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Found 4 results

  1. TLDR at the end :) After taking a good look at Queen Elizabeth's bow armor in the client and external websites, I noticed a good section of 104 mm bow armor quite near up front. Theoretically, if you could angle and bounce shells with the 104 mm section, you'll be pretty much be able to tank any BB ap for a good amount of time. To test this, I tried taking out my QE out for a spin in the training room against a Kremlin (LOL). The Kremlin has 457 mm shells that can overmatch QE's external plating of 26 mm but definitely not the 104 mm section. In the training room, I discovered that I managed to bounce around half of his AP. Most of the AP that bounced was on the main belt armor near the center of the ship. There were several occasions where the AP bounced when it hit the bow but most of the them resulted in regular penetrations. There was one citadel hit during the test but that was when I overturned and pointed my bow straight on when the AP hit. As the test progressed, I took less penetration damage to my bow due to damage saturation mechanics. I ended up taking a total of 93k damage after using 5 heals. Most of the damage was fire damage from his secondaries and the regular pens from his AP. I took 88 hits from his AP shells, with the damage averaging less than 1k per shell. I did get my main turret disabled a few times as a result of a penetration hitting the turret barbette area. After the test, I took a closer look in the armor viewer and made some notes. There are two sections to the bow armor I circled and examined. Both of them are 104 mm and located at the waterline. So although you may be technically angled, a shell could pass above the 104 mm section and deal damage. Section A (Red) This section of bow armor cannot bounce BB shells if you angle properly because shells will probably pen this area and hit something else. This means that this section of armor will not protect you from AP shells if you are bow on to an enemy BB. I noted in green arrows the possible path an AP shell could go. If an AP shell hit the bow head on, it could very well hit the citadel (the top boxy thing I outlined in red). Even though this section of armor will be penned most of the time, if you angle you reduce the probability of an AP shell hitting your citadel. I noted that approximately from 0-25 degrees from the centerline of the bow, the path of the AP shell will hit the citadel. Beyond that, it will miss the citadel. This is assuming that the AP shell hits section A of the armor and penetrates. Section B (Blue) This section of bow armor is actually useful. Since it extends a significant amount towards the bow, you find that you get overmatched less often than most battleships with fragile bows. The armor is at such an angle that it will bounce shells up to 15 degrees off the centerline of the bow. Once you go past 15 degrees, shells will start penning that section of armor. However there is a slight overlap in angling between section A and B. If you angle beyond 25 degrees, any shell that strikes section A will miss the citadel. However with the same angling, any shell that strikes section B of the armor will have a good chance of hitting your citadel. Considering that section B of the armor covers a significant amount of the bow, it is better to angle 15 degrees from the centerline of the bow to minimize getting citadeled. TLDR: Queen Elizabeth has a section of 104 mm bow armor that can technically bounce any AP shell in the game. This armor can be abused and you can tank a Yamato in this thing (not that she would ever meet one) There is no specific angle the Queen Elizabeth can take while approaching bow on without a chance of getting overmatched and citadelled. If you angle around 15 degrees from the center of the bow, you make it darn hard for other ships to overmatch your bow. Even though it is possible to be overmatched at this angle, it is very hard for enemy ships to do so and hit your citadel consistently I tried doing this in Training Room and managed to sink a Yamato while bouncing his AP on that 104 mm section. I simply angled 15 degrees and bounced his AP which gave me time to slowly chip away the Yamato's hp and eventually sink him. I'm not an expert at this kind of stuff so if something is up feel free to correct me :)
  2. HMS_Hoodwink

    Her Majesty the Queen

    The tier VI RN BB HMS Queen Elizabeth - my favourite ship in my fleet that isn’t Emile Bertin. (Tier VI is as high as I’ve gotten thus far.) Thus far I’ve been unable to find an in-depth review of this ship on this site, and I fear my relative noobishness makes me under qualified to do one myself. Having said that I will say that from my own experience her main battery guns are real spankers, her AA is genuinely scary, she hates torpedoes and her turret traverse time is measured in weeks. Is there a review that I’m missing? What are other people’s experience/opinions of her? Given that she is Warspite’s sister ship, how is she similar/different?
  3. ArmouredCarriers

    So I don't get Queen Elizabeth...

    I haven't played her heaps, but I'd play her more if I understood her. Despite not having Warspite's erroneous WW1 era fully-stocked torpedo magazines ahead and behind the main turrets (without the WW1 torpedo tubes to make that vulnerability worthwhile, I might add), QE feels more 'squishy'. She seems to take more citadels, though by my reading is she had a slightly better balance of deck armour and bulkheads in her rebuild (lessons learnt from Warspite). Ok, her turret traverse is crap because Wargaming reasons. There is nothing that can be done about that except to pre-aim the ship. But I'm used to that. I've been doing it with Warspite since Beta before it was buffed. However, her 15in guns seem to produce more overpen / shatter per salvo than Warspite. And is her sigma different? Her DP secondary suite would be nice if there were more carriers in game. So clearly that is also a reduction in available DPS. And removes her from the "brawler" category of Warspite. Anyway, I can go out and consistently produce more than 100k results in my Warspite. In QE, I'm lucky to equal my own hitpoints. So anybody know why QE just feels such an uncomfortable "fit" when compared to the likes of her sister ship Warspite, and her stablemate Hood? How does someone play to her strengths? I'll keep practicing. But QE just feels ... odd, with no clear performance parameters.
  4. So after recent spectacular Free XP windfalls, I find myself in the following interesting position: 1) Iron Duke - 33,303 XP with all modules researched. XP to go: 16,697. 2) Nelson - 358,979 Free XP accumulated. XP to go: 17,021. They are neck and neck. I know that if I simply ground the Iron Duke, I would reach the XP goal first. However, I have five Spring Sky camos left, as well as numerous Equal Speed Charlie London, Red Dragon, Ouroboros, Hydra and Papa Papa flags, on a 200% First Win weekend, and that changes things. I also have more than enough Stars and Stripes, Victory Salute, Storm Wind and Frosty Fir Tree camos to get me through; all of these specifically boost both XP and Free XP, and I have read and re-read @Edgecase's FXP-maximising guide. I have 27 This Is Your day camos as well, and although they do not boost XP, I can load XP-boosting flags on for that and hope for the currently very high First Win Bonus to produce results. I'll post my working later, perhaps, but I'm doing the sums now and even without a first-win bonus the potential results are looking pretty good. If I play well enough, should run out of Spring Sky and get into both the Nelson and the Queen Elizabeth at about the same time. If the math stacks up right, I may even get into the Nelson first. It's a neat coincidence, because I'll have a premium British battleship just in time to retrain the Iron Duke's captain (currently at ten skill points with one unused, 10,541 out of 69,000). Place your bets, ladies and gentlemen! Which ship do you think will be ready first? And how many games do you think this Seal-Potato will need?
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