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Found 6 results


    First Reset Finally

    It took me a bit Wednesday that I was one tier 10 short. That was Gearing. So today after I got my dailies, crates, directives and 2 French DD missions done I set to work with my Fletcher to get enough combined XP/Free XP to unlock it, buy it and play one battle. So now I have the US DD line reset ready to redo them. The draw back of course is that I am not very good with DDs. Long ago my first outing in the US tier 2 I torp a friendly CL that was passing close by my port side.
  2. What defines a "Veteran Player?" Really though, what does? I am still wondering how WG see's the pre-requisite of "5 Tier X Ships" a fair and acceptable entry point for this new activity. When in reality... it couldn't be further from it. Lots of players don't have multiple tier X ships or even ANY tier X ships that have been playing this game for years. Why are they excluded from this? In my case, I have only two tier X ships. République & Henry IV. I am a HUGE french navy ship fan and enjoy the speedy play-style they allow me to have. I will be getting the Italian cruisers when they embark because they have a very niche play-style.. "big gun that go boom and is invisible ( full speed smoke )" If WG was to not change it any-time in the future, then I would be up to 3 lines ( having the Italian cruisers researched ). Still unable to reset a branch. In order for me to partake in this, I have to get 3 other lines ( or 2 if the Italian cruisers come out before any changes are made ) that I simply have no interest in playing whatsoever, to then be eligible to play? No, that's wrong. The requirement should be removed in it's entirety or reverted to what was initially announced by Kami, "who has at least two tier X re-searchable ships in port" I can't be the only one here who is in the same boat as me. Lots of players are excluded from this because "veteran players" are classified as holders of many tier X ships when it shouldn't be that way. I guess I have been playing the game all wrong if I don't have several tier X ships? Also Lets be honest.. the Research Bureau is a cash cow.You don't have to be a genius to see why. You only have to peak your nose into the premium shop right now. TODAY ( August 21 2019 ) the new update which rolled out RB also landed a few new premium shop goodies for purchase. All these "support" bundles to help ease the players for regrinding. However... I could of sworn/heard I read somewhere that you wanted players to remember the earlier experiences in the game". Found it. here is a link to that video. Start the video at 3:00 and listen away. Now if WG wanted players to take their time through this and remember those earlier experiences/ with the grind, why would they bring out these bundles to help move them quicker to the higher tiers again? They don't. They know the majority of the lower tier ships are very unplayable in stock configuration. They know very well you don't want to play those. If they wanted to make you play those, they could simply put some earn-able research bureau tokens on the lower tier ships... but instead they keep it at 6 and above only. I am not outraged that this entire activity is a cash cow... but WG playing it off as some sort of " enjoy the old times and earn something new" is really far-fetched. I don't expect WG to come out and blatantly mention this is a cash grab.. but from the responses on the YT videos on how they explained how it works and the goals are... the majority of players don't want it. They can get more players to partake in this by simply reverting the requirement or removing it in its entirety. Why would it be a bad thing? It wouldn't be. ( for their pockets ) I know I am probably going to get flamed, and that's fine. I am a grown man. I can take feedback. I just feel after 3 years of playing this game, loving this game, supporting this game by purchasing premium ships/ time, doubloons, camo.. you name it... I feel jaded that I am left out. This is how I feel. I was so excited initially with the NTC. I wasn't keen on the rewards they were offering at the time, but the concept of it I was 100% on board with. Jimbob.
  3. Hello Fellow Captains, When the news of the reset for the Research Bureau (RB) came out, I was intrigued and thought it a fine idea. Your thoughts on the whole matter may be different, but here are mine. (I have almost all T10 except those flat topped ships that should not be in the game) I established a few criteria for resetting the line. 1) I wanted to play a line where I did not play the earlier ships. 2) A line that I found more enjoyable than others 3) But not a line that conflicted with CWs, for example I play the Repub a lot in CWs, so no French BB line at this time, though it may be my favorite line. My pick was the British CA line. When the British CA line first became live, I played T1 and maybe T2 then skipped to the Leander, after hearing horror stories right off on the Emerald and earlier CAs. Now a year or so more experienced and with some buffs to the line, ( I think there was on the Emerald?) I have now gotten to the Danae and quite frankly have enjoyed playing these early British CAs. I was shocked they had no HE... lol on me, that is what I get for not playing them before, but with the 6K torps, good speed/maneuver, and decent guns I have found them more than able to handle the opposing ships. I am glad WG has "forced" me to replay this line, and though there is a reward out there, it is something I probably never would have done on my own and I have enjoyed almost every minute and can't wait for the Emerald. I know how to play and enjoy every ship after that. The game play is good, there are other resetters and its not all potato out there. My only dismay is seeing 3 CVs per side...that is not fun, and its not fun having two CVs trying to nuke you at once. So all in all its been a good experience... I know its not for everyone, but for those who have nothing to "grind" for, it is rewarding just to play those ships you skipped. For a future lin this criteria comes into play with some other lines where the crates started appearing and skipped ships. Fair seas....and may your games have no CVs!
  4. I am getting very tired of complaints and all the [edited] from people who simply DO NOT UNDERSTAND what it is. Even after clarifications that IT IS NOT FOR EVERYONE those exact players keep complaining. Guess what. If you are complaining IT IS NOT FOR YOU. It is for me, so I will explain it clearly here hoping that annoying posts at least slow down. Condition 1: I am active player. If you are casual player it is not for you. This is pretty simple, nothing else to say. Condition 2: I like playing tiers 5-8. There is widespread misconception about what "lower tiers" mean. Of course they don't want experienced players seal clubbing tiers 1-4. If you are experienced player don't be cheap, spend that FXP to skip 1-4. I don't know why WG didn't simply make reset go back to tier 5. So clearly "lower tiers" really means tiers 5-8. The keyword here and the single most important feature is LIKE! There are so many complaints about being forced to play lower tiers. Again if you feel forced to play lower tiers then it is not for you. Many have this backwards thinking that they are forced to play lower tiers. It is the opposite. You are rewarded for playing lower tiers that you like and would play anyway. Granted in any branch there may be ships you don't like and maybe even hate, so yes some FXP may be needed. But you should be playing most ships in a line, not FXP past them. For me my 1st reset are soviet DDs that I kept in my port and play already. I like pretty much entire line and didn't have issues with any of them, so easy choice. Here is a hint. If you kept in your port most of a line that is the best candidate for a reset. You like them, you kept them, well you will like playing them again. Now for some misconceptions and misunderstandings: Misconception 1: Mission/rewards for everyone, anyone can do it. We are used to events and missions that reward special ships that any player can do given enough time. We are used to missions that apply to all players. Well this is different. It is certainly not for everyone. Just accept it and move on. Not for you, then don't write about it and complain. Look I don't have enough steel to get Neustrashimy. I would really like to get it, but I just cannot get enough steel. I am not going to call WG names and post online complaints and cry, etc. It is life. I have plenty of great ships so no big deal. Accept that we cannot get all rewards. It is fine. Misconception 2: The grind is crazy Again this is backwards. You are not grinding to get XP, you are playing ships you already like at your own pace. This is not time limited event, so what is the rush? You don't have to grind XP in limited time period. If you feel it is a grind then again it is not for you. Instead you are playing ships you like when you feel like it and at some point you get reward. Sure it may take a long time but I don't care. There is no rush. In fact there are pretty decent alternatives. You want Ohio but don't like this system, then spend coal for Georgia. Instead of Colbert spend coal for Smolensk. etc. I collected a few permanent camos, including my Kiev and others soviet DDs. Also I stockpiled a lot of consumable camos. So for me the grind will be even faster due to many camos speeding up XP progress. So I will play ships I like, like Kiev, and make good progress due to camos. This is not a "terrible grind" for me. Misconception 3: WG is not listening Yes they are. They listened to active players who have nothing new to research. They listened to initial proposed rewards that were broken and fixed it. They listened to casual players who don't have time to get resources like coal and offered Azuma/Alaska/Yoshino for $ as alternative method of getting them. And so on. In fact looking at the UI seems RB will be super easy to ignore. You just never look at RB tab and ignore reset button in tech tree. Very easy to ignore if it is not for you. So now comes the key question. Are you players listening??????? You are all not listening and keep crying like a 5 yr old who cannot get more candy/chocolate. Well grow up already ;) Thanks WG, RB is awesome and ignore cry babies. PS: Apologies if I offended you but sometimes we need stronger words to get a point across.
  5. dear fellow forumeers : overlooked in our recent informal discussions, and in official announcements on the forum, it is of great importance that those who decide to reset tech trees on the release of patch 0.8.7, understand several important elements of the Research Bureau (my comments will appear in purple) : RESEARCH POINTS AND REWARDS Research Points can be exchanged in the new section of the Armory called the Research Bureau. When the new system launches, French cruiser X Colbert will be available for 57,000 Research Points. Later, she will be joined by American battleship X Ohio. If you aren't ready to invest your Research Points in a new ship, you’ll always have the opportunity to exchange them for bundles with combat signals or Free XP. For example, a bundle with 250,000 Free XP will be available for just 12,500 Research Points. (each tech tree reset can earn a player 10 000 RP, so it would still require two tech trees to be reset, to earn this 250 000 bundle. My own understanding of this decision to add a free xp bundle as a reward, is WG's response to certain complaints made about the RB being one big, free xp sink. 250 000 free xp is not enough to encourage many veterans to actually play through the reset tech trees (250 000 is quite earnable in a week of gaming for a veteran player with premium ships and premium time), rather than free xp, but it will alleviate some of the concerns of free2play vets. This remains to be fully weighed up) Please note: the Research Bureau section of the Armory will only become available after earning your first Research Points. How can you earn Research Points? If you have at least five Tier X ships researched, you will gain access to the Research Bureau, along with a one-time reward of 10,000 Research Points and the option to reset any of the researched branches of ships. Rules of resetting You must have researched a Tier X ship in the branch you intend to reset. However, the actual ships of this branch do not have to be purchased and in your Port. When a branch is reset, any research performed on it will be reversed, and the ships and modules will be sold for half their cost. Upgrades will be demounted free of charge and transferred to your Inventory, Commanders will be sent to the Reserve without losing their specialization, and all XP earned will be transferred to the first ship of the branch. Earning Research Points: more details Resetting a branch of ships can bring you up to 10,000 Research Points. Resetting a branch of aircraft carriers can bring you up to 8,000 Research Points. If, for any reason, a branch had gaps with unresearched ships, these ships will not receive a bonus for a victory attained on them. You can research any ships you skipped before resetting the branch in order to earn the maximum number of Research Points. (e.g if you bought early access crates to accelerate a tech tree grind, or a tech tree research boos tbundle from the premium shop) Research Points for the first victory can't be obtained in Clan or Training Battles. (Fairly obvious, but needs saying. Someone will always ask.) SEASONS The Research Bureau system will work on a seasonal basis. The first Season will last 3 months. The effect of seasons on the Research Bureau lies in the fact that the Research Points first victory bonus will be doubled for the ships of the first branch to be reset during a season. The double bonus will remain on those ships beyond the end of the season, until the first victory is gained on them. (This too, is very important for all to understand. While we can reset more than one tech tree per "season", we only receive a victory bonus for the 1st tech tree reset, in that season. So for example, if I reset the IJN cruiser line in Friday, then I reset the British bb line on Saturday, only the IJN line will recieve the 2 x bonus. I see this mechanism as another response to our criticisms from within the player community, sensible players will bide their time, rather than rushing, while it puts whales, unicum veterans and free2play veterans on a more equal footing.) I hope this is helpful. When in doubt, do feel free to splash out with your credit card to buy boosts, doublons for captain retraining, flags, premium camos for your ships, and of course, doublons to convert elite xp to free xp when you get bored. In case anyone misunderstands, this is sarcasm. (someone will misunderstand, and splash out on 6 x tech tree resets in the 1st season, spending all their free xp and bank overdraft to grab 57000 RB tokens.) Summary, DO NOT RESET MORE THAN ONE TECH TREE PER 3 MONTH SEASON! YOU WILL BE REWARDED FOR YOUR PATIENCE/ (unless you really really want/need Colbert, now, even if you'd have to be crazy to lose out on double Research Point rewards on the first tech tree reset of each season, the difference between 50 000 RP and 100 000 RP for 5 x tech tree resets.) The 250 000 free xp bundles are really just a cover, smoke and mirrors, IMDO. But this reward does appear to be a response to criticism that the RB is a cash grab (it still is IMDO)/ https://worldofwarships.com/en/news/game-updates/research-bureau/
  6. I understand it's probably too late to make another rework of Research Bureau, but what I WG would directly asked players how they want to see thing like NTC / RB implemented? That's my attempt to be "lead game designer for a day". Task: Design a new feature which: Won't be really hard in implementation, won't require major code changes and re-balancing of in-game parameters; Will motivate players to play more, using existing content (so no new game modes, no new ships, etc); Will provide a reason to play low and middle-tier ships (which is important for game's health); Will work as effective sink for silver, doubloon and FXP; Will be mostly if not completely optional (i.e. won't be mandatory for competitive players); Will provide "sense of achievement" for participants; Won't cause no major inconveniences for players; Should allow expansion in the future (seasons). Solution: For lack of the better word, we'll call it "Paragon system". In this system, as soon as player researched T10 ship in a branch, he can assign "Paragon status" for the whole line. For premium ships it can be done anytime for 20%* of ship's price in doubloons. * All coefficients and numbers, like 20% here, are for illustrative purposes only. Real values can vary. As soon as ship get Paragon status, it can be enhanced multiple times, earning Paragon levels, or Stars. Each star requires some resources (we'll stick to term Research Point or RP for simplicity's sake) to unlock and brings certain non-performance benefits to a ship. Example of such rewards for stars earned for a ship: 1 star: Pennant with number of stars, indicating current Paragon level of the ship, -5% cost to repair service 2 stars: +20% commander XP 3 stars: pseudo-premium status - an ability to assign any commander without retraining 4 stars: paying price of reqular permanent camo, player can add new customized permanent camo with same bonuses as regular one has, but with any camo pattern existing in a game 5 stars: custom shell traces can be bought for doubloons 6 stars: free premium consumables etc. Not all tiers of rewards will be open at the start of Paragon system. We'll start with only first 3 stars available and will add one more for each new season. We can also add stars 7, 8, etc. later. So how these rewards can be earned? Here comes re-grind. As soon as player assigned Paragon status for a branch, it can buy combat missions for this branch in the Paragon store. These missions are available for T5-T9 ships only and need to be purchased and completed in sequence: i.e. you can buy mission for T6 ship only when you completed mission for T5 ship, and so on. Price for each mission equal to cost of the ship in silver. Mission requires earning certain amount of XP on the ship, so it will require player to use middle-tier ships. At any time after first win on the ship, player can spend FXP equal to remaining amount of XP needed and complete mission. That will give a reward for a mission and will allow to move to next level mission. The higher the mission level, the better the reward. As soon as T9 mission is completed, T5 mission became available again, so player can start second round of re-grinding. And so on, and so on, paying silver and spending XP or FXP in process. Completing such missions will give Research Points, which can be used for open Paragon levels or Stars for any ship with Paragon status. See example of rewards above. That's pretty much it. Let's see did we managed to meet our requirements: Won't be really hard in implementation, won't require major code changes and re-balancing of in-game parameters - complete. We will need one new store, one new currency and some UI changes. Will motivate players to play more, using existing content - complete. No major content development required. Will provide a reason to play low and middle-tier ships - complete. By playing T5-T9 ships player will be rewarded and if he needs better rewards, he needs to play whole branch, not just one favorite ship. Will work as effective silver, doubloon and FXP sink - complete. Silver will need to be spent to buy combat missions. Doubloons will need to spent to unlock paragon status for premium ships and to purchase custom camo (or other things). FPX can be spent in order to finish combat mission without actually playing the ship again. Will be mostly if not completely optional - complete. Won't give performance benefits such as ship upgrades or OP ships. Will provide "sense of achievement" for participants - complete. Having pennant with 5 stars on it will mean you really love that ship and you spent time on it. Same as showing up pink permanent camo and lightning tracers on your Leander. Won't cause no major inconveniences for players - complete. Players won't need to loose their favorite ships just in time for next Ranked Season, won't need to loose access to any ships at all. Should allow expansion in the future - complete. We can add new seasons with new rewards for 4-5-6, etc. stars. The biggest problem will be finding good balance between efforts and rewards. I didn't think much about it, but it can be done. I'm pretty sure that's not the only one "alternative to NTC/RB" we can have and some other ideas can be much better and easier to balance. It's just an example of "being nice and provide constructive feedback" and I hope it will be heard by developers.