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Found 7 results

  1. Having come back to World of Warships at the start of this year when my PC that runs it got fixed, I had to deal with many changes to the game that meant relearning everything all over again from the ground up. Having said that and progressed to being a decently passable player..... WHAT THE HECK IS GOING ON!?? (wthigo!?) From dealing with the problems inherent to "Random" battles, the absolute crapshow that multiple CV matches are above tier 4, unbalanced and gimmick ridden ships, and for my first ever participation in a Ranked Season the "curse of the Colorado", I find myself engaging as many do within battlechat of peddling salt... While I do agree with and will never violate the rule of following a player out of battlechat and criticizing them with the pm system, it should be noted that at times there are players within battle on your team who need motivation to remove their heads from the southern hole and join the battle. I have also conversed with hundreds of other players who have been on both my team, or the team opposing that which I am on which are in full agreement on the state of the game. Players who either don't care or are intentionally throwing matches because they are trying to pad their stats are being put on teams in competitive game modes (Ranked and Random) and are screwing over the rest of the team. Players getting stuck on team after team, after team of brainless lemmings and getting so fed up because matchmaking has chosen to once again put them in a place where no matter how good a player they are they will be handed a loss thanks to idiots on their team who do not want to learn teamwork or even a base knowledge of how their ship performs. There are not enough report votes given to a player (Daily limit of 7) to cover all the abject stupidity faced when trying to access any mode of the game outside of Co-op. Quite frankly, that is where most of the players who have invaded the competitive sphere should be instead of screwing over the people who actually want to push in and cap, or try to win in the limited 20 minutes we have for a round. Instead we have little snowflakes who run their ships to the back of the map from the moment the timer starts and then sit at square I8 or A3 for the entire match as their team gets wiped out for being a ship down and not having team support. So because there are players like me who do push, who do risk our ship to complete objectives and win, and because we are not afraid to speak up and tell the little snowflakes to get off their duffs and stop worrying about their pretty little paint schemes, we get hit with this message.... "You have been suspended from sending chat messages until XXXXXX.XXXX Reason: Insults, harassment, bypassing the language filter.." So instead of just complaining, here are some ideas for Wargaming that would help rectify the issue. 1. A checkbox in the settings for "Include me in competitive modes" (Non Competitive being Co-op and Op of the Week). When Checked, the player understands that sitting outside the battle will incur stronger penalties against them for the Report/compliment feature. Maybe rework the AFK report so it nullifies XP for the round for that player, and after so many rounds reported, a 20 game in game suspension to Co-op only. 2. Elimination of Capture points as a Game Winning Feature. Lets face it, If one team sits in the back it is almost a guaranteed loss for the players of that team with very few exceptions. The players who try or do want to win are screwed over no matter what they do. If that is the state of the Game in 2020, maybe its time to stop pretending that Random or Ranked battles are not a "last team standing" battle and make it official. I will be honest, I don't expect Wargaming to do anything to fix the issues that players going into the game trying to win are dealing with right now. Some Clans stopped participating this past season because CV's were included and broke Clan Battle mode (No I wont buy into a dismissal of "Well the meta shows..."). We have older, more experienced players and content creators who have been here for years now either leaving or urging people to take a step away from Warships... The lack of Balance and refusal to fix issues in the game is going to end up driving the permanent player base away. The answer is not more ships, or bogus nerfs and buffs to ships which are not actually based on how strong a ship is but what players are using it and when.. Patch 9.5, Des Moines nerf? I don't even have one yet, but when I look at the Des Moines and then the Kremlin I know which ship needs a nerf and it isn't the Des Moines.. One Battleship holding off 4 ships at the same time by itself, 3 battleships and a cruiser, for six minutes and tanking over 6Million Potential Damage(saw that Thursday night)... No, that's not the ship that gets nerfed, its the Cruiser who if it sticks its nose out it gets over matched and deleted fast... Makes total sense, said no one ever. I want to make this clear to Wargaming, We want to see World of Warships stay around for another 5 years and be profitable. We don't want to see it die. But a great many of the players who helped build the game up over the last 5 years are starting to get irritated, and they are seeing a lot of actions from Wargaming which feel like betrayals and insults to them (Puerto Rico for one, Broken ships while ones they worked and grinded for get nerfed and treated like second class citizens). There is so much that could be done to improve the game, and right now it is not the interface, its the problems with balance in the game and the game modes themselves. Tier 7 Ranked was a brilliant move that got a lot of new people to go for ranked battles, but it also brought in people who don't want to work as a team and exacerbates the broken balance issue. Why does this get ignored so that every patch just has a new "Here is a new Admiral Ship package you can buy for $100"?
  2. _KlRlTO_

    One for a laugh!

    This goes out to all the Puerto Rico drivers who have no other tier 10 ships and any other newbie who doesn't understand the penetration rules yet. Long time players will laugh.
  3. I did everything I could to carry this team but I still get blamed for the loss when I end up alone against two BBs and their full HP enemy CV. I know no one would blame me if I lost this in any other ship class but a lot of people in this game have this unreasonable expectation for their CV to be able to hard carry or they are trash. To put this in perspective, I normally do half this damage in a good Tier X CV game. I'm not going to say anything about CV balance but I just ask/wish that players be more understanding with CV players. By the way the players complaining about CVs in this game were the BB and CA/CL players.
  4. This topic is meant to inform the potatoe players and common player base about ships deemed OP. First of all they're not. Let's start off with Belfast. Belfast pros: Smoke,Radar,Hydro,HE shells, teir 7 Belfast cons: No torps, big citadel, mediocre AA Everyone agrees this ship is a very good boat, but is by no means overpowered to counter this ship use radar or blind fire into the smoke screen, if you use a spotter plane is certainly much easier to hit them. Kutuzov pros: Smoke,hydro/Def AA, very good AA, decent rudder, good HE shells and good fire chance 8km torps Kutuzov cons: The russian citadel curse, weak to AP shells losses AA mounts very quickly under HE spam. Everyone also agrees that this ship is very good, to counter this ship use the same steps used to counter Belfast. Kronstadt pros: Large fast reloading guns, great concealment for it's tech tree, decent rudder, Russian 12km radar, def AA/spotter plane and good armor/large amount of HP Kronstadt cons: Guns are unpredictable at range with AP, long fire time for a CA, horrible anti-aircraft guns (The worst at her teir), large turning circle, 25mm bow armor which is not a problem in it's self but adding her large size and large bow it's a citadel waiting to happen because even 380mm/15in guns can overmatch it. Kronstadt is a great ship good guns, decent range good reload an amazing amount of HP but then we have the potatoes who miss it a few times and scream it's too good, here are ways to correct that. 1. If you're missing a ship because It's dodging your shells stop firing all your guns at once. Fire them individually at different angles at least one of the shells will hit most of the time. 2. If you're a battleship don't spam HE at it fire AP and use step 1. 3. When at close range fire at its bow or stern (If your a BB with 380mm guns or larger) HE is a noob weapon. Derski: I'm seeing a surprising amount of people complain about this ship because of it's amount of quick reloading torpedoes or when they get obliterated by them. So here the guid to avoid it. 1. What are you doing so close that boat in the first place? 2. Stay more than 4km away from it and you will be fine. 3. It's an ambush ship, that means it's going to be waiting for you around islands or smoke screens, so avoid them. Time to see the salt from this one. Stalingrad pros: large amazing surgical guns (every time someone says railgun for Russian guns should know that real railguns first very slow. Second, are highly inaccurate they land in the square mile you fired at),def AA, 12km radar, better bow armor then most BBs, good HE and great speed. Stalingrad cons: Eats HE spam and fires,long fire time, The russian family citadel curse, weak to torps,no hydro, horrible turning circle and last but not you get spotted from the moon. Stalingrad is a great ship but it's not overpowered.... As you can see there are more cons then pros do all of you going it's overpowered anyway first, it's the player that makes a ship overpowered. Second, what would you rather see if you're in a tier 10 battleship a unicum Zao or Stalingrad? I would take a Stalingrad any day of the week and if you wouldn't you obviously haven't been burned down enough go find yourself a Zao. To counter a Stalingrad just simply get you and all of your teammates and simply start shooting at it.... It's strangely effective. Let me know with the comments if you wish for me to make any more of these guides that probably no one ever reads. If you personally wish to argue with me message me in game I love arguing even if it's a bot, or if you wish for me to teach you or explain something more to you also send me a message! Good luck and fair seas! Disclaimer: not all the aspects of the ships were discussed just the highlights of what people complain about and don't know how to counter.
  5. Aeries1

    T8 - 10 Players

    So I finally completed, with much frustration, a 100 game evaluation of high tier players. In the games I have played from T8 to especially T10. Unicum - 53 Great - 95 Good - 200 Average -707 Below Average - 752 Bad - 593 Of the 2400 players throughout this 100 game run, this is how they brake down by rating. This makes me not only sad, but contemplating going back to T2 - 4 for funsies, and well why not. If below average players infest high tiers, why not have a little fun in low tiers. Take away from this what you may. Nothing but data for the community.
  6. Stormie1126

    Some people...sigh

    The skin is THIN with this one... Hopped into a Co Op to get some XP to fully kit out my new Pensacola where the BB that started at A crossed the map towards the back at the start, and then this happened after myself and another CL had burned down a Scharnhorst by ourselves: Match ended before he could reply, but based on his score....not a whole lot XD
  7. Our team: Independence, Zuiho, Arizona (me), 2 Bayerns, Mutsu, New York, Nurnberg, Budyonny, Graf Spee, Omaha, JianWei Enemy team: Independence, Zuiho, 2 Bayerns, New Mexico, Mutsu, Bretagne, Molotov, Pensacola, De Grasse, Konigsberg, T-22 Map/Mode: Strait, Domination So most team's plans for playing Strait, especially when it's Domination, involves either pushing both flanks or one flank's ships heading to the other side in order to bring overwhelming force down onto a single flank before mopping up. This time, however, both flanks try to reinforce each other, resulting in a massive traffic jam in the cluster of islands on the west side of B. Consequently, only three ships—the Jianwei, the New York, and me—are even trying to contest the caps. By the 7 minute mark: our Independence had died from a snipe by the enemy Independence with only 2 plane kills and 77 base xp our Omaha had gotten nuked less than 3 minutes in and came out with <180 base xp our New York has fled to go join the rest of the team, leaving me and the JianWei alone to cap B and C everyone else is camped behind islands, incapable of defending the caps So you'd think the enemy team has an easy time ahead of them, right? Just cap A and C (and kill me in the process), maybe try to cap B, and generally just wait for the points to come in while our team camps behind the islands. Nope! Instead, they decide to push, which ends badly for them. The Pensacola and T-22 rush our team's cluster and get predictably sunk, followed shortly by the De Grasse. Their New Mexico gets sunk by one of our Bayerns before the Bayern itself, having been left isolated in B, is destroyed One of their Bayerns gets stuck bow-on reversing with our remaining cruisers focusing him and me on his broadside, and dies as a result The OTHER enemy Bayern accidentally gives broadside to me at 2 km (it would seem he thought I'd be too far around the island to fire on him), allowing me to wipe out 60% of his HP in a single broadside salvo Our JianWei defends C to the death, killing the enemy Molotov and scaring the rest of the enemy team at C (Bretagne, Konigsberg, and Mutsu) away from the cap At this point, our team finally comes out from behind the island cluster and begins attacking. Thanks to their not pushing when they had the chance, I finally get support from our team's Mutsu, who helps our New York kill the second enemy Bayern (but not enough to save the New York) The enemy Mutsu, apparently afraid of showing broadside to our Mutsu, allows me to sink him with 3 citadel hits (and despite the enemy Independence making me eat two torpedoes) The enemy Konigsberg apparently thinks that sitting still will somehow make me miss, and gets sunk for it The Bretagne went east to try and protect their carriers, but doesn't accomplish much At this point, the match is clearly over, as our team finishes off the Bretagne but amazingly lets the enemy Independence slip away from the cluster of islands he was in, albeit at 2k health. Too bad for the Indy (who was pretty darn good, earning >1.1k base xp and 32 planes shot down on a loss), his flight only resulted in him sailing within 8 km of me, so I put him out of his misery. The final enemy ship, the Zuiho, manages to scamper out of detection range with less than 4k health remaining and survives to the end of the match. A [edited]show from the beginning to the end. Replay/Screenshots: 20180625_163938_PASB506-Arizona-1941_08_NE_passage.wowsreplay