Jump to content

Search the Community

Showing results for tags 'ranked'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Update Notes
    • Public Test
    • Contests and Competitions
  • General WoWs Discussion
    • General Game Discussion
    • Developer's Corner
    • Community Contributor Corner
    • Support
  • Off Topic
    • Off-Topic
  • Historical Discussion
    • Discussions about Warships
    • Historical Discussions and Studies
  • Player's Section
    • Team Play
    • Player Modifications
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • Contest Entries
  • Contest Entries
  • New Captains
  • Guías y Estrategias
  • Árboles Tecnológicos
  • Fan Art and Community Creations
  • Community Created Events and Contests

Calendars

  • World of Warships Event Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 54 results

  1. I am not a particularly good player. I never ranked out except for maybe one sprint. So I don't have super high expectations. Still the level of play I've seen this season is ... beyond words bad. Even with buffs and central zone I still see a lot of BBs camping back with maybe one or two non-DD ships that have a clue. Few brave cruisers either get punished early or sit back around BBs. I am unable to make any progress at all when I am placed into such bad teams, even when I save a star. The losses are so bad that I couldn't carry even if I were a much better player. One or two games I did manage to carry, but then that gain is swamped by losses later on. Long story short, there needs to be some sort of filter for players in ranked. When performance is abysmal players should be prohibited from playing ranked or pushed down below "safe" ranks. Either way you have to remove players who are not capable of participating in basic ranked strategy because it kills entire team. Now I realize this is hard to do or maybe non-starter. In that case you need to improve star system. If I am top of a loosing team by a good margin then I should get a star or maybe even 2. Why am I penalized for being placed randomly into a clueless team??? Saving a star is not enough. There could be couple of possibilities like: Losing team: 1) playerA 1300 2) playerB 800 playerA gets 2 stars 1) playerA 1000 2) playerB 983 playerA and playerB get 1 star each etc. The current system does nothing for a player that ends up in majority of bad teams. You need huge effort in many losses just to stay at current level, which is frankly not worth it for most players. Something like WOT experimented with ranked where star system had more brackets and options for both teams. For instance, on winning team bottom 3 would not gain a star since those players were carried by the rest of a team, so they don't deserve a star. In summary, Something needs to be done for players randomly placed on a terrible team to NOT penalize them for the rest of the team's performance. Otherwise it is just another grind mode that gets ignored. On a positive node, arms race mode is awesome I am shocked to see BBs still camping back. I was really hoping it would fix the problem of ships kiting and hiding in periphery. Sadly it doesn't seem to be enough. Clearly WOWS will have to develop a deeper analysis tools that looks at more than just damage. So long as damage is dominant factor camping BBs will remain the primary meta. :( :( :(
  2. Lestat_VG

    Flint, Black y banderas

    Hola buenas, y de antemano gracias por corregir si me equivoco. Cuando empece a jugar WoWs una de las cosas que mas me gusto fue participar en las temporadas de batallas por rango por dos motivos, el primero; era desafiante y entretenido y el segundo por las recompensas. Las recompensas mas "destacadas" eran poder conseguir el Crucero Flint (logrando llegar 3 veces a rango 1 en distintas temporadas) y el Destructor Black (llegar a rango 1 en 5 temporadas distintas). También estaban las banderas por alcanzar el rango 1: Jolly Roger, Jolly Roger II, III y IV. mas las banderas conmemorativas por alcanzar rango 15 en cada temporada. Lo cual me daba un objetivo, una meta, la razón por la cual jugar batallas "ranked" Mi problema ahora es el siguiente: he conseguido llegar 3 veces a rango 1 (9°, 10° y 11° temporada) y para mi sorpresa no he desbloqueado el crucero Flint ni las banderas Jolly Roger II y III lo cual me hace suponer lo obvio, de alcanzar rango 1 dos veces mas, tampoco obtendré el destructor Black ni la bandera Jolly roger IV. Así que la conclusión mas lógica; wargaming elimino estas recompensas por que........porque si? sin avisar y aunque avisaran que clase de recompensa es esa hacia los jugadores que llevan mas tiempo y que han buscado lo mismo que yo. Por mi parte me retiro del juego hasta saber si esto es un problema temporal o si es definitivo. Y de ser así pues me retiro definitivamente, porque a mi y a cualquiera, creo, no ha de gustarle que te quiten cosas o contenido cuando uno espera lo contrario.
  3. I really like the ranked game play this season lol But alt accout isn't really my favorite, I have all investment on the main account
  4. OB1_OTPC

    Draw Matches In Ranked

    While most matches are truly decisive matches, and most are good matches, over the last few Ranked seasons I have seen a few matches come out to a draw. My personal opinion in these cases (whether playing in them or not) is that these are some of the best matches I've seen. With that said I feel it is a disservice to the players in the match to only have the top player from each team keep a star. I think in those matches all should either get to save their star, or get a star. What do other think?
  5. (RTXN) REPUBLIC OF TEXAS NAVY is recruting for Clan Wars, Ranked, divisions and other fun activities, Tier 8-10. We have RTXN2 and RTXN3 for for those that are working toward Tier 10s. TEAMSPEAK is a must and its free of charge, we pay for the server. Please contact Palawan though game or team speak RTEXN.TEAMSPEAK3.COM:9159 No password required.
  6. warheart1992

    My turn to whine.

    I have it as a personal rule to never whine about losing battles if I'm the top XP earner. UNLESS. I happen to hit 2k base on a loss. I had hit a few times 1.7-1.8k but nothing else. Well, the day for my exception came in Ranked . I present to you Tasha's last stand, be warned, graphic violence against BBs. It was a neck to neck battle most of time, with me and the Z-46 rushing a full HP Mo in the final minute of the game. Most of my torps connected but due to damage saturation weren't enough to finish him. The Z-46 botched his torpedo salvo since he didn't get in point blank range. Still, no star lost and I got to fix bayonets for once . /humblebrag mode off
  7. Estás ultimas temporadas de batallas de Rangos, serán ligeramente diferentes a las que estuvimos acostumbrados, con Tier muy diferentes, tamaño de equipo, mapas y bufs de capturas. Comenzaran el 31 de Enero, la Temporada número 11 y con un nuevo modo de juego que se probo antes y ahora se usara en las Ranked: Arms Race, donde aparecerán zonas al rededor del mapa que otorgarán a su equipo bonificaciones del combate. Este es un cambio completo en el MetaGame que se usaba en anteriores temporadas, serán más dinámicas y se incrementara el trabajo en equipó. Reglas de estás Rankeds -Duración: 27 días (26 de Febrero fecha de finalización) -Para jugar Ranked debes ser nivel 14. -Los barcos a participar son solo de Tier IX, No habrá ningún portaaviones. -Serán 18 rangos, una cantidad menor a las anteriores temporadas. Se combinaron liga: Segunda, Primera y Premier -Será un formato de 6 vs 6, y las alineaciones serán equivalentes entre equipo; ejemplo: Si tu equipo tiene 2 destructores, el equipo tendrá la misma cantidad, ni más ni menos. -Los jugadores nuevos comenzarán en el rango 18, mientras los que participaron en la temporada 10 comenzarán de acuerdo a cuantas estrellas juntaron en la anterior ranked (No incluye las reunidas en las Sprint Ranked) -Ganaras estrellas por ganar una batalla. -Los rangos irrevocables son: 18 - 15, 12 y 1. No perderás estrellas si obtienes la máxima experiencia, osea quedas en primer lugar de la tabla de tu equipo si es derrotado. -Desde el rango 18 al 11 recibirás una estrella de bonificación por alcanzar un nuevo rango, pero luego no podrás hacerlo, así que ten mucho cuidado. -Para ganar las insignias de Ranked, solo se contarán una vez las estrellas, en pocas palabras, no son acumulables -Las banderas que se darán en está temporada, se darán al terminar la ranked -Los que alcancen el rango 15, recibirán una bandera conmemorativa. Áreas con Buffs En esta oportunidad la Temporada 11 se llevará acabo con el modo Arms Race en 5 mapas diferentes: -Islas de Hielo -Tridente -Sendero del Guerrero -Gigante dormido -Cordillera Montañosa El principal objetivo de estás partidas como saben es hundir a todos tus enemigos, acumular 1000 puntos o dejar en puntaje 0 a tu enemigo. La parte visual de Arms Race fue mejorada para que se parezca a una autentica batalla naval, se agrego aviones de transporte especiales que dejaran caer contenedores con el buff conseguido, los aviones no pueden ser destruidos y las cargas tampoco desviadas, ya que serán entregadas con éxito. -Las áreas especiales aparecerán esparcidas por el mapa, indicando en los lugares que los buffs serán entregados. Estarán marcados con un circulo blanco y mostrarán un temporizador que muestra el tiempo de llegada del consumible. -La carga no caerá si el tiempo no llega a 2 minutos. -Un barco deberá ingresar al área verde para recibir el beneficio. -Si varios barcos están dentro del área en el momento de activación del buff, todos los barcos recibirán el buff. -Si la cantidad de barcos es igual para ambos equipos, las áreas n ose activarán hasta que la balanza cambie. -Todos los barcos tendrán un nivel de buff aplicado, mientras que el que active el área obtendra dos niveles. Buffs y efectos en porcentaje -Reducción de detectabilidad: -5,-10,-15,-20,-25,-30 % -Recuperación de HP por segundo: +0.05, +0.1, +0.15, +0.2, +0.25, +0.3 % -Tiempo de recarga de batería principal disminuido: -5,-10,-15,-20,-25,-30 % -Incremento de tiempo en aceleración: +20. +40, +60, +80, +100, +120 % -Reducción de radio de giro: -10, -20, -30, -40, -50, -60 % -Aceleración en uso de consumibles: -5,-10,-15,-20,-25,-30 % Un ejemplo: Si un destructor Khabarovsk activa un área con un beneficio que reduce la detección y en nivel 2, su rango se reducirá de 10 a 9 km de detección. Si obtiene el nivel 3 se reducirá en un 15% y así sucesivamente hasta el nivel 6. Los cinco beneficios (Son 6 pero aceleración y giro van en el mismo punto de captura de buff) se pueden aplicar simultáneamente. ¡Cuantos más tengas, mas poderoso serán! Un equipó gana 20 puntos por área activada, mientras que el otro perderá 20 puntos. Fin del combate Cuando pasé 8 minutos después de iniciar el combate, aparecerá un área en el centro del mapa con un tiempo de captura de 150 segundos. El que controle el área ganara 10 puntos por segundo. Y al capturar el área completamente obtendrás una cantidad enorme de puntos y ganar la partida si los oponentes restantes no actúan con rapidez. Estrellas de bonificación por la temporada pasada Esto se mantendrá de buena manera en las siguientes rankeds, por lo que no tendrá necesidad de comenzar desde 0. Dependiendo del rango que obtuvo la ranked anterior se le otorgará una cierta cantidad de estrellas de bonificación. El número máximo de estrellas es 22. Si alcanzo en rango 1 en la temporada 10, comenzará en el rango 9. Las recompensas serán recibidas por obtener los Rangos anteriores, serán añadidos automáticamente a su cuenta. Recompensas por Rangos En está temporada podrás obtener 5,500 de acero como recompensa por progresar en todos lso rangos. El acero se puede usar en el Arsenal por lso barcos deseados, También obtener rango 1 te proporcionará una unidad de cobre, que se puede cambiar por patrones de camuflaje especial para el Flint y Black. Necesitaras 3 de cobra para cambiarlos. Rango 17: 15 Banderas de Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, Mike Yankee Soxisix, 250 Acero Rango 16: 15 Banderas de India Delta, India Yankee, Juliet Yankee Bissotwo, Juliet Charlie, November Foxtrot, Hotel Yankee, 250 Acero Rango 15: Bandera de Segunda Liga; Bonus de -5% de costo de barco post batalla Rango 14: 15 Banderas de Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, Mike Yankee Soxisix, 250 Acero Rango 13: 15 Banderas de Zulu, India Bravo Terrathree, Papa Papa, Equal Speed Charlie London, Zulu Hotel, 250 Acero Rango 12: 15 Banderas de Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, India Delta, India Yankee, Juliet Yankee Bissotwo, Juliet Charlie, November Foxtrot, 250 Acero Rango 11: 350 Acero, 250 doblones Rango 10: Bandera de Primera Liga; Bonus de -10% de costo de barco post batalla Rango 9: 10 Camuflajes de ¡Este es tu día, Comandante!,300 Acero Rango 8: 10 Camuflajes de ¡Hunter!,300 Acero Rango 7: 10 Camuflajes de ¡Victory Salute!,300 Acero Rango 6: 5 Banderas Dragón, 500 Acero Rango 5: Bandera de Primera Liga; Bonus de -15% de costo de barco post batalla Rango 4: 5 Banderas Red Dragón, 500 Acero Rango 3: 5 Banderas Ouroboros, 500 Acero Rango 2: 5 Banderas Wyvern, 500 Acero Rango 1: 50 Camuflajes Tipo 3, 2500 doblones, 5 banderas Hydrá, 1000 Acero y 1 de cobre Prepárense para navegar los mares piratas!!! La Ranked 11 los esperan Les da info - UsagiGumi :3 Meg
  8. We all know that Naysayers say nay, ice cream melts and DD players cry (...okay, all WoWS classes cry) - but since the dawn of radar we have heard the sorrowful cries to repent b/c the end was near..., and here we are. Let's all give a big thumbs up and hearty backslapping to anyone willing to count how many times Flamu uses the word 'radar': Happy hunting season, I dreamt Ranked would be T9 some day!
  9. I mean, I am sure it is statistically possible....but for 3 members of the same clan to be on the same team.......?? Sure, people are going to do whatever to get to R1.....but if your using this to do so.....well sorry, but your not doing it on your own merits. Doing this offers a massive advantage in regard to voice coms and team mate familiarity. Wouldn't call it cheating......but it comes damn close in my book.
  10. Siegewolf

    T9 Ranked Ships

    Since the next Ranked will be T9 focused. Trying to get a handle on where players think the boats to gravitate towards are. I have many of the lines ground out. I don't have the Alsace yet (on T8 at the moment) but she seems like a good BB candidate. DD: Really hard to choose here due to some many viable options. Lots of good DDs at T9 in the right hands. CA: Roon, Kronshtadt, Donskoi or maybe Alaska (not sure about Buffalo) Really didnt like the Donskoi or the Ibuki (but that's me). BB: Missouri and Alsace
  11. (RTXN) is recruting active players for clan wars, divisions and other fun activities, Tier 8-10. We have RTXN2 and RTXN3 for lower tiers. Please contact Palawan though game or team speak RTEXN.TEAMSPEAK3.COM:9159 No password required.
  12. The more I play, the more query's I have to think about. During the battles of both arenas, I have noticed the Red Men are disappearing quite often causing a lot of major confusion. The allies are delivering some good blows to the enemy and then, suddenly, the ships are gone ! ! ! Then, from out of the fog comes gunfire. Where the hell are they ? ? I can't fire on something I can't see and neither can my mates & comrades. Why can those guys do that, it's so aggrivating. When are we allowed to 'fog up' and disappear so the enemy can't see us ? They are regular folks like us but they have a major advantage by being gone half the time. Definition of FAIRNESS is : Being treated equally 100% of the time. Not partial favoritism for one side only." (not from Websters or similar). I would also like to request some salient advice for fighting in either battle. Here is one plan I came up with : When using the chat box on the left of the screen, press the ENTER button, then press the TAB button, then press ENTER again. This gives us a conversation we, as a team, can only see as we talk about our maneuvers. The enemy should not be able to see this chat log. Am I correct ? As we fight during the clan battles, we try to stay as a group to work on our "focus firing" on the enemy ships. When we spread out, it becomes a difficult , one sided attempt. Any strategies for this ?? Also, one last thing, how can we get 7 guys together to fight and expect some kind of commitment level so we can see them on each season. For this and many other questions I have asked so far, thank you so very much for your expertise and Naval knowledge for these battles. I really have a lot of fun and have learned a lot of history about the boats I love as well..
  13. Hello fellow captains, Just wanted to share some thoughts regarding this sprint. I usually play battleships or destroyers. I even started the season in this trend running a few games in battleships (5) Mutsu, Arizona, and Warspite. I was able to rank out in a single afternoon after 24 games and a 62.5 percent win rate. I only lost one star in the nine losses, saving the star eight times. The Graf Spee carried me this season, it was fun to play, and quite honestly has the perfect tool set for ranked play, save one area of concern. The strengths were overwhelming, good Hydro, punchy guns, and a very nice base health pool. Throw in a heal and 8km torpedoes and the Graf Spee is quite the catch. Spee's areas of concern are a lack of AA and a fast rate of fire to deal with destroyers. Since CVs are few the AA concern is minimal. Conversely, I only had one match in 24 that did not have a destroyer. Therefore, I prioritized the cruisers in game first and was consistently rewarded with citadel hits on them. This then freed my destroyers to push in and be aggressive. Overall Graf Spee was a solid choice. I even took Survivability Expert for the extra health, pushing me over 40k (I know most would question this choice). The ship is strong and can take punishment. With all the battleship guns that already overran all the other t6 battleships, I opted for a faster rate of fire and decent torps to gain the edge. What ships have you found successful this season? Note: Only two of my matches were done in a division.
  14. I used the PEF in ranked to grind through the Nerves of Steel missions. It was a hard slog as DDs YOLOed or open water gun boated instead of just spotting or parked in smoke on cap then died to a wall of skill. I cried as green BBs fired HE at broadside targets 5km away. But I hit rank 5 as I fished stage 4 of Nerves of Steel. Rank 10 to 5, PEF 20 battles, 50% win rate. I switched to the T-61 to rank out, a while potatoes still potatoed, at least I only had to suffer them for 8 battles. Rank 5 to 1, T-61 8 battles, 100% win rate.
  15. 1. Save Yer Star - remove it. Yup. Enough ranked battles under my belt indicates the Save Yer *ss (star) feature needs to be removed from Ranked battles of all types. Remove it completely, see ya, bye bye. Replace it with a few extra "irrevocable" positions - not a lot, but a couple. Why?
  16. Landing_Skipper

    Z-52 in Ranked

    Until Rank 5 I rarely saw Z-52s. Now they seem much more frequent. What's up? I like the Z-52 for Randoms, but 10.5 km torps are tough in the land of perpetual radar. Often only 1 or 2 DDs so the hydro smoke thing doesn't seem as powerful. P.S. I've been running radar Yueyang mostly.
  17. USAPatriotGamer

    Ranked Sprint Awards

    I find these awards for Ranked Sprint very disappointing and cheap. They don't persuade me to want to play Ranked Sprint. They're not worth the effort in my opinion. What do you think?
  18. Let us assume the absolute possible worst case for a full season of the full version of Ranked (like the one that just ended, not the Sprint version we're about to get): 1) You are one of those people who will get to the top through brutal persistence. You might sail through the lower ranks because of irrevocable levels, but at the end of the day you're destined for the thousand-battle club. We'll call it a thousand even to keep the math simple. 2) You are free to play, and so hopeless that you barely make your ammunition cost back every time you play (a shameless math cheat, to allow me to eliminate this variable). No permacamo, and not enough in-game camo acquired to be worth bothering about. So every battle costs you the full 180K credit service cost and the cost of all your premium consumables (four slots at 22,500 each = another 90,000 a battle, but more on that below). Your climb to the top will be on the backs of the competent players in your team, with occasional moments of accidental brilliance to pick your morale up and keep you slugging on. 3) The absolute worst that Ranked Battles could ever serve up is for the whole damn thing to be Tier 10. Hopefully it won't ever be, but let's imagine that it is - hence the four consumable slots assumed above. 4) All that put together adds up to a thousand Tier 10 battles at 270,000 cost to you per battle, for a total in-game cost of 270 million credits. 5) For those who are interested - as of this morning (10 October 2018), the Premium Shop was advertising 60 million doubloon credit packs at a cost of $126 Canadian, which I'm assuming is because it works out to an even $100 in US dollars. It takes four and a half of these packs to cover off 270 million, with the remaining 30 million covering off approximately what a Tier 10 ship costs including all modules needing to be fitted (the assumption is free-to-play, so you either ground out the FXP to jump to your T10 steed or went all the way up the line FTP). So, scrub, are you ready for Ranked? The total equivalent cost, converted to real money as at 10 October 2018, is FIVE HUNDRED UNITED STATES DOLLARS. It's something to think about. So start pooling your credits now.
  19. Okay, the 100 mm guns got a buff in the last patch: Balance Changes 100 mm HE shell The armor penetration capacity of Japanese 100 mm HE shells was increased from 17 mm to 25 mm. This shell is used by the main guns of Akizuki and Harekaze, and by the secondary battery guns of Ibuki, Zao, Kii, Taiho, and Hakuryu. This change will make it possible for HE shells to penetrate the armor of all destroyers except the main armor belt of Khabarovsk. And if your Commander helming these ships has mastered the Inertia Fuse for HE Shells skill, your shells will be able to penetrate armor that is up to 32 mm thick, creating an extra advantage for the Japanese destroyers. So, IMO, the Harekaze at least is competitive now for ranked. Most CA's are 25 mm in the bow/stern. The only exception are the KM CA's (27mm). All BB's are 32mm. The build I'm using currently is this in Random: The issue is for me is whether RDF would be a better pick for ranked than IFHE. RDF would tell me whether or not the closest ship is in the area or not. Coupled with 5.4 km deterction, at least I can get the first salvo off. IFHE would allow me to penetrate all ships with no issues. Otherwise I'd have to aim for the superstructure and decks of KM CA's and all BB's. SO less dakka dakka. Any opinions?
  20. A décima temporada das classificatórias está terminando, usando experiência das temporadas passadas, já sabendo o que ia ocorrer nas partidas e jogando levando em consideração os piores cenários possíveis que podiam ocorrer fizeram com que alcançasse o rank 1 tranquilamente mais uma vez. Mas vamos aos diferenciais desta temporada em específica: Navios novos: Worcester e Harugumo. Worcester ditou o meta dessa temporada, os DDs de ambos os lados praticamente não tinham liberdade própria, tendo que jogar de acordo com o "navio novidade". Harugumo tem um DPM brutal, mas ocupa o lugar do Worcester e mesmo que um bom jogador esteja alerta pra torpedos quase todas as partidas engoliam pelo menos um, e ao contrário do Khabarovsk não consegue reparar o dano tomado. Jogadores aleatórios: sempre do mesmo... fazendo as besteiras de entregar vitórias garantidas só pra salvar a estrela, DDs suicidas e gente culpando os aliados pelos próprios erros, mas vamos o que notei de diferente. Gente insistindo com Shimakaze, sendo que a única coisa que consegue fazer é ficar cagando torpedos até dizer chega, sendo que os torpedos individualmente são ruins. Tem gente que pode argumentar que ele serve pra fazer reconhecimento por causa do bom ocultamento, mas esse papel pode ser muito bem feito pelo Gearing com módulo lendário (o ocultamento exato dele não lembro, mas é aproximadamente 5,6km como o Shima), YueYang (5,8km de detecção e tem radar) e esses dois tem canhões bem mais úteis e torpedos mais difíceis de serem detectados. O Shima brilha contra jogadores ruins, por isso dá a sensação que é bom... espera um momento... navio bom contra jogadores ruins? isso não é a metade da população das classificatórias!? Worcesters afundando DDs vacilões e machucando bastante os jogadores de DDs competentes enquanto os aliados desses DDs nem se preocupam em salvá-los. Falando em Worcesters a quantidade de jogadores usando módulo de alcance neles não era brincadeira. REEEEEEEEEEE tenho que acertar alvos em segurança a 18km de distância mesmo que as balas demorem mais de 20 segundos para alcançar o alvo Minha experiência: essa foi uma temporada mais frustrante que as duas últimas, se não solasse ao menos 3 navios sozinhos era quase garantido uma derrota. Só tive partidas mais tranquilas nos meus últimos dois dias antes de alcançar rank 1. Joguei principalmente com Grozovoi, Rèpublique e Worcester. O Grozovoi era limitado a ficar fazendo reconhecimento, capturar bases e afundar DDs. No entanto, isto está longe de ser necessário para carregar um time pra vitória ou salvar a estrela. Tentei usá-lo como um Khaba com ocultamento melhor, mas não sobrava HP o suficiente para o final da batalha para afundar algum navio ou segurar algum ponto. Pelo menos o inimigo me ignorava boa parte das vezes pra farmar algum BB ou tentar acertar um navio do outro lado do mapa. Rèpublique foi a minha opção de encouraçado, ele é o mais rápido entre os tiers 10, tem altíssimo poder de penetração, recarrega rápido, capaz de dar overmatch na blindagem lateral superior dos cruzadores tier X e tendo mais liberdade no campo de batalha que os demais encouraçados. Mas teve uma característica dos canhões que não gostei para o competitivo (base de dispersão alta dos BBs franceses e sigma alto) isso significa que tem salvas lindas, como explodir um Zao full HP com 3 cidadelas após atirar apenas com a torreta da frente ou salvas que te deixam vesgo tentando acompanhar todos os projéteis (lembranças do FdG vieram a minha mente). Como tinha experiência de apenas uma única partida de aleatória que tinha terminado em vitória em apenas 6 minutos não consegui tirar o máximo do navio. No entanto, como ganhei as partidas com ele foram de dar vergonha alheia no inimigo... vou até colocar um parágrafo só para exemplificar alguns casos (apesar de serem 6 teve muitos mais, mas estes foram os mais marcantes e todos eles resultaram em vitória). Basicamente eu entendi o porque o meu Worcester e o meu Grozovoi eram ignorados quando detectados. 1. Harugumo e Henry inimigos rusham o meu encouraçado encalhado num flanco, o primeiro falha miseravelmente em me afundar com torpedos mesmo a 3km de distância mesmo usando o historicamente preciso boost de recarga de torpedos, o outro toma uma surra de AP do nosso Henry que tava me acompanhando, mostrando uma uma lateral deliciosa sem reação nenhuma pq tava fissurado em me afundar e não notou o próprio HP despencar, dps disso o time inimigo me notou com HP baixo e um Yamato e Montana colocaram seus aviãozinhos no ar para tentar me acertar a quase incríveis 30km de distância, mas já estava me movendo de novo a velocidade máxima, ignorando DDs e cruzadores que estavam a apenas 8-10km de distância deles só para tentar bancar uma de fodão miseravelmente. Adivinha? esses BBs afundaram por ignorar a ameaça a eles próprios para tentar me pegar do outro lado do mapa, todos os navios do time não perderam mais que 10k de HP, menos o meu que tinha tomado um monte de torpedos no começo. 2. Harugumos sabendo que podem penetrar toda a blindagem do Rèpublique com PE tacavam smoke a 13km de distância do meu navio e começavam a infernizar com cosquinhas, mas depois de 15 segundos não conseguiam mais fazer nada pq além de estarem longe pros canhões deles eram ELES que estavam me detectando, assim gastando smoke a tôa e fazendo erro de posicionamento crucial. 3. Zaos e Henrys pensando que estão a salvos de canhões de calibre 431mm a 18km de distância, só para serem lembrados que aquela blindagem lateral e o deck de 30mm não aguenta. 4. Worcesters com módulo de alcance tentando me farmar a 17-18km de distância com aquelas balas lerdas. 5. Montana com aviãozinho tentando me acertar a 28km (estava com 50k de HP longe de ser afundado) só pra tomar um rush de um DD nosso sem que ele percebesse, perguntei sobre o "tunnel vision" de proporções épicas e ele responde pq simplesmente me odeia... ok, aceito a vitória de graça. 6. um BR num Yamato ignorou um Zao que estava fazendo churrasco do navio dele a apenas 12 km de distância só pra me afundar a 25km, ele eventualmente conseguiu pq um Grozovoi estava me detectando, mas troco um BB de apenas 20k de HP por um com 97k qualquer dia, pois o Zao pegou ele menos de 1 minuto dps sem tomar nenhum dano em retorno. Worcester foi o meu navio principal pra temporada, simplesmente pq é um massacrador de DDs (a principal chave para ganhar uma partida de ranked, ou seja afundar os DDs inimigos e manter os próprios a salvo ), é manobrável o suficiente para ser jogado em águas abertas, ao contrário do Des Moines e não tem a ciadela tão grande como esse que mencionei e o Minotaur, além de ser capaz de enfrentar qualquer navio em engajamentos curtos que não tenham AP com ângulos de ricochete melhorados (Minotaur, DM e Stalingrad) e estranhamente era frequentemente ignorado pelo inimigo ... sim! o motivos foram tão simples como esses. Com o rank 1 comprei a camuflagem permanente roubada pro Black (+150% de XP, +150% de XP de comandandante, +150% de XP livre, -20% dos gastos do navio), além de refrescar meu estoque de dobrões dps de ter comprado o Lo Yang. Enquanto a experiência de vcs... como foram?
  21. If you are planning on playing the upcoming Ranked season in a tech tree ship, the retraining sale this weekend is the perfect opportunity to move a high point Commander to your chosen ship(s). Also, if you have an RN DD that you like (thinking Jervis or Lightning) this is a good time to retrain a permanent Commander. Remember that after the RN DDs become available, you cannot swap Commanders freely. Retraining to a new ship is 50% discount (250 Doubloons). Recruiting a brand new Commander to a ship is 80% off (5 Doubloons for a 3-pointer). Everyone else may have already thought of this, but it just occurred to me in the middle of my last battle and I thought it might be good to pass it on.
  22. USAPatriotGamer

    Something to Brag About

    ...I HAVE WORKED SO HARD FOR THIS... ...MY FIRST RANK 1... I did it! It took me 850 games this season alone but I finally did it! Ranked out around 4 AM EST. How do I feel? Well, I am very happy, feeling some sleep deprivation; and believe it or not a bit disappointed. This was the last rank season that WG will be giving out a Jolly Roger flag, and even though the season 10 Jolly Roger is unique looking I still think it's ugly. The only reason I played to get to rank 1 this season is that the ugly and last Jolly Roger was better than no Jolly Roger. In fact, the only reason I started to play ranked battles in the first place was to get the Jolly Roger flag. It's such a shame that WG is taking this away as an award. It's also a shame that they decided to replace the classic first-timer Jolly Roger flag award along with the others with something ugly, but I guess they wanted a special "one last time" flag. It sucks because I wanted the classic one. For those of you who earned the classic Jolly Roger in the past, I say to you congratulations, you've earned it, but I'm also very jealous of you as well. You can hate and laugh at me saying that all you want, but it's just who I am. I'm not even sure if I want to continue ranked battles or not because it depends what WG does from here on out. In the meantime, I'm not doing anymore because WG just had to get rid of the Jolly Roger flag awards for no apparent reason whatsoever. Plus I'm sick of 8 and 10 tier Ranked Battles. Overall, I guess I can say that playing in this season wasn't for nothing. Thank you to the teams who helped me to be able to reach rank one. I appreciate it. P.S. The upcoming Halloween event looks interesting.
  23. NorthernStrangler

    Ranked out Season 10

    Other than Sea Wolves League.. this The 10th Season of Ranked has come to a close for me. I thought I'd share some of my thoughts/experiences and hope other community members join in and share there's. To Start, I completed the previous season at Rank 1 as well using a Des Moines. Des Moines is definitely my favorite of the cruisers in the game, and I ground it down for most of this season. I got a wild hair and decided to try out the Montana after playing predominantly playing cruisers. The results speak for themselves. With the cruisers I'd have this back and forth game play where I'd dominate with a good team and be top player, then go to the next match and lose and be somewhere in the middle/bottoms. With the Montana, all these problems melted away. I suddenly was able to make shots/cits/deletions on the nagging opposing cruisers even when they were hiding with use of the spotter plane. Most of the time I could engage them outside of their range with little push back if any. So what was intense, stressful and extremely unforgiving got turned upside down. Additionally when DD' showed themselves, I could usually punish them up 15K reliably, my last game I deleted a gearing and Mino in 2 separate salvos. I guess to Wrap up, going from American Radar Cruisers to a BB, I'll never look back. The game play and game style worlds less stressful and far more rewarding. For the most part, this season started off rough, I spent an awful amount of time in the 11-9 range, then 8-5, then 6-5 and once I hit 4 it was but a few days and I was at 1. Ranks 3 and 2 were completed in a few hours. I believe only a couple of loses with even less stars lost at those ranks. Only hit 2.4 once and then ranked out on first try.
  24. Today's Replay Breakdown is brought to you by the letter "C", for the huge Carry you are about to watch. Enjoy!
×