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Found 14 results

  1. Estimated_Prophet

    Directive Three, via Co-op.

    Link to my directive two thread. Last numbers after finishing Directive Three via Co-op. Starting the weekend before Christmas, until January second, I was off from work. Outside familiy, having to deal with the trees outside my house, a doctor's appointment, and two days spent visiting a friend, I was able to spam games; easily getting the two dailys done, and getting three containers per day. After that, it was the usual 3-4 hours a day, before/after work. Number of games: 297 PvP (1, an accidental Hatsuharu game; left a division, and didn't realize they'd switched me to PvP,) PvE, (281,) Operations, (15, Ark Royal, 11 wins, 4 losses, 2 Five-star.) Tier 5, (78,) Tier 6, (147,) Tier 7, (55,) tier 8, (17.) CV, (15,) BB, (152,) CB/CA/CL, (48,) DD, (82.) Ships: (Working off Snowflakes. I was doing so as well in the previous directives, but directive three wound up involving the highest number of ships.) Tier 5: ARP Kongo, ARP Haruna, ARP Kirishima, ARP Hiei, New York, Texas, Iron Duke, Red October, Giulio Cesare, Bretagne, Viribus Unitus, Furutaka, Exeter, Marblehead, Murmansk, Krasny Krym, Konigsburg, Emerald, Emile Bertin, Mutsuki, Fujin, Kamikaze, Kamikaze R, Podvisky, Okhotnik, Nicholas, Acasta, Gremyaskchy, Jaguar. Tier 6: Ark Royal, Arizona, New Mexico, West Virginia '41,Warspite, Queen Elizabeth, Dunkerque, Normandie, Bayern, P. E. Friedrich, Fuso, Mutsu, Graf Spee, HSF Graf Spee, Pensacola, Nurnburg, Molotov, Budyonny, Leander, Perth, Duca D'Aosta, De Grasse, Huanghe, Admiral Makarov, Dallas, Farragut, Monaghan, Fubuki, Gnevny, Anshan, Shinonome, Ernst Gaede, Gallant, Hatsuharu, Icarus, Guepard, Aigle. Tier 7: Colorado, Scharnhorst, Gniesenau, Hood, Nelson, Lyon, New Oeleans, Indianapolis, Arp Myoko, ARP Ashigara, ARP Haguro, ATRP Nachi, Southern Dragon Myoko, Helena, Belfast, Atlanta, Nueve de Julio, Mahan, Blyskawica, Sims, Leberecht Maass, Haida. Tier 8: Roma, Vanguard, Mogami, Benson. Directives completed from Directive Two: Santa's Favorite. Experienced Navigator. Wisdom of the Ages. Cruisers: XP. Aircraft Carriers: XP. Directives completed from Directive Three: A Series of Devastating Blows. Dangerous Enemy. Fierce Commander. Secondary Armament Expert. Battleships: Battle Experience. Completed Saturday morning, about 0430 local. Battleships: Battle Experience, was the final task, and I literally completed it with the very last battleship game I needed to play to get the last of my Snowflakes, (ARP Hiei.) If nothing else changes, (I recently added a build tokens booster,) my finish date should be late on January 7th. Ships that stood out: Battleships in general. Even ships as lowly as Texas and New York, with their pathetic six gun secondary batteries, contributed usefully to the 4,500 secondary hits task, because I agressively pitched in so the secondaries would be in range. Despite what some say, getting close to bots is like begging them to citadel or torpedo you. Normandie, New Mexico, Arizona, and Fuso were particular favorites for the amount of secondary fire the delivered. Mogami. Despite being in game for over four years now, I'd never picked up Mogami. Despite being stock A-hull, the 155mm 5x3s are as awesome as many have said. It is unlikely I'm even going to bother with Directive four. If anything, I'm going to just spam Gorizia in order the get the collection containers it's tasks can provide.
  2. I discuss the many reasons to be in a clan regardless of how competitive you are. The bonuses are too good to pass up. Any solid clan, PvP OR PvE will make your gaming experience far more rewarding in World of Warships.
  3. Estimated_Prophet

    Directive Two via Co-op.

    Link to my Directive One thread. More numbers after finishing Directive Two via Co-op. Again; 3-4 hours of gameplay a night after work, a few games before work, and the first three days of Christmas vacation; less six hours Sunday afternoon where I went to help a friend burn the tree branches that we've piled up over the last three-five years. Number of games: 194 Tier 5, (4,) Tier 6, (19,) Tier 7, (15,) Tier 8, (127,) Tier 9, (17,) Tier 10, (12.) CV, (40,) BB, (59,) CB/CA/CL, (27,) DD, (68.) Ships: Tier 5: Montecuccoli. Tier 6: Ryujo, Ranger, Ark Royal, Fubuki, Gnevny, Anshan, Shinonome. Tier 7: Lazo, Jervis, Lenningrad. Tier 8: Shokaku, Lexington, Enterprise, Saipan, Graf Zepplin, Massachusetts, Massachusetts,-B, Alabama, North Carolina, Tirpitz, Bismark, Vanguard, Tier 8: (con't) Kutuzov, Charles Martel, Akizuki, Harekaze, Cossack, Lightning, Asashio, Asashio-B, Kagero, Kiev, Z-23, Kidd, Lo Yang. Tier 9: Iowa, Missouri, Musahi, Georgia. Tier 10: Montana, Des Moines, Salem. Directives completed from Directive One: Trophy Year. Carriers: Trophy Year. Battleships: Trophy Year. Directives completed from Directive Two; Striking the Enemy. Luck Is Just a Skill. All Guns Blazing. Festive Decoration. Battleships: XP. Destroyers: XP. (Next closest to being complete: both Santa's Favorite, and Experienced Navigator. Really thought Santa's Favorite would get done first, but Battleships: XP spooked me.) Completed waaaay after Directive Two opened up; and there are some folks already done with Directive Three, so yeah; way behind. If nothing else changes; my current 51,300,000 complete date is January 10th. Co-op is pure hellright now; most games barely last five minutes; few go beyond 10; and the occasional games that do are as almost as rare as unicorns. Ships that stood out: Vanguard; the fast Warspite. In fact; my Warspite driver is currently in Vanguard. Bismark because hydro, Tirpitz and Kii because torpedoes. South Dakotas, Bismark and Tirpitz because secondaries. ALL the battleships I played. Unlike everything else; once I crossed the Rubicon and decided the only way to get ahead quickly was to channel my inner Halsey; ('ATTACK! Repeat, ATTACK!) I became extremely agressive with the battleships; certainly more agressive than Randoms would allow. Considering how fast most of the games played, if you didn't push in and take what you could; you were doomed to an agony of interminable grinding. Shinonome: A game that was the exception to the 'Grab what you can!' rule. Worked C on Faultline with @VonRoot in (a cruiser or a battleship, apologies for not remembering.) After we pushed through C; we were the only ships in possition to attack the last Bot left, their carrier. My kill mission was done. At the point I was in easy kill range of the carrier, I asked if VonRoot needed kills or secondary hits, and when the answer came back, 'kills,' pulled away and gave up the carrier.
  4. Estimated_Prophet

    So yeah; Directive One via Co-op.

    Some basic number after finishing PR directive one via Co-op; 3-4 hours of gameplay a night after work, by a batchelor, self-descrived 'average at best' player; Number of games: 105 Tier 6, (5,) tier 8, (19,) tier 9, (36,) and tier10, (45.) CV, (30,) BB, (1,) CB/CA/CL, (39,) and DD, (35.) Ships: Tier 6: Furious. Tier 8: Kaga, Implacable, Gascogne, Cleveland, Baltimore, Atago, Takao, Prinz Eugen, Admiral Hipper. Tier 9: Alaska, Seattle, Saint Louis, Roon, Buffalo, Jutland, Z-46, Kitakaze, Fletcher. Tier 10: Midway, Hakuryu, Audacious, Hindenburg, Henri IV, Worcester, Daring, Z-52, Harugumo, Grozovoi, Gearing. Directives completed: Pyrotechnics. Sparklers. Controling the Waterspace. Guardian of the Frontiers. Under Constant Shellfire. Cruisers: Trophy Year. Destroyers : Trophy Year. (Next closest to being complete: Trophy Year.) This was completed less than an hour before Directive Two opened. Been playing Warships for four years now, so had a lot of ships that could maximize xp by tier, since they certainly aren't going to do it by my 'skill,' such as it is. Ships that stood out: Buffalo and Roon. These two ship alone delivered 35-40 of the citadel and fire starting ribbons I needed for Sparklers, in four games each, as opposed to the onsie-twosies from everything else.
  5. I'm just sooooooo OUTRAGED! Why does everybody else get sooooo LUCKY? Where are MY MERCY RULE SHORTENED BATTLES? Yeah. Ran 6 in the Smolensk and 3 in the Enterprise and completed 4 of the missions and about 80 % of two others that will allow me to get the six required for the Token dump. I had a mix of teammates, one match where I was the only human, to two matches where it was all humans on my team. There was some extreme salt from a Fletcher on a team that had 4 human DD's, claiming that his match was "ruined" by MM and that his first win 50% was "wasted" because he only got 13k damage. Entitlement is an attitude, not a racial prerogative, something the world might see if they ever spent some time on introspection instead of reactive venting. Also, YES I am aware that 9 battles are a small sample size for all the statistics Nazis out there. This isn't a serious thread in case your penchant for corrective math analysis starts kicking in.
  6. 4_TRIDENT_4

    Shipstorm PvE competition

    Now that KOTS is wrapped up, and some of you probably want to take a break from PvP, Shipstorm is hosting a friendly PvE competition for the Halloween Operations, check out the Shipstorm Discord for more info : https://discord.gg/xTcPuDU Basics of the competition: Who can complete featured PvE operations the fastest, currently we have the two Halloween ops up, with the winners of each crowned the Barrons of the Filth or the Guardians of Transylvania, depending on the interest from the community, we might make this a monthly thing with rewards to go with it, so those of you that really enjoy operations we hope you can show us your support! Please note that those new to the Shipstorm server, please make sure to go to the roles channel first to select your server!
  7. Ever since the CV rework arrived, we no longer have the odd tier CV's, and WG has stated that they might return as an alternate CV lines on even tiers... someday... maybe... possibly... and hopefully. LOL. Nevertheless, the description of Tier VII Operation still shows the CV icon as a possible ship type to play in, since it hasn't been updated. At first, I was going to ask if WG should allow Tier VI CV's into Tier VII Operation... but Tier VI CV's already have Tiet VI Operations to play in, so IMHO, I think it would be only fair to let Tier VIII CV's to enter the Tier VII Operation. As it stands now, the only Tier VII Operation we have left is Narai. Still, I believe having a CV could be a boon for the team. When playing with bunch of random people, how often do we see our team not doing the objectives properly, or too many chase after one objective only to let the transports suffer? I think that the CV's, with their fast planes, would be able to provide a quick reaonse that can hastily react to how the team go about doing the mission, thereby covering for certain shortcomings... sometimes anyway. In case anyone thinks that having Tier VIII CV's in Tier VII Operation might seem too stronk, I would like to remind that we already a Tier Vi Operation where a Tier VI CV is fighting against Tier II and III ships with barely, if any, AA at all. At least for Narai, AFAIK, the kind of ships that the bots get aren't exactly short of AA. If the aforementioned Tier VI Operation is just acceptable, then this should be okay as well, IMO. Plus, CV's are no longer the nuking death machines of the old RTS days with high alpha's and cross drops. IIRC, the reworked CV's have the overall damage output that is more or less in line with other ship types... or so I heard. Please don't quote me on that, thank you. Additionally, this might help those who are... weary (so to speak) to play their Tier VIII CV's in other modes, due to whatever reasons. Operations last long enough and have plenty of targets to go after, on top of having no human beings on the enemy team, so the reworked version of CV's should be able to contribute quite well... when played well, that is. LEL. So there you have it. Should WG allow Tier VIII CV's into Tier VII Operation? I personally say... yes. My 2 doubloons.
  8. Went to check out Co-op in PT. First the good news: still no AI sky cancer. Now the funny part. The green bots have a new naming system, like "Perf_pt3301" and "Perf_pt2766". When an enemy is first spotted, they all spam "Enemy hunt!" "Enemy hunt!" in global chat. They also don't seem to like each other very much, as they all tend to turn pink rather quickly... I just about wet myself laughing.
  9. Thundering_Bush_Wookie

    High Seas Noobery

    I have had a WoWs account for like 3 yrs but only recently started getting into the game. I noticed there was a Co-Op mode versus bots, and I thought what a good way to learn my ships and get my Captains trained up! I wish WOT had such a mode. Once I get to the point like I feel like I am ready I will start with random battles. Until then I'll get my "ship" figured out This is one example
  10. Looking for an established "mostly" PVE clan, I'm not really interested in playing random matches. I'm a solid PVE player, and a DD main, I have lots of different ships including 16 tier X. I enjoy long walks on the beach... Playing in a division, and would like to play some clan battles as well. I have discord and the required gear, I've also used team speak, whatever is required. I play mostly after 7pm EST and on weekends. I had my own clan (T-RIP) for just over a year, but had a hard time recruiting players, I did manage to get 4 people to join, but they literally never spoke a word to each other or myself in the entire time. I left the clan last week and gave control to the guy that played the most lol. he probably doesn't even know lol If you have a spot open, please let me know. Anyhoo.. thanks for taking the time to read the post. Spud
  11. I would like to see WG start working on more PVE content for ships of all tiers. I have a few friends that i got to start playing it but do not like the PVP random battles, they attempt to play standard PVE battles with bots but the rewards are so terrible that they cannot progress to the next tier before they get frustrated and stop playing. I am lucky enough to have T7 and T8s that let me play some of the Co-op operations, from playing the game since beta, but my friends do not. They have told me they would get back into the game if they where able to grind the trees playing only PVE, and there was Operations for every Tier of ship. We have enough nations in the game now, with enough ships, and naval history is deep and wide enough that we should be able to plenty of battles and engagements for Every Tier of ship to have at least 3 operations to play through so new players that do not like PVP, can grind the trees like everyone else.
  12. Hello Captains! Operation Dynamo and Operation Cherry Blossom are historical operations in our game. I wanted to ask the collectives opinions what historical operations you would love to see in the game next? Keep it lively and full of constructive feedback.
  13. JervisBay

    0.8.0.0 Side Effects

    I wonder if WG are aware of two "side effects" of the update and, if so, whether they anticipated this happening or even planned for it. Side Effect #1. I only play PvE and have had 23 straight battles which resulted in only one instance of a CV sinking a ship. Some of those battles had two CVs on our team, some had only one, but in 23 sequential battles, even allowing for the fact that in one of those a CV claimed a sinking, all the CVs scores were at the bottom of the list. Side Effect #2. The large number of players who are saying that they are now playing PvE in preference to PvP, because of the changes. Oh...I should add that #2 has also been stated by players on the SEA server, where I also play.
  14. Just played a bunch of games on the PTS. The bots have been altered significantly. They no longer obsessively pursue one ship, a huge improvement. They no longer charge in. Instead they loop toward you and then away, like humans in the opening minutes of a match. They turn constantly. Since there are no more conga lines of ships charging in, DDs cannot roll out torps at the conga line, knowing they will get a few easy hits. They appear to let the first fire burn like bots in Operations. It also seems that WG has removed the special fire protection they got, under which your first salvo got a fire, which they immediately killed, and then you had to fire many salvos to get another fire. It seems more normal. They dodge shells/torps extremely well, the magic rudder and psychic knowledge was retained. They engage in long looping turns and dont show broadside for long, unlike before when they charged straight in They retain the magic AlwaysCit(tm) technology at the high tiers, under which you will eat magic cits from any angle at any distance. They hold their fire and wait til spotted before shooting, like many human players. These changes make coop more realistic and probably more enjoyable. Caveat: I only played T8-10.
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