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Found 2 results

  1. iamtheintrepidmouse

    PLAYER BUILD: The Do-It-All Devonshire

    Hello Gentle Mental Men So I've been playing around with the Devonshire for the first time this week, and I think I've fallen in love! After a few really exciting battles, I took a hard look at her Stats, her Upgrades, and her available Commander Skills and came up with a build for the Devonshire. The build focuses on "doing it all"----that is, medium range Main Battery performance, Secondary Battery brawls, and ambush-style Torpedo strategies while hiding behind islands. With all the puzzle pieces combined, I really think I have created the ultimate ambush predator (or at least an intimidating knife fighter) for Tier 5 or Tier 6 play. In theory, getting 5 km close to this Devonshire build would be a stupid idea for almost any enemy ship. Take a look at it, tell me what you think, share your own builds, and as always, suggestions and critiques are always welcomed. (Build Title still a W.I.P.) The "Do-It-All Devonshire" looks like this: CONSUMABLES: Damage Control Party Repair Party Hydroacoustic Search SHIP UPGRADES: Main Armaments Mod 1 Engine Room Protection Secondary Battery Mod 1 Steering Gears Mod 1 COMMANDER SKILLS: (listed in chronological order) Priority Target Torpedo Acceleration Superintendent Advanced Fire Training Concealment Expert Jack of All Trades Expert Loader Expert Marksman ***The_Intrepid_Mouse recommends unique commander Bert Dunkirk from the Armory, but not required.
  2. Ok, so I've been with WoWs since CBT on EU before coming to NA thus seen on two communities games, players and how their approaches to the game as whole has developed throughout the years. And the topics that come up again and again, that creates frustration for many is winning and getting less rewarding for players with the lopsided games, losses and all that which has already been discussed to death. This post is not going to remotely touch that, but will present an alternate possible solution to how Random Battle matches are played and rewarded. What if we instead of going for the 'Win' made all games about personal performance in battles. How well you perform, how well you do, is how you get rewarded at the end of the battle. Now it will still be split up in to teams as we need someone to play against, and technically there is a win or a loss, but the importance of that is hopefully taken out of the equation and instead people that do well on both teams get good rewards, people that do medium on both teams get medium rewards and so on and so forth. This should give people more of an incentive to improve their gameplay further as you will no longer be 'carried', if you play poorly you get poor rewards. This is not a 'curved' system, should all 12 on a team perform admirably they would all get max rewards. Wargaming need of course find a system on how to measure personal contribution to the match and find a balance in such, which of course can be hard enough in itself, but could it end up more a more rewarding and I hesitantly use the word 'fun' for all or the grand majority of the players. The focus on Win Rate, hopefully, will be overshadowed by a system that will show how well you as a player do. Win or loss, contribution is the key. Now why take an age old tradition like 'Wins' out of a competitive game? Well, as we've seen here in countless discussions and even in the last days the 'Win' isn't the main goal for most gamers any more and oldtimers both know and feel that, not only in this game but in other games we play as well. It creates insane frustrations when two gaming generations meet like this and try to interact in the same "sandbox". Instead of continuing down that road, could it not be possible to have a new system that could please both old and new generations, where the old generation have something to be measured by and the new generation sail on like they love to do. We'd both be in the same arena, but we can both pursue the goals we want without it affecting the other to such a degree that it does today. Again, this proposal is for Random Battle mode only. This is to try, at least try, to imagine something constructive and/or possible solution to what is often fiery topics both here, and other WG titles as well. Looking forward to your input on the matter, wish you all a good day sailing!
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