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Found 20 results

  1. 1. You do NOT charge caps at the beginning of a game. That is when you start your engines do not charge in and get womp womp by the entire enemy team. 2. You do NOT cruise, shoot, and show broadside to all the enemy ships. you sail at an angle and kite the enemy team. 3. If you are an American cruiser you do NOT sit in the open like a carrot. You huge and use islands. You are a weak as hell ship. 4. You stay a medium range to support your dds. If you are being changed then kite away. 5. Don't rush in just so you can use your torps. If you are one of the last ships alive and a bb is coming around the island. Then that is applicable. 6. If you potato any of these things it may be time to go to daycare in coop where you can learn to not be a potato. 7. Then you reap good karma for good plays and less bad karma from upset players when you die within 1 minute of the match beginning.
  2. Massachusetts was initially only available for purchase for players with Premium time on their accounts. However, as of today, she's available for standard account holders as well. So go buy her now, if you've been patiently waiting, and go PEW PEW PEW with the strapped-on Atlanta's. LOL. She's also available on the Steam version... including all the fancy bundles that you can choose from, in order to empty your life saving's account on. Ahaha. I know there already have been plenty of threads praising her, but I'm also gonna pitch in and say she really is a gud bote. I just bought the basic package, plopped down a spare 6 point (!) captain (thus no MFSCC, no IFHE, and no AFT... yet, lel), and she still performed very nicely... really went over my expectations. Wish I could take her into Operations. C'mon WG, let me take her into the Operation Hermes, so that I can brawl with all the German botz. LUL.
  3. It would seem that not many players know about this, but here is what it says in the patch notes: Please note! When Update 0.7.5 hits the live servers, all players will have a chance to complete the following combat mission: Play one battle of any type with Tier VI cruiser Pensacola to get 190,000 Elite Commander XP. This will allow you to easily redistribute the skill points of the Commander or retrain the Commander of the Tier VI Cleveland to the new ship. The combat mission will become available for completion until June 29. Please note, that this combat mission is not visible in the mission list! In other words, get Pensacola and take her out for one round in co-op and you can get a ton of free captain xp. Ostensibly, it's for retraining your USN cruiser captains, but I used some of it to retrain my 15-pt Iowa captain as well. Deadline is June 29, so don't take too long!
  4. Posted here for those that don't want to wade through Facebook. This is scheduled for release with 0.7.6 (late June). Updated in a later post - see below. ST. New scenario As a part of the American update cycle a new scenario is added - "Sakura bloom". It is inspired by the historic Battle of the Empress Augusta Bay, which took place on November 1st and 2nd 1943. In the dead of the night Japanese forces try to counterattack the troops that have recently landed. Main objective is to defend the troops and further capitalize on the situation by attacking the enemy base. The operation begins at night time and ends when the sun is out. Players will get to know a new mechanic - night battles with star shells as a means to light up the combat area. Participation in this scenario will be limited to tier VIII cruisers of the American, French and British nations. ST. New scenario. "Sakura bloom" is renamed to "Cherry blossom". The operation begins in the night, so visibility and detection parameters are changed accordingly: Max. detection radius of allied and enemy ships is limited to 17.6 km Ships' detectability in combat is reduced by 40% Dispersion is increased by 20% Guaranteed detectability after firing from main batteries is decreased from 20 to 8 seconds Star shells and flash bombs create zones of modified visibility parameters as well: Max. detection radius of allied and enemy ships is limited to 17.6 km At the same time minimum detection radius of ships is increased and limited to 17.6 km Closer to the end of scenario night turns into day and all of the visibility parameters go back to normal. Time of day does not affect the effectiveness of consumables in battle.
  5. For three days this coming weekend the following will be on sale at 50% off: Ship upgrades, port slots, reserve slots. The monthly calendar has fallen two pages down. Here it is https://worldofwarships.com/en/news/common/may-be-its-may-belline/ They use to pin it. I wonder why they don't any more...
  6. @Gneisenau013has posted a description of the first phase of the line split that goes into considerably more detail than the News announcement. Of particular interest to me is that for those with the full CA line, the split will indeed produce duplicates that get turned into Credits, and new commanders. Read carefully as some results seem to be contradictory but really aren't.
  7. Kerbal Space Program - Spyware

    This is an emergency announcement for all Kerbal Space Program users. The updated EULA has been released by Take Two after it bought SQUAD, and contains the following: "By installing and using the Software, you consent to the information collection and usage terms set forth in this section and Licensor's Privacy Policy, including (where applicable) (i) the transfer of any personal information and other information to Licensor, its affiliates, vendors, and business partners, and to certain other third parties, such as governmental authorities, in the U.S. and other countries located outside Europe or your home country, including countries that may have lower standards of privacy protection; (ii) the public display of your data, such as identification of your user-created content or displaying your scores, ranking, achievements, and other gameplay data on websites and other platforms; (iii) the sharing of your gameplay data with hardware manufacturers, platform hosts, and Licensor's marketing partners; and (iv) other uses and disclosures of your personal information or other information as specified in the above-referenced Privacy Policy, as amended from time to time. If you do not want your information used or shared in this manner, then you should not use the Software." and "The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use." This product can now safely be considered spyware, use at your own risk. This concludes this PSA.
  8. For those interested, there is a Price Discount running for the weekend on Permanent Camos. For everyone's knowledge, at 50% discount for tiers 5 to 9, this is the approximate cost breakdowns and savings at a glance: EDITED with my more accurate price model (Tier 5 = Tier 6 as the camo price at those tiers are both 1000 gold)
  9. PSA Selling ARP Ships

    Just a heads up. With 7.4 you can now finally sell these anime ships if you choose to do so. Thanks for the 15 million credits WG.
  10. PSA Selling Modules

    Just a psa for those not aware or had forgot. In the game you can click on your name in the top left corner and select inventory. This will pull up the inventory of all the modules, upgrades, flags, etc. that are not currently being used on a ship. If you select modules in will list in descending order of credit value all unused modules you can sell. The majority of these are stock modules like hulls, fire control, and torpedo's that can be sold without any penalty to your ships progress or its elite status if it is elite. They are all from ships in your current inventory, but ran across a couple like a stock fuso hull that for some reason did not get sold with the ship long ago when I had her. Just a special note on CV's, beware of which flight control modules you sell if you switch frequently. Haven't cleaned this out in a while and ended up pocketing ~13 million credits off of stock modules on some favorite ships I never intend to sell, not too shabby. You can also clean out some other excess inventory like flags, camo, etc. you don't like/use often if you deem necessary. Good Luck and Good Hunting.
  11. Selling ARP Ships

    Just a PSA from the dev blog for those that may not know. Anybody have any info on when this might happen? Have about 30 million worth of rusted rivets I am excited to unload. World of Warships Development Blog April 13 at 10:05am · ST. ARP ships. Players will be able to sell their Arpeggio of Blue Steel ships in the client for credits.
  12. If you notice your torpedoes not going along the indicator, or you see ships firing torps into teammates, it's most likely this bug
  13. UPDATE: They both just worked all of a sudden. Took about 5-6 tries with each, which is the strangest part. Thanks for the replies, seems to be something strange that happens with these every once in a while, since I've read other posts with the same experience. If a mod can close off the post now that would be great, thanks in advance. This is an odd topic when it comes to the general discussion forums but hear me out. So i decided to purchase two 20$ prepaid World of Warships cards in order to make some in game purchases with dubloons. Main problem is that for some odd reason the option for buying dubloons with prepaid cards wasn't available for me. The code isn't redeemable as a "Wargaming" code since the format is apparently not the correct one, it being xxx xxx xxxx. Two three digit numbers and a third four digit number. From what i managed to dig up these cards are supposed to be used only for the direct purchase of dubloons, main problem is, there is no such option in my premium shop. So from what i can see for some reason or another Puerto Rico does not count torwards being able to use prepaid cards even though it is a part of the North American server AND part of North America itself. (99% of the time Puerto Rico is just described as North America in forms and such) I already sent a ticket to support describing the situation and am still awaiting a response, whenever that may happen. Just a PSA for anyone else who lives in Puerto Rico and any other country that is included in the NA server that may also sell these cards. The option is NOT available to us in the premium shop. (Why sell them here if i technically can't even use them???)
  14. Rev up those calculators let's do some money-math. Here's why you should buy your tier X's and Tier iX's right now (assuming these are to be 'keepers' that you outfit with all upgrade slots). Assuming you have no stored upgrades (dismounted or earned), it is more economical to buy a Tier IX and Tier X right now than it is to wait for a dedicated Tier IX or Tier X sale. Upgrades are priced as follows: Slot 1: 125,000 Slot 2: 500,000 Slot 3: 3,000,000 Slot 4: 250,000 Slot 5: 1,000,000 Slot 6: 2,000,000 For a total price of 6,875,000 At a discount rate of 50% for all upgrades, this drops down to 3,437,500. So if you were, today, to equip a 'naked' Tier IX/X, it would cost you 3,437,500 to full equip it. Given that it's 50% off, that means the savings is also 3,437,500. "But hold on," I hear you say, "Tier IX and X are discounted for USN sure, but surely this is worth waiting for other lines should I want one of those instead." Well it turns out, no, it's best *not* to wait and here's why. Looking back at tree-ship discounts, it's clear that Tier VIII-Tier X are always discounted at a 15% rate. The most expensive ship in the game is the Tier X CV's at 21,800,000 each. At 15% discount these reduce to 18,530,000 each, for a net savings of 3,270,000. That means through a ship discount in the Tier VIII-Tier X range, the maximum savings from discounts you can *ever* have, as a raw number (not a percentage) is 3,270,000. But meanwhile, the savings from buying a full set of tier IX/X upgrades is 3,437,500, or 167,500 more savings than the ship discount. So why buy now? When it only saves ~168,000 credits? Because the obvious answer, right, is to just wait till your desired Tier IX/X ships are *also* on discount when an upgrade discount is in effect? Well the problem with that is, from looking back pretty carefully at major events, this has happened a total of twice before; once with German CL/CA's with a coinciding Tier IX/X discount, and once with Soviet Destroyers and a Tier IX/X discount. Otherwise it's always been one or the other. So yes, this is *prime* time to buy any and all 'keeper' USN Warships (CA/DD's), as this is *exceedingly* rare, but for other Nations/Classes, As it turns out, it is actually pretty rare to see a Tier VIII-Tier X discount, and finding it to *also* coincide with an upgrade discount is, essentially, unheard of. As such, given the higher value (in raw 'money') of an upgrade discount vs. Ship discounts, one should prioritize the purchasing of the highest two tier ships *specifically* when there is an upgrade discount.
  15. I'm starting to see a resurgence of this so I thought I would once again do a PSA on it. Maybe it's just me, but hear me out. "Carriers - do not park your planes over my destroyer - especially when I'm trying to stalk ships using a stealthy technique. Doing so - no matter your argument - tells me you do not understand why you ought not do this." First - when you see a red TB/DB circling an area you know the carrier driver has locked his plane in guard mode on his friendly. Since you see no other ships in the area, you know it must be a destroyer. You thank him for pointing out to you where HIS destroyer is... Get it now? Please stop doing this. Reason number two - it draws red fighters out to take on your TB/DB thereby lighting up your friendly destroyer to the reds - who will now park one of their fighters over your friendly destroyer until he is destroyed? Need more reasons? No, you don't need more reasons. Two are enough. Doing this in a Tier 8/10 game is even more ludicrous. It also tells, at least the destroyer, you possibly do not have a clue as to why it is a bad thing for your destroyer and your team. If the team doesn't know they do now. Please do not park your TB/DB/Fighters over your friendly destroyers who are out stalking red ships. Thank you.
  16. Don't do this!

    Please don't be like this Kaga who killed himself simply because he was against a 3/0/1 Saipan, This is not sportsmanlike, and even Kaga vs Saipan I'm sure you could be useful to your team somehow!
  17. Minotaur on Ship Comrade

    PSA: Someone - 24 people as of this writing, actually - is/are having a little bit of fun with the community on Ship Comrade. This is currently the leading Minotaur build: http://shipcomrade.com/captcalc/0000100000100010100010001000100019?sid=4179539920 I like the subtlety. DE, IFHE, and some aircraft carrier skills would be too obvious, but DCCA, EM, and manual secondaries...the unwary could actually fall for that.
  18. FTW camouflage psa

    guy for toughs who dint check there emails you have to redeem the ftw camouflage now https://worldofwarships.com/en/userbonus/?emst=oBT7ONvniS_1088_800077_48
  19. PSA: Meta for Trap

    Rant? Why does 60% of the south spawning players on Trap find it necessary to all push A? I usually find myself to be the only person to be going to B or C, with the only support being the friendly CV. Do people do it because it's the closest point to capture. Is it because all players are blood-thirsty and want to fight and die? Please, just stop doing it. We all want to win games.
  20. Tip for ranked

    Don't announce your teammate's stats in all chat, it just gets them focused first. Then you don't have that player anymore XD
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