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Found 26 results

  1. last summer I purchased the Anchorage because and strictly because it came with 200 research tokens which would unlock the bureau early as I at the time only had 3 tier Xs, however it didn't unlock the bureau but it didn't think much of it. now I have 5 tier Xs (Worcester, Des Moines, Somers, Hindenburg, and GK) and I still don't have the bureau which by what I've been told should be between customizations and big hunt in the Armory but it's still not there, is there anything I did wrong or do I need to submit a ticket to wargaming? Edit: ok Somers don't count but what about the research points from anchorage?
  2. What is y'alls opinion on the fastest or cheapest line to regrind for RB. I have already re-ground the US CL line and it took longer then i wanted. I want the Ohio and obviously this will take some time but might as well do it as quickly and efficiently as possible. I currently have these lines to regrind: US: CL, CA, DD, CV, and soon BB. Russian: BB. German: BB. Japanese: both DDs, and BB I have t9s for many other lines so others are options, But out of these what is the fastest or cheapest (free XP to get past the rough ships in a line, looking at Seattle). Now obviously skill of line is a part of this but lets assume this isn't a problem. Though I dislike Russian BBs, weird i know they are "broken" but i hate using them. I am leaning to regrind US DD and German BB. Thoughts?
  3. Hello everyone. I've got 23k RB points so far from resetting the US cruiser lines. (I did it more to experience what they're like as I last played the lines before the split than for efficient grinding) I'm now a decision point, Go for a Unique Upgrade or stick it out for an RB ship. However, I'm not sure if any of the RB ships are worth it now, or are at least useful to my situation. I have around 800k fxp banked up, and I don't care for any of the remaining 1m FXP ships, (i already own Alaska) so I'd be willing to use it for a Harugumo line reset to get double points before the double RB points bonus resets in 2 weeks. I already own the UU for Des Moines, Worcester, and Montana thanks to completing the missions last year before they disappeared. For UU, I was looking at 1 of the following: Yamato Main Battery Director System: increased main battery accuracy is always great for bb, especially now that deadeye is a thing. Gearing Improved Hull Concealment: I used to run Torpedo Acceleration on mine. Now I get the speed bonus without the range drop. I'm ok with running Gearing more as a torpedo/hybrid boat these days as its been somewhat outclassed as a pure gunboat, but can obviously still defend itself. Midway Modified External Hardpoints: I have just acquired this ship, but I was able to use some free doubloons from getting Yahagi again to get a perma-camo for her. With bomber Flight Control skill that could make for some really fast and hard hitting planes. As for the RB Ships: Paolo Emilio: While she's got an interesting gimmick, and I do like interesting gimmicks, she's a ship for a line that might not come out for awhile. Though I do have interest in Italian BB's so I suppose with the rework i could use her to train a BB captain with the different skill sets. However I know she also currently has an issue with outrunning her full speed smokes, and I'm concerned about her feast or famine nature, so I'm not really super interested in it. Seigfried: This was the ship I was most interested in pre-rework, but with the removal of damage mitigation skills and the near total removal of secondary skills for cruisers, I doubt she'll be what I wanted. Heavy AP Shells and Top Grade Gunner would work, but I'm guessing not to the same extent. Colbert: She seems interesting, but with no smoke and ultralight armor she seems hard to play. Granted, I am used to that play style as my most played ship is Atlanta. But If i did get her i'd be committing to playing french cruisers again, And while I do have up to the tier 9 unlocked, alll of that grind was done before I abandoned them, because they didn't have Main Battery Reload Boosters at the time. So I'd basically be learning how to play them all over again. And my original interest in the french Cruiser line was the "big" 240mm guns on Henri IV, a novelty that has been surpassed by the plethora of battlecruisers that have come out since then. Ohio: The ship I'm currently the most interested in. From what I've read American secondary builds weren't hurt as bad? The thing is, I don't really need her. I have a plethora of American premiums, and just in BB's I have the Texas, Arizona, and most importantly, Missouri. While the big guns would be nice, I'm not sure if they're enough of an advantage over the Montana's 16 in spam since they don't overmatch like Yamato's 18s do. I'd also be giving up the survivability build I have going for UU Montana that puts out fires/floods in 21 seconds. Slava: No. Eff Paper Russian bias fantasy ships. I'd appreciate your feedback, I'm relatively new to this RB stuff. I could just as easily take it or leave it, but I'm willing to put in some work to get something cool once. (I doubt id do more than 1 ship and 1 UU in total though.)
  4. Hello all! This is my first post ever on the wows forum, I'm usually a r/wows regular instead. Some people may know me by my previous ingame name shortened to "zk". I'm posting here because I feel like this is an issue that hasn't gotten much coverage and actually requires a legitimate fix (rather than a circle jerk). Unique Upgrades (UU) are a mechanic I really find interesting in this game as they're a great way to expand the play-style of your favorite ships. For example, a unique upgrade Henri plays VERY differently from a concealment Henri, same goes with Des Moines and many other ships. Unique Upgrades previously had a mission system that required you to play a lot of games in the ship in order to acquire the upgrade and I thought this was ideal. Unique upgrades are supposed to expand on your favorite ships and you acquired them as a reward for playing the ship over many many games. This made sense. When the Research Bureau was released, UU were instead taken away from the mission system and given to the Research Bureau as a purchasable option with RP. While I believe this was a poor decision in terms of why UU exist, I understand that WG wants players to play tiers other than T10 and UU missions of course required you to play T10. I'll accept this was likely the main factor in their decision. However... what isn't acceptable is the exorbitant cost of purchasing a UU from the Research Bureau. I am in a competitive hurricane level clan that is top 10 on the server and most of us literally cannot afford to buy UUs. If we can't afford it, who can? Just people who no-life this game and play 6+ hours a day every day and reset lines constantly? People like UUs, that's not the issue here. The issue is that people grind the Research Bureau because it's only way to acquire rare and unique ships such Slava, Yolo Emilio, Sigfreid, and Colbert or cb required ships such as the Ohio. These ships are all very expensive and may months to acquire if you don't focus most or all game time on just grinding rp. Because of the expense of these ships, as far as I can tell most if not all wows players (us purple clans included) just sit and laugh at the insane cost of a UU relative to a purchasing a Research Bureau ship. If a unique RB ship is already gonna take us minimum a month to acquire, why would we ever delay getting a ship by 19200 RP for a single upgrade because you enjoy another ship you already have? The math for UUs just doesn't add up. It's like charging nearly have the price of a car on a single neat optional extra. The optional extra is cool, but no-one in their right mind would ever actually purchase it. They would simply laugh at it instead (as we do with Unique Upgrade pricing). The issue becomes greater with things like clan battles. Because of the insane price of UUs in the research bureau, newer players who never acquired the mission chains are at a significant disadvantage when it comes to some ships. Ships like Gearing, Des Moines, Moskva, etc that have UU that are very important for clan battles (but are not necessary for randoms) is an unfair disadvantage for them simply because they're new. Before if a newer player wanted to play clan battles in his first t10, he could simply grind out the Gearing or DM UU over 2 weeks and be on a level playing field with the rest. That is no longer possible. Rant is over. WG please give this a serious look at fix this. The insane RP cost of Unique Upgrades is making them basically not exist for anyone who didn't acquire the missions. Lower the cost to a more reasonable amount and you will surely see more of Unique Upgrades purchased.
  5. I’ve already spent the 8k doubloons for the boost at the beginning of the dockyard event. I have a little over 3500 doubloons currently. If I bought the last two dockyard boosts with those doubloons would that mean I effectively get more RB points? Reason I’m asking is I’m a little over 10k RB points away from Ohio and the dockyard event SHOULD get me the rest without needing to reset a line again.
  6. I don't have too much to say it is the navel training centre 1.2 the part left behind when NTC released v0.7 with only research bureau imagine you have to reset the line and spend 750 doubloon each time you go up a tier good luck and have fun I would praise the new system making premium player's life way easier than f2p player at a minimum 375% you just need 1 cap for your Stalingrad, Moskva, Slava and Neutrostranamy You save 525 doubloon each time switching among premium DD/CL/CB/BB/CV , and further divide baby whales and f2p hardliners
  7. I hadn't played the Fuso in a long time so getting the opportunity to grind her again for RB points was a walk down memory lane. Sometimes it's just nostalgia or powercreeping and when you go back you realize the ship you loved isn't quite the same. The Fuso, on the other hand, still feels like a fun and powerful ship -- perhaps more so. It took my silly self a few matches to realize it has a 28 second reload. I don't recall if this was changed or I had just forgotten it always had this reload but this only adds to its firepower. And that what this ship is all about - firepower. It has by far the most consistent firepower of any ship I have played. I mean what's not to like? 12 x 14" guns in a fairly comfortable configuration. Very long range for its tier. And the accuracy - I went around blapping T8's with impunity. Sure you need to catch them broadside but its range is conducive to this type of sniping. At T6 the firepower is borderline OP. New Mexico's have arguably a better configuration with the triple turrets but the short range and poor accuracy combined with the slow speed makes it feel lacking compared to the Fuso. While the armour doesn't let you brawl per say the firepower is enough to pound the hell out of opposing ships as they close. I scored a Dev Strike against a Colorado at point blank range in one match. And that's what I liked most about the Fuso - whereas some ships are good snipers because they are terrible as the distance closes I found the Fuso to be strong at range and just as strong if not stronger as you close. The rest of the ship is workable. Speed isn't terrible and still lets you kite to a degree, the AA is passable at its tier, and the armour is trolly if you can bait shots into the belt. For example I could take on 15" armed T8 BBs with ease at range. My single gripe is its propensity for fire. I run FP and I still burned to death under all the HE spam. I've regrinded the New Mexico, Normandie, and Bayern. The Fuso seems to be far more fun, more powerful, and workable at high tiers than all of these ships in my opinion. Replaying this ship was a breath of fresh air compared to some of the other grueling grinds. 13/10 good ship.
  8. Hello. I am about to open up the bureau but i have a few questions. What happens with the ships you have bought on the line you reset? We earn credits? They are just lost? No compensation? We can get automatic credits? Regarding perma camos, what happen to those ships i have permanent camos? Camos are just lost? They go to some sort of inventory? I can mount then when i open up the ship again?
  9. If I reset a line does every ship need to be fully researched including the engine and range upgrades for example?
  10. I'd like to play a Slava or Ohio. Do I have to reset a line or lines 5+ times to earn the research points necessary?
  11. "The long-awaited Soviet battleship Slava..." "Her modest armor and highly accurate guns..." For 63,000 Research Points.
  12. Please stop subtracting the benefits of the legendary modules and ships after players earn them. It is pure deception to change the value of items after the transaction is complete without compensation. It is understandable if an occasional mistake is made and fair value is addressed, however, this has gotten out of hand. There have been dozens of instances where ships and other items are changed to less value in the name of balance without so much as an acknowledgement of the inherent loss to the players. There are no consequences for WG when this occurs and as a result it has reached abusive levels. If you must make these changes offer fair value in compensation and stop ignoring your mistakes hurt the player base.
  13. So I am not to the point that I have the research bureau, but will soon. When I reset a line, do I have to have all the ships researched? What if I got the ship in early access? For instance, Italian Cruisers, I got the Tier 5 in early access which means I never played Tiers 1-4. So do I get less points for not having played those ships? Is it worth my time to quick like grind those out?
  14. Just want to note a small bug. The Research Bureau does not correctly indicate that I already have the Unique Upgrades for the Zao, Yamato, and Des Moines. It does correctly display the grayed out UU icons for Hindenburg, Worcester, Kurfurst, and Grozovoi and mouse over informs me that I already have those items. I believe this is directly related to the upgrade usage as the Zao, Yamato, and Des Moines upgrades are all installed on the respective ships and the other four are not installed. So it seems the RB is reading data from the inventory, but not the ships. I haven't tested this because I just don't want to spend the doubloons, but I'm sure you guys have plenty of those. Thanks.
  15. Speaking of the Research Bureau and resetting lines, I have been debating whether I should reset a line first and play the ships, or play the ships and then reset the line. Let's say have played the Iowa in elite status enough to accumulate 300k+ XP, and then reset the line, will I still have that XP when I re-unlock Iowa (which is enough to immediately unlock Montana)? If possible, I think we may even be able to accumulate enough XP on every ship in a subject tech tree line, and instantly re-unlock the whole line after a reset. In this way, there will be no downtime for any tech tree ships you need for Clan Battles or divisions. Any inputs? Thanks in advance. Edit: Thanks for sending me the answers!
  16. In 3 days WG will introduce a pay to win mechanic as was discussed by wg staff(who came into the sudden realization that you indeed can buy RP) you can just buy it with doubloons(i mean there's a lot of people FXPing to T10 so buying the Legendary of each ship for doubloons who where converted into FXP and Credits wouldn't be that much of a stretch) Edit: They are planning to Change the Unique Upgrades in 0.9.5 and considering what they've done to the regular upgrades expect them to improve by a large margin; i mean most of them couldn't get any worse at least not if they want ($$$).
  17. I just started playing WoWs this past spring right around the time of the aircraft carrier rework. I have seen lots of complaints about the NTC on this forum, mostly when the topic of discussion is the Research Bureau. I am not familiar with the NTC (don't even know what it stands for: Naval Training Center?) and I suspect it is because I am relatively new to the game. Can someone who has been around a while tell me what the NTC is/was? Unless I am mistaken, it doesn't seem to be part of the game now. Was it ever? Thanks for the history lesson!
  18. So, here is my bid to help continue the growth of the Clan Naval Base. Please be advised these ideas are merely that, spaghetti thrown at the Wall of Wargaming Ideas and hoping something sticks. I am really open to other ideas, input and general considerations from players who may see different benefits from such structures (even if 180 degrees in the opposite direction.) WG Devs...please keep the Clan Base interesting, I love the concept and actually think it should be integrated into/with the Dockyard/Research Bureau (since they are both here to stay). Currently, clans can build the following structures; Officer's Club, Dry Dock, Shipbuilding Yard, Research Center, Design Bureau, Coal Port, Steel Port, Academy, Treasury, and a Rostral Column. My proposal would be to add the following structures; Headquarters Building, Intelligence and Signals Office, Facilities Engineering Bay, Magazines and or Ammunition Depot, Naval Gunnery and Proving Grounds, Machine and or Mechanics Shop, Naval Petroleum Reserve, Oil Refinery, and an Improved Tool Production Shop. Possible Benefits: (Again very open to other ideas to feed to WG Devs) Headquarters Building (Stages 5) - Stage 1 (Clan Leader + 1 Subordinate Officer) Stage 2-5 (+1 Subordinate Officer) each may benefit by receiving a 1 to 5 percent bonus equivalent, whenever giving out Treasury Rewards to Line Officer players. For example, the The Headquarters Building is at Stage 5, and the clan elects to give a Line Officer (Junior Member) 1,000 steel as a reward from the Treasury for a job well done during clan battles. When this is done, each officer in the Headquarters group would receive a five percent bonus to their own steel. So each would receive 50 steel. The same would work for coal. Intelligence and Signals Office (Stages 5) - Cost 2,500, 5,000, 10,000, 20,000, and 40,000 oil - Reduce Coal/Silver Costs for the purchase of signals by X percentage with each stage complete in the Armory or Research Bureau. Facilities Engineering Bay (Stages 5) - Cost 2,500, 5,000, 10,000, 20,000, and 40,000 oil - Engineers are renown for their ability to develop systems and shortcuts to save money and time. This could be tied directly to future dockyard events. If a dockyard event requires 50,000,000 points to complete within 30 days (example), then perhaps each stage would either reduce the speed at which points tick by 1 percent or reduce the overall completion points number by 1 percent. So a stage 5 Bay would reduce the 50,000,000 requirement to 2,500,000 points (or increase the tick rate of the journey by ~58 points per a minute (round up and make it 60) over the span of 30 days (+2.5 mil points). This would still make events such as the Puerto Rico (challenging) but would provide more incentive to join active clans, play the game, and perhaps, get more players to participate in challenges knowing they have a five percent bonus right off the top. Magazines and Ammunition Depot (Stages 5) - Cost 10,000, 20,000, 40,000, 60,000, 90,000 oil - Naval Battles are an interesting concept to earn oil, but seem static and players have lost interest as clan bases are completed. How about these stages help reduce the minimum requirements for the clan to earn the next stage. Each stage completion reduces it the minimum by 2 to 3 percentage points. Therefore, a Stage 5 Depot would reduce the damage requirement from 10,000 minimum to receive a Naval Battles Star to 9,000 to 8,500 and so on. Naval Gunnery & Proving Grounds (Stages 5) - Cost 10,000, 20,000, 40,000, 60,000, 90,000 oil -The proving ground would reduce the cost of ships for sale for resources in the Armory (as these two ideas seem to have a common theme) by a few thousand coal or steel for each structure built. And each stage increases the maximum tier the benefit helps with Stage 5 maxing out at Tier X ships. Again, not sure what percentage maybe 1 percent per a stage. Machine and Mechanics Shop (Stages 5) - Cost 2,500, 5,000, 10,000, 20,000, and 40,000 oil - Enables the construction of Premium Consumables (either permanent for ships that can be built by tier or mass production of the current format). Once complete, these would make X amount of premium consumables a week and they would be added to the clan treasury for distribution by the leadership to other clan members. This would help reduce silver costs for players and reward those who want to be active/clan members/players with better resources. Naval Petroleum Reserve (Stages 4) - Cost 1,000, 2,500, 5,000 and 10,000 oil - A stockpile of reserves is helpful in times of crisis. Each stage allows a clan to "invest" saved oil, steel or coal for a set period of time and upon realizing this time, it will mature and provide a bonus. For example, the clan invests 20k oil, steel (in treasury), and coal (in treasury) for two months. After two months, those items increase in value by 10 percent. Each stage increases the maximum amount of a certain resource that can be put into investment. For example, Stage 1 is 20,000 oil, 20,000 coal, and 2,000 steel. Stage 2-4 provide an additional 10,000 oil, 5,000 coal, and 500 steel that can be invested (or something along these lines). Oil Refinery (Stages 3) - Cost 80,000 Oil each - Refined oil is better than crude. Each Crate opened provides an additional 1 oil. Each stage improves this by +1. Improved Tool Production Shop (Stages 4) - Cost 10,000, 20,000, 30,000, and 40,000 oil - New tools keep ships moving and help engineers maximize their time. Reduces the time in which Unique Upgrades or other Research Bureau items can be purchased/completed. Again, not sure on the percentage as WG has been elusive on details of how this transition will happen. However, if they are not tying it into the Clan Naval Base, they are missing an opportunity for cohesive team play. In conclusion, the benefits to these additions would get more clan interested in competitive play again as oil is best farmed in Clan and Naval Battles. I think, a few additions would spark renewed interest in clan activities and again give leadership decision challenges moving forward. Thanks for reading.
  19. landedkiller

    Research bureau issue

    PLEASE READ REDDIT POST AND THEN RESPOND https://reddit.app.link/rpSazJ1Vy2 I think it is very important to have a discussion on Wargaming as a whole lately. Do they really think we aren’t paying attention to what they are doing? What can we do to fight back against these ridiculous proposed changes. I mean those who have been around long enough remember how Missouri was removed and how Kronshtadt and Musashi were removed. Graf Zepplin Gate and the CV half baked cv rework. I think bearing this all in mind that we are simply Ignore the research bureau and let it die off due to unpopularity. Essentially what Wargaming is trying to do is pressure players to go back and regrind lines for RB points when they have already put in days or even months into grinding these lines already. I am ignoring the research bureau and I hope it dies. Seeing as how Wargaming only wants us to regrind the same lines over and over again no thanks. World of tanks doesn’t do this so warships should take a lesson from them and leave the players alone. We don’t want this point blank and it is important to realize that Wargaming has gotten greedy and that we need to stop giving into them or else they will just become more greedy. Would you trust a salesman who lies to you? That is essentially what has happened murmurous times since I beta tested this game. So please stop regrinding all of you until this company changes it’s ways.
  20. What defines a "Veteran Player?" Really though, what does? I am still wondering how WG see's the pre-requisite of "5 Tier X Ships" a fair and acceptable entry point for this new activity. When in reality... it couldn't be further from it. Lots of players don't have multiple tier X ships or even ANY tier X ships that have been playing this game for years. Why are they excluded from this? In my case, I have only two tier X ships. République & Henry IV. I am a HUGE french navy ship fan and enjoy the speedy play-style they allow me to have. I will be getting the Italian cruisers when they embark because they have a very niche play-style.. "big gun that go boom and is invisible ( full speed smoke )" If WG was to not change it any-time in the future, then I would be up to 3 lines ( having the Italian cruisers researched ). Still unable to reset a branch. In order for me to partake in this, I have to get 3 other lines ( or 2 if the Italian cruisers come out before any changes are made ) that I simply have no interest in playing whatsoever, to then be eligible to play? No, that's wrong. The requirement should be removed in it's entirety or reverted to what was initially announced by Kami, "who has at least two tier X re-searchable ships in port" I can't be the only one here who is in the same boat as me. Lots of players are excluded from this because "veteran players" are classified as holders of many tier X ships when it shouldn't be that way. I guess I have been playing the game all wrong if I don't have several tier X ships? Also Lets be honest.. the Research Bureau is a cash cow.You don't have to be a genius to see why. You only have to peak your nose into the premium shop right now. TODAY ( August 21 2019 ) the new update which rolled out RB also landed a few new premium shop goodies for purchase. All these "support" bundles to help ease the players for regrinding. However... I could of sworn/heard I read somewhere that you wanted players to remember the earlier experiences in the game". Found it. here is a link to that video. Start the video at 3:00 and listen away. Now if WG wanted players to take their time through this and remember those earlier experiences/ with the grind, why would they bring out these bundles to help move them quicker to the higher tiers again? They don't. They know the majority of the lower tier ships are very unplayable in stock configuration. They know very well you don't want to play those. If they wanted to make you play those, they could simply put some earn-able research bureau tokens on the lower tier ships... but instead they keep it at 6 and above only. I am not outraged that this entire activity is a cash cow... but WG playing it off as some sort of " enjoy the old times and earn something new" is really far-fetched. I don't expect WG to come out and blatantly mention this is a cash grab.. but from the responses on the YT videos on how they explained how it works and the goals are... the majority of players don't want it. They can get more players to partake in this by simply reverting the requirement or removing it in its entirety. Why would it be a bad thing? It wouldn't be. ( for their pockets ) I know I am probably going to get flamed, and that's fine. I am a grown man. I can take feedback. I just feel after 3 years of playing this game, loving this game, supporting this game by purchasing premium ships/ time, doubloons, camo.. you name it... I feel jaded that I am left out. This is how I feel. I was so excited initially with the NTC. I wasn't keen on the rewards they were offering at the time, but the concept of it I was 100% on board with. Jimbob.
  21. I decided this may be worth posting, because almost every game I've played in my Ohio, someone " often multiple people," will ask about the ship. I know the odds are slim those same players look at the forum, but I haven't really seen anyone posting their thoughts on it post release, and I have yet in fact to meet another Ohio in the same match as me. ( I have seen a few Thunderers.) Therefore, I thought it may be worthwhile to share my opinion of her. Please be aware beforehand that this is strictly my OPINION, and yours may be vastly different than mine, and whether or not a ship is worth earning is ultimately a decision one must make for him or herself. So, is she a good ship? In my opinion she is a great ship! I really enjoy her as a whole. She's like a slightly slower Montana with bigger guns in fast turning turrets. She has a great secondary armament "if you build for it." She has awesome AA, good dispersion on the 457s, heals with fast recharges, and is on the tried and true Montana hull that, when angled, is quite tanky and absorbs damage quite well. Now if you were hoping for a "borderline OP" ship like a Stalingrad, or "blatantly OP" ship like Smolensk, then you may be disappointed as, while very strong, she is very much "balanced" in every sense of the word. There are instances where she will outshine other BBs at her tier. However, in just as many cases, the opposite will be true. I began having better results with her when I quit using my 19 point Montana captain and took a 17 point captain out of the NC and retrained him with secondary's in mind. While still not an all out brawler like the GK, Ohio does lend herself to a little bit more aggressive gameplay as she doesn't perform long range gunnery duties quite as well as her tech tree sister "due to having fewer guns. " In closing, I think Ohio is a great ship, and Im happy that I have her in my port. Again though, whether or not she is worth the work, (or money,) is up to the individual to decide. I will post some photos below to show my current captain skills, as well as the modules I chose.
  22. CAPTMUDDXX

    First Reset Finally

    It took me a bit Wednesday that I was one tier 10 short. That was Gearing. So today after I got my dailies, crates, directives and 2 French DD missions done I set to work with my Fletcher to get enough combined XP/Free XP to unlock it, buy it and play one battle. So now I have the US DD line reset ready to redo them. The draw back of course is that I am not very good with DDs. Long ago my first outing in the US tier 2 I torp a friendly CL that was passing close by my port side.
  23. Hello Fellow Captains, When the news of the reset for the Research Bureau (RB) came out, I was intrigued and thought it a fine idea. Your thoughts on the whole matter may be different, but here are mine. (I have almost all T10 except those flat topped ships that should not be in the game) I established a few criteria for resetting the line. 1) I wanted to play a line where I did not play the earlier ships. 2) A line that I found more enjoyable than others 3) But not a line that conflicted with CWs, for example I play the Repub a lot in CWs, so no French BB line at this time, though it may be my favorite line. My pick was the British CA line. When the British CA line first became live, I played T1 and maybe T2 then skipped to the Leander, after hearing horror stories right off on the Emerald and earlier CAs. Now a year or so more experienced and with some buffs to the line, ( I think there was on the Emerald?) I have now gotten to the Danae and quite frankly have enjoyed playing these early British CAs. I was shocked they had no HE... lol on me, that is what I get for not playing them before, but with the 6K torps, good speed/maneuver, and decent guns I have found them more than able to handle the opposing ships. I am glad WG has "forced" me to replay this line, and though there is a reward out there, it is something I probably never would have done on my own and I have enjoyed almost every minute and can't wait for the Emerald. I know how to play and enjoy every ship after that. The game play is good, there are other resetters and its not all potato out there. My only dismay is seeing 3 CVs per side...that is not fun, and its not fun having two CVs trying to nuke you at once. So all in all its been a good experience... I know its not for everyone, but for those who have nothing to "grind" for, it is rewarding just to play those ships you skipped. For a future lin this criteria comes into play with some other lines where the crates started appearing and skipped ships. Fair seas....and may your games have no CVs!
  24. I am getting very tired of complaints and all the [edited] from people who simply DO NOT UNDERSTAND what it is. Even after clarifications that IT IS NOT FOR EVERYONE those exact players keep complaining. Guess what. If you are complaining IT IS NOT FOR YOU. It is for me, so I will explain it clearly here hoping that annoying posts at least slow down. Condition 1: I am active player. If you are casual player it is not for you. This is pretty simple, nothing else to say. Condition 2: I like playing tiers 5-8. There is widespread misconception about what "lower tiers" mean. Of course they don't want experienced players seal clubbing tiers 1-4. If you are experienced player don't be cheap, spend that FXP to skip 1-4. I don't know why WG didn't simply make reset go back to tier 5. So clearly "lower tiers" really means tiers 5-8. The keyword here and the single most important feature is LIKE! There are so many complaints about being forced to play lower tiers. Again if you feel forced to play lower tiers then it is not for you. Many have this backwards thinking that they are forced to play lower tiers. It is the opposite. You are rewarded for playing lower tiers that you like and would play anyway. Granted in any branch there may be ships you don't like and maybe even hate, so yes some FXP may be needed. But you should be playing most ships in a line, not FXP past them. For me my 1st reset are soviet DDs that I kept in my port and play already. I like pretty much entire line and didn't have issues with any of them, so easy choice. Here is a hint. If you kept in your port most of a line that is the best candidate for a reset. You like them, you kept them, well you will like playing them again. Now for some misconceptions and misunderstandings: Misconception 1: Mission/rewards for everyone, anyone can do it. We are used to events and missions that reward special ships that any player can do given enough time. We are used to missions that apply to all players. Well this is different. It is certainly not for everyone. Just accept it and move on. Not for you, then don't write about it and complain. Look I don't have enough steel to get Neustrashimy. I would really like to get it, but I just cannot get enough steel. I am not going to call WG names and post online complaints and cry, etc. It is life. I have plenty of great ships so no big deal. Accept that we cannot get all rewards. It is fine. Misconception 2: The grind is crazy Again this is backwards. You are not grinding to get XP, you are playing ships you already like at your own pace. This is not time limited event, so what is the rush? You don't have to grind XP in limited time period. If you feel it is a grind then again it is not for you. Instead you are playing ships you like when you feel like it and at some point you get reward. Sure it may take a long time but I don't care. There is no rush. In fact there are pretty decent alternatives. You want Ohio but don't like this system, then spend coal for Georgia. Instead of Colbert spend coal for Smolensk. etc. I collected a few permanent camos, including my Kiev and others soviet DDs. Also I stockpiled a lot of consumable camos. So for me the grind will be even faster due to many camos speeding up XP progress. So I will play ships I like, like Kiev, and make good progress due to camos. This is not a "terrible grind" for me. Misconception 3: WG is not listening Yes they are. They listened to active players who have nothing new to research. They listened to initial proposed rewards that were broken and fixed it. They listened to casual players who don't have time to get resources like coal and offered Azuma/Alaska/Yoshino for $ as alternative method of getting them. And so on. In fact looking at the UI seems RB will be super easy to ignore. You just never look at RB tab and ignore reset button in tech tree. Very easy to ignore if it is not for you. So now comes the key question. Are you players listening??????? You are all not listening and keep crying like a 5 yr old who cannot get more candy/chocolate. Well grow up already ;) Thanks WG, RB is awesome and ignore cry babies. PS: Apologies if I offended you but sometimes we need stronger words to get a point across.
  25. dear fellow forumeers : overlooked in our recent informal discussions, and in official announcements on the forum, it is of great importance that those who decide to reset tech trees on the release of patch 0.8.7, understand several important elements of the Research Bureau (my comments will appear in purple) : RESEARCH POINTS AND REWARDS Research Points can be exchanged in the new section of the Armory called the Research Bureau. When the new system launches, French cruiser X Colbert will be available for 57,000 Research Points. Later, she will be joined by American battleship X Ohio. If you aren't ready to invest your Research Points in a new ship, you’ll always have the opportunity to exchange them for bundles with combat signals or Free XP. For example, a bundle with 250,000 Free XP will be available for just 12,500 Research Points. (each tech tree reset can earn a player 10 000 RP, so it would still require two tech trees to be reset, to earn this 250 000 bundle. My own understanding of this decision to add a free xp bundle as a reward, is WG's response to certain complaints made about the RB being one big, free xp sink. 250 000 free xp is not enough to encourage many veterans to actually play through the reset tech trees (250 000 is quite earnable in a week of gaming for a veteran player with premium ships and premium time), rather than free xp, but it will alleviate some of the concerns of free2play vets. This remains to be fully weighed up) Please note: the Research Bureau section of the Armory will only become available after earning your first Research Points. How can you earn Research Points? If you have at least five Tier X ships researched, you will gain access to the Research Bureau, along with a one-time reward of 10,000 Research Points and the option to reset any of the researched branches of ships. Rules of resetting You must have researched a Tier X ship in the branch you intend to reset. However, the actual ships of this branch do not have to be purchased and in your Port. When a branch is reset, any research performed on it will be reversed, and the ships and modules will be sold for half their cost. Upgrades will be demounted free of charge and transferred to your Inventory, Commanders will be sent to the Reserve without losing their specialization, and all XP earned will be transferred to the first ship of the branch. Earning Research Points: more details Resetting a branch of ships can bring you up to 10,000 Research Points. Resetting a branch of aircraft carriers can bring you up to 8,000 Research Points. If, for any reason, a branch had gaps with unresearched ships, these ships will not receive a bonus for a victory attained on them. You can research any ships you skipped before resetting the branch in order to earn the maximum number of Research Points. (e.g if you bought early access crates to accelerate a tech tree grind, or a tech tree research boos tbundle from the premium shop) Research Points for the first victory can't be obtained in Clan or Training Battles. (Fairly obvious, but needs saying. Someone will always ask.) SEASONS The Research Bureau system will work on a seasonal basis. The first Season will last 3 months. The effect of seasons on the Research Bureau lies in the fact that the Research Points first victory bonus will be doubled for the ships of the first branch to be reset during a season. The double bonus will remain on those ships beyond the end of the season, until the first victory is gained on them. (This too, is very important for all to understand. While we can reset more than one tech tree per "season", we only receive a victory bonus for the 1st tech tree reset, in that season. So for example, if I reset the IJN cruiser line in Friday, then I reset the British bb line on Saturday, only the IJN line will recieve the 2 x bonus. I see this mechanism as another response to our criticisms from within the player community, sensible players will bide their time, rather than rushing, while it puts whales, unicum veterans and free2play veterans on a more equal footing.) I hope this is helpful. When in doubt, do feel free to splash out with your credit card to buy boosts, doublons for captain retraining, flags, premium camos for your ships, and of course, doublons to convert elite xp to free xp when you get bored. In case anyone misunderstands, this is sarcasm. (someone will misunderstand, and splash out on 6 x tech tree resets in the 1st season, spending all their free xp and bank overdraft to grab 57000 RB tokens.) Summary, DO NOT RESET MORE THAN ONE TECH TREE PER 3 MONTH SEASON! YOU WILL BE REWARDED FOR YOUR PATIENCE/ (unless you really really want/need Colbert, now, even if you'd have to be crazy to lose out on double Research Point rewards on the first tech tree reset of each season, the difference between 50 000 RP and 100 000 RP for 5 x tech tree resets.) The 250 000 free xp bundles are really just a cover, smoke and mirrors, IMDO. But this reward does appear to be a response to criticism that the RB is a cash grab (it still is IMDO)/ https://worldofwarships.com/en/news/game-updates/research-bureau/
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