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Found 7 results

  1. So I was playing a game recently and someone in the match said "Trump 2020". Well me and some other people disagreed with mostly Bernie stuff. Well Trump guy decided to start spouting some 4 chan, Stormfront or QAnon or something (I don't know who manages is the knew main theorists are nowadays) conspiracy theories. Well the [edited] reported me for supposedly insulting or harassing people. From a guy who was literally spewing the standard 'alt-right' (Neo-Nazi) trash like execute anyone who disagrees with Trump. I did nothing and to report him and now I sorely regret that. What a [edited] [edited]
  2. Thunder_Feet

    Reasonable solution to a problem

    OK, in about 8 battles so far today I've been teamkilled 3 times, twice by bots and once by human. The human one was really flagrant, he screamed repeatedly on chat for smoke, I changed my plan a bit to set a smoke screen, and he immediately shot spreads of torps into that screen, blammo for me. I actually (first time) made a ticket with the replay and sent it in on that one. Then twice more by bots, 3 ruined games. I have a thought that WG should implement, easy to do and nobody loses: If you are killed or significantly damaged by a teammate (other than collision, maybe) your post-battle costs are zero and your consumables and signals used in that battle are restored. They could even charge that cost off to the offender. I'm willing to pay for my mistakes, so when I'm the one who makes a mistake I'm willing to have those deductions from my account. I'm tired of paying 45,000 credits (consumables) and 14 doubloons in flags (commander and free xp) only to be blapped by my own team. Rant over.
  3. Blue_Darter

    Military Flag

    The title is pretty self explanatory.. This is about the Military Flag. I imagine my position is not a new one. I say either remove it, or offer it again. That simple. Discuss.
  4. Play a CV and suck in it. Sorry I'm severely out of practice after giving up on hoping the enemy Graf Zepplin, Enterprise, Saipan, or even the Kaga messes up. Sorry I can't keep up with Saipan planes, or the volume of the Kaga reserves. Sorry I couldn't get the perfect strafe on those GZ bombers while I was locked up in a fighter duel. Sorry the Enterprise has ALL OF THE PLANES. Sorry the IJN CV cross dropped you before I could react after you went straight to the cap knowing there was a CV on the enemy team. Not sorry for completely wrecking the Lexington. Sorry I cant scout the one cap, drop the enemy BB pushing you, and protect the BB on the other side of the map all at the same time. Sorry I only have so much ammo and need to recycle my planes. Sorry I can't babysit you exclusively at the expense of the team. Sorry the other flank collapsed and it's entirely my fault. Sorry I'm bottom tier and there are 12 Worcesters on the enemy team. Sorry you guys went and threw your ships away pushing when you were outnumbered. Sorry none of you BBs know how to stay near an AA cruiser. I'm glad this rework is happening despite preferring the old RTS feel. Now I can actually play a class that interests me without having to do literally everyone's job and hold your hand the entire time I carry the team. And when I do where's my compliment huh? RIP CVs as we know them, and good riddance.
  5. Soulcaller

    More of a good thing?

    Happy friken new year!

    Rant Time

    I'd like to start this by saying I understand that somethings are planned to change but it's still frustrating to deal with some of these bullet points. I am first and foremost a BB main, but I play some cruiser and rarely DD. If battleship AP was dealing too much damage and made battleship gameplay dull and simple then can we please do something about switching shell types? Knowing when to switch shell types is more of a gamble. It's picking the shell for the likely target, pick wrong and potential alpha goes way down to the point where it's rage inducing. Sure, 15 seconds from Expert Loader is nice, but it still remains such a roll of the dice, it's still better to sling nothing but AP. I've tried Montana, she does well with only AP overpens but ships in the German BB line? Secondaries are no excuse as they are CRTL click, the point of the change was to make the game more dynamic but I'm still waiting to see that. Note: I do agree that the damage from AP was too much in most circumstances and I'm more happy that it's been changed. DDs always seemed to have a low population count, this changed help but by shifting BB play into more luck. Which brings me to my next point. RNG, I've had some moments with good RNG. However, it's those moments where a broadside cruiser at 7km gets spared while one at 20km doesn't, that is most remembered. I know it's there to give the lower end of the players a better fighting chance and to learn from their mistakes but I've yet to see why I should delete a good player at extreme range while a bad one gets spared. With my luck, this happens too often. One salvo and suddenly three fires, which means ~58% of my health if I do not spec into a tank build. Once again this brings me to my next point. Commander skills and builds are so damn linear, it's really not that much of a choice. If a BB is not specialized in stealth and DoT survivability, it's goodbye. Sure, sometimes a secondary or AA build has it's moments but they are so far and few in between it's a waste. I'm not calling for a BB buff or nerf. Making the commander skills more dynamic would be awesome. The National flavors of battleships is such a mess. The German citadel niche is not unique and the secondaries are not unique. Those were the TWO of the three MAIN selling points of that nation. The other being hydro. Not enough to compensate for what happens when they face other battleships from a different nation. If AP pens on DDs were such an unforgiving thing, is it possible to say that flooding is too? 60% for an un-specialized flood is crazy. Too [edited]crazy. A torpedo that does 18k and gets a full flooding on a Yamato is roughly 76k. Or 78% of the ships health. This gets worse the less health you have but is greatly influenced by damage repair. Which is most notably the slowest for battleships. They're suppose to be more survivable than the other classes but how come their damacon is arguably the worst? At this point I'd also argue that citadels are too punishing. I'm not advocating that either flooding or citadels should be removed, just that flooding is the "50 seconds and I'm gonna die no matter what I do because I was on fire in 4 spots" kinda thing. I'd rather take an extra 4k damage that I cannot heal then the 30k of flooding. I understand there is a change in the works. I like the addition of HE penetration being listed in port, but by god... how am I suppose to know the penetration of the AP without external sources? The armor viewing mechanic in [edited] is really bloody good, is there any way for that to be mimicked in this game or would that be a copyright horror? Either way, I'd like to get to know all the guns penetration through the game, not the forum. Anyway, that's all. Really helps to vent and thank you to whoever got through this rant.
  7. Dear Wargaming, Do you even play your own game? HE for battleships is better then AP. 32 hits with AP on broadsided ships...literally the worst team I have ever played and this happens? My buddy fires one salvo of AP for 20k (got a citadel), however, the other 80k damage he did was with HE. What is the point anymore in firing AP? The screenshots here are not of some tier 5 battleship ship and it is not like I don't know how to play the game. I am in an Iowa with a dispersion upgrade and an 11 point captain. I played with moderate aggression and pushed with my team. I played a BB like it should. I fired at broadsides, weak areas of the armor, and places I have gotten citadels before. Every single shot either missed entirely because it would straddle enemies I shot at from further away, or over pen in places where it really shouldn't. Again, I'll bring up the issue, why fire AP when I could have just fired HE the whole time and done 10x the damage I did? I don't have to worry about bouncing and over pens, the fire chance is really high, and I get rewarded for the 23 second wait between firing. Also raising the issue, what is the point in advancing...if every battleship is firing HE and doing well, why would I move up to make an easier target? This is why battleships stay in the back and don't move up. Sure there are a few that do and I applaud the ones that do, but most don't. Jingles even made a video about that or do you just not pay attention to his content since he left your community contributor program because of poor practices. Look, I love this game and I want it to do great, but stop throwing the mechanics down the crapper. This game had some kinks to work out sure, but its become a bit of a joke now. Congratulations, you're making money, but don't let this thing become like World of Tanks Console where the experienced players don't play nearly as much because all they do is re-skin things and call it new. Old map now has rain on it...calls it new map. HMH Tank has a different color then its normal tank...calls it entirely new tank. Think of the Black Edition tanks but year round...its a joke. Like I said, I love this game, just stop pissing the potential away. Sincerely, Defiant_Act 5 Questions to the community: Do you think Battleship gameplay has gotten better, worse, or just different since launch? Do you think that the overall gameplay has gotten better, worse, or just different since launch? Do you agree with me in that Battleship HE has gotten out of hand? If not, why? Do you think Battleships should even have HE? (I'm thinking for historical purposes here). What are some good things that you like about this game? (I like being able to captain a ship I have been on) What are some issues you have with this game and how do you think they can be fixed? Thats it for my long rant. Answer the question down below if you'd like. See you out there Captains.