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Showing results for tags 'permanent'.
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warheart1992 posted a topic in General Game DiscussionWith more than a year since the last permanent Campaign was introduced to the game ( talking about Halsey, the Christmas ones were time limited), I can't help but think Campaigns are in a bit of a weird spot. During this past year WG has pushed small, monthly time limited "Campaigns" in the form Directives, both for earning ships and Commanders in tandem with Collections. Oftentimes I find myself pressed irl and can't really devote the time in doing all Directives. Meanwhile due to their limited nature, they often feel more of a chore; not only that, but they promote often certain behaviors in order to complete them as soon as possible. While I understand the objective of these Directives, to establish a frequent presence of a grind so someone who just jumps in has something to do, or to push people into buying certain premium content to ease a grind, I feel permanent Campaigns still have a spot in the game. They offer a more relaxed "do it at your own pace" logic, they are pretty demanding but the rewards are often worth it (Shinonome/Yamamoto/Halsey+ all the supercontainers you get) and with the addition of co-op objectives with Halsey aren't restricted to PvP. Now, there is of course an argument to be made that most Campaigns reward high tiers, which is true due to most requirements. This doesn't mean that there can't be Campaigns with a bit toned down rewards, but also available to mid tiers. There are loads of potential Commanders, loads of ships that can be reward material. That way, people that have limited time in their hands can also work towards some reward. Sadly the solution in most cases lately is just to pay. Bottom line, do you fine forumers feel a new Campaign would be good for the game? What would you like it to be? Tl;dr: Not everything needs to be a time limited series of Directives. P.S, @Bualar, @Umbaretz, is there any data on how many people have completed the current Campaigns? Am pretty curious on that matter.
Here you will find a poll regarding premium/permanent camouflages. Leave your thoughts below! I’d also like to add several open questions for the discussion: Would you change the perks of Tiers IV-IX camouflages to be in accordance with the benefits of Tier X camos and each tier’s economy? What are your thoughts regarding the benefits of Tier X camos? Are there any permanent camouflages you don’t like aesthetically? Which ones? Thank you for your time. ”Ad Astra Per Aspera” Phantom out.
Levits posted a topic in Clan RecruitmentThe C-1 has been around since the beginning of clans and for a while it's been nothing more than a means to save on some expenses and benefit from the port facilities. However, with the introduction of coal and steel, it's now worth venturing into Clan Battles to attempt to earn these new resources and rewards. As such, the C-1 is now opening invitations to anyone wishing to partake in clan battles. Temporary "mercenary" positions are available for those who do not want to stick around with the C-1 permanently, I have no problem if you want to remain solo afterwards and will be willing to "hire" you back on for the next one if space permits. But there are certainly permanent positions available if you simply wish to join and benefit from the port; I'm not one to oversee or manage anyone nor force anyone to join in divisions so it's up to you. We all benefit from the Oil income regardless. What I'm personally looking for, with regards to those seeking to do Clan Battles, are individuals who believe they have a firm grasp on the game. By no means a requirements, but this is tier 10 we're talking about. This would be the first clan battle that I partake in and by no means do I assume that I am more skilled than anyone else that joins or those that we may face. We all gotta' start somewhere. Keep in mind, that there is a specific time-frame setup for clan battles. If you are joining for these battles, (obviously) you must be able to play at these set times. You must also possess, or acquire, a tier 10 ship. Those are the only prerequisites. If you are completely new to the game or wish to hone your skills, I am more than willing to aid you. I'm not entirely against divisions but I'm prone to jumping from ship to ship and tier to tier rapidly during my game-time on a regular basis. This is where added membership would come into play and I'm sure, with enough members, there will be no problem with setting up training sessions. There is one more rule to note (really the only one): Due to membership caps, those that are not active for prolonged periods of time (I'm willing to give 30 days or more if informed of a reason) will be open to being dismissed from the clan. I'm not fond of the idea, but there are some that would simply up and retire from the game without so much as a excuse or a "goodbye". Inform me of your situation and if/when you will be able to return and there shouldn't be any problems. Time to next clan battle: 3 Hours. Battle Ready: 1 28/30 positions available. Please leave your response here and with your response, your current Highest Tier Level that you have in your port (minus the temporary vessels). In addition, You may also add what your preferred class and/or nation you feel as though you are most capable in. Invitations will be sent out on a first come first serve basis. Example: Highest Tier: 9 Fletcher and Iowa. My best games usually involve USN DD's (both Benson and Fletcher). I'm decent at almost all cruisers but have a chance to randomly explode at times. Also equally versed in USN BB's.