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Found 15 results

  1. Yesterday when attacking an enemy ship my planes were shot down before getting a shot off. One of those planes crashed into the target ship's port side at the intersection of deck and bridge. The plane exploded into a large fireball but did no damage. This should have caused significant damage since the crashing plane would still be laden with Avgas and rockets, bombs or torpedoes. @Kami I realize kamikaze suicide attacks aren't allowed but once the plane is dead the player has no control of it. In which case if that plane crashes into any ship enemy or ally or any destructible ground target that ship or target should be damaged. That damage should be commensurate with the planes fuel and weapons load. Fuel should cause a fire. Bombs and torpedoes penetration and blast damage. The this is a game not a combat simulator argument carries no weight here since near misses can damage/sink a DD and rounds fired before the ship or plane is destroyed still hit or miss the target or travel on until hitting an island or reach maximum range.
  2. StevebDancer

    CV Rework needed.

    I will break this down in to B# for bugs, P# for problems, S# for possible solutions.. These are all for CVs, here we go. -B1 CVs and planes do not reduce viability in cyclones. they stay the same.. (you know how to fix this). -B2 CVs can not tell when a ship hits AA consumable.. we just loose our planes.. -S1 a green area shows up for the ships AA range when they hit their AA consumable. -P1 CVs are dropping fighters everywhere, let me explain I had a CV drop a fighter squadron inside my CV's detection but out side my AA just to spot me, they do that for BBs too, and DDs.. 2nd they drop fighters right in front of my squadron or just out side my fighter squadron to kill my fighters or planes I am flying. This is very annoying.. -S1 when a CV player fly's with in 2-3km of a ally ship and is pointed at the ally. they press fighter squadron key and those fighters act like a catapult fighter for that ship. no dropping out side of that. so they can only be dropped on ally ships. If key is pressed outside of that a error message in chat shows up "must be with in 3 km and pointing at ally to use fighter squadron" -S2 fighter squadron can not spot ships.. -P2 CV being up tiered.. as you can tell by your data those CV run out of planes quick and don't do much damage at all. this must be balanced out some how.. -P3 What is the % of ships that are AA spec'ed. this means you do not have good skills that are used instead of AA skills.. please replace give good skills at tier 3 and 4. -P4 What is the purpose of giving a CV better maneuverability for hall upgrade, it is useless. give it something it can use. -S1 when hall is upgraded make CVs detection drop a bit instead of rudder shift. -S2 give CVs 1 extra plane for each type of squadron instead of rudder shift. -S3 slightly faster replenish of planes of each type of squadron, instead of rudder shift. -B3 Sling shot attacks that by pass most of the damage of ships AA.. where they time when to drop 1 set of bomb then use the invalienability to get close to a ship with good AA to drop on them with out loosing planes. -S1 increase time before ship can go back into a attack run after dropping ordinance would fix this.. -S2 take away the Invalienabiiity after the drop.. -P5 Flack clouds do tons of damage to all planes.. and makes complete walls of flack Which you can't avoid.. Flack clouds either land in front or on your planes.. -S1 all flack clouds explode randomly with in their range.. NOT JUST IN FRONT. -S2 shrink flack clouds so they are smaller then they could be easier to dodge and randomly in range of shell.
  3. 8.4 update: I noticed, when moving the mouse, which changes camera view to looking UP at plane squadron, (not purposely), the screen completely freezes and you must cntrl/alt/delete exit game and try to return. alt-f4 brings up exit game (fail). happened three times so far, first time I didnt get back into game, and was penalized pink for leaving match.
  4. Ok, WG I see you are trying to balance CVs but I feel you are not doing a good job.. I think you have to be more extreme. Here are a few ideas and will make a poll on it.. - 1st fighter squadrons dropped off of planes in flight have to be on ships and they follow that ship for their duration. (fixes issue of planes dropping on enemy DDs like radar.) - 2nd take that old skill you had about planes HP changes per tier of enemy CV. this is how it works: - Option 1 - Takes average tier of ships in match and if it is .75 to 1.24 tier more then CV's tier, the planes get a 10% bonus to health. if more then 1.25 higher then CV's tier it get a 18-22% boost to health. for slower speed and higher AA damages by ships. - Option 2 - Takes average tier of all ships in match and take # - CV tier then multiply it by .165. That number would be bonus health to all planes on CV.. if average is below CV's teir no change. - Option 3 - CV planes or ships in game DPS changes to what planes it is shooting at.. so a T7 ship shoot at a T6 would shoot at a penalty. and a T5 ship shooting at a T6 CV would get a boost.. the farther the tiers away from CV the more penalty or boost. this balances the planes and the ships.. - 3rd reduce number of attacks per squadron to 2 from 3 and take 3rd squardon of HP and add it to the planes of the 1st and 2nd.. - 4th reduce spotting distance of DDs by another 20-30% and no fighter spotting except by ship fighter (meaning no dropping fighters on a spot to continue spotting) - 5th This should be a given if planes are over a person concealed in smoke then the undetected planes can still be heard over the smoke. so they know the planes are waiting for the DD.... - 6th when AA consumable it hit the circle that where the drop will happen will double. this is a benefit for ships with AA and also tells CV driver AA was hit and need to back off or not do as much damage and loose more planes... Because we can not tell when AA is hit or not. also the ship should be green as if the ship dropped a fighter.. - 7th when a plane is shot down in a run to drop bombs/ missles/ torps. That plane is NOT replaced... it is a bonus to the ship for shooting down the plane.. so it might be 1 less bomb/ torp/ rocket or more but for someone who put in the captain skill and/or consumable. it would pay off. - 8th when a plane drops its load then view point slides right up to planes flying over head and that fixes slight shot of invulnerability. - 9th AA Flack puffs are shot in the sectors you have it but they need to explode at different ranges NOT ALWAYS IN FRONT.. as they fly through that zone they explode randomly in the front/ middle/ and far part of zone.. so flack clouds will have depth.. including direct hits on planes(like ships have detonations). will make it easier but detonations of planes can happen.. if you have ideas please type them down and work this out..
  5. Bigs_Destroyer_of_Worlds

    AA Theory Craft

    Hey all, Just curious what the community thinks is the better skill for anti-air (if you can only take one) AFT or MFAA?
  6. LowSpeed_US

    FPS drops

    To cut the the chase. FPS drops are significant when enemy planes are rendered around your ship. I've noticed 25-35+ FPS drops. This mostly occurs when there are more than 1 squadron around you (friendly or enemy). Pre- 0.8.0 patch this was bearable manageable, now it's giving me down to mid 20 FPS in peak moments in battles.
  7. Russel_Heinowski

    the new cv air planes suck

    is it just me or do the the Cv Air planes suck [edited]even tho the old way was boring but at lest You could do more like actually sink a ship but as it is now your planes get all shot down be for you can drop a bomb or a Torpedo now the cv are useless as hell in battles
  8. I have always enjoyed playing this game with the carriers. However, they have become no fun and if you want to continue to give back large amounts of credits you won, then buy a carrier. They have included a service fee of about 240,000 credits for each battle and then on top of that, they add in fees for replacing lost planes and other stuff. Has anyone won any positive credits. Even with premium play its a joke. Imagine someone trying to get ahead without having premium play. I have sent in many responses to how unfair these carriers are and I get these ridiculous responses telling that i can add all this upgrades. How the hell can you add upgrades when you continue to go backwards in credits. Even in the public test arena, where you can add every upgrade, you lose all your plans before you can even get close to making an attack. As the previous post said , death to the aircraft carriers. As much as I wish that was not the case, but it is true. I sold all mine. No fun anymore. What do you say if you read this. Let me hear your comments.
  9. Maybe make the ability to press 4 or something and you can manually fire your AA guns so you can do something about oncoming planes instead of having hoping your AA shoots them down, and shooting at them would be fun. Pressing 4 again could switch to different sectors of the AA coverage, kind of like how 3 switches torp options. If you are under heavy fire, you could just not press 4, and the AI could control the AA as it does currently. As def AA goes, maybe it could be changed to increase RoF of manually controlled AA guns, or increase damage. I just think this might make CVs more fun to play against, and maybe people wouldn't hate them (as much) as they are now
  10. It has come to the WG's attention that there is (was) a tactic where Hakuryu could endlessly spam torpedo bombers and rack up very high damage very quickly with minimal losses. The hotfix has stamped out this strategy hard, but I don't fully think it is the right way to go. Sure, the strategy could be a bit overpowered at times and must be very frustrating for BB players, seeing as there is a very significant drop in BB players I see in randoms now, but it was sort of the Hakuryu's thing, a strategy that actually worked most of the time. One of the goals of the rework was to make CVs more noob friendly, and they initially succeeded. But stamping out this strategy completely I feel hurts the big picture too much. It just takes it to the other extreme, where AA on all ships is extremely powerful, torpedo bombers are much more tedious now and you will have lots of difficulty trying to get even over 100k damage in a game now. The huge nerf to the aiming reticle time makes it very hard to hit anything combined with your planes being shredded by even a single cruiser. It's kinda sad as seeing someone get so much damage with a strategy that continuously worked gave me hope that the CVs would not be completely useless in this rework, but alas now they are mere support ships basically. I feel this strategy should retain it's effectiveness, but should just get some minor adjustments. The aiming reticle should be normal again, AA damage should be toned down a bit, and for heaven's sake that nerf to the F spam just makes all the planes die immediately when they try to retreat. I feel there are better ways to combat this, without just removing the effectiveness completely. CVs historically were very powerful ships, and in wows they should not just be mere support vessels, but have real attacking power like battleships and cruisers do. The main problem seems to be that WG goes too extreme with each of these changes, if the CVs are too powerful, immediately make them super weak and buff the AA so that it shreds everything. A little more balance would go a long way here.
  11. Going world of warplanes 2.0 is fine, I just need to switch ships to planes to play the game !
  12. kukailimoku

    AA to strong for CV play?

    Hello all, An opinion question: At what tier do we think the Ack-Ack of the ships become too high for effective (i.e. fun) play of carrier strike aircraft? A different way to ask the same question: What AA value of ships is the cut-off between pretty fun to torp the enemy and dammit-all-my-planes-get-shot-down-before-the-drop-point ? Already in my VI Ryujo I'm finding matches where I find many ships are likely to shot down most of my planes before I can release ordnance. In more then a few MMs I'll find that I can really only realistically hope to attack a couple/three CAs or CLs - anything else is likely to shot the kr@p outta my planes. (of course DDs aren't a AA threat and I guess I could chase those around with my planes, but its also stupidly hard to get mucho hits on those, as well as a "waste" of CV power to target DDs). So I'm asking this question of the community's opinion because I'm at the decision point on whether or not to buy CVs above VI. Seems like a lot of grinding/credits wasted on something that might only be intense frustration as I watch two sorties of my planes evaporate. Are higher tier planes able to better absorb (in proportion!) the higher tier ack-ack? Seems to me that ack-ack increase each tier is pulling out ahead in front of planes' robustness. Your thoughts???
  13. jags_domain

    Idea for planes?

    WG can you change the formation of the planes. You have a v formation but planes dont fly that way. If you make it an inverted V by pitting the point in the front it would be real. Also with the DB they need to be flyong above 10k feet. And then DB started there attack run they would roll upside down then begin there dive. If you do it your way the piloit would red out. Thiz will make game play different betweeb DB and TB. As it stands right now they look the same. Also there has to be nave point for the ship and pmanes. We cant see how I get my plane here or there. We need to be able to send our planes were we won't. Also I would really like some to type of fighter combat.
  14. Florendo19

    Is AA worth it?

    So I had played several games with defensive AA equipped on my Gearing when I decided to switch to engine boost because I was not seeing any CVs and I wanted to be able to run away from radar and catch other ships if I needed to. The first game I get a two CV game where I get perma spotted and swarmed by planes. In the end I was Auto drop torped in smoke after trying to dodge all the enemy dive bombers and torps, getting my engine killed twice, and not to mention the ever present hail of enemy shells from 6 reds. If one were to look at my stats, they would see that the most planes I have shot down in my Gearing is 7. That was this game. I would like to say I lasted longer than I should have but I still didn't last very long. My question is, should I equip defensive AA knowing that I normally run DDs with AA off and that it is only useful when facing planes or should I equip engine boost so I can improve my positioning while being more vulnerable to airstrikes?
  15. I propose in the very near future that cyclones curtail all aircraft operations. Why? It really is reasonable to request this for a number of reasons. The winds aloft and cloud cover of even the mildest "cyclone" would prove too much for effective air operations. Even if they were able to fly and attack surface ships, you know those ships are going to be really, really tough to see let alone hit as most likely the waters aren't gonna be glass smooth. Any large munitions dropped (torpedoes, bombs) would be affected by the winds and rains. Yes, I know this is an arcade game, not a simulator. So instead of calling it a cyclone, call it a tropical depression or simply a storm. Otherwise, the planes need to be forced back to their ships for recovery until the storm passes. The only other thing about this that irritates is this: a carrier's planes have the upper hand to attack you because you cannot see them until they are practically in your face. IF the weather conditions are that bad, they could not be flying. I think what I'm saying is I'd like it to be a bit more realistic because as it is now, it's a field day for the carriers... who wouldn't launch in the first place.
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