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The Panamerican Destroyer Tech-tree This proposal is the result of the cooperative work of our team: Fr05ty, @The_Dark_Stark, @COLDOWN, @BrunoSchezer and @Talleyrand. Our team believes that the Panamerican ships will be a great addition to the world of warships universe. They bring a distinctive style of ships and concepts not reflected by other lines which could be even more distinct if submarines make it into the game. There is a common misconception that we want to refute: that Panamerican ships are second hand vessels or copies of other navies’ ships. While there are several cases of second hand ships used by Panamerican navies, there are plenty of other ships that are unique to these navies. Our proposed line pays special attention to these unique ship classes and makes use of NO second hand vessels. It is supremely important that a line is cohesive and has a distinct playstyle instead of just being an agglomeration of ships whose only similarity to one another is the flag they carry. That means that the progression and the gameplay of the ships in the line must be similar. We considered it crucial to achieve a distinctive style of play the player can expect in any ship of the line. Luckily for us, South America, despite the variety of countries involved, followed very similar guidelines when designing, building and buying destroyers. Especially in the postwar period, the various nations opted for their ships to have an anti-submarine and anti-destroyer focus which resulted in ships with few torpedoes, a strong focus on gunnery, anti-submarine weapons and sonar, and finally anti-aircraft weaponry. This gives us the cohesion sought in the line and the particular "flavor" of it. A note regarding the torpedoes we’ve used for this proposal: All of the torpedoes were used in Panamerican navies, but in some cases we choose to equip the ship in question with different torpedoes than the ones she might’ve historically used. This is for balance purposes. Especially in low tier, modern torpedoes, even in small numbers, could wreak havoc in the enemy team. Moreover this helps avoid having strange jumps in the performance of the torpedoes along the line. We thought it to be better to use other Panamerican torps in some cases. Description This is a gun-focused line, with some torpedoes as an opportunistic weapon. The line starts with balanced ships in the lower tiers, but tier after tier they begin to be more heavily skewed towards their gunnery and having faster-firing guns to the detriment of their torpedo armament, which starting at Tier 6 becomes composed of a single set of torpedoes, but with fast-firing dual purpose guns. There is a smaller secondary line that will be shown at a later date. Panamerican Fleet Destroyers Flavour Latinoamerican destroyers have several defining features that should make them stand out: The higher the tier, the more specialized into gunboats they become Meant for ASW warfare Low amount of torpedoes, but long ranged Decent-to-great AA suite Below average speed Medium-caliber main battery Tier DDL Prem. DDL DDT Prem. DDT 1 2 Cordoba (Arg.) Maranhao (Brazil) 3 Serrano (Chile) Almirante Villar (Peru) 4 Huitzilopochtli (Mexico) Antioquia (Col.) 5 Mendoza (Arg.) Alm. Clemente (Ven.) Juruena (Brazil) Caldas (Col.) 6 Greenhalgh (Brazil) Acre (Brazil) Buenos Aires (Argentina) 7 Chubut (Arg.) Marcilio Dias (Brazil) 8 Nueva Esparta (Ven.) Garcia y Garcia (Peru) 9 Mato Grosso (Brazil) Alm. Riveros (Chile) / Cuitlahuac (Mexico) 10 20 de Julio (Col.) Tech-Tree Destroyers Cordoba class Destroyer (Argentina) (T2) A class of big destroyers ordered as part of the Argentine 1909 destroyer program. The design had a balanced armament and very good speed compared to its contemporaries of foreign navies. Survivability Displacement: 995t standard; 1,368 t full (7,950hp standard; 9,600hp full) Armour: - Weaponry Main Battery: 4x1 102mm/50 Bethlehem QF Mk9 guns Reload: 7.5s (8-12) AP Shell: 14.97kg @884m/s (1750 damage) HE Shell: 14.97kg @884m/s (1500 damage, 6% fire) Traverse: 11.5 degrees per second (15.7s per 180 degrees) Torpedo Battery: 4x1 533mm torpedoes Model: 533mm Whitehead Mk.I S AR. Warhead: 101kg (6432 damage, 100% flooding) Speed: 50kts @6.85km / 50kts @6km / 67kts @2km Reload: 5.3m (14s) AA Battery: 2x1 37mm/43 11/2pdr QF Vickers AA guns (dmg = dps @km, 100% acc) Mobility Speed: 35kts - 28,000hp Size: 90m long, 9m wide, 2.8m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: Analysis The Cordoba is a large and versatile destroyer, with a balanced approach to warfare. It is quite fast, has a large hitpoint pool to tank some hits with it but pretty bad concealment. The torpedoes have good range for the tier, but pack a light punch and have a long reload to make it into a true torpedo boat, still they will be quite decent to shoot across passages, from behind island cover and while jousting. The guns themselves are good, if slow-firing, and have very good individual shell performance, punching hard and with a good chance to set fires. A perfectly adequate early destroyer, though poor concealment is also a feature. Serrano class Destroyer (Chile) (T3) A class of destroyers ordered for Chile in 1928. She had a lighter construction than her predecessor designs which made them difficult to operate in heavy seas, though she was faster and more powerfully armed. Survivability Displacement: 1,107t standard; 1,453t full (8,450hp standard; 10,000hp full) Armour: - Weaponry Main Battery: 3x1 120mm/45 QF Vickers-Armstrong Mk E guns Reload: 6s (7-10) AP Shell: 22kg @810m/s (2050 damage) HE Shell: 22kg @810m/s (1700 damage, 8% fire) Traverse: 10 degrees per second (18s per 180 degrees) Secondary Battery: 1x1 76mm/40 12pdr QF MkI/II gun Reload: 3.5s (18) HE Shell: 5.67kg @680m/s (1300 damage, 5% fire) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm Simil M/10. Warhead: 150kg (8634 damage, 138% flooding) Speed: 50kts @6km / 58kts @4km / 62kts @2km Reload: 6.435m (57s) AA Battery: 1x1 76mm/40 12pdr QF MkI/II gun (1dmg = 4dps @3km, 100% acc), 3x1 20mm/70 Oerlikon Mk4 (9dmg = 31dps @2km, 95% acc) Mobility Speed: 35kts - 28,000hp Size: 91.4m long, 8.84m wide, 3.86m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: A hull AA: 1x1 76mm/40 12pdr QF MkI/II gun (1dmg = 4dps @3km, 100% acc), 3x1 7.7mm/87 Machineguns (4dmg = 14dps @1.5km, 95% acc) Possible improvement to reload from guns to 5s to buff up DPM A torps: Model: 533mm Bliss-Leavitt Mk 8 Mod. 0 Warhead: 146kg (8462 damage, 134% flooding) Speed: 47kts @11.43km / 47kts @9.14km Reload: 6.3m (54s) Analysis The Serrano is yet another step in the line, still holding some balance between guns and torpedoes. The caliber of the guns has been increased, their individual performance has improved as well as their reload rate, and to skew the balance even more towards gunnery, you get a single 76mm gun as a secondary weapon (not that it will do much)! You now have more torpedoes and they have good range, though unspectacular characteristics otherwise. The large hitpoint pool of its predecessor is still there and the good speed remains, just like the poor concealment does. The Serrano might best be described as an opportunistic destroyer, using long ranged torpedoes, speed and fast-firing guns to ensure that it gets the upper hand in engagements. It is not as good as a torpedo destroyer, nor is it a DPM machine as most gunboats are, but any captain that can leverage its concealment to strike first will surely find success with it. Huitzilopochtli class Destroyer (Mexico) (T4) A class of destroyers offered to Mexico, it featured a good balance between gunnery, torpedoes and speed. They would’ve been the most powerful and modern vessels in the Mexican Navy’s register and were equipped to be successful in several mission profiles. Survivability Displacement: 1,350t standard; 1,800t full (9,550hp standard; 11,550hp full) Armour: - Weaponry Main Battery: 4x1 120mm/45 QF Vickers-Armstrong Mk E guns Reload: 6s (7-10) AP Shell: 22kg @850m/s (2100 damage) HE Shell: 22kg @850m/s (1700 damage, 8% fire) Traverse: 10 degrees per second (18s per 180 degrees) Secondary Battery: 1x1 76mm/50 Mk. 10 gun Reload: 3s (20) HE Shell: 5.9kg @823m/s (1100 damage, 4% fire) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm Mark 15 Mod 0 Warhead: 224kg (11600 damage, 190% flooding) Speed: 47kts @13.7km / 54kts @9.15km / 65kts @5.5km Reload: 6.883m (72s) AA Battery: 1x1 76mm/50 Mk10 gun (1dmg = 4dps @3km, 100% acc), 2x1 40mm/39 2pdr QF Mk II (7dmg = 24dps @2.5km, 100% acc) Mobility Speed: 35kts - 34,000hp Size: 96m long, 9.6m wide, 3.86m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: Vickers for Mexico (315ft) design A torps: Model: 533mm Whitehead Mk.I L AR. Warhead: 150kg (8634 damage, 138% flooding) Speed: 50kts @11km / 50kts @9.9km / 70kts @1.82km Reload: 6.3m (54s) Analysis The Huitzilopochtli is a balanced destroyer and a solid upgrade over its predecessor. When looking at the Serrano, it gains an extra gun over its predecessor and it carries more powerful torpedoes, though at the cost of a longer reload time for them. The Huitzilopochtli is a big destroyer for its tier and that translates in it having the 2nd most hitpoints, but that same size characteristic means that it has poor concealment and the relatively slow speed of 35kts. The poor concealment and slow speed means that the Huitzilopochtli has to be very careful with its positioning as other destroyers will be able to keep you spotted for their team to take you down. The Huitzilopochtli has a decent, though not great, gun suite. It has middling DPM, but decent fire-setting potential and rather decent ballistics which means that you will have a decent performance against other destroyers at mid range, but it will struggle against the full gunboat destroyers with high DPM and poor ballistics. Ideally, the Huitzilopochtli will use the long range of its torpedoes to harass enemies before going in with guns blazing to take down other destroyers. The Huitzilopochtli is a decent and balanced destroyer with only its hitpoint pool being particularly noteworthy. Mendoza class Destroyer (Argentina) (T5) Commissioned in 1929 as part of the Argentine rearmament efforts. They had lengthy careers in the Argentine Navy, participating in numerous neutrality cruises and visits to foreign nations. They were quite powerfully armed for their size. Survivability Displacement: 1,570t standard; 2,120t full (10,550hp standard; 13,000hp full) Armour: - Weaponry Main Battery: 5x1 120mm/45 QF Vickers-Armstrong Mk E guns Reload: 6s (7-10) AP Shell: 22kg @850m/s (2100 damage) HE Shell: 22kg @850m/s (1700 damage, 8% fire) Traverse: 10 degrees per second (18s per 180 degrees) Torpedo Battery: 2x3 533mm torpedoes Model: 533mm MI1929-38 W250 AR. Warhead: 250kg (12630 damage, 207% flooding) Speed: 46kts @12km / 62kts @4km Reload: 78s AA Battery: 1x1 76mm/45 Vickers Mk SS gun (1dmg = 4dps @3km, 100% acc), 2x1 40mm/39 2pdr QF Mk II (10dmg = 35dps @2.5km, 100% acc) Mobility Speed: 36kts - 42,000hp Size: 102.1m long, 9.68m wide, 3.81m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Notes: A torps: Model: 533mm MI1925 SI. Warhead: 250kg (12630 damage, 207% flooding) Speed: 44kts @10km / 62kts @4km Analysis The Mendoza is the start of what is the pure gunboat part of the line. Where the Serrano is a light destroyer with good concealment, the Mendoza is a large destroyer with poor concealment. Boasting 5 rather powerful guns, the Mendoza is quite comfortable raining shells on enemies at mid range while also having long-ranged, but very slow, torpedoes. The Mendoza is a mid-range specialist, it will not hold up against a pure gunboat in a duel simply because of the DPM of its guns is not that high, but if you can keep at range where the guns can continuously land shots and you can dodge return fire to make your large slab of hitpoints last. The AA of this ship is terrible and will not do much, while the average speed means that you will have to think properly as to where you appear as you might not get out of trouble otherwise. Sleepy battleship players will dread to play against the Mendoza. Greenhalgh class Destroyer (Brazil) (T6) A set of three destroyers built in Brazil with heavy influence of the American Mahan class. This class endured numerous changes in their building stage to enhance their anti aircraft and anti submarine capabilities as were required by the Brazilian Navy. Survivability Displacement: 1,500t standard; 2,200t full (10,200hp standard; 13,350hp full) Armour: - Weaponry Main Battery: 4x1 127mm/38 Mk 12 DP guns Reload: 3.33s (12-15 / 18) AP Shell: 25kg @792m/s (2100 damage) HE Shell: 24.5kg @792m/s (1800 damage, 5% fire) Traverse: 15 degrees per second (12s per 180 degrees) Torpedo Battery: 1x4 533mm torpedoes Model: 533mm Mark X*. Warhead: 275kg (13557 damage, 223% flooding) Speed: 49kts @12km / 56kts @8km / 63kts @5km / 67kts @3km AA Battery: 4x1 127mm/38 Mk 12 DP guns (7dmg = 25dps @5.8km, 100% acc), 2x2 40mm/56 Bofors (12dmg = 41dps @3.5km, 100% acc), 4x1 20mm/70 Oerlikon Mk 4 (10dmg = 34dps @2km, 95% acc) ASW Battery: 4 Depth Charge Throwers, 2 Depth Charge Racks Mobility Speed: 36.5kts - 42,800hp Size: 108.8m long, 10.6m wide, 3.00m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: A torps: Model: 533mm MI1929-38 W250 AR. Warhead: 250kg (12630 damage, 207% flooding) Speed: 46kts @12km / 62kts @4km Analysis The Greenhalgh is where the line finally gives in to being mid-range gunboats. The Greenhalgh has enviable DPM on its guns, though gunnery might not be as comfortable as before, and they will serve her well in most engagements. The lack of torpedoes, with a single quad torpedo launcher is somewhat compensated by having long-ranged and decently powerful torpedoes, but more than anything it is made up by the DPM of its guns and the power of its AA aura (not that it is going to be significant at this tier). Gunnery beyond mid-range is going to be uncomfortable as any player of US destroyers can attest to, so keep within mid-range and rain hell upon enemies, or hide behind an island and catapult shells to slow enemies with reckless abandon. The Greenhalgh is just a small, powerful gunboat that will do best if it manages to keep at range, tossing shells downrange and throwing torpedoes down corridors to deny areas from larger ships or just farming some damage sporadically. Chubut class Destroyer (Argentina) (T7) A powerful destroyer design for Argentina. The design borrowed heavily from the British Lightning class, but with important differences to suit the Argentine Navy. She featured a lighter torpedo armament to enhance anti aircraft and anti submarine weapons. Torpedoes were seen as fleet engagement weapons and the likelihood of a fleet engagement was seen as too low when compared to the likelihood of convoy protection and anti-submarine duties. Survivability Displacement: 2,705t standard; t full (15,600hp standard; hp full) Armour: - Weaponry Main Battery: 3x2 120mm/50 QF MK XI DP guns Reload: 5s (6-10 / 12 / 13.3) AP Shell: 28.12kg @774m/s (2200 damage) HE Shell: 28.12kg @774m/s (1700 damage, 9% fire) Traverse: 20 degrees per second (9s per 180 degrees) Torpedo Battery: 1x5 533mm torpedoes Model: 533mm MI1939 WH53 AR. Warhead: 278kg (13667 damage, 225% flooding) Speed: 50kts @12km / 57kts @8km / 70kts @4km AA Battery: 3x2 120mm/50 QF MK XI DP guns (8dmg = 28dps @5.2km, 100% acc), 2x2 40mm/56 Mk X (STAAG) AA guns (13dmg = 45dps @3.5km, 100% acc), 4x2 20mm/70 Oerlikon AA guns (32dmg = 110dps @2km, 95% acc) ASW Battery: Depth Charges Mobility Speed: 35kts - 58,000hp Size: 126.2m long, 12.95m wide, 4.14m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: Thornycroft 1947 design https://www.deviantart.com/tzoli/art/Thornycroft-White-Yarrow-Destroyer-Design-1947-820084186 AA refit needed A torps: Model: 533mm Mark X*. Warhead: 275kg (13557 damage, 223% flooding) Speed: 49kts @12km / 56kts @8km / 63kts @5km / 67kts @3km Analysis The Chubut is a powerful slab of a destroyer with a large hitpoint pool, powerful guns with good DPM and excellent AA. There are drawbacks to this though, your concealment is very poor, you are also very slow and you only have a single torpedo launcher which still fires very slow torpedoes at long range. The guns themselves will feel comfortable up to mid-range, with the low initial velocity of the shells somewhat countered by the heavy shells used to ensure that landing shells on cruisers and even some destroyers is possible. These guns will not allow you to engage destroyers at range with impunity, in order to win duels you’ll have to close into short or medium range and take advantage of your large hitpoint pool to overwhelm enemies. Against larger surface combatants, the shells pack a punch and a good fire chance so you should be able to stack some fires and build up damage over time. Defensively, your low speed and poor concealment will prove to be issues when trying to dictate the terms of engagement against other destroyers, and even against some cruisers, so using consumables properly will be crucial to success. Your AA power is great, but that’s only compared to destroyers so don’t count on it much unless an enemy flies through a flak cloud. Overall, a really solid and chunky gunboat. Nueva Esparta class Destroyer (Venezuela) (T8) Class of destroyers built for Venezuela in England. Based in the British Daring and Jutland classes but with significant modifications to fit Venezuelan operational duties. They were air-conditioned to allow for comfortable service in the tropics while carrying an enhanced anti-aircraft suite and a reduced torpedo load. Survivability Displacement: 2,600t standard; 3,300t full (15,150hp standard; 18,300hp full) Armour: - Weaponry Main Battery: 3x2 114mm/45 Mk IV DP guns Reload: 3.5s (15-20) AP Shell: 25kg @746m/s (2100 damage) HE Shell: 24.95kg @746m/s (1700 damage, 8% fire) Traverse: 20 degrees per second (9s per 180 degrees) Torpedo Battery: 1x3 533mm torpedoes Model: 533mm MRU1930 MkIX. Warhead: 340kg (15877 damage, 265% flooding) Speed: 50kts @12.35km / 56kts @9.6km Reload: 80s AA Battery: 3x2 114mm/45 Mk IV DP guns (19dmg = 67dps @5.8km, 100% acc), 4x2 40mm/56 Bofors (24dmg = 82dps @3.5km, 100% acc), 4x2 40mm/56 STAAG Mk 2 Bofors (26dmg = 90dps @3.5km, 100% acc) ASW Battery: 2 Depth Charge Throwers, 2 Depth Charge Racks Mobility Speed: 34.5kts - 50,000hp Size: 122.5m long, 13.1m wide, 3.90m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: A torps: Model: 533mm MRU1930 MkIX*. Warhead: 327kg (15423 damage, 257% flooding) Speed: 50kts @12.8km / 56kts @10.05km Analysis The Nueva Esparta is where the final shape of this destroyer line shows its head. The torpedoes take more and more of a backseat to the guns, and the guns keep improving. Their rate of fire is getting faster and faster, their DPM is increasing and the AA continues to improve. The Nueva Esparta will be comfortable going against almost any other destroyer in a duel at close and mid range solely due to the combination of hitpoints and high DPM. The Nueva Esparta can also close into disputed areas with smoke thanks to its hydroacoustic search consumable, though the big size of the Nueva Esparta means that concealment will be poor and it shouldn’t be used as the team’s primary scout, especially since it has a lower speed than many cruisers it will face. Enemies other than destroyers are sure to be bombarded by a hail of shells and constantly set on fire, luckily they will not have to worry too much about torpedoes since the Nueva Esparta only carries a single triple launcher of slow, long-range torpedoes. The AA continues to be among the best for a destroyer at its tier, but that is not much. Overall, if you can tame the guns, you’re going to enjoy the Nueva Esparta quite a lot and your enemies will dread you. Mato Grosso class Destroyer (Brazil) (T9) Proposed destroyer design for the Brazilian Navy. The design was offered with numerous different weapon configurations. The Brazilian Navy decided upon a similar loadout to the British Daring class, but they were never built due to Brazil wanting to pay in Pounds Sterling and the British demanding payment in dollars. Survivability Displacement: 2,750t standard; 3,500t full (15,850hp standard; 19,200hp full) Armour: - Weaponry Main Battery: 3x2 114mm/45 Mk V DP guns Reload: 3s (12-24) AP Shell: 25kg @746m/s (2100 damage) HE Shell: 24.95kg @746m/s (1700 damage, 8% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) Torpedo Battery: 1x5 533mm torpedoes Model: 533mm MRU1930 MkIX**. Warhead: 365kg (16740 damage, 280% flooding) Speed: 55kts @13.7km / 61kts @10.05km Reload: 132s AA Battery: 3x2 114mm/45 Mk V DP guns (22dmg = 77dps @5.8km, 100% acc), 6x1 40mm/70 Bofors (75dmg = 258dps @3.5km, 100% acc) ASW Battery: SQUID ASW Mortar Mobility Speed: 35kts - 60,000hp Size: 118.6m long, 13.1m wide, 3.90m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: Original AA: 3x2 114mm/45 Mk V DP guns (22dmg = 77dps @5.8km, 100% acc), 6x1 40mm/56 Bofors (26dmg = 90dps @3.5km, 100% acc) A torps: Model: 533mm MRU1930 MkIX. Warhead: 340kg (15877 damage, 265% flooding) Speed: 50kts @12.35km / 56kts @9.6km Reload: 132s Analysis The Mato Grosso is a linear upgrade over the Nueva Esparta in every single respect. The guns fire faster, there are 2 extra torpedoes in the launcher, speed is a bit better, the AA is more powerful, you have more hitpoints and better concealment. Yet again, you’re a mid-range harasser capable of dueling any other destroyer and very few will be able to stand against you in such a contest. Against other ships, you’ll probably be reduced to spamming fire over islands and seeing the flames go up along with your damage numbers. While the long-ranged torpedoes are now a bit more viable, they are still just a secondary tool and your guns will be doing the heavy lifting. You can use them to flush out enemies hiding in smoke so they feel the wrath of your guns, or you can just charge into the smoke with hydroacoustic search on and destroy enemies as they panic. The Mato Grosso is not a scout, nor is it a sniper, it is at home in the 2nd line where it can dodge some fire as it no longer has a large hitpoint advantage over other destroyers so dodging becomes more important. Overall, a good tier 9 gunboat which should prove to be a challenging enemy for destroyers and a nuisance for larger ships. 20 de Julio class Destroyer (Colombia) (T10) These destroyers were based on the Swedish Halland class. The Colombian Navy modified the design prior and during construction to incorporate a third gun turret, but this came at the expense of a large part of the anti-aircraft, torpedo and anti-submarine suite as well as a reduction in speed. Survivability Displacement: 2,650t standard; 3,300t full (15,400hp standard; 18,300hp full) Armour: - Weaponry Main Battery: 3x2 120mm/50 M50 Bofors DP guns Reload: 2.2s (42-45) AP Shell: 23.5kg @825m/s (2100 damage) HE Shell: 23.5kg @825m/s (1750 damage, 8% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) Torpedo Battery: 1x4 533mm torpedoes Model: 533mm Torped 61. Warhead: 300kg (14464 damage, 240% flooding) Speed: 70kts @15km / 60kts @20km Reload: 84s AA Battery: 3x2 120mm/50 M1950 DP guns (61dmg = 210dps @6km, 100% acc), 4x1 40mm/70 Bofors (50dmg = 175dps @3.5km, 100% acc) ASW Battery: 1x4 375mm M50 ASW Rocket Launchers Mobility Speed: 32kts - 55,000hp Size: 121.1m long, 12.4m wide, 4.70m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic Search Notes: Alt torps: Model: 533mm Mark 17 Warhead: 399kg (17900 damage, 301% flooding) Speed: 50kts @16.5km / 66kts @12.5km Reload: 86s Analysis The 20 de Julio is the pinnacle of the Latinamerican destroyer gunboats. There is no subtlety with the 20 de Julio, the focus is on its guns and the guns steal the show with the torpedoes just being an afterthought. The 20 de Julio no longer has a large hitpoint pool compared to other destroyers, it has a meager set of torpedoes, the worst speed of a destroyer at tier 10 with just 32kts and a mediocre concealment, but what it does have is the highest DPM of any destroyer. The 20 de Julio has 3 twin 120mm turrets of the kind seen on the Halland, but where the Halland has 2 turrets, the 20 de Julio has 3. It pays for the extra turret with most of the other characteristics of the ship, but those guns can cause a nightmare for anybody downrange from them. Individually the shells aren’t spectacular, but the barrage of them that the 20 de Julio can put out overshadows any other destroyer where damage output is concerned. The 20 de Julio just needs someone to spot for it so it can let the guns roar with abandon and nothing downrange will feel safe; battleships will be constantly on fire, cruisers will be under constant threat and destroyers will be forced to turn tail and disengage unless they want to be sunk immediately. Not even aircraft carriers will be safe from the 20 de Julio as its AA firepower is powerful enough to inflict losses to squadrons attacking it. The true weakness of the 20 de Julio lies in its low speed and concealment, meaning that if it is caught in a bad situation, it cannot run away nor can it chase down those stealthy destroyers that keep it spotted; if it is spotted, it must fight or die. There is little subtlety about the 20 de Julio, but who needs subtlety when you spew shells at an unmatched rate? Premium Destroyers Almirante Clemente Destroyer (Venezuela) (T5 Premium) A class of light destroyers built in Italy for Venezuela in the context of an ambitious Venezuelan fleet plan. They featured several interesting features such as being fully air conditioned, alumite construction and fin stabilizers to ensure a stable gunnery platform in rough seas. Survivability Displacement: 1,300t standard; 1,500t full (9,300hp standard; 10,200hp full) Armour: - Weaponry Main Battery: 2x2 102mm/45 Mk19 guns Reload: 3s (15-20) AP Shell: 17.35kg @811m/s (1800 damage) HE Shell: 15.88kg @811m/s (1500 damage, 6% fire) Traverse: 20 degrees per second (9s per 180 degrees) Torpedo Battery: 1x3 533mm torpedoes Model: 533mm Mark 15 Mod 0 Warhead: 224kg (11600 damage, 190% flooding) Speed: 54kts @9.15km Reload: 66s AA Battery: 2x2 102mm/45 Mk19 DP guns (dmg = 28dps @5.8km, 100% acc), 2x2 40mm/56 Bofors MkI guns (dmg = 41dps @3.5km, 100% acc), 4x2 20mm/70 Oerlikon guns (dmg = 49dps @2km, 95% acc) ASW Battery: 2x24 178mm Hedgehog ASWRL, 4 Depth Charge Throwers, 2 Depth Charge Racks Mobility Speed: 34kts - 24,000hp Size: 99.1m long, 10.8m wide, 3.4m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic search Notes: Analysis The Almirante Clemente is a light and fragile gunboat that trades out its hitpoints, speed and torpedoes for absolutely blistering firepower. The Almirante Clemente is one of the slowest destroyers at its tier with a speed of 34kts, which combined with its small hitpoint pool of 10200 means that making use of concealment and choosing when to engage are crucial to survival. Once the Almirante Clemente chooses to engage though, provided it can reliably land its shells, it can cause large amounts of damage in a short period of time thanks to its best-in-class DPM. The guns themselves are rather small, being only 102mm and their ballistics are nothing to write home about, but the sheer amount of shells that the Clemente can output means that stacking fires against cruisers and battleships or knife-fighting other destroyers is a viable choice. Notice must be given to the Clemente’s consumables as the presence of Hydroacoustic Search combined with smoke and its gunpowder means that it is adept at pushing into enemy smoke or at firing on enemies from its own smoke making it excellent at dislodging enemy destroyers from crucial parts of the map. I haven’t touched much on the torpedoes of the Clemente and that is due to the fact that it only has a single triple launcher which makes it the worst torpedo boat at its tier, and while the torpedoes themselves are long-ranged and have a decent punch, they will be hard to land as they’re so few in number and thus can’t be staggered to fool enemies. Lastly, the Clemente has excellent AA for a destroyer, though as we all know that doesn’t mean much. The Clemente will manage to take down a few planes from lower-tiered aircraft carriers, but do not expect it to stop a strike on you. Overall, the Clemente is a solid gunboat that can cause a lot of havoc if it stays at range and avoids incoming fire. Amazonas Destroyer (Brazil) (T6 Premium) Lead ship in a series of destroyers named after prominent rivers built by the Brazilian Navy combining both British and American design features. They had a lengthy construction period and suffered numerous modifications while being built. Survivability Displacement: 1,516t standard; 2,102t full (10,300hp standard; 12,900hp full) Armour: - Weaponry Main Battery: 4x1 127mm/38 Mk30/21 guns Reload: 3.5s (15-20) AP Shell: 25kg @792m/s (2100 damage) HE Shell: 24.5kg @792m/s (1800 damage, 5% fire) Traverse: 15 degrees per second (12s per 180 degrees) Torpedo Battery: 2x3 533mm torpedoes Model: Mark 15 Warhead: 373kg (16633 damage, 279% flooding) Speed: 65kts @4.5km / 54kts @8.2km / 47kts @12.8km Reload: 73s AA Battery: 4x1 127mm/38 Mk30/21 DP guns (dmg = 25dps @5.8km, 100% acc), 1x2 40mm/56 Bofors MkI guns (dmg = 24dps @3.5km, 100% acc), 4x1 20mm/70 Oerlikon guns (dmg = 46dps @2km, 95% acc) ASW Battery: 2 Depth Charge Throwers, 2 Depth Charge Racks Mobility Speed: 36kts - 45,000hp Size: 98.5m long, 10.7m wide, 3.3m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic search Notes: Analysis The Amazonas is a perfect opportunity for another premium like Texas, only instead of proceeds helping to preserve a museum ship, it’s a chance to get money for environmental work in the Amazon and give the Brazilian community a much-deserved premium. The Amazonas is a more generalist destroyer than the main tech-tree line is. It still carried fearsome guns, but it is a lot more balanced in regards to its other armament as it carries two triple torpedo tube launchers, but only one can be fired per broadside. The Amazonas has the 4th best guns for a ship at its tier, however it is also one of the flimsier destroyers at its tier so a balance of when and what to engage must be found to ensure that you survive encounters. There are however ways to leverage this gunpower without exposing one too much to retribution; the use of the famous 5”/38 guns from the US navy means that shell ballistics are rather poor and that is an advantage of sorts as it allows for firing from safety behind islands. The use of Hydroacoustic Search and Smoke Generator can also allow it to fire from safety from smoke and even allow it to shove out other destroyers from their own smoke. The Amazonas has average speed, anti-aircraft firepower and poor hitpoints so staying hidden is key to making the most out of the ship as that means you can be active throughout the whole battle, luckily, the Amazonas has tools that allow it to fight back even from hiding, as the torpedoes it carries have quite a heavy punch and reach out well beyond the Amazonas’ spotting range. The use of torpedoes gives the Amazonas a new vector with which to hit larger enemy ships without exposing itself and without having to shoot at an enemy for an extended period of time. Overall, the Amazonas has the chance to strike against all enemies and be relatively successful in such endeavours, your only issues of contention will be the small hitpoint pool and the presence of only two triple torpedo launchers, but it is a solid tier 6 destroyer. García y García Destroyer (Peru) (T8 Premium) The lead ship of the Holland class, she was bought by the Peruvian Navy in 1978. While in Peruvian Navy service, she served alongside the other former Dutch Navy ships of the De Zeven Provincien class. Survivability Displacement: 2,215t standard; 2,765t full (13,400hp standard; 15,900hp full) Armour: - Weaponry Main Battery: 2x2 120mm/50 Bofors No.10 guns Reload: 2.2s (42-45) AP Shell: 23.5kg @825m/s (2100 damage) HE Shell: 23.5kg @825m/s (1750 damage, 8% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) AA Battery: 2x2 120mm/50 Bofors No.10 DP guns (40dmg = 138dps @6km, 100% acc), 1x1 40mm/70 Bofors (12dmg = 41dps @3.5km, 100% acc) ASW Battery: 2x4 375mm Bofors ASWRL, 2 Depth Charge Racks Mobility Speed: 32kts - 45,000hp Size: 113.1m long, 11.4m wide, 5.1m deep Consumables Standard Damage Control Party Smoke Generator Speed Boost Hydroacoustic search Notes: Analysis The Garcia y Garcia is probably best compared to the Friesland as it was its predecessor class, and the Friesland is an improvement in most regards compared to the Garcia y Garcia. The Garcia y Garcia is a gunboat and only a gunboat, with a complete lack of subtlety of purpose. Where the Friesland has a few tools at its disposal, the Garcia y Garcia has put all of its eggs in the gun basket; it is the slowest destroyer at its tier (and a fair bit slower than many cruisers) at 32kts, it has a poor hitpoint pool and a decent, though not great, anti-aircraft battery with lots of flak clouds. The guns however make it worth all those sacrifices, as anybody who’s played with the Friesland can attest to. The Garcia y Garcia carries only two twin turrets with 120mm guns, but these guns are the same ones that the Friesland uses and that means overwhelming firepower at your disposal. There are few destroyers with the firepower necessary to beat you back in a gunnery duel and even larger ships will suffer if they’re downrange from your guns; either from your AP against their extremities or by setting them on fire with your HE. The Garcia y Garcia is a menace against any enemy ship, provided that it can dodge or hide from the enemy’s return fire. Be aware that its low speed and lack of radar means that it is a distinctive possibility to be perma-spotted by enemies and due to the low speed, it can leave you with no way to get out of that situation; on the other hand, your hydroacoustic search means that you can go into smoke and wreck whatever enemies you may find in there. Essentially, you’re playing a Friesland-lite, sacrificing a lot just to keep the guns. Almirante Riveros Destroyer (Chile) (T9 Premium) An innovative destroyer class built for the Chilean Navy. They were equipped with a brand-new class of automatic fast-firing dual-purpose guns, Dutch and English electronics and fully air-conditioned. Survivability Displacement: 2,774t standard; 3,353t full (15,950hp standard; 18,550hp full) Armour: - Weaponry Main Battery: 4x1 102mm/62 Vickers Mk Q guns Reload: 1.5s (40-50) AP Shell: 14.5kg @900m/s (1750 damage) HE Shell: 14.5kg @900m/s (1500 damage, 6% fire) Traverse: 25 degrees per second (7.2s per 180 degrees) Torpedo Battery: 1x5 533mm torpedoes Model: 533mm Mark 17 Warhead: 399kg (17900 damage, 301% flooding) Speed: 50kts @16.5km / 66kts @12.5km AA Battery: 4x1 102mm/62 Vickers Mk Q DP guns (dmg = dps @km, 100% acc), 6x1 40mm/70 Bofors (75dmg = 258dps @3.5km, 100% acc) ASW Battery: 2x3 305mm Squid Mk 4 ASWRL Mobility Speed: 34.5kts - 54,000hp Size: 122.5m long, 13.1m wide, 4m deep Consumables Standard Damage Control Party Smoke Generator / Surveillance Radar Speed Boost Hydroacoustic Search Notes: Guessed HE shell performance Analysis The Almirante Riveros is the Pan-American reply to the Friesland and Kitakaze, but with key differences. The Riveros has 4 guns as the Friesland does, but they are significantly weaker individually as they are 102mm guns instead of 120mm ones. The Riveros also carries a single quintuple torpedo launcher which gives it a bit more flexibility than the Friesland, but that is still fewer torpedoes than the Kitakaze, and weaker ones at that. So far, it might seem like the Riveros is a discount Kitakaze or a discount Friesland, but it is not quite so. The Riveros is slower than any other destroyer at its tier, except for the Jutland which is 0.5kts slower, and it only has above-average hitpoints, however it carries an excellent consumable suite to prepare itself either as a gunboat to hide in smoke or as a destroyer hunter. The combination of its guns, with the 2nd best DPM of destroyers at its tier, along with the possibility of mounting Surveillance Radar and Hydroacoustic Search means that you’re well positioned to push enemy destroyers from smoke and that any destroyer which keeps you spotted is at risk of being counter-spotted by your radar. The daunting firepower of the Riveros has some issues against larger ships as the 102mm guns will have trouble penetrating battleship and cruiser plating without some help such as IFHE, but this reduces the fires caused drastically. The Riveros can’t even claim to flee from such enemies easily as many cruisers (and even some battleships) are even faster than it is, and if you choose to use the Surveillance Radar that means that you don’t get smoke to protect yourself; aircraft might suffer a few losses as it has the 3rd best AA for a destroyer at tier 9. Overall, the Riveros can work as an excellent destroyer hunter, a firebug against other ships and an area denial ship thanks to radar and its small set of torpedoes; it’s a great tier 9 destroyer.
Infinitus00 posted a topic in Puerto de ClanesClan FAAL (Fuerza Armada América Latina) reclutando jugadores. Somos un clan que recien comienza con la idea de formar un clan semi competitivo y con ganas de progresar. A lo que apuntamos es crecer como comunidad y ayudar a los jugadores a obtener su nivel X para que juntos podamos luchar en guerras de clanes o batallas navales. Dentro lo posible siempre tratamos de comunicarnos en discord (pasamos la dirección una vez aceptado en el clan), siempre divirtiendonos, pasandola bien y sin ser toxicos por manqueadas de otros (noob). No pedimos muchos requisitos solamente ser activos, ser buena onda y tener mas de 17 años. Practicamos tácticas o mecánicas del juego en algunos mapas si necesitamos ayuda para que guerras de clanes o torneos vamos a una coordinación y ser creativos necesarios a la hora de jugar. Vamos que esto recien comienza y cada uno va a poder crecer muy alto si todos progresamos juntos. Contactarse con algunos de los 3 comandantes y sub .. nombres en el juego: -Pablo_Astudillo -Infinitus00 -Schneider_.
Mis Saludos a los Marineros que navegan por el foro, Hoy me dirijo a toda la Comunidad con la intención de que Wargaming y su Staff por favor tenga en cuenta la futura incorporación de nuestras queridas banderas nacionales de cada país. Y podamos ondearlas en Nuestros Barcos. Noté que en World of Tanks puedes comprar la bandera y colocarla en tu tanque mostrándola a el resto de los jugadores en las partida representando a tu Nación. Creo que se pueden incorporar a World of Warships como Bandera Fija (La que no es consumible o no se gasta). Así mismo comento que conozco a varios diseñadores 3D que están dispuestos a colaborar con el futuro proyecto diseñando y moldeando las texturas de la bandera de su país así mismo estoy dispuesto a colaborar en todo lo que pueda. Espero del apoyo de todos. Muchas gracias saludos cordiales ¡Nombra tu nación y la bandera que quieres! WoT imagen con las banderas de Latinoamérica ↑ Video de muestra de las banderas en puerto ↑ Ejemplo como iria la Bandera ↑