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Found 9 results

  1. Please keep in mind that this article is a preview of an upcoming release. All of the statistics here reflect the ship as it was presented during the testing period and are subject to change. A special thanks to Wargaming (specifically NikoPower) for allowing me to play-test this vessel. -EDIT:11.04.2016 - True to the disclaimer above, the Saipan's statistics changed prior to release and after publishing this review. Changes will be reflected in a follow up post, but are listed in the spoiler at the end of the article. The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash. The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun. The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase. The usual disclaimers apply: everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note. Other articles in this series: Available Ships: Atlanta, Atago, Aurora, Ishizuchi, Murmansk Pre Order Ships: Sims, Yubari, Gremyashchy Limited Release Ships: Tirpitz, Fujin, Campbeltown, Warspite, Imperator Nikolai I, Mikhail Kutuzov, Blyskawica, Anshan,Lo Yang, Saipan Gift & Reward Ships: Albany, Arkansas, Iwaki,Tachibana, Kamikaze, Diana, Emden, Marblehead Arpeggio of Blue Steel Ships: Kongo, Myoko Condensed Reading: Mouse's Quick Summary of Premium Ships Without further ado: The United States Navy Light Aircraft Carrier USS Saipan Quick Summary: Equipped with tier 9 aircraft but with only 2/3s the capacity of other Tier 7 CVs. Squadron sizes are odd, with tiny fighter and torpedo attack formations yet an enormous dive bomber squadron. Cost: Went on sale on April 12th for $42.99 including a port slot. One of the first ships in recent memory to be sold with the option of buying her without a bundle. PROs Comes with two load-out options, 3-0-1 and 2-2-0; the only USN CV with the option for two torpedo squadrons. Tier 9 Aircraft with high top speed (178 knots / 155 knots) SKYRAIDERS! Also Corsairs. But AMG, SKYRAIDERS! Massive dive bomber squadron of 8 planes and armed with 1000lb bombs Fast rearm on fighter (20s) and torpedo plane (22s) Good AA DPS. CONs Small hangar capacity of 48 aircraft. Painfully long rearm time for dive bombers (59s) Small fighter & torpedo squadrons. Fighters bleed ammo very quickly. Air Superiority load out is very poorly optimized. No secondaries at all -- completely defenseless at close range against surface ships. AA Armament is short-ranged (2.0km to 3.5km) and limited to personal defense. The long awaited USS Saipan, the first premium Aircraft Carrier in World of Warships. Our resident grumpy cat, Lert will be joining me to provide his insights on the Saipan. This will be a first for these Premium Ship Reviews, but not our first collaborative effort. Hopefully this will provide a different perspective and a bit more information for those looking for a well rounded opinion in regards to this vessel. Like with our Dmitri Donskoi Preview, Lert will have his own boxes (in italics) where he provides commentary on the individual characteristics of the ship before offering his conclusions and verdict. Would I Recommend? Short answer: If you love carriers, yes. If you don't, no. If you don't like carrier game play or if you haven't put a lot of time into carriers, the Saipan is probably not for you. She's a unique ship -- completely intended to be a departure from standard USN CV game play. The novelty alone may be worthwhile, never mind the bonus of finally having a decent ship with which to train your Carrier Captains and take advantage of the skills you've selected so far. For collectors, she's pretty much a must have. She's the first premium CV and her unique squadrons are just icing on the cake. I mean, I'm nerding out because it has one of my favourite planes. Like I said, the only people who will not enjoy this are those that don't like CV game play. And even for someone like myself, I must admit I've warmed up considerably after playing the Saipan and would probably enjoy taking her out every now and then if I acquired her. The Lert Box Do you really need an american CV premie, yeah. Saipan is the only choice. Do you want the ship for historical reasons, sure. She's certainly an interesting premium. Do you want a competitive ship to help tilt the fate of battles in your team's favor? No. Saipan isn't what you're looking for. Maybe someone with more experience in carrier play than me can make her shine, but for a CV noob like me, Saipan isn't the ship that makes me want to play flattops. My wallet will remain closed. It's disappointing, but not entirely unexpected, that the Air Superiority load-out for the Saipan should be so lackluster, performance wise. It sure looks cool though. Recommended Modules: As a tier 7 CV, the Saipan has four module upgrade slots. Air Groups Modification 1 is the best choice for the first slot. This will increase your aircraft gunnery by 10% and is pretty much a no-brainer for most CV Captains. For your second slot, you have a choice based on how you want to proceed. Air Groups Modification 2 will increase your fighter's hit points up to 2407 from 2006 (compared to 1506hp for the Hellcat and 1210 for the A6M5 Zero) and is probably the better choice. Flight Control Modification 1 is nice, but the lightning quick rearm of both fighter and torpedo plane squadrons makes it less optimal than with other USN CVs. Damage Control Modification 1 is your best choice for the third slot -- anything to help keep those fires down. Though generally speaking, if you're taking damage, you're in a lot of trouble anyway and nothing from this third slot is really going to help you much! I opted for Damage Control Modification 2 on the off chance I found myself twice-ablaze. My experience has taught me this nice but it's seldom going to save you. Steering Gears Modification 2 would probably be the nicer choice, dropping her rudder shift from 15.9s to 12.8s. It will really be up to personal preference here. Recommended Consumables: The Saipan can only mount a single consumable, a Damage Control Party. It shouldn't be necessary to upgrade this to the premium version. Her camouflage is the standard you would expect for a tier 7 premium ship, providing a 50% bonus to experience along with the disruption and concealment benefits. Recommended Captain Skills: The Saipan does not benefit much from anti-aircraft or secondary battery skills (having poor range on the former and none of the latter). So it's best to keep with a more orthodox CV build and focus on skills that will increase the performance of your planes. From tier 1, Situational Awareness is best. It will let you know when enemy planes are inbound or when you're about to die to a destroyer that's spotting you. If you intend to use the Air Superiority Build, then you may also enjoy Expert Rear Gunners which will turn your Skyraider squadron into a brutal thug of a formation if your opponents try to shoot it down normally instead of strafing. From tier 2, Torpedo Armament Expertise will reduce the service time of your torpedo bombers down to 16 seconds when combined with the tier 4 Aircraft Servicing Expert (which is insane). From tier 3, reach for Torpedo Acceleration. Yes, even if you intend to largely use the Air Superiority build. Dogfighting Expert never benefits the Saipan because her aircraft will always be same-tier or higher than any other planes she encounters. From tier 4, Aircraft Servicing Expert is your first port of call. 16s torpedo plane rearming! It's nuts. From tier 5, Air Supremacy is your best choice. It makes the Air Superiority build silly (9 bombers!) and it makes your fighter squadrons terrifying for any Hiryu opposite you.
  2. Fair warning/Disclaimer: This post is rather long, but it is so for a reason. This is a very important topic and nothing about the discussion about the problems around the proposed changes can be left out without properly portraying every failure and flaw in its current situation Although Giulio Cesare was arguably too strong at tier V, (Okt Rev, Texas, and the ARP Kongo clones were about the same level as her performance wise let's be honest, especially the ARP Clones since if we're to judge things based on other ships stats of the same tier the ARP ships global average stats are practically the same.) but that isn't exactly the fault of the GC directly, think about it: what's the main thing that makes the GC tend to perform better than her contemporaries? Her accuracy. GC by far has the best accuracy of all the other battleships at her tier, and for most of the tech tree BB's at her tier their accuracy is downright atrociously bad (looking at you Texas/New York, König, and Bretange). So of course If you're more likely to actually land more shells on target, even though they're smaller, you're going to be doing more damage as a result. Again this isn't at fault of the GC for most of the other TV BB's just being mediocre at best, if anything they should be getting some tweaks to bring them more in line with the rest. But that's just a fraction of what's wrong at Tier B currently, which I'm planning to make a post on later today covering that in-depth, this is on the TVI problems so I'll get back to that. There are currently a lucritave amount of issues with her being at tier VI. So let's start off with a simple one: None of her stats have been buffed, aside from a pointless armor buff (since every cruiser and destroyer you're going to be facing can pen your bow with IFHE anyway it doesn't matter. Plus the fact that even some of your new Tier VI counterparts like the Warspite, QE, and Bayern can just lol-pen your bow anyway it again means your armor doesn't matter, which is beyond infuriating for a ship that is supposed to rely on its armor.), and a slight HP increase nothing has been done to make her even be able to be mediocre at her tier at best. Tier VIII and VI carriers will be able to strike you with impunity, Notser has even shown off how over the course of being constantly hounded by a carrier he never shot own a single attack aircraft. That's a pretty damn big problem. Then there's the fact that although her armor's been "improved" it hasn't actually made it better, let alone be enough to withstand shots at tier VI like she used to at Tier V, since this is a whole new ballpark of ships to face. Since beforehand when you fought Tier VII BB's you actually had a chance of fighting back with your armor and guns if you played your cards right. But when facing Tier VIII BB's you have zero chance of even having so little as a hope of being capable of fighting back, since your gun caliber is so low for its tier (beating out the previous Champ Dunkerque with its 330mm guns with GC's 320mm guns), imcombination of its short range for its tier now (that even most cruisers at tier VI can outrage her now, let alone higher tier ones,) with the addition of the fact that your armor doesn't stand up like it used to against your highest tier possible opponents, as literally every single tier VIII BB will be able to just rip you apart no matter how you angle, as they all overmatch your bow, allowing them to do massive damage to you while you won't be able to do even moderate damage in return unless they're presenting practically a perfect broadside. Which isn't something that can be corrected to no longer make it the case without completely overhauling every other Tier VI BB, and at that point it'd make more sense to just leave her at tier V. Then there's the issue that the reload is now appalling given its new tier placement, given how ships like Dunkerque with its 2x4 330mm guns has a full 4 second faster reload, that's with 4 guns packed into two turrets and being 10mm larger yet still reloading faster than the GC. Then there's the Fuso: she has 6x2 356mm guns that reload in 28 seconds, while the GC has two less guns, again of a lower caliber, that still bafflingly manage to reload a full 2 seconds slower. Then there's the problem of her now having Tier VI MM, which not only is a far more aggressive MM tier than Tier V as you're far more likely to be bottom tier at tier VI than Tier V. Then there's the issue with that MM not being what those who bought the Giulio Cesare bought into: they bought a Tier V battleship because they wanted to play a battleship at tier V with that specific MM, if they wanted to play a BB at tier VI with tier VI MM they would have bought something else like the Warspite or Dunkerque. Which that same new MM placement also completely ruins the enjoyability of the ship due to you now running into so many tier VIII ships that are entirely designed around killing BB's: the Asashio (which I detest that monstrosity), the Akizuiki/HSF harakazae (with the Akizuiki gun turret hull) due to their ludicrous fire rates and being able to IFHE the entirety of the GC at tier VI, every single tier VI and VIII carrier (they can maul you but good luck shooting down a single plane), and again every Tier VIII BB can just lol-pen your bow and Godspeed trying to do anything to them in return unless they're broadside and even then you'll barely do any substantial damage to them. So unless you can make it not face Tier VIII's it will never be a comfortable fit at that tier like it was at Tier VI. Since it can't stand a chance of holding its ground like it could bottom tier at tier V like it would have to now at tier VI. Not to mention there's no role or job the Cesare can currently fill that another battleship doesn't do it massively better than the GC, which leads to there being no point to ever own or play her, as there's just a better ship for every role that does that job but better than the GC in its current state. Warspite does the accuracy and devastating salvo job better thanks to its 2.1 Sigma and 15" guns, that hit more often and hit harder Arizona also fills that same Accurate BB sniper role better as it is Dunkerque fills the same fast flanker role, but with a much faster reload, it is actually faster, and has all its guns in the front P E F already claims the Secondary/Brawler spot  The West V 1941 has better damage potential by far with the same reload speed.  There's just nothing it can do that any other Tier VI already does but better And this is without bringing up the issues of invalidating prior business agreements by changing a product in this manner after it was sold under the assertion that it would never be changed, nerfed, or made worse farther down the line. (Which wouldn't that technically be an invalidation of their previous EULA/TOS promises during the time it was being sold? As wasn't it advertised that it would never be tampered with later down the line?). That's not even mentioning the legal repercussions an action like this could entail, and am legitimately and rather unfortunately finding myself considering if they don't handle this properly. And finally to the argument of "Premium ships ahould be able to have their stats nerfed or made worse after their sold" I have this to say: alright, I'll take that moving forward from here on out only, but you still can't change those that have been already sold, as they were sold with the promise and contract that they wouldn't be changed or modified later down the line. As that's where I draw the line. Which is another reason every fiber of my being is against this change. In conclusion: what exactly am I wanting to happen? WG to cancel the move to teir VI and instead roll-back the buffs given to the GC over the period of time that she's been on sale, that way she's able to be toned down a notch, without it no longer being what people purchased to begin with. The buffs to her were unnecessary and were done after she was for sale, and would be enough of a change to make her no longer OP to the degree she's at; making the ones for the change happy as she's no longer as strong, and those that own her happy as they keep her at tier V, and not have her trashed by having to fight as a tier VI.
  3. Good day my fellow Captains. Once again it is my pleasure to present to you another entry into my ONNI Recognition Manual. This time around I decided to feature the Tier VIII Premium Carrier, HMS Indomitable (92). Having done a BB and a CB for the first 2 entries I wanted to test my developing skills by having a go at drawing a CV. I have tweaked the format a bit further this time around as well. Compliments to everyones continued input I do believe this is the best looking work yet. And as always, further input is more than welcome. For those curious on the delay of this entry. I wont lie, my OCD flared up quite often in this course of this production. And got me hosed when I was making sections to be symmetrical like a numpty haha That, and I went out of my way to design a set of Sea Hornets to sit on her deck. Just didn't feel correct having a Carrier without Planes sitting on her deck. Besides, I find they give a much needed sense of scale. Adding to the perspective. As an aside, a fact that has been pointed out time and again to me when I had teased Indomitable prior; For those who enjoy Azur Lane, this is the closest ship you have to Lusty in WoWs. *Heavy sigh And as Prim calls her, 'busty lusty' due to the larger hangar space and air wing. Now! For a bit of fluff: -SUPPLEMENTAL- LAID DOWN: 10 NOVEMBER 1937 LAUNCHED: 26 MARCH 1940 SISTERS IN CLASS: ILLUSTRIOUS, FORMIDABLE, VICTORIOUS ORIGINAL AIRCRAFT COMPLEMENT: 22 HAWKER SEA HURRICANE MKIIC, 12 MARTLET MKII(F4F GRUMMAN WILDCAT), 16 FAIREY ALBACORE CREW COMPLEMENT: 1,392 DISTINGUISHING FEATURES: ASYMMETRICAL TEAR DROP PLAN SMOKESTACK AND ISLAND 2 PAIRS OF PILL BOX DUAL PURPOSE SECONDARY BATTERY MOUNTS ON EACH BOW AND QUARTER DESIGNED TO OPERATE 48 AIRCRAFT COMPARED TO HER SISTER SHIPS 36 HAS A RAISED FLIGHT DECK COMPARED TO HER SISTERS. FACILITATING AN ADDITIONAL HANGAR PLACED ABOVE THE ORIGINAL.
  4. Capt_Scuttlebutt

    Alaska Spotted!

    I spotted the Alaska today, skippered by none other than LittleWhiteMouse. Could it be that LWM was testing the final configuration in preparation of her review of the soon to be released but ever elusive Alaska?
  5. thebigblue

    Permanent camo idea for premium ships

    We’ve all seen beer can camo, school bus camo, space camo, gigantic chicken and shark camo. What we really need is corporate camo. Give it a fun name like “fine print” or “greasy lawyer” camo. Here is the concept: It’s like gift wrapping boat in newspaper but instead of the sports page use the comic section. For our purposes... ITS THE EULA!! Anybody who sees them in match will be constantly reminded that it can be tier bumped, cuz reasons, and even real money investments and the trust it represents can be thrown away.
  6. So other than being a premium ship with with 50% more XP and extra credits supplied by the permanent camo, is there any real difference between the Charleston and the St. Louis? I read the Wiki on the Charleston and it looks to have the same specs as the B hull St. Louis. I noticed that there wasn't even a review by LWM, so I'm assuming that even she didn't see it as having anything note worthy about it. So, is there any reason why I should spend 15, 000 coal for this ship, other than the permanent camo and maybe as a collector's item?
  7. So, ?I have enough doubloons to get a premium ship. I greatly enjoyed the Warspite and i have the duke of york, and several other premium BB that I enjoy. Should i get the HMS hood while it's on sale? EDIT: I have decided against getting her folks. I will save my doubloons for any christmas discounts instead. Thank you all for your feedback regarding this ship. Y'all have a good one now y'all hear!
  8. Mason1984

    Ship Trials

    Not sure where to put this, but an Idea I had that would be awesome. An addition to the game that would be quite awesome in my opinion is Premium Ship "Trials". When a ship comes up on the premium store give them a chance to play as it for a set amount of time like the clan ships. Like at this moment the West Virginia is being promoted on the gaming center so giving players like 3 days to a week of time with it would give them time to find out if they like it enough to buy. This would give a benefit to both WG and the Players(I Feel) For players like myself who can not buy every ship that comes out it would give them a chance to decide if it is a ship that I would like to spend money on. It would get players hooked on the ship, and make them want it even more. Note: This is unless this has already started as I have seen 2 premium ships show up in game for a short time.
  9. IvanPonomarev

    I Have Too Many Credits

    I’m sitting on 280 million credits. I have what I want so it’s just uselessly sitting there. I’m a small fish compared to people that have 1 billion but seriously though. Can we figure out a way to burn though all of this? How about instead of a free XP ship you make a ship that cost 100M or 250M etc.to make a dent. Then every game you play you lose money. There is no profit like costs you 500K to play to keep the wallet down because the amount I have is getting ridiculous and I’m not going to waste my time selling and buying a T10 over and over again.
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