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Found 9 results

  1. For those who have participated in the latest PTS, for 0.9.1, I have a question I hope will be treated seriously. Did anyone else notice a intermittent hum or buzz, when zoomed in / in sniper view? So far I haven't seen anyone else mention it in the PTS feedback or bugs threads, but it's definitely there, and not there in the current or past Live patches. The sound settings in the replay are, of course ( ) not the same as in our actual game, so of course I can't pinpoint it in a replay to send in. Really hoping it can be isolated and fixed before 0.9.1 goes live. Thanks.
  2. LiosDenalli

    Problema com o PTs

    O Servidor PTs está fora do ar? Criei uma conta pro servidor de testes com o mesmo e-mail da conta principal como solicitado. O jogo entra normal, mas quando está pra conectar aparece um erro: "Erro ao Conectar no Servidor Falha na conexão com o servidor. Por favor, tente novamente mais tarde." A versão do meu jogo é seguinte: 0.9.1.0.2202987
  3. So it turns out that there's a Submarine test going on right now, that had no announcement, and little fanfair. Also, many of us are not going to like it. A short list of Jingles' Comments: 1) Cruisers can drop DC's now 2) Subs can fight each other now, and can fire torps at all depths; doing so is extremely difficult (which I think is valid; only 1 submarine has ever managed to sink another submerged submarine, the HMS Venturer, a V-Class (because of course it would be) sank a German Type IX) 3) Batteries instead of O2, and Batteries drain from all actions, including pinging 4) Subs are WAY too fast underwater IMO. I love the idea of subs, but they need to be capped at ~12 knots max, for any sub, much less the T6's. 5) Subs can 'see' ships at very long range, by making noise. Noise = moving fast. I hate this idea because it means that moving slow hides you better from subs, encouraging slower play. Lovely. Here's where it gets bad: 6) Subs cannot surface anymore. At all. They CANNOT go on the surface. Not sure what the bloody point of this is. 7) AP cannot be used on Subs now. Only HE. And you have to hit VERY close. BB's have large enough shells to have big blast radius, Cruisers and DD's cannot damage Subs; too small blast radius. So DD's and CL/CA's can ONLY damage subs with DC's. 8) BB players are going to throw a crapfit, so hey, not a total loss lol. Although that said, given how many of them there are and how much of this game they bankroll, I don't think this is a wise strategy long term 9) TDS disappears when you get and maintain a target lock. So SS torps do MASSIVE damage. As in Shima levels of damage at T6. 10) Homing torps are undodgable, easily able to hit DD's; at 17:00 Jingles. JINGLES kills a French DD. 11) Flamu's words, "This is SOOO broken" 12) DC's are like a consumable that recharges.
  4. With all the controversy surrounding the rework I feel it is high time for some hard data. Since some cannot or don't want to download the PTS here is the relevant AA stats for T10 ships. Note I did not include modules or captain skills, this is the base stats only. Battleships: DDs: CA/CLs CVs: Conclusions, Musings, and general TLDR: AA bubbles do not overlap. Short range AA is useless, if you are shooting down planes it is with your flak clouds. All flak clouds do good damage if they hit. The most important stats for determining if AA is good or not is number of flak clouds and range of medium and long range AA. This means at T10 the best AA ships are those with no short range AA. Conqueror, Rebublique, Henri IV, Daring, and Z52 fit this bill for surface ships. Worchester still has heavy AA despite it's blind spot. Montana and Gearing have poor AA now(with Gearing only being better than the Shimakaze). Speaking of DFAA it now boosts continuous DPS by 50% and flak damage by 100%. IT's nice IF you have enough flak to hit but otherwise does little.
  5. https://worldofwarships.com/en/news/public-test/bulletin-0712/ Our latest issue of the Developer Bulletin is here to give you an overview of what you can expect. The forthcoming update kicks off our New Year celebrations, and is set to bring you plenty of cool stuff in the run up to 2019! With Update 0.7.12 you get "Snowflakes", an event called "In the Name of His Highness", a "Belle Époque" collection, two new campaigns, and much more! IMPORTANT! Because the update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time it goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be accurate after the release of the update. In the Name of His Highness! ● The "Belle Époque" Collection ● The "Mighty Prinz" Campaign ● The "Steel Monsters" Campaign ● Snowflakes! ● Ranked Sprint ● Warships Premium Account ● Balance ● Other Changes In the Name of His Highness! The incoming update welcomes you with an in-game event called "In the Name of His Highness!" Its focus is the glorious epoch when the armor-plated ships of the early 20th century ruled the seas. Expect the rules of this five-week event to be similar to the rules of the "Royal Navy" campaign. The event contains one Stage and four Directives scheduled to arrive once per week, each of which contains 10 to 11 Combat Missions. While the fifth week won’t offer a new Directive, you'll be able to continue with those already made available. Each completed Directive or Combat Mission brings rewards including: camouflage patterns, signals, New Year containers and Steel. The successful completion of the fourth Directive brings you the brand new German Premium Tier VI battleship—Prinz Eitel Friedrich! Accomplish all Directives of the Stage and fight for a place of honor in the updated Hall of Fame. Please note: During the Public Test, the conditions of the Event may differ from its final version. For example, by completing the first Directive of the "In the Name of His Highness!" event you get Japanese Tier VI destroyer Shinonome. The ship is a key to the subsequent missions of the Public Test. The "Belle Époque" Collection New Year containers issued for accomplishing Combat Missions and Directives bring you items from the "Belle Époque" collection. The collection will provide the rich background of the glory days of the armor-plated warships of the early 20th century. It comprises Coats of Arms, mail stamps, New Year cards, and elements of the exterior decor of ships. The new collection consists of 16 elements, thematically divided into 4 sections. Elements of the collection can be obtained from the relevant dedicated containers onl The reward for completing the collection includes a commemorative flag, Secret Santa container and Pickelhelm patch. The "Mighty Prinz" Campaign By a good New Year's tradition, we'll continue partying by rolling out a new temporary campaign that will be available for owners of battleship Prinz Eitel Friedrich. As you progress through the campaign, you'll get containers from the New Year's "Belle Époque" collection. The final missions of the campaign will bring you researchable Tier VI ships with beautiful New Year-themed camouflages. Your ultimate reward for accomplishing the entire campaign will be a permanent camouflage for Prinz Eitel Friedrich. During the Public Test, the first mission can only be completed with Shinonome. The "Steel Monsters" Campaign The second campaign is dedicated to the construction of the heavily armored ships from the beginning of the 20th century. It will be available for purchase through the Premium Shop. This campaign is a great way to stock up on camo, signals, Secret Santa containers and Steel—a valuable resource for use in the Arsenal. Access to the campaign will open during the second round of the Public Test, once you have completed the "Mighty Prinz" campaign. Please note that during the Public Test it will be noticeably easier to pass the new campaign when compared to the effort that will be required once it moves to the live servers. Also, please bear in mind that the conditions of various tasks and the attached rewards for completing them, may differ substantially. Snowflakes! New Year: a time of miracles! And what could be more perfect for the New Year's festivities than a gift that can make you smile? That's where “Snowflakes” comes into play! It’s a new festive special event that’s set to last throughout Update 0.7.12. You are probably well aware by now that your first win of the day with each ship scores an XP bonus, right? “Snowflakes” is a bonus you can claim the same way, but only once per update. To knock a Snowflake off a ship, you need to win a battle of any type, except for Clan and Training Battles. The reward for knocking them off is resources for use in the Arsenal: Coal and Steel. During the Public Test, a victorious battle with Tier VI-VII ships brings you Coal while ships of Tier VIII-X will receive Steel. We understand that Steel is a valuable resource that is "mined" in Clan and Ranked Battles in order to get rare ships. But since adding it to the game, we have received many requests to make it more accessible, as not all players have the opportunity to play in the competitive modes efficiently enough or on a regular basis. The events we mentioned above are designed to fire up the New Year celebrations and give you a chance to obtain valuable rewards—and Steel! However, it doesn't mean we are planning to offer such specials on a regular basis. Please note that the attached rewards and conditions for "collected Snowflakes" during the Public Test may differ substantially compared to the live servers. Ranked Sprint Ranked Sprint is back! We are grateful to your for you participation in the first seasons, and we’re happy to announce that we have two more for you! This time, two teams will clash against each other in a 5x5 (7x7) format with Tier VI ships. As usual, a total of 10 ranks will be split across two leagues: the first spanning Rank 10 through Rank 6, and the second from Rank 5 through Rank 1. Divisions consisting of maximum two players will be allowed. Show 'em what you've got! Join efforts with friends—and rule the seas! Warships Premium Account We're happy to launch a brand new feature: Warships Premium Account. It gives you an extra 15% experience compared to the pre-existing Premium Account (PA), but it’s exclusively for World of Warships. Despite the increased XP yield, the cost of the Warships PA is equal to the cost of the general PA. At the end of a battle, the Premium Account with the highest modifier will be used to calculate your XP bonus. When the Warships PA is added, players with the active general PA will also get the Warships PA for the same duration. They will be able to try the new feature out at no extra charge. This feature has been developed in mind for those players who mainly play World of Warships and prefer to receive an increased bonus in one game in exchange for the removal of bonuses in others. Balance In the upcoming version we will buff the characteristics of researchable US battleships from tier III to IX: they will receive decreased rudder shift time and increased efficiency of their Repair Party. The consumable will now restore 0,66% HP per second. The tier IX German battleship Friedrich der Große will also get an increase to the effectiveness of her secondary and main battery guns: the 105-mm secondary guns will now penetrate 26-mm armor, while the reload time of 406-mm and 420-mm guns will be decreased down to 26 and 29 seconds respectively. The gameplay of Japanese battleships Myogi (tier IV) and Izumo (tier IX) will become more comfortable in Update 0.7.12 due to an increase in armor penetration of their AP shells, while the main guns on Myogi will receive a buff to their reload time - it will be decreased down to 28 seconds. Other Changes We changed the height and location of islands of the Okinawa map, while keeping the overall landscape of the offshore area unchanged. This is designed to make the map more comfortable for ships of all types. From Update 0.7.12, your progress in the Service Record will be based on the number of battles played rather than on the amount of XP earned. This will help to make Service Record progression easier to pick up for novice players. In the Arsenal, you will now also be able to exchange doubloons for various in-game goodies. During the Public Test, the "Ships" section will offer you all Tier X ships. Play several battles of any type, earn the required amount of resources, and exchange them for any top-tier ship you like! Tier X's will be available in the Arsenal for the duration of the Public test only! On the live server, the choice of ships in the Arsenal will be different. TLDR regarding Steel and other hijinks (thanks mr Lovebote for pointing it out); Please note that during the Public Test it will be noticeably easier to pass the new campaign when compared to the effort that will be required once it moves to the live servers. Also, please bear in mind that the conditions of various tasks and the attached rewards for completing them, may differ substantially. To knock a Snowflake off a ship, you need to win a battle of any type, except for Clan and Training Battles. The reward for knocking them off is resources for use in the Arsenal: Coal and Steel. During the Public Test, a victorious battle with Tier VI-VII ships brings you Coal while ships of Tier VIII-X will receive Steel. We understand that Steel is a valuable resource that is "mined" in Clan and Ranked Battles in order to get rare ships. But since adding it to the game, we have received many requests to make it more accessible, as not all players have the opportunity to play in the competitive modes efficiently enough or on a regular basis. The events we mentioned above are designed to fire up the New Year celebrations and give you a chance to obtain valuable rewards—and Steel! However, it doesn't mean we are planning to offer such specials on a regular basis. Please note that the attached rewards and conditions for "collected Snowflakes" during the Public Test may differ substantially compared to the live servers. In the Arsenal, you will now also be able to exchange doubloons for various in-game goodies. I'm curious to see whether the "leak" will be confirmed by the amounts of Steel you will be able to earn on PTS, quite a few people were saying this.
  6. Completed the FIrst Directive of the "Your Highness" event on the PTS ... one of the rewards was 500 Steel. The second reward was a Secret Santa container ... was, underwhelming?, shall I say ... Oh, the camo is nice. Just thought, you know ... Hope this doesn't portend a "poor" Christmas. For those playing the PTS, your result?
  7. @sea_you, acho que teve uma piora no gráficos (texturas pixeladas), eu uso a mesma configuração em ambos os clientes (PT e NA Server) e apenas no cliente do PTS que tenho esse problema...
  8. I saw Flamu's sub video and installed the PTS client to test them out for myself (this took a LONG time, like, hours). You have to beat the Halloween 2016 escort mission one first and then it's supposed to unlock the other. Got 5 stars with it and, oh, right, the sub one is not the "of the week" one so it requires a division to play it. [edited]. Lame.
  9. After completing all missions in the latest 7.7 PTS, I collected my earnings today. And although things like my premium time, camo, and normal signal flags came in at the right amounts, I found that I am missing 2 full sets (10 flags total) of the valuable draconic signal flags. I earned 12 sets. 3 from completing Raptor Rescue 3 star twice (6 sets total, 30 flags total) and yeah, even Narai twice with 3 stars (another 6 sets, 30 flags total). Yet although I received 3 full sets of 3 each, one of the sets came in at only 1 flag each, not 3. (Thus instead of getting 60 draconic signal flags totay, I only got 50) I have screenshots of when they came in like that, but obviously there was no mission that you were only rewarded 1 of reach draconic flag. It was supposed to be 3. Did this happen to anyone else?? I have sent in a ticket, so awaiting a response. But figured to post it also here in case its a wider problem. I think most of us suffered greatly trying to accomplish Narai.
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