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Found 136 results

  1. Ive been sitting in gold qualifications for ranked for 2 days now. This is normal right now. Any of you have any luck?
  2. Mordt

    Gneisanau is OP

    Ranked battle brawling... The Gneis at her best. Starting 7 minutes in. 20220421_150636_PGSB107-Gneisenau_08_NE_passage.wowsreplay Ok, maybe not OP... just very very good.
  3. Ace_04

    Ranked Progress

    Quick question regarding Ranked......early this week I got to Rank 1 in Silver League, but stopped at that point to grind some other ships in Randoms. When I revisited today to work on the qualifying round for Gold League, it had reset me all the way back to the bottom of Silver League. This had happened to me once before in a previous season going from Bronze to Silver as well. What gives here? Do you HAVE to play the qualifying league of the next round to maintain your Rank One status in the league you are in? Also, if I play through Silver League again, can I receive the same rewards a second time through for each rank progression?
  4. MiniHannibal65

    Gold Ranked Recommendations

    Hey all, As promised, here is my guide for what ships you should take into Gold Ranked this season! Remember that I try to recommend different ships so that everyone can find something to play, from F2P to the biggest whales. Feel free to let me know your thoughts down below! And here is the link incase the embedded video doesn't work for you. Gold Ranked Recommendations video.
  5. Hey all, Here are my recommendations for your grind through Silver Ranked! A couple reminders: 1. Yes there are ships you can't get anymore on this, people can still get them in Santa Crates, and to ignore ships because they aren't available doesn't help. 2. There may be ships you disagree with, that's fine! I try to find a ship for everyone in the game no matter who they are. 3. If you think I missed a ship, let me know! I can't add it to this video, but I'm always happy to consider other ships for the future!
  6. This post is to address a problem ranked has always had in warships. Namely the league system is inadequate at matching similarly ranked players. The current system divides people into leagues and smaller qualifier leagues and players are only allowed to play in their leagues or their league's qualifier "bracket". This means however, that players entering the leagues at the start of the season have to wait for 13 other players to be in queue having ranked through their previous league. This coupled with the sprint reset at the end of two weeks means that although I ranked out in silver, and have competed against other silver players (who are leading the ranked race on my server), I cannot get a game with these similarly committed and capable players AND will be demoted back to the start of silver at the end of the two weeks should I fail to queue and get the requisite stars to get into gold. I can only hope the small subset of players that do make it into gold qualifiers and rank into gold are online at the same time the following week, or there will be no ranked for me then too. This can easily be fixed by making the matchmaker match players of similar progress and use the leagues only as a soft limiter. This way, the leaders of any given ranked sprint can play together and not have to deal with long waits between seasons. In addition, the ranked game mode is fun. Some additional but not extremely lucrative reward should be given at Gold Rank1 to incentivize players to continue playing what is otherwise a good mode.
  7. Hey all, Looking for some recommendations for what to play in Bronze Ranked? Here's my list of fun and OP ships that you should consider playing. As always, this is not meant it be a perfect list of the most OP ships, I try to balance Premiums and Tech trees so everyone can find something to play!
  8. I’ll summarize my big portion thought into a small digestible one. Should you only play ranked if you have a maxed out commander, or is any commander lvl sufficient? I ask this because it would seem you would be at a large statistical disadvantage if you go against people who do possess maxed commanders. If the chief isn’t called commander, apologies but I got squadron names on my mind at the moment but I thought I would ask.
  9. AdmBilgeWater

    Tier VI Burn out

    Wows is the only game I play. I'm a retired man with a physical disability so I have lots of time to play World of Warships. I am a whale and a mediocre player. But I Love this game, I've played more than 8,000 games. I have this concern: Tier VI is everywhere I go! Ranked is tier VI for the vast majority of us. Every Operation Scenario is Tier VI except Narai. Tier VI is everywhere. I'm so sick of playing tier VI I could puke. I don't play a lot of random battles or co-op battles. There is just to much tier VI. Couldn't we have each operations scenario at a different tier? Tiers 5, 6, 7 and 8 might reduce the boredom of tier VI. I enjoy ranked, but can't we play it in tier VII? Anything but tier VI. tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI. It's just too much. Tired of it all. AdmBilgeWater
  10. So it's just been confirmed that the "Super Ships" (Hanover, Satsuma, and 4 others) are returning/debuting soon, that I'm fine with. What I have a problem with is that ranked is getting screwed over again because thats where WG decided to put them. So here's my question why is ranked ridiculously more unpredictable in format and content than anything else when it's supposed to be a competitive mode? There is a mode called "Random Battles" for a reason.
  11. Hi all! Attached is my video of ships I recommend in each class for Bronze Ranked (since it starts fairly soon!) Hope it helps!
  12. ExoticEmerald

    Ranked Broken?

    is Ranked like broken? Or am I just lucky to get here first? haha. First time getting into silver and trying to get into gold so idk :/
  13. Ranked Season 3, Silver League T8-T9. Yeeeeeeeshhhh!! First Sprint will be one week long, that's gonna be such a mayhem, yeeeesh! Did I forget to say the number of stars required in Silver were reduced?
  14. I just got done with the first sprint. I'll be playing in Silver in the next sprint stage and I wanted to give some advice for CV players and those who hate CV's and want to learn how to counter them. My number one rule: KEEP A COOL HEAD: Don't get mad when you lose, just play the next game. If you need to take a break, do it. CV Players: F.D.R despite how awesome it is, is NOT a good ranked ship. Your planes are to slow and the games go by to fast. You MUST make an impact as a CV in the first couple of minutes and that usually decides how the rest of the game will go. Tech Tree CV's are much better because you need fighters to protect your DD's. That is your ABSOULTE number one goal. DD's make the impact, not CV's. That means you need to protect your DD's with fighters constantly throughout the match. Forget damage. DD's can capture objectives and have a tremendous impact in terms of scouting, damaging the enemy, and supporting the rest of the fleet. If you have to choose between damaging a ship and turning around to drop fighters because you see the enemy CV's rocket planes closing in on your DD, TURN AROUND AND SAVE THE DD. Damage is NOT YOUR GOAL, support and IMPACT is! That means scouting constantly! If you have the choice of loosing an entire squadron or sitting there and keeping the enemy lit up, keep them lit up! Teamwork above all else! This is especially true if the enemy is bunched up together and can shred your planes anyway. Don't kill all your planes just for one strike, learn when to attack and when to just keep them lit up. Wait for an opportunity! Now as for WHEN to drop fighters that is a different story. Scenario 1: IF you have ONE DD, then you need to first escort the ship with your rocket planes. Don't drop fighters just yet, WAIT until the enemy CV shows up. You want to persuade them to go for the middle objective, the one that both teams usually fight over. There is no need to drop fighters if the CV's rocket planes are not there yet. When your DD gets to the objective, THEN you drop fighters and scout for the rest of the enemy team. However lets say your DD is half way to the middle objective and your spot the enemy CV's rocket planes coming to intercept. Drop them as soon as you know they are heading towards your DD. Try to drop them a little ahead of the DD so the range of your fighters can help the DD cover more ground. Scenario 2: IF you have TWO or more DD's then you need to look at your team line up and see who has the best AA. Protect the one that has the least AA, have them be the one going for the middle objective and the other DD with good AA go to the closer team objective. For example: Shimakazie and Holland. Holland goes to the close objective and Shimakaize goes to the middle objective and YOU as a CV player cover them with fighter escort (as explained above). Now once you secure the objective you need to pick your targets carefully. First go for DD's if you can. Most of the time players in ranked are smart enough to be with their team or they just smoke up. If you attack a DD and they smoke up, that's good, make them waste it. Go attack a different ship and come back when their consumable is on cool down. While your waiting for that, attack BB's who are near their team, but still further away, but do NOT attack BB's or cruisers that are camping in the back and having no impact on the match. Don't waste your time, you need to attack ships that are actually having an impact, otherwise your just wasting YOUR impact and time! Finally, after enemy DD's are sunk, go for again, the ships that are having the biggest impact. As to how to counter CV's, here is some advice: 1.) If your a DD, turn OFF your AA if you are close to a friendly cruiser. It makes it harder to spot you and you'll be covered by your own carrier (hopefully), and your cruisers. 2.) Grouping up really works. You can shoot down lots of planes if your near each other, but not on top of each other. Remember this is a team game, in ranked teamwork makes the dream work. 3.) The second you see a CV coming your way, launch your fighter if you have one. Look for ships that have great AA and also a fighter consumable. 4.) Ask for support from your own CV, try and position your ship to be in front of his plane targets so that while he is on the way to strike the enemy, he can drop fighters to help you out. 5.) Smoke screens work okay at countering, but remember they are torpedo magnets! 6.) In ranked, I would recommend to reskill your commander and put a lot of points into AA defense. Most of the time ranked is won not by your skills on your ship, but rather the impact of the teamwork. If you have anything you would like to add, feel free to comment below! I'm sure I forgot a few things! Just remember, they are good CV players out there that actually care about their team! :) That's all I have for now, thank you for your time and I'll see you on the high seas!
  15. I'm rather surprised at how good the Edinburgh performed in Ranked, I had a very smooth ride after bumping my head against the wall, running radar for a couple of matches. Once I settled for smoke, it work really fine, finishing yesterday with a flawless performance to rank out (only 1 defeat but saved my star for a wide margin). Last night: Overall sprint: Let me start saying I don't like this ship very much. It handles like a fat cow, for being a CL is way too clumsy but at least she has a very decent concealment. I tried playing Radar version but it wasn't working for me, team mates are too unreliable, engagement opportunities become much more limited and imo the trade off isn't worth when the enemy is not really that good. Playing it with smoke I found it becomes much more flexible and you can impact the game more reliably, becoming a credible threat to any BB caught out within your range. Radar is very limited and easy to account for so smoke farming is relatively safe to pull. Playing close support to DDs while providing AA cover proved a very successful initial plan, usually guaranteeing winning the contested cap. There's not much an enemy DD can do against a smoked CL parked near the cap, providing gun support to their DDs. Carrying your own smoke makes you are fairly independent of team and terrain, coupled with the awesome concealment it allows you to deploy on unexpected angles to farm juicy broadsides. The insane heal will keep you in the fight as long as you manage to not get Devstruck (being close twice, this ship has an awesome ability to go from full health to nada in one volley). Overall and interesting and very flexible ship to play, tho I wouldn't call her "good" as her clumsiness compromises her survival to a great extent, making reactive dodging a very risky business.
  16. As per the title http://surveys.wargaming.net/s3/NEWRANKIS2-NA?fukey=91197b139db7efa3a3743a1846943c39 In my response I highlighted the lack of separation between tiers, the lack of progressively more rewards and..... "The lack of the presence of the old flag reward with economic advantages.I very much miss that. The presence of that ,for example for reaching Rank 1 and having it for the remainder of the Sprint....hmm.. that would be great. It even could be varied what that flag would offer based on....your favourite mechanic..... RNG. Not to mention that it would incentivize players (wink)" I also urged them to rework the....... rework
  17. I can't believe that Tier 9 ships are now allowed to populate both the Bronze League and the Silver League (where they belong). Whose cornflakes did WG pee in? Is this some joke played on CV players? Friesland cannot even be approached by T 8 planes. Period. And it's not alone! Did the T 10 bunch who were losing too much decide they needed cannon fodder to pick on again so they could feel good about themselves? Who's going to bring a Bismarck into a T 9 match, which is what the Bronze League is now? Six T9's and one T8 CV. The only thing worse than power creep is clique creep.
  18. Ok so the new ranked sprint system has some good and bad things about it that ppl have expressed. Some ppl are unhappy with the rewards and others are unhappy about the quality of play in gold league. this idea i think helps with the quality of play. Right now if your team wins, you earn a star, If your team losses, no matter how well you play, you can only save a star if you are top otherwise you lose a star. The problem with this system, bad games by players on the winning team earn a star while the good games by players can get punished and at best save star just because they lost. I think this is the reason why the quality of play in gold was what it was. compared to the previous system it is much easier to reach gold than rank 5 due to all the stopping points from bronze and silver. This is why there were alot of red players in gold league and such a big skill gap which is frustrating for competitive play for everyone. Solution A subtle performance based approach - "why not change the the top 7 base xp earners to gain a star regardless if their team wins or losses" this way teams are still incentivised to win because you get more base xp for winning but it also address the problem of 1-2 players on the losing team who have over 1500 base xp and played very well while the bottom 1-2 on the winning team could have less than 600 xp yet they earned a star even though they basically did nothing that match. Bonkers.... With this all 7 players on the winning team could still earn star especially since the base xp boost for winning, this just addresses the games of extreme cases which is quite frequent. "Finally the player with the 8th highest base xp saves star and bottom 6 xp earners lose star regardless of team" Hypothetical result - 1. the quality of play in gold will be improved (not perfect, but improved) 2. toxicity and player frustration could be lowered due to smaller player skill gap 3. the grind to rank out in a sprint will be less daunting and the rewards will be more worthwhile time wise 4. really good games on losing teams have greater value over really bad games on winning teams What do yall think? im sure there could be bigger changes to the star saving system but i think this is one of the roots of the problem with ranked. I personally really like the idea of the sprints and it seems more relaxing to play it. but i think this would make it a lot better. -(added 2/7/21) As an example or a reference point, here is the system for WoT. some ppl complain about his method too, but i like how the system is more dynamic by distinguishing the level of play on winning and losing teams. Pika
  19. LowSpeed_US

    This is Ranked now...

    Ranked game few minutes into the battle. Critiques welcome, even memes, and humour.
  20. People who have no business playing any sort of ranked, who don't understand the basic mechanics of the game, are playing the sprint ranked and causing massive losses. DD staying behind BBs, even without CVs present, and launching torps from behind, cruisers popping radar at least 15KM from ANY possible ship and every sort of nonsense and absolutely no teamwork. But teamwork is dependent on players knowing what their class of ship, and those of their team, are capable of doing and what role they should play. And the MM is seemingly punishing capable players by stacking the deck with teams with absolute trash. The mechanics are completely broken as well. The 'struggle' fights between Bronze/Silver/Gold are the worst. It has been so infuriating I may just leave WoWs for a while as you can be top of the leaderboard for only so many games while your entire team gets decimated and if you actually fight, you get targeted by a competent team. I know this is new, but the MM mechanics on this have been so frustrating that regular randoms are not this bad. Sprint Ranked is so much garbage that I am ready to just play coop and wait for team ranked again. WG - You have a lot of work to do to make this suck less. Because it is hard to imagine it sucking more.
  21. It was either sheer luck or applied skill that turned this game around. Playing a ranked match on Northern Waters in Silver League we make a comeback from being triple capped.
  22. In another thread, some proposals came up on how to improve the Ranked format, I will explain them here to have a focused discussion about them: Qualifying by Avg base XP: Instead of the current qualifying method, the usual collecting stars, which is highly team dependent and vulnerable to be brute forced by high volume of matches, change the qualifying metric to achieve X avg base XP value in a Y number of matches. For example, achieve avg over 1000 bXP over 5 matches to qualify into Silver League. The qualification sprints could be limited in time or number of attempts per week, to further limit the possibility of just "brute forcing" through. Base XP is highly independent from team performance and victory/defeat, it is a metric already in place and IMO the best metric available to measure individual player contribution. The bar height could be easily adjusted as needed accordingly to tier and league intended requirements just by setting the X avg XP and Y number of matches. Progressive League Rewards: The time/rewards rate increment should be progressive for the different leagues. As it stands now, the time/reward rate favors playing lower leagues, a skilled player with times constraints has no incentive to move into higher leagues because it would be a sub-optimal use of playing time, as a consequence won't progress accordingly to his/her skill level and will keep playing at lower leagues (skewing the expected league player pool and results). The scaling of rewards must consider the per match factor and not just bulk rewards in order to be really attractive.
  23. This is not an angry rant at ranked this time which means this new system seems to be more enjoyable then the last one. (for me at least). However I still notice that there a lot of players that make it through to the gold league because of team play. Im wondering if people can confirm their ranked experiences. Most notable player issues ive seen - Bringing in the wrong types of ships - IE bow tanking Yoshino player who doesn't get broadsides and positioning. I legit had to explain to 3 people why boy tanking a yoshino in front a of kitting Mosvka is a death trap. Lack of radar cruisers, if you play radar cruiser, understand when to you use it and how to position yourself. I can spam the intelligence button forever but that doesn't mean others are intelligent (unless cool-down of course) If you don't bring a radar cruiser, then for love of god, please understand flanking and spotting. Carriers - Just remove them, it's ridiculous how OP they are in a rank game format. People complaining in chat who dont even understand the situation the team is in. (obviously opinion based but we all know) Tier 10 is always going to be meta, lets put people in tech tree only ships in lower tiers. Im sure there are more, but just wanted to start a thread to see where people stand on this new format. Overall I think its an improvement, but its WG so....
  24. With the arrival of the New Ranked Battles system come a variety of changes. Having a composition of 6 weekly sprints - This is different from past ranked Battles in that it resets each week and one needs to consider your time available throughout the event or you may miss reaching rank 1 on one or more of these sprints - That means you risk missing out on rewards - Perhaps the Higher Leagues are not the best for you. I managed to rank out Bronze League Last night in 16 games - 11 W & 5 L - With over 68%, I had Very good luck with my teams, most captains will require more games. And thanks to a clan mate of mine for suggesting this. I ran 14 different T8 Ships, quickly blowing off their Snowflakes in the process. A nice bonus! Bronze League has 4 irrevocable Ranks and requires 9 Stars, while Silver League requires 12 stars & has 2 irrevocable ranks - So the Big Question: Does one go through the qualifier round this week to rise into Silver for next week and subsequent weeks, or even rise to the Lofty Gold League for week 3, or just remain content in Bronze League. I Detail the changes to the system & offer some suggestions for you, so Let's jump in: