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Found 5 results

  1. The main reason I liked ranked battles is that fact you were playing specifically with other tier 5 opponents. Match maker was at it's best. The second reason I like the mini ranked battles is that rank 1 was obtainable by all players, and required only a reasonable amount of our time to achieve. Short and sweet, then it is over after you reached rank 1, but why did the ranked battles end after hitting ranked 1? The ranked battles should have continued to include an all inclusive only "rank 1 players" battles. Match Maker couldn't get much better than that. No loss or gain of rank, just a good ole time playing against players with equal ships and with less disparity of player's skills.
  2. I don't take Ranked very seriously - I don't have the time or the willpower. This season, I played 36 games overall, got to rank 11 and my last infusion of doubloons and steel on Saturday, and called it a season. I also don't play tier 10 a lot. So this season, after a single game in my trusty Takao to get to rank 15, I elected to play a ship I got over a year ago, played a few matches in, and basically put down - because I still have more experience in that ship than in any of my other (DM) or newer (Hindy, Zao, Khab) tier 10s: Moskva. And it was a challenge, not gonna lie. The "good" is that I won more than I lost: 19/35, or 54%, although with that tiny sample size that doesn't mean much. The "bad" - well, where to start? I certainly wasn't doing a lot of damage (a few decent games), nor did I get many kills at all. I think I was top of my team twice in wins, and once in a loss at rank 15 0 stars when my star was safe anyway, so I never saved a star; I was also toward the bottom of the scoreboard in wins plenty of times. My most "successful" games consisted of something like the following: find an island to protect my side, face tank 80K damage, 2 million+ potential, get Dreadnought, and do 30-80K in return while holding a position, allowing the rest of my team hopefully to do something useful on the other flank. Occasionally, when the enemy team attempted one of those wide swings around the map that take 11 minutes to develop, I got to indulge in the kiting variation of this. A lot of my wins were positional: wins where we held two caps with the 4-5 surviving enemy ships unable or unwilling to do much about it. A lot of my unsuccessful games were games in which I had to operate outside this relatively narrow comfort band. I'm trying to figure out how to interpret this experience. Multiple answers are possible: I can't play Moskva well, and got lucky. Fully with you there; it has been a tough ship to figure out; Moskva is a bad ship for ranked, even if one does play it well, for all the obvious reasons: horrible concealment, soft sides, turns like a bus, bad relative DPM, no torpedoes, not Stalingrad. I should have brought something else, regardless of my relative comfort level; The sort of positional play I describe is useful if somewhat team-dependent, and Moskva is a good choice for it, even if the value of this play is not rewarded in base xp; The sort of positional play I describe is useful, but I could have accomplished roughly the same thing by flank-kiting in another cruiser. More than an analysis of my own play, however, I'd like to hear from anyone who went deep into ranked with Moskva. My understanding is that it was not a popular choice at the lower tiers, but maybe there are some exceptions on the forum?
  3. kirby747

    Ranked level 15

    I just got to level 15 in ranked for this season using my Cleveland, But now I need a level ten ship does this mean that this is as far as I can go for this season?
  4. Following todays (aug. 29. 2018) server maintenance action, several ranked battle results were not recorded. I even tried re-booting the game. did not correct the issue. Ship returns to harbor, but game results are not displayed, and notification List is not updated.
  5. I am not a very good DD player but I have tier 8 DDs and decided to give ranked another try. A few win/lose observations. Hey DD cap X and spot then help at Y. DD does so Caps X spots looks to Y and finds 5 friendlies fleeing 2 enemy and 2 friendlies far off vs 5 enemy at Z turn run and get sunk and all 7 crying for DD help. Loser move. Winner move though if enemy does that unless of course 2 or 3 friendlies chase them and get slaughtered! Hey DD cap X we will back you up. DD caps X Enemy is pushing X and 6 friendlies have scattered like roaches avoiding contact and staying away from caps X Y and Z. Loser move. Winner move if enemy does it. Then of course friendlies pursue and get slaughtered while demanding DD cap X Y and Z. Wake up guys stay together, focus enemy down 1 by 1 and Cap instead of chasing runners. Got 2 caps Defend them don't go for 3 and don't chase runners focus fire on them 1 at a time!
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