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Found 2 results

  1. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
  2. Is Enterprise worth it?

    I was looking through the selection of premium ships and saw one ship that caught my eye, the USS Enterprise. It looked pretty great, especially with these stats: Enterprise was a carrier constructed in 1938 using the last tonnage reserved in the Washington naval treaty. It was the second of three Yorktown class aircraft carriers. Similar to an enlarged and improved ranger, and using knowledge learned from the first three classes of carriers: the mighty Lexington class, the small and slow Langley, and the purpose-built Ranger. It was armed with 8 5" MK24 38 cal guns. It operated an air wing of almost 100 aircraft and was close in size (50ft, as close as most ships get) and was capable of operating larger aircraft as they came along. At the outbreak of Pearl Harbor and ww2, she pulled into port to give out much-needed supplies. During the battle of midway, she helped sink Kaga, Akagi, Soryu, and Hiryu. She also played a major role in the Philippines and Leyte Gulf. She was overhauled in 1943 and became much more efficient carrier, getting improvements and making her similar to the Essex class carriers. She earned 20 battle stars, presidential unit citation, WWII citation, American campaign medal and many more. That's pretty great, assuming that the Enterprise in-game can live up to the achievements. Its the most expensive premium ship in the game, at 14k doubloons, and I'll have to save for it quite a bit. Is it worth it? How is its armor, secondaries and hull stuff, because I sometimes have a tendance to be the last person alive and circled by a small cruiser or a destroyer. How is its air group compared to the other premium, the Saipan? Plz tell me, I'd like to have a lot of info about it and how it plays. thanks
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