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Found 30 results

  1. lordholland4293

    Youtube Channel Update

    Been a while since I did an update on my channel. I have added videos to upload as far as June now. My main goals for my coming week are to get some new tech lines down. I am sorry it has taken me a while to get the unique captains video out, will try to have that out sometime this next week, more details in the video. I play to release at minimum two Premium ship reviews a month, April and May will have more as I have more videos on "How to Perform In Tier 6 out, mostly in Premium. " Tech lines are being more standardized, 10pt captains, limited modules, and stock and upgraded and un-upgraded ships. The series is being relaunch as a way for new or old players to grind lines from T6-T8 in the most efficient manner as far as credits go. Showcasing how Positioning and tactics impact a battle. Starting early June I have the first "How Not To Preform" coming out-sneak peak HMs Hood review is paired with it also. Second Sneak peak, 1hr long Birthday Review coming on April 12. Since the Raptor rescue spawn points was received well as well as the glitches Aegis Op, I'll make plans make more. Some new Premium ships will like Collosus and the new premium tier 8 Pan America cruiser (when I can pick them up) will be put there three battles in a row and those are used as gameplay so the audience, gets an idea if they want to pick it up (timestamp will be included). I have some new clan battle videos are ready to upload, as well as host of other videos. I am always on the lookout for great replays in any mode whether that be competive or operations. if you have a replay you want shared tag me on the forums, message me or use my email: wowsoperationsreplays@gmail.com You can also message me in Port if you have idea or want something, I usually reply within one business day or less if on the forums or email. If there is something you want to see, I'll get the footage in the ship, let me know if there is a ship you would like to see. If you send me a replay, please let me know if you wanted uploaded sooner or later so I know when to schedule it to upload. I try to upload every 3 days with small videos in between. Sincerely, Lordholland4293 Operations Guru/Proud Member of Bonky
  2. I want to like her, but she's terrible. Maya is woefully worse than the FREE T7 Myoko, with significantly worse shells, fewer guns, slower reload, nearly twice as bad rudder response, and 2km less torp range (her torps are also spotted from 2.5km). For this she gets a repair party and a reload booster with base 2 charges. It is not NEARLY enough to make the ship comparable to Myoko and especially for a premium ship that you get either by chance (instead of a different ship) or by spending money. This is a shame because with some tweaking of her values to make her more competitive, this historical and powerful cruiser would be a viable alternative to the tech tree line. Guns -- Myoko: 10x 3300 HE damage. Reload is 14.0 sec. Maya: 8x 3000 HE damage (inexplicably, the same shells do 10% less damage on Maya each). Reload is 16.5 sec. This is a whopping 40% firepower reduction for Maya when compared to the tech tree ship (87k vs 142k HE dmg per min). Maneuverability -- again Maya is woefully worse. This WILL result in more citadels. Myoko: 5.7sec, 780m (upgraded) Maya: 8.1sec, 780m (upgraded) AA -- the "calling card" of the Maya and why she lost the extra turret, but still near identical values to Myoko and still paltry AA in today's meta. Myoko: 131 continuous, 2x shell explosions Maya: 155 continuous, 3x shell explosions All for a repair party that can heal around 6k hp on each of its two charges, and a reload booster that gives her an extra salvo in that 16.5sec reload time, with two charges only and 60sec cooldown.
  3. Hey everyone. I want to make use of the 25% discount coupon in the armory on a premium ship. Looking at purchasing the Hood for the longest time due to its historical significance and potential for Battlecruiser fun. But after all these years I don't know if the ship is still decent or been power creeped to hell and back? I didn't have a good experience playing with Queen Elizabeth. If Hood is anything like QE i will avoid at all costs. What say all of you?
  4. hi guys since I didn't win any premium ships in the supercontainers but got quite enough doubloons from this anniversary event, that im thinking of buying a t8 premium ship for ops but I dont know which one to buy. Thats where you guys come in. Im going tell you everything about me in relation to random ops so you can help me decide. what tier 8 premiums do I already have: Flandre, HSF Harekaze, ARP Takao, Odin, Cossack, Le Terrible, Bayard, Champagne, Fenyang & Atlantico. just narrow it down. My playstyle/preference: 1st and foremost Im a BB/cruiser player 1st then a DD followed by CV. I like playing lighouse build on my cruisers for that high HE dpm, that I can even make Takao work in Ops not just Bayard. early game I start of aggressively then mid-late game I switch my cruiser play to passive-aggressive. For BBs I tend to be play bow in and tank, pushing sometimes more than necessary. I rather one that is capable being specced for secondaries or I can build around Furious and Close Quarters Expert commander skills basically drop everything to make main guns shoot faster. Of the BBs I have, Flandre when specced for secondaries is fav for Ops followed by Odin then Atlantico. Not a fan of soft nose "BBs" like Champagne or Rooke, but if it has torpedos, count me in. DDs, I actually enjoy Le Terrible, I like to make use of its mobility, stealth and map environment to get on the flanks of enemy ships, If I really know how the ops works like in Raptor Rescue and Killer whale I will speed off to the otherside of the map and kill enemy ships before they spawn and in most cases single handedly complete a couple of secondary objectives there. CVs, not particulary my strong suit but if theres any tier 8 like Ark Royal back when most ops was a t6 only, shout out its name for me.
  5. Hello All, Hope everyone that participated in the recent Musashi auction had fun. I know I did and found it particularly reassuring that Wargaming decided to give back doubloons and credits to those user bids that lost at the auction and users that overbid above the winning bid. Now that this auction event is over, a lot of people are guessing that the next auction ship could be American. Im thinking that the next one could be USS Enterprise. Anyone agree?
  6. Hello all. I've been playing World of Warships for a good month now and have successfully grinded up to level 9 in the Japanese battleship tech tree to Izumo. To accelerate the process even more I have invested in Japanese premium ships with the latest one being IJN Atago. Noticed that the Commander that came with Atago was not leveled up yet so I decided to assign and re-train him on IJN Nagato. However, noticed now that he lost his "trained on" specialization on IJN Atago and is instead now trained to command Nagato. Is there any way I can get this commander his "trained on" Atago status back?
  7. Hello I am very excited and looking forward to the IJN hybrid BB torpedo bomber ship. Anyhow I remember watching a video of this and now I can not seem to find where and when it was being released. Thanks
  8. So I have been debating this for quite a while but I was debating between getting the Marco Polo (I suspect its the new tier 9 premium coal ship) or should I get Luigi Sansonetti to begin grinding through the upcoming Italian battleship line? My main thinking is that Luigi on the Columbo whenever I get a kill I get a 8% range buff which is great plus if I get confederate I will be able to get 27.7 second reload on 16, 381mm SAP shells which would be devastating. However I could use the Marco Polo for some fun tier 9 gags and goofs. Which one should I do first?
  9. I told myself two days ago that I was "spent out" getting Santa crates. I'd purchased a 20x Big Gift and 2 20x Mega Gift bundles and, before that a couple of 8x Mega Gift bundles. I started off with owning 90 of the 107 "gift" ships and, when I called it quits, had 103 of the 107 in port. I did not have the one ship I really wanted - Benham - and figured to just get the coal and use the coupon in 10.0 for the other, the Neustrashimy. Then I saw that @Estimated_Prophet had bought three 20x Mega gifts. I could not let him outdo me, no way! So I bought that third 20x Mega Gift bundle and, you guessed it, got two of the four remaining ships I did not have - Enterprise and Fujin! Yay me... Really done then. No more money, sorry WG. I had "overspent" and I am now thoroughly self-disciplined, having only caved once. However, I did notice I had some dubs from those Gifts and the event ends tonight! So, I bought one Big Gift and two Mega Gift containers. Big Gift - 20 New Year cammo (meh...) Mega Gift 1 - Benham (Holy crap, OMG, woohoo!!) Mega Gift 2 - Neustrashimy (Ver' nice!!!) Those loot/gambling/gift boxes are like a Siren, calling my name, seducing me into purchasing them. I must remain more disciplined. Thanks WG for the opportunity to not only spend money but to secure the one digital bote I've been hankering for since I missed out on her release mission. Looking forward to next year's Holiday event!
  10. Hey guys, I have a bunch of unused ships. I always find myself wanting to play something else... I think it would be cool if players could trade in premium ships for a discount on other premiums. Just like in world of tanks (https://worldoftanks.com/en/news/announcements/trade-in-volume-9-0520/). Let me know what you think. Maybe they will add this feature in the future?
  11. So I bought into the tokens thing and spent my $10 on 50 of the little buggers. I just wrapped up the tokens mission chain and had another 15 in the Armory giving me a total of 65, yep, 65. My options (in my humble head) were: 3 Air Supply - I don't really play CV too much but Enterprise would be a nice addition as I already have the other three that could pop in an Air Supply crate. Other prizes were coal, cammo, special signals. 3 2018/2019 Black Friday - I have Scharnhorst Black but having a black version of ship that I already have isn't all that appealing (even if the cammo is kool). Other prizes were Dubs, cammo, premium time, or FreeXP. 5 Santa's Big Gift - If a ship dropped I'd get one that I don't have. There are 8 ships on that list that I don't have so that was good. Other prizes were Dubs, cammo, premium time, coal, special signals. I decided to get "moah" for my tokens and picked the 5 Santa's Big Gift. The first container waiting for me was a Supercontainer! That means a ship - I now add Roma to my fleet. Some like this ship, some don't. I don't do much BB driving, being a DD main, but I'm glad to have her for $10! The rest was 24 Frosty Fir Tree cammo, 12 New Year Streamer cammo, and 1,000 Dubs. All this is great stuff! The cammos are the better ones that come from a crate and the Dubs always come in handy. (Maybe Roma only cost $6???) Thanks, WG, for the "Summer Sale". Great discounts if you have luck with the loot boxes. But, of course, YMMV... Best of luck to all y'all gamblers!
  12. RNG has smiled on me a bit this year. I've accrued four premium ships thus far wIthout spending any money on them. Thanks to WG's release of the RU cruiser split, I now have the premium versions of Moskva and Kirov in my port. Also thanks to @Hapa_Fodder for his contests every week. Last week I won the Scharnhorst in his "Tier VII Trouble" contest. I routinely enter to get the cammo and had a pleasant surprise this week. Since I already had Scharnhorst I turned the 9500 doubloons and a coupon around for Ochakov. Free stuff is great, WG, please continue! Special thanks to @Ducky_shot for his competition earlier this year offering a Makarov. Timing was perfect for me to win the only T6 premium I didn't have in port. Kudos to all you individuals who have the time and resources to give to the community! (BTW, I've watched your stream on occasion and I've yet to see you sink!) Now the only thing left is to pull a ship from a daily container...
  13. Recently seen the Atlanta summer camo which I found to look pretty nice which got me into thinking about getting the Atlanta. My question is that is the only way to play Atlanta well is to constantly be hiding behind islands and he spam or is it possible to do a slightly more aggressive play style?
  14. I will start with a big sorry for the question but i am very curious about it. What is the difference on incoming regarding premium ships x tech tree ship? If i buy a perma camo for a tech tree she will receive the same amount as a premium ship money? is there a hidden value for beeing premium? if premium ship camo gives +20% income and a tech tree camo gives +20% income, isnt there an advantage to premium ship? They sell premium ships saying their income is better. is it not an advantage if we get a perma camo for a tech tree?
  15. I bought myself the P.E. Friedrich last night and came to the forum to ask for advice on skills. I was informed this ship is the worst tier 6 battleship to buy. What tier 6 premiums are worth having to grind credits?
  16. Hello and good day all, with the help I have recieved I decided against getting a tier 8+ premium. I did buy myself the P.E. Friedrich. This brings me to why I am here, I need a little help spending the 10 skill points for the captain. I did watch a lot of Youtube videos about the game and premiums before I bought it. I watcha video but can make out what a couple of the skill icons. They are at :24 in the video. If you can make them out or even have a better skill lay out please post them. Thanks for the help all.
  17. INTRODUCTION I know there have been posts in the past about adding the Lexington-class CC into the game. However, the latest I have seen was in 2016. There may be an a more recent one that I missed, but I really wanted to write this and get it off of my chest. Also, this is more of a love letter to folks at Wargaming who have created a game that, for most of my life, I wished had existed. It’s hard to find good plane fun Naval games these days. So hats off to Wargaming for making one. Also, if I made an error, I apologize and be sure to kindly let me know. SHORT BACKSTORY OF THE SHIP Alrighty then, my ship suggestion. You can probably tell by the title what I have in mind, that being the Lexington-class battlecruisers of the United States Navy. In brief, these were supposed to be the USN’s first trip down the path of the battlecruiser. However, the Washington Naval Treaty prevented this and they were cancelled before completion, save for two, Lexington and Saratoga. The two ships would be converted into the first fleet carriers oof the USN and the rest is history. The Saratoga can be played in game as a Tier 8 carrier of the USN CV line. And yes, it is actually the Saratoga, she’s just called the Lexington because that’s the class name. WHY I AM WRITING THIS I have always been fascinated by what ifs and alternate timelines, probably because I grew up with lots of Star Trek in my house, but one that has always caught my attention is the Lexington-class battlecruiser. They were to be fast with little armor and a powerful main battery and secondary battery. I know I’m not alone when I say that I would really like to see this ship in World of Warships as a premium ship, or a member of a USN CC, or battlecruiser, line NAME AND TEIR In older posts about the Lexington battlecruiser for WoWS, a few things always pop up. Namely, what should it be called and what tier should it be at? So below are my suggestions for these two problems. Name: Lexington CC Tier: T7 For the name I went with Lexington CC as that’s really what it is. It’s the Lexington but in its battlecruiser, or CC, form. The CC comes from the designation that USN battlecruisers would have been given had they’d been completed as such. Note: BC is not an official mnemonic designation. As for the tier, I went with T7 for multiple reasons that I Hope will become apparent as I talk about my various ideas. STATS (BEFORE CANCELLATION) Bellow are some basic stats of the original design and layout of the Lexington CC as she was being constructed with at the time of her cancellation in 1922. Armament: 8x 16”/50 main guns in 4 twin turrets 14x 6”/53 secondary guns in 4 single open mounts and 10 single mount casemates around her superstructure. 8x 21in torpedo tubes. 4 below the waterline on the bow and two above on the stern. 8x 3”/50 AA guns in single mounts across the ship. Speed: 35kts Armor: Main Belt- 7in tapering to 5in at the bow and stern Deck- 2.5in with 4.5 over the magazines Turret Face- 11in Turret Sides and Back- 6in Turret Roof- 5in Barbettes- 9in Conning Tower- 12in POSSIBLE DESIGN 1 (1920s) My first idea for Lexington CC’s existence in WoWS is simply have her as she was designed to be. Nothing more and nothing less. Of course this is the least fun and honestly my least favorite option as it doesn’t present anything new and interesting with the ship. Also, there are some glaring weaknesses with this design. Since some things aren’t necessarily good or bad, I made a neutral section. WHAT’S DIFFERENT FROM THE ORIGINAL DESIGN? In short, nothing. It’s the same ship. GOODS, NEUTRALS, AND BADS Good: Speed- She’s fast. Damn fast for a 45,000 ton warship of the 1920s. Armament- She’s got some heavy guns. Her secondaries are not bad either. The 6”/53 gun was used aboard the Omaha-class scout cruiser as its main armament. So, these should have some range to them to keep cruisers and destroyers away from her thin armor. I will simply ignore the torpedoes as submerged fixed mounted torpedoes do not seem exist in the game. Acceleration: Being outfitted with a turboelectric drive system, the Lexingtons, both CC and CV, could get up and go quickly, both forward and in reverse. Neutral: Accuracy- Her accuracy would not be bad as she would have had some of the best fire control systems the USN had at that time. Then again, it wouldn’t be great with the lack of radar assisted range finding and targeting. View Range: She has “meh” view range due to older optics and again, no radar. Bad: Armor- Anyone could see this from a mile away. Maneuverability- Being such a long ship would make her sluggish. Not Yamato levels of sluggish, probably a little less responsive than Hood. Poorly Protected Engines- Because half of her boilers are unprotected by the citadel it would be easy to disable her engines, if you can hit her, which shouldn’t be too hard. She is big. Detection: Because she’s such a large ship, she would have a relatively high detection range. Torpedo Protection: She’s a ship from the 1920s, a time when torpedoes hadn’t yet reached their full potential and where not as powerful as they would become. Anti-Air: With only eight 3”/50s for AA defense, she’s not going to be able to protect herself well from enemy aircraft. Combine this with her weak torpedoes protection and sluggish response, she’s an XP punching bag for carriers if she’s alone. POSSIBLE DESIGN 2 (1941-A) This one is the one I most often think about when I imagine seeing Lexington CC in the game and the one I hope to see in game in the end. WHAT’S DIFFERENT FROM THE ORIGINAL DESIGN? It’s a theoretical design that shows Lexington CC having been refitted in the 1930s and modernized along the same lines as the battleships of the USN. Subtractions: -8x 3”/50 AA Guns -8x 21in torpedo tubes -4x 6”/53 Open mounts -2kts in speed Additions: +10x 5”/25 AA Guns in single mounts +24x 1.1”/75 AA Guns in 6 Quad Mounts +22x .50 M2 BMG water cooled AA guns +Catapult Scout Plane GOODS, NEUTRALS, AND BADS Goods Speed: Even though she’s lost 2 kts, she’s still fast at 33kts. Armament- She still carries her main Battery. Her secondaries have been trimmed by 4 from 14 to 10, but they can still defend her close in. Acceleration: As mentioned earlier, being outfitted with a turboelectric drive system, the Lexingtons, both CC and CV, could get up and go quickly, both forward and in reverse. Accuracy: With the inclusion of radar, her accuracy would increase, making her decent at long range. Scout Plane: Increases effective range of the guns. Neutral: Improved AA- Although her AA has vastly improved, it will still struggle against higher tier aircraft carriers. At least she’s no longer a give me. View Range: While her view range would be better with the addition of radar, she would still struggle to see targets outside the max range of her guns, but with the assistance of friendly ships spotting ahead, she could see them. Torpedo Protection: With the addition of torpedo bulges along her hull, Lexington CC is no longer as severely vulnerable against torpedoes, but is still susceptible to major damage from the most powerful torpedoes. Bad: Armor- It’s still thin. Maneuverability- Being such a long ship would make her sluggish. However, with the slight reduction in speed, she is more responsive, but still not good. Poorly Protected Engines- Because half of her boilers are unprotected by the citadel, it would be easy to disable her engines, if you can hit her, which shouldn’t be too hard. She is big. Also, the armor is still thin. Detection: Because she’s such a large ship, she would have a relatively high detection range. POSSIBLE DESIGN 3 (1941-B) This one is the same as the 1941-A design except she has more armor, is a little slower, and a little more maneuverable. WHAT’S DIFFERENT FROM THE ORIGINAL DESIGN? It’s a theoretical design that shows Lexington CC having been refitted in the 1930s and modernized along the same lines as the battleships of the USN. Subtractions: -8x 3”/50 AA Guns -8x 21in torpedo tubes -4x 6”/53 Open mounts -5kts in speed Additions: +10x 5”/25 AA Guns in single mounts +24x 1.1”/75 AA Guns in 6 Quad Mounts +22x .50 M2 BMG water cooled AA guns +Catapult Scout Plane +3 Inches of Belt Armor GOODS, NEUTRALS, AND BADS Goods Armament- She still carries her main Battery. Her secondaries have been trimmed by 4 from 14 to 10, but they can still defend her close in. Acceleration: As mentioned earlier, being outfitted with a turboelectric drive system, the Lexingtons, both CC and CV, could get up and go quickly, both forward and in reverse. Accuracy: With the inclusion of radar, her accuracy would increase, making her decent at long range. Scout Plane: Increases effective range of the guns. Neutral: Speed: With 5kts gone, she drops to 30kts which takes away a lot of makes the ship so impressive. Not a bad speed, but certainly not as good as it could be. Improved AA- Although her AA has vastly improved, it will still struggle against higher tier aircraft carriers. At least she’s no longer a give me. View Range: While her view range would be better with the addition of radar, she would still struggle to see targets outside the max range of her guns, but with the assistance of friendly ships spotting ahead, she could see them. Torpedo Protection: With the addition of torpedo bulges along her hull, Lexington CC is no longer as severely vulnerable against torpedoes, but is still susceptible to major damage from the most powerful torpedoes. Armor- With an added 3 inches of armor to the belt, the Lexington CC now has 10 inches of armor tapering to 7-8 at her bow and stern. Marginally Better Protected Engines- Because of the increased armor, her engines are not as easy to take out, however it is still a problem Bad: Maneuverability- Being such a long ship would make her sluggish. However, with a greater reduction in speed, she is even more responsive, and is ok-ish but still bad-ish. Detection: Because she’s such a large ship, she would have a relatively high detection range. TYPE OF PLAY STYLE With the type of ship she is and her relative lack of armor and high speed, she’s not a brawler and would probably be better as a sniper, a really fast sniper. She could also support cruisers by assisting in taking out other cruisers. Oddly enough this is basically what the ship was meant to do in the USN. Lead scouting forces and bring heavy weight fire power to a cruiser fight. So she’d be good at kiting behind cruisers and slamming on cruisers and the occasional battleships and then speeding away before they can respond effectively. MY OPINIONS So, as you can imagine, I’m not a huge fan of the first design. Especially if it’s supposed to be T7 and I honestly feel that it should be a T6. However, some people gasp when that’s mentioned. Apparently putting a light skinned meh gunned fast battlecruiser at T6 will break the game. Not sure how that would happen, but everyone is entitled to their own opinions. Anyhow, that’s where I stand on the first design. If it’s added into the game, great! I’ll still love the Lady Lex. As for the second design, I already mentioned that I find it the most appealing. It keeps the thin armor that Lexington CC is infamously known for, but in doing so, it keeps her play style up. This combined with her relatively still high speed of 32kts would make a decent battlecruiser at T7 alongside H.M.S. Hood. Her maneuverability wouldn’t be great, but it wouldn’t be terrible. Her guns would be accurate enough to rain Hell from long range. This one is a good fit for T7 Now, for the final design. It is what it is. It’s the second design but with more armor, a lower speed, and is more maneuverable. I’m honestly indifferent about it. I would say it could be a T8, but that AA and still relatively thin armor and reduced speed of 30kts would make it a pain. Especially if she had to see T10 and T9s every game. MUST HAVES In my opinion there are somethings that the Lexington CC needs to have if she is going to be a playable, enjoyable, and viable ship to play. Most of these things are to compensate for her lack of armor. She must have good guns. They are going to need to hit hard, hit far, and be accurate enough to not force the Lexington CC into close in engagements where her armor is weaker than it already is. Secondly, she must be fast. The whole purpose of her lack of armor was so she would be fast. Not that it really needed to be said, but there. She’s going to need a large HP pool. This, as with her speed and guns is because of her lack of armor. Also, she’s a big ship with lots of room for lots of HP. Good Consumables. This is kind of a give me, but I’ll mention it anyways. She’s going to need to good consumables. This (cue broken record) is because of her lack of armor. This last one is a maybe, but I encourage it. Secondaries with good range. These are not the typical 5”/51, 5”/25, or 5”/38 secondaries of the USN battleships and cruisers, no these are 6”/53s. These are the exact same guns that the Omaha-class scout cruisers are armed with. In fact when the Lexingtons were cancelled, their 6” secondaries were used for the guns of the Omahas. So yeah, these should have some rang and Lexington CC is going to need them to have range because of her weak armor. Those are my must haves. As you can probably tell, her biggest weakness is her armor. Plain and simple. CONCLUSION Well, this wraps up this ship suggestion of mine. Thanks for trudging your way through my poorly structured paragraphs. I hope you enjoyed reading this or at the very least were humored by it. Either way, have a wonderful day and see you on the high seas. Disclaimer: Any mention of radar in this post is not a reference to the radar consumable. It’s just a real world reason as to why view range and accuracy gets better. P.S. Wargaming, if you do read this, I beg of you to please, for the love of all those who appreciate naval history, do not give this ship a strange made up camouflage pattern. Giver her that beautiful “Neutrality Grey” or Navy Grey and don’t cover her in rust. I think she would look stunning in such a beautiful clean paint job and equally clean hull.
  18. Ever since I watched the Naval Legends videos of USS Cod, and visiting the submarine in person, I feel the need to suggest putting the Cod as a premium ship once the submarines are fully operational in the game, World of Warships. I would like to see it in the premium shop, and not in the main tech tree for two reasons: 1) the submarine tech tree would have to go into a full overhaul if the sub were to be added to the tech tree with the rest of the American subs and 2) it deserves to be in the premium shop because of its historical achievements, much like how USS Enterprise was put into the premium shop for its grand achievements in World War II. I may be biased about the ship suggestion and its recommended placement because of how I have the honor of being one hour away from this great submarine, but if anyone else agrees with me, please add your comments (positive ones only please) to this topic so that World of Warships will read into this. Thanks.
  19. HONORABLE SERVICE This is a series of missions for players with at least one Tier 8 ship, the end prize of which is a Tier 6 premium Japanese destroyer with an 11-point captain. She is a very nice and fun ship to play, and constitutes a very good captain re-trainer if you have not already started up the IJN destroyer line. The advice given here assumes that the player has at least one Tier 8 ship (to be eligible for the missions in the first place), and calculations on rate of completion are based on the assumption that the player goes to the third daily crate every night (requiring 37,000 ship XP), does not have premium time, and is thus limited to one task at a time because they are running the Yamamoto Isoroku campaign in parallel (guide HERE) or the Halsey campaign (guide HERE). Running two campaigns together, specifically running the XP or cash tasks of the Yamamoto/Halsey campaign while you work on a mission in this one, is something I strongly advise. It means you are advancing your interests automatically in the Yamamoto campaign while you are working on the far more combat-related tasks in this one. If these assumptions do not apply to you, you must scale and recalculate given your own particular intensity of play. Without further ado, let us proceed to discuss… Mission 1 The key for the newer player here is to pick the task which is easiest to do and do it over and over again. Stars can be earned more than once for the same mission, even though the reward can only be earned once. Simply select it all over again once you are finished. Back in my noobish days I foolishly went for Task Number 1, and this was a horrible mistake. It is far easier to count on breaking main-battery modules on ships of any nationality than it is to count on (a) there being Japanese ships in a given battle in the first place and (b) them being on the same side of the map as you and available to damage. Plus you get three times as many stars for completing the main battery task. If you have a battleship or carrier, I advise to select Task 3 and keep on selecting it until you have all the stars. If you haven’t done the Yamaomoto campaign yet, plug in either the XP or the cash grinding task from that one and run them in parallel; this one will give you the motivation to keep on fighting and accumulating main battery breakages while the Yamamoto task quietly accumulates its XP or credits. If you have a fast-firing light cruiser or destroyer, you can select Task 2 instead of Task 3; you have a reasonable chance of completing this on a regular basis. The final task is just a matter of continuing play until you are done, remembering that it calculates on the basis of credits earned BEFORE service costs are deducted. Then it’s on to... Mission 2. It goes without saying that if your sole Tier 8 ship is NOT a cruiser, you will have a much longer, harder path through this mission. Tasks 3 and 4 might take some time to do, but Task 3 is the more reliable. If you have a cruiser, work on task 3. If you can afford premium time and have three task options, consider tasks 3 and 4 together while you save the third campaign slot for the Yamamoto XP or cash grind. Getting capture ribbons in a battleship is not impossible in late game; getting three will be difficult. Likewise, coming top-3 in five victorious battles might take you a while unless you’re very good, as you are dependent on your team to not faceplant. In this context, going for the damage task and progressing slowly might be your best way through. If you are the aggressive sort and your one T8 ship is a destroyer, you might choose to target DD players on the other team, going for the destroyer-kills task. But in that case, you’re just as likely to get the capture/assist ribbons (if not more so). Carrier players are in a thornier position here, as there is no one task at which they excel. However, their aircraft do have greater freedom of movement across the map, and in this case going for the damage to US ships becomes a more achievable goal. The final task is no more difficult than those for the Yamamoto campaign. Commander XP earned is always at least equal to ship XP, never less (ETA JULY 2022: FOLLOWING CHANGES TO THE IN-GAME ECONOMY, THIS IS NO LONGER NECESSARILY SO; ADAPT AS REQUIRED), so one night playing to the third daily container is guaranteed to sort this out. Then you can proceed to… Mission 3 My advice here is to go for damaging engine modules, those on destroyers or light cruisers being the easiest to break. If you are running premium time and can take three tasks, you might also decide to take the aircraft-destruction task or – if your ship is an AA monster – prefer the aircraft destruction task to breaking engines. Lather, rinse, repeat. High Caliber in an aircraft carrier is a much bigger “ask” than when these missions first came out, due to the changed nature of carriers and the way they do damage, and prospective CV aces will have to judge for themselves how capable of this task they feel. If you think you can pull off task 6, free port slots are worth their weight in gold (300 doubloons each at full price). For the final task, 3000 free experience can be accumulated in one battle if you mount the right flags and camo and have a good result. Then you can proceed on to… Mission 4 Because I dragged my feet a lot on this campaign, I didn’t get to this point until I already had my first Tier 8 aircraft carrier. That’s when I noticed Task 4, which can be completed easily in a single random battle. Four repetitions will unlock the final task, whether your CV battles are excellent or wipeouts. Otherwise I would strongly advise selecting Task 3 and targeting the sterns of destroyers and light cruisers, or Task 2 if you have a battleship or cruiser with strong AA (though this is dependent on there being a CV in the battle and it targeting you). You will notice that the tasks here are almost laughably easy compared with some of the earlier ones; you are on the home stretch now. For the final task, 30K experience dovetails nicely with the Yamamoto XP tasks, and the two can be worked on together. When you are done, it’s time for… Mission 5 If you’ve made it this far, you are on the downhill stretch to the finish. Sure, most of what’s here is for Tier 10 – which if you’re a Tier 8 beginner is a long way and a lot of work off. But Task 2 is easily achievable by gambling some camos and flags (ETA: AFTER 0.11.6, NOW READ SHIP XP BOOSTERS), and four lots of this – win or lose – will get you to THE final task… …which could not be any easier. Mission 5 can be done in the space of FIVE battles, in one night. (If you are a very good player running premium time and have Tier 10 ships, it can POTENTIALLY be done in not more than two - Tasks 2, 5 and 7 in a T10 ship, and then the final battle to finish, but this presupposes being able to get such a result.) Note that I have given you no overall time-frame for finishing this campaign. This is because it’s based on combat tasks, not on automatic completion by accumulating XP or credits, and war is a fickle beast even in pixel land. I was a struggling beginner when I started this, and even now (with many more ships at my disposal than when I started) I’m not the greatest player on earth. I’ve tried to show you a path through this campaign that even a struggling beginner can hope to negotiate, but there are too many variables – which ships you have, how well you do in them, etc. – for me to offer anything more than a general guide. The prize is in your reach. You need only strive to take it.
  20. Koogus

    Yahagi question

    From what I've seen and heard yahagi is a below average ship that could use a buff or two. My questions is this ship still usable even though all the cons it has and can you still can do good from time to time or is it complete garbage?
  21. I know you've all heard this spout before, but can we please get Battleship Nevada into the game? History of the ship in brackets below. (Laid down on the 4th of November 1912 the same year the R.M.S Titanic sank and commissioned on the 11th of March 1916 Battleship Nevada was named after the territory that became a state in 1864, she was America's first super dreadnought and she was the only ship in history who's hull number and state number were the same as Nevada was the 36th state to join the Union. Immediately entering World War I the Nevada operated out of Bantry Bay Ireland until the war ended in 1918, and during the interwar period the Nevada saw service in the Atlantic and Pacific ocean's traversing the Panama canal more than any other ship in the fleet. As well as this the world began to take note of this impressive battleship, a ship that could sail from Hawaii to Japan and back without refueling. When the attack on Pearl Harbor began on December 7th 1941 Nevada raised her colors and was the first ship fired upon, the first to return fire, the first to down an enemy aircraft and the only one of eight battleships to mobilize. Of course getting underway came at a cost, Nevada became the priority target for attacking Japanese aircraft, despite being hit by a torpedo and riddled with cannon fire and directly hit by as many as 10 armor piercing bombs the Nevada got underway, Rescuing Arizona survivors before making a run for the sea. But the Nevada was on fire and taking on water and so she obeyed an order to beach herself at hospital point as not to sink and block the channel her bravery earned cheers from many wounded and sailors from other vessels, Nevada on that day embodied the American spirit as an attacking force of 18 Japanese aircraft proved incapable of sinking her. Refitted and repaired Nevada served with distinction throughout World War II fighting at the Aleutian Islands, Iwo Jima, and surviving a Kamikaze strike to her main deck. Still she refused to sink, and on June 6th 1944 Nevada served as the flag ship for the D-Day invasion and she became the only US ship present at Pearl Harbor and Normandy she moved in so close to the shore that it was feared she may run aground and become an easy target for land batteries and on shore guns, but she survived the day and the following weeks and she would see World War II to it's conclusion returning to the Pacific to ferry servicemen back to the United States. After serving as part of the occupation fleet in Tokyo Bay Nevada was deemed too old to be part of the post war fleet, after 3 decades of service Nevada was decommissioned on the 29th of August 1946 but unlike the other ships she was not mothballed, instead she was painted convict orange and made the epicenter target for atomic bomb testing in operation crossroads. Despite being subjected to two separate nuclear detonations code named Able and Baker, the Nevada again defied her executioners and remained afloat while other newer vessels burst apart and sank, Naval command surprised that the ship remained afloat fitted the ship with a scuttling charge and had her towed to deep water 65 miles south of Oahu but upon detonation the Nevada again refused to sink. Confounded the Pacific admirals ordered every Cruiser, Destroyer and Battleship in the area of operations to finally put the Nevada down, for 5 days and nights the Nevada was subjected to relentless fire, a true maritime beating for the ages but still she refused to sink... Looking back at the ships that had fired upon her for the majority of a week as if to say "Not even close". Finally on July 31st 1948 Nevada still flying her 48 star American flag succumbed to a torpedo dropped by a Grumman Avenger at point blank range into her side. She sank and came to her final resting place 3 miles below the surface of the waves. Imagery taken shows that the Nevada landed up right her flag tattered yet still in place.) Credit to Tribute Flight for the majority of information gathered on the ship. My reason for wanting this ship. It has now been roughly 103 years since her commissioning, and I ask you why do we not have this absolute legend of a ship in the game yet? Instead why do we keep adding these other ships that were never even constructed take the Georgia for example, she was never built but she's being put into the game, and still we see no sign of Battleship Nevada. I believe as the successor to the New York class Dreadnought's she would make the perfect tier VI premium battleship Here is a list comprising her general characteristics pulled from Wikipedia. Class and type:Nevada-class battleship Displacement: (in 1916) 27,500 t[6][7] (after WWII overhaul) 30,500 t[8] Length:583 ft (178 m)[6] Beam:95 ft 2.5[7] – 3 in[6] (26 m) Draft:28 ft 6 in[1][7] (8.7 m) Propulsion: As built: 12 Yarrow oil-fired boilers, replaced with 6 Bureau Express oil-fired boilers in 1927–30 refit Geared[6] Curtis turbines[2][7] generating 24,800 shp (18,500 kW)[9] 2 × shafts Speed: designed: 20.5 kn (24 mph; 38 km/h)[6] Endurance: designed: 8,000 nmi (9,206 mi; 14,816 km) at 10 kn (12 mph; 19 km/h)[8] in service: 5,120 nmi (5,892 mi; 9,482 km) at 12 kn (14 mph; 22 km/h) or 1,931 nmi (2,222 mi; 3,576 km) at 20 kn (23 mph; 37 km/h)[8] Capacity:2,000 short tons (1,800 t) of fuel oil[9] Complement: as built: 864 officers and men[10] 1929: 1,398[11] 1945: 2,220[11] Armament: as built: 10 × 14 in (356 mm)/45 cal guns (2 × 3, 2 × 2 superfiring)[8][10][11] 21 × 5 in (127 mm)/51 cal guns in single casemate mountings (21 × 1; 10 each beam, one in the stern) (reduced to 12 guns in 1918) [a][8][10][11] 2 × 3 inch/50 caliber AA guns (76 mm) (2x1) (increased to 8 guns in 1925) 2 or 4 × 21 inch (533 mm) torpedo tubes (beam, submerged) (true number is unknown; see ) after 1927–30 refit: 10 × 14 inch/45 caliber guns (356 mm) (2×3, 2×2) 12 × 5 inch/51 caliber guns (127 mm) (12x1) 8 × 5 inch/25 caliber guns (127 mm) (8x1) all 21 inch (533 mm) torpedo tubes removed [12] 8 × 1.1 inch (28 mm) AA guns (2x4) added 1935 after 1942 refit: all 5 inch/25 caliber and 5 inch/51 caliber guns removed and replaced by 16 × 5 inch/38 caliber guns (127 mm) (8×2) 32 × 40 mm Bofors AA gun (8×4) 40 × 20 mm Oerlikon cannons (40×1)[11] Armor: Belt: 13.5-to-8 in (343-to-203 mm)[8][11] Bulkheads: 13-to-8 in (330-to-203 mm)[8][11] Barbettes: 13 in (330 mm)[8][11] Turrets: 18 in (457 mm)[8][11] Decks: 5 in (127 mm)[8][11] Aircraft carried: as built: 3 × floatplanes 2 × catapults[11] 1942: 2 × floatplanes 1 × catapult[11] PLEASE PLEASE PLEASE! WARGAMING HEAR MY CRY I REALLY WANT THIS SHIP IN THE GAME! AND I WILL NOT STOP UNTIL IT IS!
  22. Hey guys, im running low on credits and decided to get a T8 premium ship to grind them out, the problem is i dont know what ship to get that will give me consistent good battles and credits, so far i have heard good things about Alabama and Atago so i dont know which one of these to get, any other ships are welcome for suggestion aswell! Edit: Hey guys! thanks for all the replies, i have read every comment and despite many people recommending ships like Scharnhorst and Tirpitz due to my experience with German Battleships, i have decided to get Atago, i have seen a couple of videos of it and looks very fun, the concealment, access to health repair party and great torps are very appealing to me. Reasons for not getting scharnhorst or Tirpitz is because i dont really want another close range Brawler battleship, Bismarck and Kurfurst are really fun but i do want to explore other game styles aswell. Thanks again for all the help, i didn't expect this many people to reply and help me out, what a great community! P.S: dont say Missouri 😂
  23. Fair warning/Disclaimer: This post is rather long, but it is so for a reason. This is a very important topic and nothing about the discussion about the problems around the proposed changes can be left out without properly portraying every failure and flaw in its current situation Although Giulio Cesare was arguably too strong at tier V, (Okt Rev, Texas, and the ARP Kongo clones were about the same level as her performance wise let's be honest, especially the ARP Clones since if we're to judge things based on other ships stats of the same tier the ARP ships global average stats are practically the same.) but that isn't exactly the fault of the GC directly, think about it: what's the main thing that makes the GC tend to perform better than her contemporaries? Her accuracy. GC by far has the best accuracy of all the other battleships at her tier, and for most of the tech tree BB's at her tier their accuracy is downright atrociously bad (looking at you Texas/New York, König, and Bretange). So of course If you're more likely to actually land more shells on target, even though they're smaller, you're going to be doing more damage as a result. Again this isn't at fault of the GC for most of the other TV BB's just being mediocre at best, if anything they should be getting some tweaks to bring them more in line with the rest. But that's just a fraction of what's wrong at Tier B currently, which I'm planning to make a post on later today covering that in-depth, this is on the TVI problems so I'll get back to that. There are currently a lucritave amount of issues with her being at tier VI. So let's start off with a simple one: None of her stats have been buffed, aside from a pointless armor buff (since every cruiser and destroyer you're going to be facing can pen your bow with IFHE anyway it doesn't matter. Plus the fact that even some of your new Tier VI counterparts like the Warspite, QE, and Bayern can just lol-pen your bow anyway it again means your armor doesn't matter, which is beyond infuriating for a ship that is supposed to rely on its armor.), and a slight HP increase nothing has been done to make her even be able to be mediocre at her tier at best. Tier VIII and VI carriers will be able to strike you with impunity, Notser has even shown off how over the course of being constantly hounded by a carrier he never shot own a single attack aircraft. That's a pretty damn big problem. Then there's the fact that although her armor's been "improved" it hasn't actually made it better, let alone be enough to withstand shots at tier VI like she used to at Tier V, since this is a whole new ballpark of ships to face. Since beforehand when you fought Tier VII BB's you actually had a chance of fighting back with your armor and guns if you played your cards right. But when facing Tier VIII BB's you have zero chance of even having so little as a hope of being capable of fighting back, since your gun caliber is so low for its tier (beating out the previous Champ Dunkerque with its 330mm guns with GC's 320mm guns), imcombination of its short range for its tier now (that even most cruisers at tier VI can outrage her now, let alone higher tier ones,) with the addition of the fact that your armor doesn't stand up like it used to against your highest tier possible opponents, as literally every single tier VIII BB will be able to just rip you apart no matter how you angle, as they all overmatch your bow, allowing them to do massive damage to you while you won't be able to do even moderate damage in return unless they're presenting practically a perfect broadside. Which isn't something that can be corrected to no longer make it the case without completely overhauling every other Tier VI BB, and at that point it'd make more sense to just leave her at tier V. Then there's the issue that the reload is now appalling given its new tier placement, given how ships like Dunkerque with its 2x4 330mm guns has a full 4 second faster reload, that's with 4 guns packed into two turrets and being 10mm larger yet still reloading faster than the GC. Then there's the Fuso: she has 6x2 356mm guns that reload in 28 seconds, while the GC has two less guns, again of a lower caliber, that still bafflingly manage to reload a full 2 seconds slower. Then there's the problem of her now having Tier VI MM, which not only is a far more aggressive MM tier than Tier V as you're far more likely to be bottom tier at tier VI than Tier V. Then there's the issue with that MM not being what those who bought the Giulio Cesare bought into: they bought a Tier V battleship because they wanted to play a battleship at tier V with that specific MM, if they wanted to play a BB at tier VI with tier VI MM they would have bought something else like the Warspite or Dunkerque. Which that same new MM placement also completely ruins the enjoyability of the ship due to you now running into so many tier VIII ships that are entirely designed around killing BB's: the Asashio (which I detest that monstrosity), the Akizuiki/HSF harakazae (with the Akizuiki gun turret hull) due to their ludicrous fire rates and being able to IFHE the entirety of the GC at tier VI, every single tier VI and VIII carrier (they can maul you but good luck shooting down a single plane), and again every Tier VIII BB can just lol-pen your bow and Godspeed trying to do anything to them in return unless they're broadside and even then you'll barely do any substantial damage to them. So unless you can make it not face Tier VIII's it will never be a comfortable fit at that tier like it was at Tier VI. Since it can't stand a chance of holding its ground like it could bottom tier at tier V like it would have to now at tier VI. Not to mention there's no role or job the Cesare can currently fill that another battleship doesn't do it massively better than the GC, which leads to there being no point to ever own or play her, as there's just a better ship for every role that does that job but better than the GC in its current state. Warspite does the accuracy and devastating salvo job better thanks to its 2.1 Sigma and 15" guns, that hit more often and hit harder Arizona also fills that same Accurate BB sniper role better as it is Dunkerque fills the same fast flanker role, but with a much faster reload, it is actually faster, and has all its guns in the front P E F already claims the Secondary/Brawler spot  The West V 1941 has better damage potential by far with the same reload speed.  There's just nothing it can do that any other Tier VI already does but better And this is without bringing up the issues of invalidating prior business agreements by changing a product in this manner after it was sold under the assertion that it would never be changed, nerfed, or made worse farther down the line. (Which wouldn't that technically be an invalidation of their previous EULA/TOS promises during the time it was being sold? As wasn't it advertised that it would never be tampered with later down the line?). That's not even mentioning the legal repercussions an action like this could entail, and am legitimately and rather unfortunately finding myself considering if they don't handle this properly. And finally to the argument of "Premium ships ahould be able to have their stats nerfed or made worse after their sold" I have this to say: alright, I'll take that moving forward from here on out only, but you still can't change those that have been already sold, as they were sold with the promise and contract that they wouldn't be changed or modified later down the line. As that's where I draw the line. Which is another reason every fiber of my being is against this change. In conclusion: what exactly am I wanting to happen? WG to cancel the move to teir VI and instead roll-back the buffs given to the GC over the period of time that she's been on sale, that way she's able to be toned down a notch, without it no longer being what people purchased to begin with. The buffs to her were unnecessary and were done after she was for sale, and would be enough of a change to make her no longer OP to the degree she's at; making the ones for the change happy as she's no longer as strong, and those that own her happy as they keep her at tier V, and not have her trashed by having to fight as a tier VI.
  24. Capt_Scuttlebutt

    Alaska Spotted!

    I spotted the Alaska today, skippered by none other than LittleWhiteMouse. Could it be that LWM was testing the final configuration in preparation of her review of the soon to be released but ever elusive Alaska?
  25. thebigblue

    Permanent camo idea for premium ships

    We’ve all seen beer can camo, school bus camo, space camo, gigantic chicken and shark camo. What we really need is corporate camo. Give it a fun name like “fine print” or “greasy lawyer” camo. Here is the concept: It’s like gift wrapping boat in newspaper but instead of the sports page use the comic section. For our purposes... ITS THE EULA!! Anybody who sees them in match will be constantly reminded that it can be tier bumped, cuz reasons, and even real money investments and the trust it represents can be thrown away.