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Found 7 results

  1. I would like to know what the matching mechanism of this game is calculated. It's a real mess. First of all, I would like to share one of my recent game to see what level of retarded teammates this matches. It's like group up with 10 robots against the enermy player. I have sunk four full blooded enemies in the first five minutes on my own and we still lost the game. It was a really bad experience. I throw all my teammates into the block list. Never wanna see them again. FXXK. the system used to send out some kind of questionnaire to ask me if I was satisfied or not, now it even not show up again. Second, why can't teams match levels more than two level apart while this damn system finds players 3 levels higher than you in the match. It's ridiculous. If there are not so many matches online, you can put robots in the number of good, at least the player can have a good experience. You put a 3 level higher opponent is equivalent to me taking a machine gun and hitting you with a spear.
  2. I know many others have expressed their dissatisfaction with the way gameplay has developed in Random, especially in the higher tiers. One words can describe random Battles nowadays: BORING. Not much fun being forced to play the whole game from 20km out because any attempt to push in and play bold and aggressive only results in getting HE spammed to death from behind rocks or smoke, being targeted by multiple ships focused on just you (because your teammates just play safe and don't come in and support), being pummeled by ships with insane concealment to where you cant see them the whole game, long range stealth torpedoes swarms that come from out of nowhere, and overpowered CV aircraft you can't defend against or outmaneuver. T9 and T10 ships should just play themselves. There is too much difference in capabilities when T7 and T8 ships are forced to play against T9/T10 ships far more powerful in firepower, stealth, and health. How does a Colorado do against a Pommern or a Richelieu stack up against a Thunderer? And no T7 or T8 battleship or anything else has a chance in hell against a Shimakaze or T9/T10 super HE spammers hiding behind rocks. Thanks to this matchmaking for T7 and above ships I find it is actually more fun and interesting to play against Bots in Coop than it is against other players who have steered the gameplay to shite, and WG who created the monstrosities ruining the game. I'm fine with just playing Coop, but the only problem I have is how Coop battles grant less credits and XP than random. How about making both formats co-equal to allow players to choose the type of play they want - those who like boring predictable battles and are only looking to rake in DP, by hiding their Smolensk or Des Moines behind the same rock all game, by all means play Random, it's all yours. But those of us who want to play interesting unpredictable and fun matches against Bots (who actually play more realistically than many human players), shouldn't have to get penalized for it by getting less rewards.
  3. so this so called test season is now over, thank god. u know what was the difference, for real?! the only difference what this season had was that u had to play more games. this so called leagues and the flattering names bronce, silver and gold are just as it always was. a freecard for everybody ... if u had enough freetime u could rank out even with negative winrate (yeah negative winrate ... in a tournament or ranked event where winning and doing good should be the key to success) but as we all know wargaming wont exclude anybody as in for example the CV players. i mean this is just the tipp of the iceberg ... this are for sure not the top 20 players in account of played games this season cause the hidden profile players aint listed. i know some ppl say if u have enough time why not, but alot of this players just drive into the middle and shot at something and die in the first 2-3 minutes (i dont say that they are boting ... cause wargaming says there is no boting, hacking, etc. on their server ... cause their servers are top notch protected and run without lag or delay!) its loveley from wargaming that they dont want exclude anyone ... sure why not. but what about protecting the majority of players who dont abuse and exploit a event to gain the rewards? this numbers are clearly not normal, by far not and this exploiters just make this whole thing so toxic and so no fun to play. i dont want to moan about the rewards ... wargaming doesnt have to give away free items not in the way they do (even so they were much more generous in the past *wink*) change ranked into a game mode where actually winning and playing good matters ... introduce a maximum number of games u can play each season that would solve alot of problems or change the name into random+ (+ stands for give aways for everyone), cause this event aint a ranked system!
  4. Hello, thank you to everyone willing to read this post. I thought it over, and I realized something that I denied for too long, "I'm not as good as I thought I was." So, I'm asking everyone here: What makes a good player? How do you know what the right call is? Do you always focus on capping to win, or focus on farming the most damage you can, as "doing your job?" How does a player become competitive? The top 1,000 players that you can recognize as a boon to your win, or a major threat that you must watch for. I want to become a unicum one day, but I'm unsure how to reach that. Also, a super-tester would be nice. I want to be the player that is always trying to be recruited because of their skill. I ask for everyone's advice since I don't realize how little I know until I realize how much there is to know. “Life will give you whatever experience is most helpful for the evolution of your consciousness. How do you know this is the experience you need? Because this is the experience you are having at the moment.” -Eckhart Tolle, A New Earth: Awakening to Your Life's Purpose I know there is nothing wrong with being average, but I want to be a playmaker. There is a stigma, behind the phrase "Get Good", but what's so bad about that? It just means you have more to learn, and that's ok. So, I ask everyone, please teach me what you know, and make me the better player for it. I humbly ask this not to gain an ego or an overabundance of confidence, but to become a key asset to my team. Thank you for reading; sorry if this was scattershot, I don't normally make topic posts.
  5. lordholland4293

    Dev blog Halloween impressions

    I have read the dev blog on the Halloween mode and I am slightly disappointed in wows. I feel like this Halloween is similar to steel hunters in wots, don't get me wrong I'll give it a try. Though if you enter into a div in key hunt, and your only one who has a key, that would mean your div mates get screwed unless they kill players who have a key. An what happens if a player leaves the zone wiht rhe key and screws thr rest of the members. I see alot of clans sync dropping randomly and hope they par up like in ranked. A whole div should be able to use a key and drop from the port like in the filth event and also allow T10 camo infernal camo to be given. Though I would rather have an event like the old halloween operations or last year's filth event. I have to disagreed wiht the forcing on pvp down our thoughts. Halloween has traditionally been a fun and relaxing event. I am sure there are others who will disagree with me. An I know this is still prelimary info but it worries from a veterans wows perspective. Hopefully @Hapa_Fodder, can pass on any concerns to the dev stream on friday.
  6. I discuss the many reasons to be in a clan regardless of how competitive you are. The bonuses are too good to pass up. Any solid clan, PvP OR PvE will make your gaming experience far more rewarding in World of Warships.
  7. Fellow battleship players: Recently I installed Matchmaking Monitor and starting shadowing the strongest (highest xp/match or pr/match) (non-CV) player in my team. It surprised me how much better rated I've become according to WoWS Numbers. I also divisioned up with a good friend for an evening, who is arguably weaker in some areas. I shadowed/followed him in those matches, and my stats dropped in those games and converged to his. A few fundamentals could potentially explain a player's excessive individual performance (over the ship's average). Besides positioning of the ship (location, angle, and speed), aiming, configuration (captain skills, modules, etc), tactical choice (choices of target, AP vs HE, etc), and even quick commands you spam out in the channel are among those. However, I believe positioning of the ship to be of overwhelming significance, and everything else explains no more than 10% of the performance. Therefore, you could try to improve your game by shadowing the strongest player in your team and learn from their positioning of the ship. There will of course be differing opinions on this matter and I respect that.
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