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Found 143 results

  1. Destroyer_OG_

    Submarines Extra XP?

    Is it just me or does it seem like subs get extra XP in games? Because I've been getting 160k+ DMG games in my smaland in ranked a lot of achievements but yet the subs on my team even when I know for a fact they didn't do much all game and got less than 60k DMG still get top place on the team. They're getting like 500+ XP than the next person. Feels like subs are getting special treatment when it comes to earning XP at the end of the games. This just doesn't seem fair since I lose the stars in ranked just because there's a sub on my team and they are on top of leader board and I keep receiving second place, I look at their profiles and they are all around 40% w/r but yet always stay on top somehow. Does anyone else having the same experiences? Its bad enough having subs in ranked now this.
  2. lordholland4293

    Youtube Channel Update

    Been a while since I did an update on my channel. I have added videos to upload as far as June now. My main goals for my coming week are to get some new tech lines down. I am sorry it has taken me a while to get the unique captains video out, will try to have that out sometime this next week, more details in the video. I play to release at minimum two Premium ship reviews a month, April and May will have more as I have more videos on "How to Perform In Tier 6 out, mostly in Premium. " Tech lines are being more standardized, 10pt captains, limited modules, and stock and upgraded and un-upgraded ships. The series is being relaunch as a way for new or old players to grind lines from T6-T8 in the most efficient manner as far as credits go. Showcasing how Positioning and tactics impact a battle. Starting early June I have the first "How Not To Preform" coming out-sneak peak HMs Hood review is paired with it also. Second Sneak peak, 1hr long Birthday Review coming on April 12. Since the Raptor rescue spawn points was received well as well as the glitches Aegis Op, I'll make plans make more. Some new Premium ships will like Collosus and the new premium tier 8 Pan America cruiser (when I can pick them up) will be put there three battles in a row and those are used as gameplay so the audience, gets an idea if they want to pick it up (timestamp will be included). I have some new clan battle videos are ready to upload, as well as host of other videos. I am always on the lookout for great replays in any mode whether that be competive or operations. if you have a replay you want shared tag me on the forums, message me or use my email: wowsoperationsreplays@gmail.com You can also message me in Port if you have idea or want something, I usually reply within one business day or less if on the forums or email. If there is something you want to see, I'll get the footage in the ship, let me know if there is a ship you would like to see. If you send me a replay, please let me know if you wanted uploaded sooner or later so I know when to schedule it to upload. I try to upload every 3 days with small videos in between. Sincerely, Lordholland4293 Operations Guru/Proud Member of Bonky
  3. I have a Discord Channel up and running, I have included Three Groups for ops plays, dedicated channels for Tier 6-8, and channels for Testing ship viability in the current op meta and memeing. An a replay channel if you want it uploaded to YouTube, and a channel to share with with. A dockyard grind channel has also been added for when dockyards happen. A randoms and ranked channel are also included for those who want it. Also considering Making A Ops contest, where I post a game of damage in a random ship, (most likely widely available premium or tech ship). An the contest lasts1 month: 1. has to be in ops 2. same ship 3. Damage must excend previous score. 4. High damage wins 🏆 5. Checked on the first of the next month 6.Reward- premium ship Tier 6-8 of your choice from the Armory, will be out of my own pocket, not wg sponsored. 7. Any Damage in a division Must be (only 3 players MAX 8. Damage is only included from player submitting screenshot or replay of the said ship. 9. Must be current and After i post the original post. Goal to promote more operation players @Ahskance @Boggzy https://discord.gg/Ump6Jj3K P.S. If there are any issues, with discord please let me know so I can fix them
  4. Is it just me or are there more people who either don't communicate in ranked, have there chat turned off, or just don't care about the game mode? I think having the ability to turn chat off was the worst for team work or team oriented game modes. I have played several matches the last few days and it seems that about 1 person per 3 matches either talks or communicates during a ranked battle. If ur gonna play a team focused game mode isnt comms needed??? Are we not supposed to work with our teams in Ranked to win not just a 6v6 random? Am I expecting too much, probably but cmon this is stupid. Can someone help me here.
  5. First a quick Glossary of terms: This is pretty much very basic stuff for any Ranked veteran, but as of late it has been a recurring event in game the need to discuss with team mates about faulty deployments and strategies. Being Ranked a relatively "fast" game mode, often is very difficult to correct or overcome a faulty deployment, hence the importance of understanding how to deploy and how Ranked matches develop. Ranked setup in comparison is much more limited than Randoms, this makes Ranked more "predictable" and precludes many play options that may be viable in Randoms but are not effective for Ranked. Time and space is more restricted in Ranked and also more valuable, for example wide flanking maneuvers that are common in Randoms, are a waste of time in Ranked and will most of the time leave you off position and far away from the action. "Speculative" stances are also mostly ineffective as you'll be conceding the initiative to the enemy, providing an initial disadvantage you'll later be pressured to overcome. This "predictable" nature of Ranked makes the viable deployments and strategies evident and "unavoidable" (if you want a good chance to win). This is why a team mate typing in chat "What's the plan?" is one of the most dreaded events for a Veteran player, as that's the trademark of a rookie player with no idea about Ranked dynamics. For the record, there's only one viable "plan" in Ranked: You need to secure your "Home" Cap and contest the "Contested" Cap, where do you go from there may vary but it is imperative your team send ships to both flanks. You need presence on both flanks or you will be flanked and crossfired into oblivion. A common recurring rookie mistake is to think A-B push is a viable strategy requiring all the team to lemming for the Enemy Cap while leaving the C flank open. I want to make it very clear to read and understand: THIS IS A MISTAKE. You should never push A-B with all your forces while leaving your flank open, if it by chance works is because the enemy was even more incompetent than you. As images are worth a thousand words, I leave you 2 examples of the usual consequences of leaving your flank open and exposed: Example 1: Example 2: Let's repeat A-B lemming push does not work. An A-B push might be viable as long as the enemy deployment allows it and you have enough forces at C to keep the enemy occupied, delayed and constested. For example if your team deploys in 4-2 (A-C), your A side will very likely have a numerical advantage over the enemy and they will need to push for B as your C flank will likely be unable to push C but they still can keep the enemy occupied to facilitate a B push. Even then, it is a gamble and a bad starting proposition as in most maps there's no way to push B without falling into a crossfire situation to any enemy forces operating on the C flank. Almost as bad and more disconcerting than the AB push, is the C lemming push. This is so obviously terrible that it is hard to believe it happens, but it happens... this is usually the consequence of the players spawning nearest A deciding to push C along the rest of the team because reasons. The only redeemable aspect of this faulty deployment is that one single ship (that's you, if nobody else does it you can and must do it) is often able to secure, hold and delay the flank until (hopefuly) a resolution is achieved on the Contested side and the team comes to your aid. Here an example of making the best out of a bad situation by playing a delaying action: In conclusion, balanced deployments offer you the best distribution of forces in order to capitalize on the enemy's mistakes. There's only 2 basic viable deployments: 3-3 The Balanced deployment: Depending on what's the enemy doing you have enough forces to either push B or C with local superiority. 2-4 The Aggressive deployment: You are making an initial gamble on the Contested Cap, your A flank will usually play conservative unless conditions allow more aggressive action. As previously commented, a 4-2 setup for A-B push is a weak proposition as your push can be easily stalled before reaching B and you'll be conceding control over C. 5-1 deployments are extremely risky and only work if your lone operator is very good, understands the role he/she has to play and has a suitable ship. Lemming trains (6-0) are Death. Don't do that, don't be that guy. Avoid like the plague. Cheers
  6. Question of the day: Is AA viable and impactful in the game?
  7. Tip of the day: If you want to Brawl, Ranked is the place... ... and Atlantico is your guy!
  8. The queue times are absolutely horrendous. I recently discovered that the ranked queue timer can't even display an hour; it just rolls over to 00:00 (not that I fault the devs).
  9. Angles_and_Dangles

    Ranked Strategy

    I want to ask a few questions - does anyone else notice that the "splitting" strategy (if you can call it a "strategy") - seems to nearly always fail, especially when the caps are far from each other with little opportunity for mutual fire support. In my view splitting up the team, especially in the haphazard way most ranked teams seem to do it (based solely on where each player wants to go) usually ends up in a big lopsided butt-whooping. It seems when the team chooses to fight together with massed firepower taking one cap and moving together to take a 2nd (usually adjacent cap), then digging in to defend, the result is usually a win. This might not always be the case, but it seems to happen more often than not. Another issue is the "rush" to determine what caps to take before seeing what the enemy has planned and adjusting to best counter their strategy. Maybe it is the military vet in me that sees this as totally insane. You never commit to battle before you know what the enemy disposition is... you may as well attack with a blindfold on. The only ships going forward at the start of the match should be the DDs acting as the team's reconnaissance assets. Then once enough of the enemy is spotted and an their objectives are determined, should the cruisers and battleships determine their courses-of-action and commit. So why do so many teams play the questionable split cap strategy? Is it simply a knee-jerk reaction to the way Random battles are generally played with the expectation you go for the cap you spawned at? Ranked is a totally different mode that needs to be played very differently than Random to win. Regardless of the player, the goal in ranked is to win and advance, so why is it that it seems few recognize the pattern of failure in the splitting strategy?
  10. CountingKills

    Season 7 Ranked Flag

    Is the Battle of Helgeå flag for ranked season 7 going to be granted for reaching rank 1 in bronze after only 1 sprint, or does this need to be done every sprint?
  11. Ive been sitting in gold qualifications for ranked for 2 days now. This is normal right now. Any of you have any luck?
  12. Ace_04

    Ranked Progress

    Quick question regarding Ranked......early this week I got to Rank 1 in Silver League, but stopped at that point to grind some other ships in Randoms. When I revisited today to work on the qualifying round for Gold League, it had reset me all the way back to the bottom of Silver League. This had happened to me once before in a previous season going from Bronze to Silver as well. What gives here? Do you HAVE to play the qualifying league of the next round to maintain your Rank One status in the league you are in? Also, if I play through Silver League again, can I receive the same rewards a second time through for each rank progression?
  13. MiniHannibal65

    Gold Ranked Recommendations

    Hey all, As promised, here is my guide for what ships you should take into Gold Ranked this season! Remember that I try to recommend different ships so that everyone can find something to play, from F2P to the biggest whales. Feel free to let me know your thoughts down below! And here is the link incase the embedded video doesn't work for you. Gold Ranked Recommendations video.
  14. Hey all, Here are my recommendations for your grind through Silver Ranked! A couple reminders: 1. Yes there are ships you can't get anymore on this, people can still get them in Santa Crates, and to ignore ships because they aren't available doesn't help. 2. There may be ships you disagree with, that's fine! I try to find a ship for everyone in the game no matter who they are. 3. If you think I missed a ship, let me know! I can't add it to this video, but I'm always happy to consider other ships for the future!
  15. Hey all, Looking for some recommendations for what to play in Bronze Ranked? Here's my list of fun and OP ships that you should consider playing. As always, this is not meant it be a perfect list of the most OP ships, I try to balance Premiums and Tech trees so everyone can find something to play!
  16. I’ll summarize my big portion thought into a small digestible one. Should you only play ranked if you have a maxed out commander, or is any commander lvl sufficient? I ask this because it would seem you would be at a large statistical disadvantage if you go against people who do possess maxed commanders. If the chief isn’t called commander, apologies but I got squadron names on my mind at the moment but I thought I would ask.
  17. AdmBilgeWater

    Tier VI Burn out

    Wows is the only game I play. I'm a retired man with a physical disability so I have lots of time to play World of Warships. I am a whale and a mediocre player. But I Love this game, I've played more than 8,000 games. I have this concern: Tier VI is everywhere I go! Ranked is tier VI for the vast majority of us. Every Operation Scenario is Tier VI except Narai. Tier VI is everywhere. I'm so sick of playing tier VI I could puke. I don't play a lot of random battles or co-op battles. There is just to much tier VI. Couldn't we have each operations scenario at a different tier? Tiers 5, 6, 7 and 8 might reduce the boredom of tier VI. I enjoy ranked, but can't we play it in tier VII? Anything but tier VI. tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI tier VI. It's just too much. Tired of it all. AdmBilgeWater
  18. So it's just been confirmed that the "Super Ships" (Hanover, Satsuma, and 4 others) are returning/debuting soon, that I'm fine with. What I have a problem with is that ranked is getting screwed over again because thats where WG decided to put them. So here's my question why is ranked ridiculously more unpredictable in format and content than anything else when it's supposed to be a competitive mode? There is a mode called "Random Battles" for a reason.
  19. Hi all! Attached is my video of ships I recommend in each class for Bronze Ranked (since it starts fairly soon!) Hope it helps!
  20. ExoticEmerald

    Ranked Broken?

    is Ranked like broken? Or am I just lucky to get here first? haha. First time getting into silver and trying to get into gold so idk :/
  21. Ranked Season 3, Silver League T8-T9. Yeeeeeeeshhhh!! First Sprint will be one week long, that's gonna be such a mayhem, yeeeesh! Did I forget to say the number of stars required in Silver were reduced?
  22. I just got done with the first sprint. I'll be playing in Silver in the next sprint stage and I wanted to give some advice for CV players and those who hate CV's and want to learn how to counter them. My number one rule: KEEP A COOL HEAD: Don't get mad when you lose, just play the next game. If you need to take a break, do it. CV Players: F.D.R despite how awesome it is, is NOT a good ranked ship. Your planes are to slow and the games go by to fast. You MUST make an impact as a CV in the first couple of minutes and that usually decides how the rest of the game will go. Tech Tree CV's are much better because you need fighters to protect your DD's. That is your ABSOULTE number one goal. DD's make the impact, not CV's. That means you need to protect your DD's with fighters constantly throughout the match. Forget damage. DD's can capture objectives and have a tremendous impact in terms of scouting, damaging the enemy, and supporting the rest of the fleet. If you have to choose between damaging a ship and turning around to drop fighters because you see the enemy CV's rocket planes closing in on your DD, TURN AROUND AND SAVE THE DD. Damage is NOT YOUR GOAL, support and IMPACT is! That means scouting constantly! If you have the choice of loosing an entire squadron or sitting there and keeping the enemy lit up, keep them lit up! Teamwork above all else! This is especially true if the enemy is bunched up together and can shred your planes anyway. Don't kill all your planes just for one strike, learn when to attack and when to just keep them lit up. Wait for an opportunity! Now as for WHEN to drop fighters that is a different story. Scenario 1: IF you have ONE DD, then you need to first escort the ship with your rocket planes. Don't drop fighters just yet, WAIT until the enemy CV shows up. You want to persuade them to go for the middle objective, the one that both teams usually fight over. There is no need to drop fighters if the CV's rocket planes are not there yet. When your DD gets to the objective, THEN you drop fighters and scout for the rest of the enemy team. However lets say your DD is half way to the middle objective and your spot the enemy CV's rocket planes coming to intercept. Drop them as soon as you know they are heading towards your DD. Try to drop them a little ahead of the DD so the range of your fighters can help the DD cover more ground. Scenario 2: IF you have TWO or more DD's then you need to look at your team line up and see who has the best AA. Protect the one that has the least AA, have them be the one going for the middle objective and the other DD with good AA go to the closer team objective. For example: Shimakazie and Holland. Holland goes to the close objective and Shimakaize goes to the middle objective and YOU as a CV player cover them with fighter escort (as explained above). Now once you secure the objective you need to pick your targets carefully. First go for DD's if you can. Most of the time players in ranked are smart enough to be with their team or they just smoke up. If you attack a DD and they smoke up, that's good, make them waste it. Go attack a different ship and come back when their consumable is on cool down. While your waiting for that, attack BB's who are near their team, but still further away, but do NOT attack BB's or cruisers that are camping in the back and having no impact on the match. Don't waste your time, you need to attack ships that are actually having an impact, otherwise your just wasting YOUR impact and time! Finally, after enemy DD's are sunk, go for again, the ships that are having the biggest impact. As to how to counter CV's, here is some advice: 1.) If your a DD, turn OFF your AA if you are close to a friendly cruiser. It makes it harder to spot you and you'll be covered by your own carrier (hopefully), and your cruisers. 2.) Grouping up really works. You can shoot down lots of planes if your near each other, but not on top of each other. Remember this is a team game, in ranked teamwork makes the dream work. 3.) The second you see a CV coming your way, launch your fighter if you have one. Look for ships that have great AA and also a fighter consumable. 4.) Ask for support from your own CV, try and position your ship to be in front of his plane targets so that while he is on the way to strike the enemy, he can drop fighters to help you out. 5.) Smoke screens work okay at countering, but remember they are torpedo magnets! 6.) In ranked, I would recommend to reskill your commander and put a lot of points into AA defense. Most of the time ranked is won not by your skills on your ship, but rather the impact of the teamwork. If you have anything you would like to add, feel free to comment below! I'm sure I forgot a few things! Just remember, they are good CV players out there that actually care about their team! :) That's all I have for now, thank you for your time and I'll see you on the high seas!
  23. I'm rather surprised at how good the Edinburgh performed in Ranked, I had a very smooth ride after bumping my head against the wall, running radar for a couple of matches. Once I settled for smoke, it work really fine, finishing yesterday with a flawless performance to rank out (only 1 defeat but saved my star for a wide margin). Last night: Overall sprint: Let me start saying I don't like this ship very much. It handles like a fat cow, for being a CL is way too clumsy but at least she has a very decent concealment. I tried playing Radar version but it wasn't working for me, team mates are too unreliable, engagement opportunities become much more limited and imo the trade off isn't worth when the enemy is not really that good. Playing it with smoke I found it becomes much more flexible and you can impact the game more reliably, becoming a credible threat to any BB caught out within your range. Radar is very limited and easy to account for so smoke farming is relatively safe to pull. Playing close support to DDs while providing AA cover proved a very successful initial plan, usually guaranteeing winning the contested cap. There's not much an enemy DD can do against a smoked CL parked near the cap, providing gun support to their DDs. Carrying your own smoke makes you are fairly independent of team and terrain, coupled with the awesome concealment it allows you to deploy on unexpected angles to farm juicy broadsides. The insane heal will keep you in the fight as long as you manage to not get Devstruck (being close twice, this ship has an awesome ability to go from full health to nada in one volley). Overall and interesting and very flexible ship to play, tho I wouldn't call her "good" as her clumsiness compromises her survival to a great extent, making reactive dodging a very risky business.
  24. As per the title http://surveys.wargaming.net/s3/NEWRANKIS2-NA?fukey=91197b139db7efa3a3743a1846943c39 In my response I highlighted the lack of separation between tiers, the lack of progressively more rewards and..... "The lack of the presence of the old flag reward with economic advantages.I very much miss that. The presence of that ,for example for reaching Rank 1 and having it for the remainder of the Sprint....hmm.. that would be great. It even could be varied what that flag would offer based on....your favourite mechanic..... RNG. Not to mention that it would incentivize players (wink)" I also urged them to rework the....... rework
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