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Showing results for tags 'priority target'.
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Anybody else have issues with the in-game graphics? For example, I find the all important "Priority Target" symbol tiny and difficult to read. Its resolution is poor, size small, and color yellow not the best for my eyes. I wish the gamer could have size and color control over some of these symbols as the person sees fit and works for them....
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- game graphics
- symbols
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Seriously? You don't think a DD should know when it is spotted and targeted? Oh the poor new folks who take that bad advice. :-/
- 52 replies
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- priority target
- captain rework
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Incoming Fire Alert (IFA) over Priority Target (PT)??? - commander skills
FreyasMight posted a topic in General Game Discussion
I've been reading what commander skills people like on their captains (mostly for CL's and CA's) and a majority of people seem to like PT. I've tried both and I've always liked IFA, which seems to make me the odd one out. My reasoning and experience with both are as follows: I tend to be pretty aware of my surroundings, so if the IFA indicator goes off and catches me by surprise it tells me I've missed something and need to take evasive action RIGHT NOW and figure out where the shells came from. Since the game auto-locks on targets, and because larger ships have a longer turret traverse, I found PT a little misleading since I may be targeted by the enemy but may not be under a real threat for another 20-40 seconds if at all. Knowing when the threat is immediate vs not would change how I maneuver. Early in the game IFA tells me when BB's have fired at me from range, allowing me time to dodge the incoming shells AFTER they're already in the air. With PT I might know someone is targeting me, but if I don't know who or where they are I could be turning directly into their path in an attempt to make myself harder to hit. IFA will also let me know shells are coming before I can see them. I see the main asset of PT as telling you when you're about to be focus fired by the enemy. I play a lot of IJN CA's and tend to hunt DD's and fill support roles earlier in the game, and cap late in the game when I can leverage my speed/maneuverability. Therefore, I'm rarely the target of focussed fire from multiple ships, and if I am I'm likely WAY out of position and that's my own fault. In keeping with the previous point, if I'm engaging someone at under 4km or so (the range where IFA stops becoming effective) there's either a big problem/it's a desperation move, or it's a DD away from the herd and I'm more worried about getting a good firing angle and watching for torps. Maybe a dumb reason, but I tend to see the "detected" icon but in the heat of the moment usually miss the numbers beside it when using PT because of the text size and colour, rendering the investment in that commander skill useless. I also have a little routine for myself when I see the IFA indicator, which involves zoom out if I'm scoped in, identify where the shells are coming from, identify their trajectory, and then figure out the best course of action (e.g. single evasive maneuver, it's just a ship I'm targeting already so no problem, I don't have much data on the area of the map they came from and should give it a wide berth, etc). This could be a large part of it. Am I the odd one out here or are there other people that think like me? Do you prefer IFA or PT and why? How does your play style impact your choice?- 27 replies
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