Research Points. Resetting a branch of aircraft carriers can bring you up to 8,000 Research Points. If, for any reason, a branch had gaps with unresearched ships, these ships will not receive a bonus for a victory attained on them. You can research any ships you skipped before resetting the branch in order to earn the maximum number of Research Points. (e.g if you bought early access crates to accelerate a tech tree grind, or a tech tree research boos tbundle from the premium shop) Research Points for the first victory can't be obtained in Clan or Training Battles. (Fairly obvious, but needs saying. Someone will always ask.) SEASONS The Research Bureau system will work on a seasonal basis. The first Season will last 3 months. The effect of seasons on the Research Bureau lies in the fact that the Research Points first victory bonus will be doubled for the ships of the first branch to be reset during a season. The double bonus will remain on those ships beyond the end of the season, until the first victory is gained on them. (This too, is very important for all to understand. While we can reset more than one tech tree per "season", we only receive a victory bonus for the 1st tech tree reset, in that season. So for example, if I reset the IJN cruiser line in Friday, then I reset the British bb line on Saturday, only the IJN line will recieve the 2 x bonus. I see this mechanism as another response to our criticisms from within the player community, sensible players will bide their time, rather than rushing, while it puts whales, unicum veterans and free2play veterans on a more equal footing.) I hope this is helpful. When in doubt, do feel free to splash out with your credit card to buy boosts, doublons for captain retraining, flags, premium camos for your ships, and of course, doublons to convert elite xp to free xp when you get bored. In case anyone misunderstands, this is sarcasm. (someone will misunderstand, and splash out on 6 x tech tree resets in the 1st season, spending all their free xp and bank overdraft to grab 57000 RB tokens.) Summary, DO NOT RESET MORE THAN ONE TECH TREE PER 3 MONTH SEASON! YOU WILL BE REWARDED FOR YOUR PATIENCE/ (unless you really really want/need Colbert, now, even if you'd have to be crazy to lose out on double Research Point rewards on the first tech tree reset of each season, the difference between 50 000 RP and 100 000 RP for 5 x tech tree resets.) The 250 000 free xp bundles are really just a cover, smoke and mirrors, IMDO. But this reward does appear to be a response to criticism that the RB is a cash grab (it still is IMDO)/ https://worldofwarships.com/en/news/game-updates/research-bureau/
  16. I understand it's probably too late to make another rework of Research Bureau, but what I WG would directly asked players how they want to see thing like NTC / RB implemented? That's my attempt to be "lead game designer for a day". Task: Design a new feature which: Won't be really hard in implementation, won't require major code changes and re-balancing of in-game parameters; Will motivate players to play more, using existing content (so no new game modes, no new ships, etc); Will provide a reason to play low and middle-tier ships (which is important for game's health); Will work as effective sink for silver, doubloon and FXP; Will be mostly if not completely optional (i.e. won't be mandatory for competitive players); Will provide "sense of achievement" for participants; Won't cause no major inconveniences for players; Should allow expansion in the future (seasons). Solution: For lack of the better word, we'll call it "Paragon system". In this system, as soon as player researched T10 ship in a branch, he can assign "Paragon status" for the whole line. For premium ships it can be done anytime for 20%* of ship's price in doubloons. * All coefficients and numbers, like 20% here, are for illustrative purposes only. Real values can vary. As soon as ship get Paragon status, it can be enhanced multiple times, earning Paragon levels, or Stars. Each star requires some resources (we'll stick to term Research Point or RP for simplicity's sake) to unlock and brings certain non-performance benefits to a ship. Example of such rewards for stars earned for a ship: 1 star: Pennant with number of stars, indicating current Paragon level of the ship, -5% cost to repair service 2 stars: +20% commander XP 3 stars: pseudo-premium status - an ability to assign any commander without retraining 4 stars: paying price of reqular permanent camo, player can add new customized permanent camo with same bonuses as regular one has, but with any camo pattern existing in a game 5 stars: custom shell traces can be bought for doubloons 6 stars: free premium consumables etc. Not all tiers of rewards will be open at the start of Paragon system. We'll start with only first 3 stars available and will add one more for each new season. We can also add stars 7, 8, etc. later. So how these rewards can be earned? Here comes re-grind. As soon as player assigned Paragon status for a branch, it can buy combat missions for this branch in the Paragon store. These missions are available for T5-T9 ships only and need to be purchased and completed in sequence: i.e. you can buy mission for T6 ship only when you completed mission for T5 ship, and so on. Price for each mission equal to cost of the ship in silver. Mission requires earning certain amount of XP on the ship, so it will require player to use middle-tier ships. At any time after first win on the ship, player can spend FXP equal to remaining amount of XP needed and complete mission. That will give a reward for a mission and will allow to move to next level mission. The higher the mission level, the better the reward. As soon as T9 mission is completed, T5 mission became available again, so player can start second round of re-grinding. And so on, and so on, paying silver and spending XP or FXP in process. Completing such missions will give Research Points, which can be used for open Paragon levels or Stars for any ship with Paragon status. See example of rewards above. That's pretty much it. Let's see did we managed to meet our requirements: Won't be really hard in implementation, won't require major code changes and re-balancing of in-game parameters - complete. We will need one new store, one new currency and some UI changes. Will motivate players to play more, using existing content - complete. No major content development required. Will provide a reason to play low and middle-tier ships - complete. By playing T5-T9 ships player will be rewarded and if he needs better rewards, he needs to play whole branch, not just one favorite ship. Will work as effective silver, doubloon and FXP sink - complete. Silver will need to be spent to buy combat missions. Doubloons will need to spent to unlock paragon status for premium ships and to purchase custom camo (or other things). FPX can be spent in order to finish combat mission without actually playing the ship again. Will be mostly if not completely optional - complete. Won't give performance benefits such as ship upgrades or OP ships. Will provide "sense of achievement" for participants - complete. Having pennant with 5 stars on it will mean you really love that ship and you spent time on it. Same as showing up pink permanent camo and lightning tracers on your Leander. Won't cause no major inconveniences for players - complete. Players won't need to loose their favorite ships just in time for next Ranked Season, won't need to loose access to any ships at all. Should allow expansion in the future - complete. We can add new seasons with new rewards for 4-5-6, etc. stars. The biggest problem will be finding good balance between efforts and rewards. I didn't think much about it, but it can be done. I'm pretty sure that's not the only one "alternative to NTC/RB" we can have and some other ideas can be much better and easier to balance. It's just an example of "being nice and provide constructive feedback" and I hope it will be heard by developers.