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Found 2 results

  1. Out of curiosity, has anyone actually run Inertial Fuzes for High Explosives (IFHE) on 203mm guns, and is there any noticeable benefit to doing so? I'm asking because 0.8.2 is around the corner, and I'm considering specializing one of my Exeter captains toward brawling. You see, I play hyperaggressively with Exeter and often end matches with 15+ Secondary Battery Hit ribbons for ~400 damage. Most of the damage I deal with secondaries is against BB superstructures, and IFHE would open up penetration of 102mm secondaries to a much wider surface area on several ships from Tiers 4 through 7, BBs and CLs alike. My current captain focuses heavily on tracking enemy DDs and predicting torpedo attacks: While the extra heal from Superintendent is nice, I find that I rarely (if ever) have cause to use it (I run Damage Control Party II, Repair Party II, and Hydroacoustic Search II), and my aggressive play style means Radio Location is generally pointed straight at the nearest visible enemy - not exactly the most useful. At best, RPF is helpful late-game when hunting for the last DD or CV hiding out on the fringes of the map. Which brings me back to the question: does the 42mm penetration matter at all, or should I get AFT instead with this build: Note: The extra flak from AFT is of little importance to me because I still think flak relies too heavily on OpFor CVs' misplays to deal damage. I'm also considering keeping RPF, but again, it feels like it's not super relevant the way I play Exeter. (I'd never consider taking it off of more "conservative" cruisers like Furutaka or Aoba, though.)
  2. I'm working my way up the French BB line and am in the stretch of 3 ships with the 340mm guns. They have been infuriating. When I use AP against BB's half my hits will over-penetrate and the other half will either not penetrate or ricochet. This doesn't make any sense to me. These things are both extreme's of the possible outcomes. How can all my rounds be too strong, or not strong enough. When I shoot CA's with AP they seem to do fine. You think if they don't overpen a CA then they should definitely not overpen a BB. The idea of an over-penetration against a BB seems kind of ridiculous to me, actually an over-penetration pretty ridiculous on any ship. If the round goes right through the ship without hitting anything critical it will put holes through it. Holes are not a good thing to have in a ship. Holes below the water line should cause flooding, and holes in bulkheads should cause flooding to spread from one compartment to the next. Especially 340mm holes. I understand the need to balance gameplay, but it's pretty frustrating when you are in a BB shooting at another BB, using HE has very little penetration, and AP does either not enough or too much at the same time result being very little damage. Anyone else notice this? I haven't noticed the problem with any other BB gun.
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