Jump to content

Search the Community

Showing results for tags 'random'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Update Notes
    • Public Test
    • Surveys
  • General WoWS Discussion
    • General Game Discussion
    • Team Play
    • Support
    • Discussions about Warships
    • Historical Discussions and Studies
    • Player Modifications
  • Support
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • Contest Entries
  • Contest Entries
  • New Captains
  • Guías y Estrategias
  • Árboles Tecnológicos
  • Fan Art and Community Creations
  • Community Created Events and Contests
  • Support

Calendars

  • World of Warships Event Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. Soylent_Red_Isnt_People

    No ''fun'' to be had anymore?

    Queue a [Random]: - Team may push in small groups to a cap or position of advantage, only to flee when the shooting starts. Slowest and/or least maneuverable ship(s) is (are) left holding the bag of Bravo Sierra. - Massive skill mismatch between team lineups, with at times up to half a dozen mid- to high-50% WR players on one side versus one or none on the other. - Whomever hangs back the longest yet is still able to cause enough damage while losing gets rewarded; playing to the match type usually does not. - Ships firing in open water may remain invisible due to random geometry, regardless of the presence of fog banks worth of smoke. - Possible to be low tier on poorly performing teams a significant number of back to back matches during multiple sessions. - Absurd number of 2x CV matches versus ships with little or no AA potential in low to mid tiers. Queue a [Coop]: - Bring a torpedo equipped ship, or high RoF spammer; otherwise get nothing for even the few minutes a match may last. Queue an [Arms Race] (yeah, right....) - May be a good match, but still subject to all of the vagaries of a normal [Random], only with tier IX & X ships to really thrust home the penalties of a defeat or early sink. Queue a [Scenario of the Week]: - Hope it's a relatively simple example not requiring a well coordinated team already knowing the exact timing and sequence of the scripted events. - Wrong ships brought in or too many DDs equal probable failure or few stars no matter the coordination. - No stars equates to no anything for the time spent playing. Got enough sovereigns to only pay about half the cost of a Warspite using premium RN crates in the store, but forget it WG - maybe if your game was still fun more than once, possibly twice, a week (if that!) I'd consider it. As is, [edited] for what your ''decisions'' and ''vision'' turned the game into.
  2. Preston Garvey's Minuteman Navy "Another flotilla needs our help!" Who we are: We are a up and coming clan with a focus on casual gameplay. We enjoy anime, manga, Fallout, plus many other videogames. We also like learning about history and other things. We definitely don't have the best players in the game, but we are always looking to improve. Maybe you would like to join us and sit back, relax and enjoy hanging out with us. What can we do for you?: A place to relax, chat about common interests if you wish, just a place to hang out. A clan to gain the benefits of the naval facility, without a real requirement. Hopefully be able to provide a setting in order to make friends. Our current naval base features are(will update as more are unlocked/upgraded): Shipbuilding Yard 2 Research Center 2 Design Bureau 2 Academy 2 Dry Dock 3 What does PGMN expect from you? We expect you to be civilized. So, do not disrespect other people in the clan, and on the Discord server. Be mature. As stated above, be respectful. Ability to use Discord(Not required, but preferred.). Also to be able to read, write, and/or speak in English. Unfortunately, not all of us have the luxury of knowing more than one language. Always trying to improve your gameplay, on any game no matter what it is. Interacting with everyone on the Discord(If you are using it, again not required.). Try to make some new friends! Requirements: We don't require anything much, just that you interact with everyone. Contribute to the overall amount of oil for us to improve our clan's naval base to assist not only you, but the clan as a whole. Be willing to talk with everyone and be friendly. As long as you are respectful and genuine, then you are welcome. Our Plans for the Future: We aren't a clan about taking this game too seriously. So, we're not going to be super competitive. However, if we get enough people, then perhaps we will participate in Clan Battles. Are you Interested in joining us? Click our Discord link below and join Preston Garvey's Minuteman Navy today! https://discord.gg/YhTCVHc
  3. TheGreatBlasto

    Single Greatest Random Ever

    MM put just two (2) ships into battle knowing that only one would come out alive! Who will it be? t be? Has anyone else found themselves in a two ship Random?
  4. Captain_Donutz

    Matchmaking concerns

    I know this has always been a sore subject, but recent comments I have heard on how to change matchmaking just seem to be going in the wrong direction. Yes, matchmaking can be very frustrating, especially being low tier; however, isn't that the point of a random battle? Being random? The most recent change matches ship class and tier one for one. I think this helped a bit, but for me did decrease some of the variability and challenges. It used to make for an interesting mix and thus created the challenges most want in a PvP game. Having one team with a higher destroyer count while the other had more cruisers just made each team have to reconsider it's strategy. I have always thought it might be interesting to have a carrier on one team but not the other. Having equal numbers of same tiers does make it more fair though, so this was a good change and doesn't really have much effect on the game. There will still be more or less of certain tiers, but that is always going to happen without creating longer ques. One of the suggested changes I have recently heard is to match consumable for consumable such as radar. Once again, this would decrease the overall variability in the game and may cause longer wait times and might just make for a more boring game. We already have that option in coop. Most of us will play coop for a less stressful, more equal and balanced game. I do play a few battles in that mode from time to time as I feel everyone may. But the whole point of random battles is the unpredictably of others actions on both your team and the other. This creates more interesting battles in my opinion. Yes, they can be very frustrating and cause people to lash out at each other, but this is a game, and unless everyone is monitoring chat constantly or the whole team could be on a single voice channel, people will not always follow each other. This is the nature of the game. A fun game even with a bad loss here and there. I'm sure it's a difficult process to create the best matchmaking possible. Let's not make more unnecessary changes to matchmaking and change the randomness of random battles.
  5. Team Deadly Assassins has existed for over a decade in the online gaming arena. Our experience, dating back as far as 2004, is tried and true! We played 1st person shooters to include Nova Logic's "Joint Operations" , all the "Battlefield" series from EA games, RTS games such as "Rome Total War" and more! Now we enter the WARSHIPS community! We are training in the off season to prepare for the next Clan Battle season. Looking for six member recruits with no egos with an openness to learn and improve where they are weak and strengthen where they are already strong. Must be 16 or older! Clan Commanders and recruiters reading our ad and potential members alike... feel free to stop by our discord to schedule scrimmages to help improve all involved! You can find our discord here: https://discord.gg/ZWxJbFM Team Deadly Assassins, "More than a name... endowed by truth!" Trademark, Clan Commander [TMDA]
×