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Showing results for tags 'really wargaming?'.
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Okay, compared to the overall massive balance issues, this is minor. But it is seriously annoying that with the focus shifted to planes as if they were our ships, that there are details about placement and all that are just completely botched and I can't fathom a reason why. For Starters "Lexington" and it's planes - Wargaming mounting of HVAR rockets - The worst part being if you look - the actual mount for the rocket is there on the wings. Which is where an HVAR rocket should be mounted. That is the proper instillation of HVAR's here. Then you have the SB2C DB's - I haven't gotten quite a good enough shot to confirm they are in fact 1000 lb M-65 GP bombs - but that part is somewhat irrelevant because the SB2C wing hardpoints for bombs were rated only for 500 lb bombs, the 1000 lb bombs would have been carried in the internal bay. And for the guy who wants to say "But Tiny Tim's weigh more and were carried like that" It used a different mount, and the weight distribution is different. Actually surprised the Corsairs with Tiny Tim's are actually right. Seeing the count of rockets on the F4U at tier 9 - already know it's wrong simply on count, and I'd take a guess that the 2 center mounts are used like above. But then we have this - the F8F Not the greatest shot I know - but the obvious center mount rocket is obvious unlike the extra rocket jammed on to the port wing more or less clipping with the inboard most rocket. Forgoing the fact the F8F was limited to 4, and there are plenty of aircraft options in the attack role that could carry 10 and that applies even to the F4U at 9, hell, the AD-1 you already have at 9 has the hard points for it, you haphazardly jammed 1 in and the other is mounted wrong - really, really wrong. Personally I say remove it for a plane that could carry that many or change the distribution of rockets and aircraft to match, but could you not at least go with a more believable and logical 5 per wing? No picture at the moment, brought it up elsewhere - Saipan's Tiny Tim's - the center mounting is wrong, didn't carry 3, just go to 3 planes with 2 rockets - it's fair on Lexatoga, and I will gladly trade the extra 3x2 for 2x3 as a Saipan owner. Granted at this point I don't think 3x3 would really put it over the top either cause it's not exactly stellar and still just puts it on par with Lex and still the same number of rockets. Also no picture at the moment but unless something changed - IJN torpedoes have the wrong stabilizer for single engine planes. The Box Type in this link is what was used for single engine planes - like the B5N. Those are the immediate glaring ones that have really kinda bothered me as it is from the start (The Lexington ones kinda put me over as I decided to take the Halloween camo off finally after wondering why I could only see 3 rockets per wing), aside from other certain ones pertaining to Kaga's uptiering. Something that would be a nice touch though would actually to also have right squadron markings, or closer, tied to the ships and planes. Especially if say we added a couple of the Essex classes, the other Yorktowns, etc. In Lexington by which I mean Saratoga's case while she never had Corsairs, These were the markings for the F6F fighters Saratoga had in February 1945. The current marking are, somewhat ironically given I'm the guy who's suggested it as a premium without them, the markings of F4U's of USS Shangri-La. You wanna focus this game play around the planes - fine. But then at the very least as much care and detail should be applied to their appearance and all as any ship in the game because especially with the longer flight times were going to be spending a lot of time looking at them. And while I'm sure say a Colorado player would appreciate the extra barrel per turret in terms of damage increase would be distracted and possibly annoyed by it being mounted on the roof of the turret if they weren't going after it cause history. This is arguably my biggest gripe with the rework - the seeming lack of care about CV's, their history, and details like any of the other 3 classes. Removing odd tiers, Kaga, and some of these feel like forcing ships to fit something easy for you guys, screw history and all that.