Search the Community
Showing results for tags 'policy'.
Found 3 results
Navalpride33 posted a topic in General Game DiscussionThis is to add the @Snargfargle Original post with Evidence of a match of zombie planes (dead players) doing a lot of DMG.. Here https://forum.worldofwarships.com/topic/247684-zombie-planes-game-pieces-vs-game-piece-ordnance/?tab=comments#comment-5624726 This request is not Intended for CM ( @Boggzy @Maredraco) though they should chime in at their weekly meeting with Ev1n Who hates getting forum page ... This is intended for Sub_Oct (game policy related)... I know he has kept his promise to treat CVs with child size gloves.. But enough is enough...Change the policy on CVs planes...This is to much. My recommendation is as follows... Change the planes parameters/classification to Ship's ordnance, not a continuation of the CV ship themselves.. By this I mean change of policy at the policy level so that these issues do not show up in Development nor in Q/A stage of production. That way everyone from Dept head down, follow the guidelines by the policy. Fix the AA mechanic! Stop treating CVs with kids size gloves... This should be fair not one sided... OR Only give CV planes one pass only once the CV is sunk. Again Policy changed to Ordnance... CVs planes are Ordnance. Thus if the ship is sunk planes only have one attack pass like everyone else. The following is the evidence to which IMO, would make anyone mad... It shows how much WG have gone to protect the planes of CV players, instead of treating them as ordnance... The FDR did OVER 65k DMG, take away 8k of that ( because he was alive at the time)... OVER 55k DMG after he was dead... Not only did he do so much DMG... But spotted our DD with his dead planes.. Our DD dead moments after... He (red CV) was dead for OVER 3 min and still did DMG AND influenced the match... 3 MINUTES! No other class has that luxury at high tier... This do not exist at low or mid tier.. This should anger every player in a match that a dead player gets to out DMG him... The very sad part of this exchange??? Dead player Does more 60k DMG/influence in a match then I, did with my AA... Took out our DD (w/spotting) My final results... 19k Plane DMG.. That is 1/3 less then what he did... 2 planes downed... This was IMO, the ultimate reason players' have a high disdain for the CV class. Replay of this battle is available upon request.. TY NP33
This week Wargaming has proven that it will in fact meddle in Clan Politics and go as far to set a dangerous precedent that all Clans should be aware of. I will keep it as brief as I can: I am the leader of KnightWolf Armada [KWA] and a few months ago we began having members of 78th Main Fleet migrating to our Clan. They informed me that 78th struggled to get enough people on for clan battles and wanted to join a clan that consistently fielded two teams. The leader of 78th at the time decided to leave the game entirely and handed over command of all 78th clans to his second-in-command at the time. This new leader of 78th decided that he didn’t want to rebuild a dying clan and instead approached me with an offer: I would have control of 78th Main Fleet to be remade into KWB, a second clan for our casual members, and he would join KWA. He didn’t want to abandon and screw over the remaining casual members of 78th so I offered to help them restructure and once they were back into the swing of things we would be allies. Fast forward to this week, the week where we were going to begin the process of restructuring and moving members where they would have the best Clan to call home. Well, hit the brakes! The old leader of 78th returns, and instead of contacting me like his second-in-command told him to he goes to Wargaming and tells them a lie about his account being hacked. They remove my alternate account from the clan entirely and impose him as leader. When I was informed of this, I brought together all the documentation I had to show that WG had made a mistake. This includes: screenshots of the conversation where he openly said he was leaving the game for good and giving his second-in-command full authority to do what he thinks is best, and citing Wargaming’s rules that state if you leave a clan you started, you are forfeiting ownership of the Clan, as well as when you share account information you are putting yourself at risk, and additionally WG’s policy of not interfering with Clan Politics. With this evidence is should be clear that I should regain control of 78th Main Fleet as he knew what he was doing when he did it and then lied to strip control away from me and have it given to him. Wargaming apparently didn’t think so. Even going so far to cite the rules that they themselves are breaking with this decision as why they can’t do anything. This is absolutely ridiculous! We did nothing wrong and WG is punishing me and my clanmates by siding with a person who did break the rules! Going even further, this decision sets a dangerous precedent for all Clans. If a clan leader leaves a clan that he started, he then at any time can create a ticket and easily take control of that clan without the consent of the existing leader or the members of the clan. How many clans out there could this dramatically screw over? All because by doing this WG is directly getting involved in Clan Politics! As a Clan Leader I observe that it is my responsibility to maintain a community that encourages fun, competitive spirit, and an environment that makes their experience as enjoyable as it can be. My members do not serve me, I serve them. I would be remiss in my duties if I didn’t do all I can to correct this injustice and make sure WG fixes this issue and doesn’t make this mistake again. Below is my correspondence with WG in an attempt to resolve the issue. For privacy reasons I have decided not to include the evidence of the guy willingly relinquishing control of 78th, however, it was sent to WG.
@Radar_X, @iKami, @Femennenly Clearly I and others agree that WG made the right decision to shelve the proposed GC nerf and leave premiums that have been sold alone. But that doesn't mean that some of the issues that spawned the desire to balance OP premiums have gone away. I know WG believes that it has gotten better at balancing premium ships before release but clearly too that doesn't mean your perfect. So I'm hoping to open a discussion around how premium ships can be better balanced in the future and how those ships which are locked away right now might find their way back into the game. Yes many of us felt that living up to your prior commitments on premium ships was more important than achieving perfect balance. But that's not to say that balance isn't important. My first suggestion deals with bringing ships like Belfast back into the game. The answer is simple. Simply rebalance and rename the ship something like Belfast B or Belfast 47. We've got the black ships in the game so clearly this is perfectly feasible. And it would allow WG to begin selling those ships once again. You might even be able to sell them to owners of existing ships if you alter their playstyles or change their tiers. you've got nothing to lose and everything to gain. Second is the issue of how you ensure premium ships are balanced and where you want them before they go on sale. The issue, as I understand it, is that no matter how much testing you do there is nothing like having a ship out there on the live server to see how she really performs. So I'm going to suggest a new tech tree. The WIP tech tree. Ships here would be available essentially as limited time rentals. Captains can be assigned from the nation that ship will ultimately be assigned to and once assigned they get a free respec. The ship would remain in the WIP tree for a month or two until you had gathered the data you need to finalize the ship. At that point she would be removed from the WIP tech tree and once offered for sale subject to the no nerfs policy. I would suggest that any XP earned on WIP ships would be lost unless the player buys the premium ship. In that case all XP earned would automatically be converted to free XP as a reward for having participated in the development and then buying the ship. By putting the ship out there on the live server for free you get that real world experience you need to ensure she is truly balanced. You don't need to be as conservative as you might otherwise be with ship design since you will now have a period of live server play before the ship goes on sale. Also I suspect that with more people having a chance to try a ship out before it goes on sale your sales of that ship might increase. Looking forward (I hope) to a discussion around these issues.