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In the early days of this game, very strong ships did not exist and uptiering 2 tiers (tier 5 fighting tier 7) was more or less bearable. Nowadays we have sharks like Belfast, Nelson, and Gadjah Mada in tier 7. A typical tier 5 will be eaten alive!
Dogget posted a topic in General Game DiscussionWhat am I missing? I'm about to get back into WoWS, a much wiser and focused Captain. While absence makes the heart grow fonder, deprivation makes the heart grow hungry and driven. I have learned more watching and posting in recent weeks than I did in the couple months I played in early 2018. I had a little disposable income and disposed of much of it here. I got out ahead of my skis. My ships were up to T9, but at best, my skills were T5. I have a few nice Premiums and worked the U.S. and IJN Cruiser lines. I was actually surprised to see how many BBs I have, if I really still have them. Thought I did well with my 2 Frenchies, thought I did well with the Roma, and liked my Alabama, but then.... I looked at my profile on this journey back and noticed that pretty much the only ships I sunk were MINE! I almost never EVER sunk an enemy ship. Apparently, my recollections were a bit hazy. I did wonder why I ALWAYS got smoked in Random Battles (when I nerved up to play one). Now I know. I was careless, cavalier, and clueless. And when I got adopted by a very good clan, I embarrased them by taking out a T10 loaner Hindenburg and lasting a FULL few minutes! I always just jumped into the fight. Island hugging and laying low early crossed my mind, but felt like cowardice; as if I had to answer to someone for why I wasn't FIGHTING. Also, things like angling into a foe, exposing my broadside to skilled shooterd, even knowing where citadels were, eluded me. Simply a kid with a new toy. So, if you are kinda new, one of the great abilities of life is to learn from the mistakes of OTHERS. So, look at mine. If you're a pro and reading this, I ask again: what am I missing? I have a good base of ships. Luvs my IJN cruisers (Torpa! Torpa! Torpa!) and am working the US line to the Des Moines. And, like I mentioned, have some Premiums to help pay the rent. Would LOVE any insights, tips, advice, consent, filibuster, Buster Brown, Tier Talk... Anything. Thanks.
So I just got out of a game where myself and another player carried our team so hard, bringing a 2v5 down to just us two (and our CV) hunting down their CV. We played our butts off even making it to that point. So here is where the "balanced gameplay" starts. I was chasing down the CV (an Audacious) and I had almost two minutes to shoot at him, and I hardly did ANY damage because he just turned away from me and ran. EVERY fire I lit only lasted 5 seconds, and of course I couldn't penetrate his armor with AP, so we ended up losing the game on points because WG thinks it was a good idea to cater to glue suckers who are apparently incapable to pressing the "R" key once or twice a game, something that most of the rest of us (DD's CA/CL's and BB's) seem to have managed to figure out. How is this fair to anyone? We understand the game and its mechanics enough to be able to majorly contribute to the team and yet we still lose because the CV can simply run and be almost invincible? HOW is that balanced??? What other ship class can simply sit in spawn, not risk his ships health AT ALL, and then at the end of the game when his team has been defeated and completely outplayed by two skilled players, he can still win by simply turning around and running? In many ways this problem is significantly worse than the artillery problem in WoT because while the arty can be quite stealthy and hard to find sometimes, its very easy to kill them once you find them. The rare time and artillery player manages to win the game for his team he HAS to either A: predict where the enemy player is and fire a blind shot that gives away his position; or B: wait for the enemy player to get close enough to spot him and risk a "shotgun" shot in order to kill him. Both options leave the arty player very exposed after taking the shot and an easy kill, which in my opinion, makes up for his ability to damage players without risking his tank. Now imagine that that same artillery player had a tank that had the same speed as the average medium tank, say 40-50kph (around 30-35mph I believe), AND had armor that made doing damage to him impossible if he angled it right, AND still had the ability to attack you while running away at a similar speed to your tank. Could you imagine the sh*t storm that the player base would make if such a tank existed? Well ladies and gentlemen, that is EXACTLY what CV's are in WoWS. They CAN be killed, even when angled, however it takes a very long time for only one ship, time that the CV has to continue to strike the player regardless of his angling. I have had even worse examples of this when encountering the CV's that have armored decks, where HE does NOTHING because it shatters, and AP does NOTHING because they can simply angle, bounce the shells and become damn near invulnerable. I've been saying it for years and I'll continue to say it as long as WG proves that they cannot balance this ship class: "TAKE CV'S OUT OF THE GAME OR GIVE US A WAY TO OPT OUT OF CV GAMES!!" NOBODY (and I do mean NOBODY) I have talked to is EVER happy when they see a CV in their game. It detracts from the fun and the overall experience. Yet conversely people rejoice when game modes like Ranked and Clan Battles and Space Battles come out because CV's aren't allowed, and they provide a refuge from the "sky-cancer" as they are so affectionately named. If WG wont listen to the community, the CC's and the Super Testers who TELL THEM THESE THINGS, then what as a community are we supposed to expect from the company in the future? The whole point of the beta was to TEST AND IMPROVE the changes they were implementing. ALL the CC's and testers I know of were saying that some of the things that I have mentioned and that WG has implemented were bad ideas and they still went ahead and did it. MAKING CV'S EXTREMELY RESISTANT TO DAMAGE IS NOT THE WAY TO BALANCE THEM. If WG can't listen to the community and balance a ship class properly that has been in the game for as long as CV's have been (what 3, 4 years now?), how can we trust that they will be able to properly balance something like submarines, which they have been for years saying they will never put into the game BECUASE they will be so hard to balance? Are we going to see something like World of Tanks, where the game dies because of poor choices made by the dev team? I LOVE World of Warships. I've spent waaaay too much money on this game because I enjoy it so much, so I really, really do not want to see it and its player base wane away and die because of something like CV and SS (submarine) balance issues when they have THOUSANDS of community members to ask and take ideas from. Now I know I don't have all the answers, and I know some people genuinely enjoy playing CV's both the RTS style and the 3rd person style. But the number of people in that group are so small it seems quite ridiculous to me that WG would attempt to please them instead of the vast majority of players who would rather see CV's out of the game altogether. If balancing the CV's isn't possible and we know from the beta tests that CV only game are NOT fun even for those who enjoy playing CV's normally, then what can WG do? What can we as a community do, or suggest to WG? I would really like to avoid a "flame war" in the comments, but would like to encourage constructive criticism, and solutions to this problem that WG can hopefully take notice of and consider implementing in the future. I know everyone who reads this, and everyone at WG wants what is best for the future of this game, but I do not feel like CV's in their current form should be a part of that future.
i didnt even carry hard, and missed quite a few shots. managed to land the kill shots though. afk in randoms dont matter, except perhaps cv, but even thenn just takes more coordination/carrying. and yes, this is a large enough sample size to draw conclusions!