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Found 4 results

  1. For how far this game has grown, there are still things in the UI that are rather irksome to deal with each time one gets a new ship. I'd like to point out some of these issues. Signals, Flags, and Camo I don't want to be asked every single time whether I want to put on a signal, flag, or camo. There's absolutely no need for this menu - just let me click the camo and have it automatically be put on. And if I want to remove a certain signal to put another one on, just let it be click and remove, not click, confirm, and remove. Premium Consumables Same thing goes for premium consumables. Sure some players might not have as much credits as I do / are bankrupt, but I don't want to be asked every single time I want to mount a certain consumable on. Make that an optional pop up menu. Naval Battles Again, I don't want to have to go to the Naval Battles menu and opt in every single time. Just automatically opt me in and give me a notification somewhere that I already am in and if I want out, I'll go and opt out myself. Furthermore, there is almost no noticeable notification of the beginning of a Naval Battle for me to bother with, such that I practically have ignored for God knows how many Naval Battles that have already passed. So in summary: Remove the confirmation menus for signals, camo, and flags and make it a single click-to-mount For signals, I'd really like to have "Pre-set" sets of signals that I normally use and can swap into for each of my ships, instead of having to slap each signal on at a time. Make the confirmation menu for premium consumables optional - many of us who have an abundance of credits don't care about whether we should mount the consumable or not as it's a trifling loss of credits. Give a noticeable notification for Naval Battle engagements and automatically opt in the player.
  2. Feel free to list your own but these are some of mine: A lot of these are mods that I feel have a good chance of getting in considering mods in the past have become official features in the game A better carousel filter system so you can list ships in the specific order you want (For example, sort by nation --> ship type --> tier). A system that can set a specific commander to a ship so they can be easily recalled to said ship if they are captaining another (Example below). Being able to convert any premium camo to the standard premium camo the ship has (This may mean that lower tier ships need premium camos). Hiding the clan discount for ships in the tech tree. I know it's there, and it just looks messy. Being able to quickly dismount flags/modules. Being able to test ships in the armory/tech tree before buying them in a special training round.
  3. A list of suggestions that would make things better in port, with missions, and with ships. Port: Display current ping in port, next to "players online" in the ESC menu if a spot is needed. Change "Combat Missions" button to a dropdown or popup menu, instead of going straight to "Events" -- no one needs to see Events dozens of times every time they play. Eliminate the "jump to far left" behavior in the ship carousel that occurs when marking or unmarking a ship Primary, coming out of some mission screens, etc -- it doesn't serve any purpose. Missions: Give players the ability to dismiss missions they have no interest in. This would eliminate the need for "opt in" missions, and would allow players to remove clutter and noise if they're not interested in things like the "Ships for Clan Battles" missions, Space Battles missions, other events and specials, etc. Ships: "Send to Scrapyard" option on special event ships like Space, Clan Battles "temps", etc, for those players who have no interest in those ships or events -- would just remove those ships. "Mothball fleet" for ships the player wants to keep but doesn't want in their main carousel -- see, the Dreadnought. I don't want to sell it and end up with another one later, but I don't want to see the useless hulk every time I play. Anyone else have suggestions along these lines? I'm sure I'm forgetting something I intended to add to this list.
  4. (this MAY have been brought up before so sorry if it has) So quick suggestion, Catapult fighter, use ctrl+Click incoming Enemy Aircraft to divert your fighter to intercept. Making the ability a more Active than Passive ability, instead of waiting patiently for him to circle around and hope your'e not dead by the time he gets aggro? Its a simple change that I think would improve the viability of the Catapult Fighter. Or tie it to Manual AA if its unbalanced (I don't think it would be on its own) The fighter does its circle until it finds aircraft if un-directed, then when it is directed (via radio with the ship....you know, because, stuff) then the aircraft vectors towards enemy aircraft. Just thoughts though...
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