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Found 29 results

  1. 1000 BXP is not a common achievement in COOP, so this thread will serve to display those. Replay files as well as score summaries welcome, if you got video even better Addendum As far as I'm aware the only source of the BXP in a game is the Team score tab on the results screen, and you should post that here.
  2. There are MANY players who love to do Operations / Scenarios. Everyday I start the gaming session doing a few runs of "Operation of the Week". But it's a WEEK LONG of the same operation, and only 5 operations left! So, first make "Daily Operation" instead of weekly rotation. Next, bring back ALL those old operations, and create some NEW ones. Maybe even create a web app that can create a full scenario/Operation using an existing map, so the community can recreate the famous historic battles, and add some imagined ones. As stated many times, most of players came to WoWs due it's historical aspect, the ships' recreation and the ""realistic"" battles. From the WIKI Scenarios page, there were 13 operations, from those 8 are disabled and only 5 remain active. And also DUNQUERKE, so 14 operations, 9 disabled, 5 playable: Defense of Naval Station Newport Operation: Aegis Operation: Killer Whale Operation: Raptor Rescue Operation: Cherry Blossom Operation: Hermes Operation: Narai The Ultimate Frontier Operation Dynamo Rogue Wave Terror of the Deep Sunray in the Darkness Saving Transylvania Dunquerke https://wiki.wargaming.net/en/Ship:Scenarios#List_of_Scenarios https://wiki.wargaming.net/en/Dunkirk
  3. Blorgh2017

    HSF Harekaze II (in PvE)

    Anyone else got and tried the latest High School Fleet Harekaze II yet? If you did, what are your thoughts? Did you like her? LOL. So far, I tried just 5 Coop games in her, and 3 of those games went rather well (while the other two, not so much). Imgur link, in case the images doesn't load properly on the forum. In general, I say... she's very good overall, just like the original Harekaze, and also like pretty much most DD's in Coop would be. Here's what I liked, and disliked, about the ship so far. I'm not gonna go over anything that's same as the original Harekaze, such as her great concealment or poor health pool, since it's nothing new. Despite having the German 150mm guns, it looks like she uses the IJN HE shells... or something like them. Hence, her HE shells pack some punch, plus a good fire starting chance. Then again, she kinda needs them, since despite having the German 150mm guns, she does NOT get the special German 1/4th HE pen. Yikes. Nevertheless, just spamming HE still seems to work nicely for this ship (like most other DD's, ahaha). Her AP seems okay-- good for poking at the citadel of a broadside cruiser, at close-to-mid range, I suppose. AFAIK, her reload speed has been "buffed" a little by WG (during testing), compared to her counterparts in the German DD line with the 150mm guns... but I say she needs that too, since she only has 3 guns. I feel like she's gonna suffer a similar problem with the C-hull of the original Harekaze; not having enough guns to make whatever advantage it has to actually shine. The gun traverse rate is the killer, however. At least the C-hull of the original Harekaze has mad wicked traverse rate to snap those guns like a pro, but these German 150mm ones are sluggish... just like how they are on the latest alternate German DD line. Ouch. And this was the part that I really disliked about her. She does get extra longer range on her guns. Not by much, but it's still something, I guess, lel. Her second turret, the Turet Y, can rotate 360 degrees. Noice... I guess? LUL. To make up for her middling(?) guns, she has better torpedoes than the original Harekaze. I believe the original Harekaze has the stock Kagero torpedoes, while Harekaze II has the upgraded ones. They go faster and packs more punch... but longer reload. TBH, I'm actually gonna say that this doesn't necessarily make Harekaze II a better torp bote than the original Harekaze. IMHO, the access to the Torpedo Reload Booster on the original makes her a far more potent and flexible torp bote, even if it means giving up smoke... but that's just me. I'm saying this because I was wishing for the TRB while my torps were reloading. Hydro is definitely useful and godsent... but anyone playing the German DD's or the British DD's already knows this, lal. Forget about AA. I couldn't shoot down a single plane, even those spotters... not that it matters in Coop, lol. Overall, I say her guns do hold her back a little. The low total number of guns, coupled with the slow-as-molasses traverse rate, sometimes made shooting at things a little difficult... especially when few angry bots are barreling down on me at full speed, and I'm just trying to wiggle and jiggle while running away. Maybe it's just me, and I'll need to play her a little more... lel. Still, playing a DD in Coop boils down to "ambush some bots and shove torps on their faces," and she still does that job marvelously... so I still say she's a gud bote, lul.
  4. Simple: Can we have DAILY OPERATION, instead of a week long of same operation? Diversity is much welcome. And while on diversity, can you add MORE OPERATIONS, like revive old, retired ones (Dunkerke I've only seen in wiki)?? Even better, can you make those new operations to replicate historic battles, as PvE , Avis vs Allies??? Dreaming far, PvE alternating sides, with players being able to join either side - two operations, as Allied and another as Axis - to defend/attack some IA-managed asset, as a ship/convoy/base?
  5. Hey guys, I am fairly new to the game and have been playing co-op mostly. I am moving into randoms. I have noticed that dispersion against bots is a bit more than it is against humans. Anybody else notice this? It is nice when bots rush into torp range though.
  6. I know many others have expressed their dissatisfaction with the way gameplay has developed in Random, especially in the higher tiers. One words can describe random Battles nowadays: BORING. Not much fun being forced to play the whole game from 20km out because any attempt to push in and play bold and aggressive only results in getting HE spammed to death from behind rocks or smoke, being targeted by multiple ships focused on just you (because your teammates just play safe and don't come in and support), being pummeled by ships with insane concealment to where you cant see them the whole game, long range stealth torpedoes swarms that come from out of nowhere, and overpowered CV aircraft you can't defend against or outmaneuver. T9 and T10 ships should just play themselves. There is too much difference in capabilities when T7 and T8 ships are forced to play against T9/T10 ships far more powerful in firepower, stealth, and health. How does a Colorado do against a Pommern or a Richelieu stack up against a Thunderer? And no T7 or T8 battleship or anything else has a chance in hell against a Shimakaze or T9/T10 super HE spammers hiding behind rocks. Thanks to this matchmaking for T7 and above ships I find it is actually more fun and interesting to play against Bots in Coop than it is against other players who have steered the gameplay to shite, and WG who created the monstrosities ruining the game. I'm fine with just playing Coop, but the only problem I have is how Coop battles grant less credits and XP than random. How about making both formats co-equal to allow players to choose the type of play they want - those who like boring predictable battles and are only looking to rake in DP, by hiding their Smolensk or Des Moines behind the same rock all game, by all means play Random, it's all yours. But those of us who want to play interesting unpredictable and fun matches against Bots (who actually play more realistically than many human players), shouldn't have to get penalized for it by getting less rewards.
  7. I remember the excitement when I got my first coal ship, Smolensk. It was a blast to melt ships and it truly felt like a justified reward for saving coal. Even after several nerfs Smolly is still great for doing the "main battery hits" missions. Same thing for Georgia and Thunderer. But I find there's a massive drop of appetite for coal ships for me after owning the said 3 ones. Instead of asking myself "what's the next awesome ship I'm going to sink bots with" I'm asking "what's the least bad choice to spend my coal so it doesn't sit idle in my armory". If I just go over the list: Neustrashimy? Meh. Her gimmick is not relevant in coop; Yoshino? Something tells me cruisers without means to disengage nor ability to tank just get murdered by focus fire in coop; Moskva? Not sure what her strength really is; Salem? This one is actually not bad but I can't stop feeling it's a ripoff for my coal since I can just get DM instead; Marceau/Z-44? Not a DD main myself and I've lost respect for all other DDs after getting my Akizuki/Kitakazi; Pommern is probably a great ship but there are just too many German secondaries BBs out there and it gets boring for me; Flint is what I would buy if not for the skill rework. Loss of AFT is not a deal breaker for me but I think it's just way overpriced for now. Duke of York, Meh; Blyskawica, Meh; Do you feel like the same? I've been putting off buying any coal ships since mid 2020 and spent coal on captains instead. What coal ship would you add to your fleet if you already have Smolly/GA/Thunderer?
  8. I bet this isn't the first post on the topic. Something needs to be done regarding "allied" boats intentionally screening out other players in PVE. Its just not fun to play a game and have another boat pull up and park in-between you and all the potential targets and then throttle jockey to keep you blocked out of the action.
  9. I only just discovered the "Operation of the Week" and have enjoyed it a lot. It's a nice change of pace. Since I have not seen it till now, is this an ongoing thing? Thanks.
  10. Sovereigndawg

    Is Thunderer any good in Co op?

    The answer is YES!
  11. Mechduck

    PvE Ship Choice

    I know I have seen various takes on this, but I'm looking for a PvE specific answer. Most of what I have seen are more Random/Ranked/Clan Battle related. Please forgive me for asking again. Once I get all the steel/coal from the New Years event, I will have enough coal to purchase one of two ships: Georgia or Pommern. My dilemma is that I'm a PvE main, but I'm also a split USN/German main. I have plenty of tech tree ships from both, but I also have a handful of USN premiums. My favorites are Texas, Sims, and Massachusetts. I absolutely love the Mass. She's probably my favorite ship currently. On the other hand, I also have both the Gneisenau (yes, I actually kept her... fun ship) and the Bismarck, both of which are in my top 5. I do not have Tirpitz or Scharnhorst (though I'd love to have the latter). I'm also not afraid of ships that get mixed-at-best reviews, or have screwball mechanics. I run (and thoroughly enjoy) the Graf Spee in COOP and Scenarios. If you want to pull my ship stats, by all means see if there are any hints. I tend to prefer mid range combat over long range sling out battles. There is a possibility of me getting into Ranked Sprint at some point, but I'm still going to be mostly PvE. The biggest issue I have, is I can only get one. I know Georgia is leaving the shop very soon, but if I go with her there's a really really good chance I won't build up enough coal to get Pommern before she leaves the Armory. And financially I can't spend actual money to get either. So, if you had to choose one of them and only one, which would you choose?
  12. michael_zahnle

    I knew Botts cheated...

    ... but this is taking it too far. Rolled out Colorado to farm some damage for the daily missions and entered a contest with 2 sister ships, a Brit and Sinop on the other side. Not having faced Sinop in a while I slid the cursor over it and compared profiles. As I watched... AS I WATCHED, the survivability of Sinop changed from +4 to +6. Ok, a fluke perhaps? Next battle I checked my opponent again, this time a sister Colorado, and I watched as it changed from -2 to even up. In both cases this was AFTER THE REST OF THE FLEET HAD SAILED! I know this because I have a chronically slow spawn and I could see them moving on the mini-map. What gives?
  13. All you PVE players take a look at the video at the 6 minute mark. They are no longer requiring a win to get the snowflake but will, instead, award the snowflake for base XP "So you can comfortably complete all your snowflakes in Random battles." Of all the changes in the video this one is just plain dastardly. There was never any discomfort earning the snowflake the way it was. Sorry and best of luck to all you fine PVE ladies and gents. Maybe it will change back...
  14. 0ldRichard

    Thank Heaven for Co-op

    If it weren't for Co-op, I'd have quit this game years ago. Even with some pretty heinous doings from WG like the PR debacle and the CV Rebork, it occurs to me that I should just be grateful for the hundreds of hours of relaxation it provides. I've got a bunch of the fancy-shmancy rare and special boats, like Kutuzov, Enterprise, Ohio, Smolensk, and the like. Got a bunch of special event flags and badges too. I don't care. I get more enjoyment out of just leisurely cruising around in Konig Albert or WV '41, casually blasting away at poor helpless toasters. I don't care about rewards, bot cheats, or Random players doing stupid things costing matches. I don't care about stats, events, karma, or prestige. I'm just glad for what we've got. I'm just a happy common spud in a Golden Russet potato patch.
  15. Dmal

    Bot onslaught

    So a couple of years ago back on the public test server for update 0.5.9 they tried a different type of coop battle. Where you had to defend caps or capture a point against 16 bots. I fondly remember playing this and loving it. Sadly it never made it into the game as scenarios arrived instead. However, due to the lack of scenario redevelopment after the cv rework took out a little under half (right now more since Narai isn't working) I think this would be a good idea to bring back to give players more variety to play. Give it its own separate coop mode like scenarios and maybe play a little with the economics to make it a little less rewarding than randoms but more than coop because it shouldn't be easy. I have honestly been getting tired of the same old battle modes and I think this would be a welcomed fun addition to the game. It really gets your blood pumping as you can charge in and continually slaught the bots but you have to be careful about it because you are outnumbered 2 to 1. Also, wargaming can put cvs in it because the coding for the bots should be the same as coop bots.
  16. lordholland4293

    No zoup video on pve

    if you haven't watch no zoup video, it is a good one. I think Wargaming needs to start making new modes or at least made old modes arms, torpedo beats permanent ones. Wargaming doesn't care about the veteran players only milking cash cows. I only play a little bit or when I have clan mates to play with. Most of my time has been on Star Wars The Old Republic, they keep adding things-swoop bikes are on there pts. If wargaming is losing people here is a TIP - Start laying off off people,
  17. KilljoyCutter

    Radio Location Skill for PVE

    Radio Location, aka RDF. With the free respec going on, I decided to try it for a night on a couple captains, see if it helps. So far, it's proving almost entirely useless in Co-op, and given the way Operations work is probably won't do much there. Does anyone else have thoughts on Radio Location in PVE? Am I missing something? Or should I just forget it?
  18. Estimated_Prophet

    Directive Three, via Co-op.

    Link to my directive two thread. Last numbers after finishing Directive Three via Co-op. Starting the weekend before Christmas, until January second, I was off from work. Outside familiy, having to deal with the trees outside my house, a doctor's appointment, and two days spent visiting a friend, I was able to spam games; easily getting the two dailys done, and getting three containers per day. After that, it was the usual 3-4 hours a day, before/after work. Number of games: 297 PvP (1, an accidental Hatsuharu game; left a division, and didn't realize they'd switched me to PvP,) PvE, (281,) Operations, (15, Ark Royal, 11 wins, 4 losses, 2 Five-star.) Tier 5, (78,) Tier 6, (147,) Tier 7, (55,) tier 8, (17.) CV, (15,) BB, (152,) CB/CA/CL, (48,) DD, (82.) Ships: (Working off Snowflakes. I was doing so as well in the previous directives, but directive three wound up involving the highest number of ships.) Tier 5: ARP Kongo, ARP Haruna, ARP Kirishima, ARP Hiei, New York, Texas, Iron Duke, Red October, Giulio Cesare, Bretagne, Viribus Unitus, Furutaka, Exeter, Marblehead, Murmansk, Krasny Krym, Konigsburg, Emerald, Emile Bertin, Mutsuki, Fujin, Kamikaze, Kamikaze R, Podvisky, Okhotnik, Nicholas, Acasta, Gremyaskchy, Jaguar. Tier 6: Ark Royal, Arizona, New Mexico, West Virginia '41,Warspite, Queen Elizabeth, Dunkerque, Normandie, Bayern, P. E. Friedrich, Fuso, Mutsu, Graf Spee, HSF Graf Spee, Pensacola, Nurnburg, Molotov, Budyonny, Leander, Perth, Duca D'Aosta, De Grasse, Huanghe, Admiral Makarov, Dallas, Farragut, Monaghan, Fubuki, Gnevny, Anshan, Shinonome, Ernst Gaede, Gallant, Hatsuharu, Icarus, Guepard, Aigle. Tier 7: Colorado, Scharnhorst, Gniesenau, Hood, Nelson, Lyon, New Oeleans, Indianapolis, Arp Myoko, ARP Ashigara, ARP Haguro, ATRP Nachi, Southern Dragon Myoko, Helena, Belfast, Atlanta, Nueve de Julio, Mahan, Blyskawica, Sims, Leberecht Maass, Haida. Tier 8: Roma, Vanguard, Mogami, Benson. Directives completed from Directive Two: Santa's Favorite. Experienced Navigator. Wisdom of the Ages. Cruisers: XP. Aircraft Carriers: XP. Directives completed from Directive Three: A Series of Devastating Blows. Dangerous Enemy. Fierce Commander. Secondary Armament Expert. Battleships: Battle Experience. Completed Saturday morning, about 0430 local. Battleships: Battle Experience, was the final task, and I literally completed it with the very last battleship game I needed to play to get the last of my Snowflakes, (ARP Hiei.) If nothing else changes, (I recently added a build tokens booster,) my finish date should be late on January 7th. Ships that stood out: Battleships in general. Even ships as lowly as Texas and New York, with their pathetic six gun secondary batteries, contributed usefully to the 4,500 secondary hits task, because I agressively pitched in so the secondaries would be in range. Despite what some say, getting close to bots is like begging them to citadel or torpedo you. Normandie, New Mexico, Arizona, and Fuso were particular favorites for the amount of secondary fire the delivered. Mogami. Despite being in game for over four years now, I'd never picked up Mogami. Despite being stock A-hull, the 155mm 5x3s are as awesome as many have said. It is unlikely I'm even going to bother with Directive four. If anything, I'm going to just spam Gorizia in order the get the collection containers it's tasks can provide.
  19. I discuss the many reasons to be in a clan regardless of how competitive you are. The bonuses are too good to pass up. Any solid clan, PvP OR PvE will make your gaming experience far more rewarding in World of Warships.
  20. Estimated_Prophet

    Directive Two via Co-op.

    Link to my Directive One thread. More numbers after finishing Directive Two via Co-op. Again; 3-4 hours of gameplay a night after work, a few games before work, and the first three days of Christmas vacation; less six hours Sunday afternoon where I went to help a friend burn the tree branches that we've piled up over the last three-five years. Number of games: 194 Tier 5, (4,) Tier 6, (19,) Tier 7, (15,) Tier 8, (127,) Tier 9, (17,) Tier 10, (12.) CV, (40,) BB, (59,) CB/CA/CL, (27,) DD, (68.) Ships: Tier 5: Montecuccoli. Tier 6: Ryujo, Ranger, Ark Royal, Fubuki, Gnevny, Anshan, Shinonome. Tier 7: Lazo, Jervis, Lenningrad. Tier 8: Shokaku, Lexington, Enterprise, Saipan, Graf Zepplin, Massachusetts, Massachusetts,-B, Alabama, North Carolina, Tirpitz, Bismark, Vanguard, Tier 8: (con't) Kutuzov, Charles Martel, Akizuki, Harekaze, Cossack, Lightning, Asashio, Asashio-B, Kagero, Kiev, Z-23, Kidd, Lo Yang. Tier 9: Iowa, Missouri, Musahi, Georgia. Tier 10: Montana, Des Moines, Salem. Directives completed from Directive One: Trophy Year. Carriers: Trophy Year. Battleships: Trophy Year. Directives completed from Directive Two; Striking the Enemy. Luck Is Just a Skill. All Guns Blazing. Festive Decoration. Battleships: XP. Destroyers: XP. (Next closest to being complete: both Santa's Favorite, and Experienced Navigator. Really thought Santa's Favorite would get done first, but Battleships: XP spooked me.) Completed waaaay after Directive Two opened up; and there are some folks already done with Directive Three, so yeah; way behind. If nothing else changes; my current 51,300,000 complete date is January 10th. Co-op is pure hellright now; most games barely last five minutes; few go beyond 10; and the occasional games that do are as almost as rare as unicorns. Ships that stood out: Vanguard; the fast Warspite. In fact; my Warspite driver is currently in Vanguard. Bismark because hydro, Tirpitz and Kii because torpedoes. South Dakotas, Bismark and Tirpitz because secondaries. ALL the battleships I played. Unlike everything else; once I crossed the Rubicon and decided the only way to get ahead quickly was to channel my inner Halsey; ('ATTACK! Repeat, ATTACK!) I became extremely agressive with the battleships; certainly more agressive than Randoms would allow. Considering how fast most of the games played, if you didn't push in and take what you could; you were doomed to an agony of interminable grinding. Shinonome: A game that was the exception to the 'Grab what you can!' rule. Worked C on Faultline with @VonRoot in (a cruiser or a battleship, apologies for not remembering.) After we pushed through C; we were the only ships in possition to attack the last Bot left, their carrier. My kill mission was done. At the point I was in easy kill range of the carrier, I asked if VonRoot needed kills or secondary hits, and when the answer came back, 'kills,' pulled away and gave up the carrier.
  21. Estimated_Prophet

    So yeah; Directive One via Co-op.

    Some basic number after finishing PR directive one via Co-op; 3-4 hours of gameplay a night after work, by a batchelor, self-descrived 'average at best' player; Number of games: 105 Tier 6, (5,) tier 8, (19,) tier 9, (36,) and tier10, (45.) CV, (30,) BB, (1,) CB/CA/CL, (39,) and DD, (35.) Ships: Tier 6: Furious. Tier 8: Kaga, Implacable, Gascogne, Cleveland, Baltimore, Atago, Takao, Prinz Eugen, Admiral Hipper. Tier 9: Alaska, Seattle, Saint Louis, Roon, Buffalo, Jutland, Z-46, Kitakaze, Fletcher. Tier 10: Midway, Hakuryu, Audacious, Hindenburg, Henri IV, Worcester, Daring, Z-52, Harugumo, Grozovoi, Gearing. Directives completed: Pyrotechnics. Sparklers. Controling the Waterspace. Guardian of the Frontiers. Under Constant Shellfire. Cruisers: Trophy Year. Destroyers : Trophy Year. (Next closest to being complete: Trophy Year.) This was completed less than an hour before Directive Two opened. Been playing Warships for four years now, so had a lot of ships that could maximize xp by tier, since they certainly aren't going to do it by my 'skill,' such as it is. Ships that stood out: Buffalo and Roon. These two ship alone delivered 35-40 of the citadel and fire starting ribbons I needed for Sparklers, in four games each, as opposed to the onsie-twosies from everything else.
  22. I'm just sooooooo OUTRAGED! Why does everybody else get sooooo LUCKY? Where are MY MERCY RULE SHORTENED BATTLES? Yeah. Ran 6 in the Smolensk and 3 in the Enterprise and completed 4 of the missions and about 80 % of two others that will allow me to get the six required for the Token dump. I had a mix of teammates, one match where I was the only human, to two matches where it was all humans on my team. There was some extreme salt from a Fletcher on a team that had 4 human DD's, claiming that his match was "ruined" by MM and that his first win 50% was "wasted" because he only got 13k damage. Entitlement is an attitude, not a racial prerogative, something the world might see if they ever spent some time on introspection instead of reactive venting. Also, YES I am aware that 9 battles are a small sample size for all the statistics Nazis out there. This isn't a serious thread in case your penchant for corrective math analysis starts kicking in.
  23. __Loose

    Shipstorm PvE competition

    Now that KOTS is wrapped up, and some of you probably want to take a break from PvP, Shipstorm is hosting a friendly PvE competition for the Halloween Operations, check out the Shipstorm Discord for more info : https://discord.gg/xTcPuDU Basics of the competition: Who can complete featured PvE operations the fastest, currently we have the two Halloween ops up, with the winners of each crowned the Barrons of the Filth or the Guardians of Transylvania, depending on the interest from the community, we might make this a monthly thing with rewards to go with it, so those of you that really enjoy operations we hope you can show us your support! Please note that those new to the Shipstorm server, please make sure to go to the roles channel first to select your server!
  24. Ever since the CV rework arrived, we no longer have the odd tier CV's, and WG has stated that they might return as an alternate CV lines on even tiers... someday... maybe... possibly... and hopefully. LOL. Nevertheless, the description of Tier VII Operation still shows the CV icon as a possible ship type to play in, since it hasn't been updated. At first, I was going to ask if WG should allow Tier VI CV's into Tier VII Operation... but Tier VI CV's already have Tiet VI Operations to play in, so IMHO, I think it would be only fair to let Tier VIII CV's to enter the Tier VII Operation. As it stands now, the only Tier VII Operation we have left is Narai. Still, I believe having a CV could be a boon for the team. When playing with bunch of random people, how often do we see our team not doing the objectives properly, or too many chase after one objective only to let the transports suffer? I think that the CV's, with their fast planes, would be able to provide a quick reaonse that can hastily react to how the team go about doing the mission, thereby covering for certain shortcomings... sometimes anyway. In case anyone thinks that having Tier VIII CV's in Tier VII Operation might seem too stronk, I would like to remind that we already a Tier Vi Operation where a Tier VI CV is fighting against Tier II and III ships with barely, if any, AA at all. At least for Narai, AFAIK, the kind of ships that the bots get aren't exactly short of AA. If the aforementioned Tier VI Operation is just acceptable, then this should be okay as well, IMO. Plus, CV's are no longer the nuking death machines of the old RTS days with high alpha's and cross drops. IIRC, the reworked CV's have the overall damage output that is more or less in line with other ship types... or so I heard. Please don't quote me on that, thank you. Additionally, this might help those who are... weary (so to speak) to play their Tier VIII CV's in other modes, due to whatever reasons. Operations last long enough and have plenty of targets to go after, on top of having no human beings on the enemy team, so the reworked version of CV's should be able to contribute quite well... when played well, that is. LEL. So there you have it. Should WG allow Tier VIII CV's into Tier VII Operation? I personally say... yes. My 2 doubloons.
  25. Went to check out Co-op in PT. First the good news: still no AI sky cancer. Now the funny part. The green bots have a new naming system, like "Perf_pt3301" and "Perf_pt2766". When an enemy is first spotted, they all spam "Enemy hunt!" "Enemy hunt!" in global chat. They also don't seem to like each other very much, as they all tend to turn pink rather quickly... I just about wet myself laughing.
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