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Found 8 results

  1. Physics make more sense & somehow don't make sense at all:
  2. black_hull4

    Very Honorable CV

    Now my favorite thing to do in World of Warships:You see, other CV players? You don't have to stay behind that island. Both of these were in Co-Op, but I did it once with the Hosho in Random. The enemy Hermes saw me coming & tried to get me with torpedo bombers, but there's a reason I never put my CV on autopilot. Neither enemy CV thought to move until it was too late.
  3. So at this point I've noticed a few exceptions to the antimattter mechanic ships have when ramming. A 1/5 hp BB can and will take out a 3/4 hp BB by ramming in the normal setting. You can ram smaller ships with minimal damage, and cause flooding if combined impact speed is fast enough. Hotel Yankee increases the damage done to another ship while decreasing damage done to yours. Ramming a friendly ship will result in deduction of battle rewards but the damage done is unrealistically low. But then there's this: In Co-Op I use the Erie for grinding and fit it with Papa Papa + Hotel Yankee. I rammed a Chengan with my Erie, but instead of getting half my hp blown off & sinking the Chengan, the Chengan listed to one side & we did tics of damage to each other, like increased versions of friendly ramming. I won out. I saw this happen to another AI Chengan. I assume that player was also flying Hotel Yankee. I also did the same thing to an Orlan but we killed each other. In Co-Op the bot destroyers tend to ram each other unnecessarily. One DD player grew wise to this and mounted Hotel Yankee. The DD he rammed turned out to be his Counterpart so they sort of slid by each other and took off 3/4 hp. Our player survived until the middle of the match, the bot survived for about 10 seconds. The only reason I saw this was because I had HE dive bombers en route soo...yeah. Playing as the Hosho a BB got stuck on my signal vane and reduced our HP all the way. Apparently pieces of the ship-no matter how small or what forces are at play-will not break off. The most surprising and confusing ram incident came here: https://forum.worldofwarships.com/topic/220549-i-didnt-even-know-you-could-do-this/
  4. So I was sailing the USS Erie with Hotel Yankee & Papa Papa. Standard battle on the Islands map, with Tier 1 ships only. I was trying to get a ram kill. I did...I rammed enemy ships 3 times. And survived. Should've been flying Whiskey Tango Foxtrot! I got a kill on a Gryf first, then went ahead to ram a Chengan. Killed him, then I thought, why not, I'll do it again. I went for an Orlan, somehow we both survived the ram. So I came around again and finished him off! This left me on 704 hp...right next to a half-health enemy Gryf. Plot twist! His guns were all pointed in the opposite direction and I killed him before he could get them to point at me! Feeling a bit vulnerable I went for the cap, since everyone on the team south had died. Believe it or not, I was able to snipe an enemy Hashidate too! The game finished with me and some others capping. So there you have it: 5 kills, 3 rams, a cap assist & survived the battle. Whiskey Tango Foxtrot?
  5. anonym_bleJN7gXeLqd

    How does ramming REALLY work?

    I had a polite argument with a player in a Random Battle over how ramming mechanics work, since I rammed said player's Alaska head on with my Seattle (both our ships had similar HP at the moment of collision, about 50k-60k range) but he survived the ram with 2000 HP remaining. The player insists that the difference in HP is the only thing that matters when it comes to ramming. While I, on the other hand, have understood that ramming damage is calculated via HP differences and also ship weight density differences. (Speed is also a factor, as well as the Ramming signal flag, but the main argument that I had with the other player was whether or not ship weight density also matters along with HP, or if only HP matters. What do you all think? How does ramming work? (feel free to post any other Forum post links or WOWS videos that relate to the subject of ramming mechanics in the comments below)
  6. Cpt_Snafu_Idgaf

    So Savage!!

    I’m not entirely sure how I did this but I think my velocity was key. Went to ram in savage battles and the enemy was stuck on an island but I had slowed down then quickly accelerated into them. Neither of us blew up right away. I ended up pushing them up into the island and then their health bar started to drop. It was quite fun to do. I just wish I was fast enough to grab a screen shot of it happening. I managed to survive cause I’m running with a ramming flag at all times in this mode. Has as anyone else had this happen? Edit: Added video of the event down below.
  7. I suspect that ramming now causes only the remaining HP instead of the total HP. A subtle change that allowed me to ram 2 Mamie in a row with Vlad, and to be rammed and killed by a Jean Bart in a Scharn with 7k HP left, while dealing only 7k ramming damage to that Jean Bart.
  8. WG needs to put a little effort into fixing the ramming mechanic. When a BB with under 1000 health can barely touch a healthy (same tier BB) at a very low speed i might add and both die it is broken. A very low speed bump would NOT sink a healthy BB. It needs to be fixed someway to account for damage based on speed, where contact is made etc. Right now its not in line with any other tactic or mechanic of the game.