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Found 32 results

  1. My new personal high score on Aegis: 264,325 damage with 17 citadel hits. RNGesus must have liked the thousand virgins I sacrificed for him.
  2. Blood_Rider

    [AXE] Warriors of Valhalla

    Welcome to the recruitment page of the Warriors of Valhalla [AXE] Our clan consists mostly of players who are above average and higher, and we have a few players who are newer, yet skilled and show a lot of promise. This is what we are looking for in potential members: - You must have a sense of humor but also have a desire to win. - We prefer members that are willing to join clan battles to have at least 1 tier 10 cruiser or destroyer that you are experienced in, and is ready for clan battles (As of so far, only 1 battleship can be on a team so a BB only player is not as desired) - You must have Discord or be willing to install and use it, since all of our members use our clan's "Valhalla" Discord channel. We do not have specific number requirements on stats, however, all potential members will be reviewed during the recruitment process. It will be a collective opinion between several members to see if you are a good fit with the rest of us. With this being said, we don't believe in making potential members wait too long. Our unique setup is that we enjoy having all members capable of playing clan battles without bringing us down, but we have no rules that members are required to play clan battles. However, most of us do enjoy playing clan battles when available. This allows freedom to be competitive without forcing people to keep to a schedule. All members of our clan have a say in clan decisions and activities, and are free to speak their voice and opinions. We believe unity and freedom is a key to victory and camaraderie. Message the following members if interested: DIscord: Blood_Rider#1926 ShadowGamer101st#2210 Praetorian#1673 In game: (likely will take longer to get a reply) Blood_Rider Shadowgamer101st Naughtiusmaximus92
  3. Karandar

    DPG Clan recruitment drive

    Greetings from Decus Praesidium Guild! We are a very active mid sized clan from all NA time zones who are growing our ranks with the primary purpose of enjoying the competitive challenge of clan battles. We have a fairly light hearted but competitive attitude and constantly strive to improve together. We are looking for reasonably competitive and experienced shipmates interested in playing clan battles, who are respectful of others and are looking to enjoy playing with competent team mates in reliable divisions. If you have found yourself frustrated with the state of play quality recently and are looking for friends to play with, You owe it to yourself to check us out! Good hunting to you, Karandar We have a great website for discussions, tips & tricks and such. http://dpgwarshipsclan.freeforums.net We use Discord as a daily news and voice platform Please have a microphone and PTT set up for access to our Discord channel. Our Current Port bonuses: -12% to post service battle repair costs-14% credits to purchase ships+5% XP to all battles+25% FreeXP every battle+10% commander XP+7% Coal40 member roster 5% bonus to steel
  4. Granted, it's basically a solo warrior in operations instead of randoms, but it definitely wasn't easy to come by, not least because of the relative difficulty of Newport. After failing to destroy the last 2 ships of the third wave by mere seconds and losing 2 cruisers to the first 2 waves, the battle gradually dissolved into chaos until finally it was down to me against 3 relatively healthy battleships (including a basically full-health Izumo). I admittedly almost messed it up at the last possible moment by electing to rushing the last enemy battleship (a Konig) without accounting for its secondaries (instead of playing it safe by staying around a repair ship), but thankfully I managed to kill 2 of the battleships (including the Izumo) and tank through the Konig until the operation ended with a few hundred hp and no heals remaining. Even with a 1-star win, the xp and silver earned was not insignificant (although flags helped).
  5. AVW is recruiting mature players. Prior military service or public service preferred, but not required. Check our clan page and apply! We look forward to hearing from you! OR contact one of us in game!
  6. Given that I basically wasted 750k free exp on the Missouri, I can't ever get her to work like everyone else seems to be able to do as far as printing credits. This is despite loading her up with credit flags and credit paint which ends up becoming utterly wasted in randoms. I find it ironic no one ever posts about Narai. Seriously, if you know what targets to shoot at, you can farm hellacious credits at tier 7 where ship repair/resupply costs are negligible. 1.5mil is my new current personal record for credits earned in a single Narai match. And heck, that's not even my highest damage MATCH of Narai either. Just my best target selection one in a Lolanta! To with the Crapssouri. If I'm needing credits, I just go to Narai for a week. Anyone else farmed credits in tier 7 ops, especially Narai? If so, what's the most you've ever earned and does it compare at all to the amount of work you have to put in to get the same with a Missouri? Narai is repeatable easy-mode with almost guaranteed wins. Randoms? Pfffft! Not likely.
  7. Zombie_Slayer237

    Which carrier in operations?

    In operations, which tier 6 carrier is the better option? It seems that the American and British are better due to having he bombs, along with going up against mostly light armored ships. Though the few battleships present in each scenario possibly makes the Ryujo good. I don't want to be a detriment to my team, so having a good carrier option would be nice.
  8. WG please fix Newport Station. When Newport is the operation I play the game less. I have to play with a full dedicated team and then we really never play Newport. Random teams rarely win with 1 or 2 stars even, there are far too many defeats, rendering the operation not worth the time to play it. Full ops teams don't even waste their time with Newport, which has always been a bit of a waste of time. It's not that the operation can't be won and it is, challenging. So @Femennenly, @Radar_X, @Kami, I challenge you and other WG staff to play 5 Newport Station operations this week with a random team (no division) and see what results you get and how fun it was. I can't find people at certain times of the day for a full team and I want at least a chance, if I join a random team, that there is a good chance of success. I don't think it would take much to make it better, Maybe as easy as dropping one or maybe two of the BBs from one or two of the initial swarms. What do you other Operations players think of Newport Station? I my self wouldn't mind if it was out of the weekly line up and only playable by choice and a team of 4 or more. It would probably never get played again if that was how you had to play it. Please, also get the other operations back in the line up or make some more new ones, we have waited long enough already.
  9. Black_Sheep9

    OGRES is recruiting.

    Good day Captains, OGRES clan is currently seeking a few more active players to add to our roster and Discord. Everyone is welcome to stop by and play some games with us and see if you would like to become a OGRE too. We are looking for people that want to have fun we do not really care about numbers, they can always get better. We ask that if you join us you try and use Discord as much as possible while playing, let someone know if you are going to be inactive for a long period of time, and just have a sense of humor.
  10. Although Akulov still ended up getting sunk (and unfortunately, because the only 3 ships alive at that point in this particular run of Aegis were a cruiser on the other side of the map, a carrier, and me in my 21 kts max speed Arizona, we weren't able to save him and the whole op was only a 2-star run), I dare say he did better than some of the actual human-controlled ships that battle. Attached is the replay for proof for if anyone wants to see proof. 20190502_220805_PASB506-Arizona-1941_37_Ridge.wowsreplay
  11. I would like to see WG start working on more PVE content for ships of all tiers. I have a few friends that i got to start playing it but do not like the PVP random battles, they attempt to play standard PVE battles with bots but the rewards are so terrible that they cannot progress to the next tier before they get frustrated and stop playing. I am lucky enough to have T7 and T8s that let me play some of the Co-op operations, from playing the game since beta, but my friends do not. They have told me they would get back into the game if they where able to grind the trees playing only PVE, and there was Operations for every Tier of ship. We have enough nations in the game now, with enough ships, and naval history is deep and wide enough that we should be able to plenty of battles and engagements for Every Tier of ship to have at least 3 operations to play through so new players that do not like PVP, can grind the trees like everyone else.
  12. commando_brian

    World War One Operation/Scenario needed

    ALL the Operations so far have been WWII based, I think a WWI scenario free of radar and aircraft would be fun .There's countless naval encounters, my choice for an Op would be based on the the German raids on the English coastal cities,that could translate well in game, similar to Killer Whale. Most lower tier ships sit in port as we grind away toward the higher tiers, it seems a waste , also a low tier Op would be fun for those grinding through the lower tiers.More importantly Some Great War focus is needed in game .
  13. Is there a schedule somewhere that states what the next operation will be? I'm looking for one but not seeing it.
  14. No one at WOWS thought that Operations was important enough to be re-worked in time for the 0.8.0?? so now we're down to 4 Operations , great planning . and i'm sure fixing Ops will be on the back burner as the CV re-work is tweaked,nerfed,buffed,re-balanced ect....for the next couple of patches. For the amount of trouble the CV rework is causing I hope it's worth it.
  15. Ares1967

    Garbage Fubuki

    So I'm grinding a stock Fubuki in Aegis when one of my teammates posts: "Two DDs and they both sucketh" (yes really, he said sucketh) Maybe I'll do better when its upgraded.
  16. So something I'm kind of curious about, in Operations (with the exceptions of Dynamo, Cherry Blossom, and Hermes) you are technically allowed to bring a CV of that chosen tier, but I almost never see them. How viable is bringing a CV into Operations in the first place? Are there any where a CV is helpful, and if so, which CV? I'm not new to operations, but it was always a question that bugged me. Side note- perhaps it will change with the advent of the CV rework in patch 0.8.0 coming up?
  17. "THEATER OPERATIONS" Just thought I start its own thread for voting and see where it goes. Here is my idea, its not original but I would think it would be the low hanging fruit.... So the "staleness" is the same arcade battle over and over again.... They implemented "campaigns" but its really just achieve XX number of things by doing the arcade battle over and over again. So its not really strategic as the word "campaign" inherently suggests. My proposal is implement a strategic over arching feature that groups of player fight for territory and/or strategic points. WoT did something similar to this and I think it could be done better by the WoWs team. There is a large theater map (Atlantic or Pacific) where groups of players start with a territory. Their goal is to expand their control and capture key features which will inevitably win the theater. This would be draw out over a longer period maybe a month, maybe a patch cycle. Each territory could have different tier limitations on ships and total number of ships in the battle. There could also be shore gun batteries when attack coastal territories or off shore bombing support or landing parties to capture territories. Something that adds value to holding a territory rather then just jump into a 12v12 arcade battle over and over again. I would assume this already has been discussed and we can just bring it up again, and if not lets talk about it and see where it goes. This will add more depth then just do XX number of tasks over and over again in the same arcade battle. This would use the same arcade battle but different features depending on territory. Below are just some theater maps to help you get the picture of the overall theater of operations.
  18. Capt_Ahab1776

    Operation Bikini Atoll

    A suggestion for a operation "Bikini Atoll" The general game the usual of bot ships trying to destroy you. Trying to move from one part of the map to another within a certain time span. Ending of making it out alive or being destroyed in a atomic blast.
  19. Used to be that many times you'd attempt to enter an Operation but it was bugged and you were tossed out. Now things are smooth. Many thanks, WG.
  20. Preston Garvey's Minuteman Navy "Another flotilla needs our help!" Who we are: We are a up and coming clan with a focus on casual gameplay. We enjoy anime, manga, Fallout, plus many other videogames. We also like learning about history and other things. We definitely don't have the best players in the game, but we are always looking to improve. Maybe you would like to join us and sit back, relax and enjoy hanging out with us. What can we do for you?: A place to relax, chat about common interests if you wish, just a place to hang out. A clan to gain the benefits of the naval facility, without a real requirement. Hopefully be able to provide a setting in order to make friends. Our current naval base features are(will update as more are unlocked/upgraded): Shipbuilding Yard 3 Research Center 2 Design Bureau 2 Academy 2 Dry Dock 3 What does PGMN expect from you? We expect you to be civilized. So, do not disrespect other people in the clan, and on the Discord server. Be mature. As stated above, be respectful. Ability to use Discord(Not required, but preferred.). Also to be able to read, write, and/or speak in English. Unfortunately, not all of us have the luxury of knowing more than one language. Always trying to improve your gameplay, on any game no matter what it is. Interacting with everyone on the Discord(If you are using it, again not required.). Try to make some new friends! Requirements: We don't require anything much, just that you interact with everyone. Contribute to the overall amount of oil for us to improve our clan's naval base to assist not only you, but the clan as a whole. Be willing to talk with everyone and be friendly. As long as you are respectful and genuine, then you are welcome. Our Plans for the Future: We aren't a clan about taking this game too seriously. So, we're not going to be super competitive. However, if we get enough people, then perhaps we will participate in Clan Battles. Are you Interested in joining us? Click our Discord link below and join Preston Garvey's Minuteman Navy today! https://discord.gg/YhTCVHc
  21. CobraOnAJetSki

    BEWBS is recruiting!!!

    BEWBS [NA] is recruiting CASUAL captains that are looking to have FUN and hang out with friends in Discord while they play. We're not huge stat snobs, but most of us WIN more often than not. We'd rather have a lot of folks having fun with us in Discord than a bunch of stoic unicums that never talk. Our focus is on teamwork and voluntary engagement. We avoid words like REQUIRE, MUST HAVE, WIN RATE, etc. New to the game? We don't care. Just be cool and hang out with us. We run a lot of Operations and division in a lot of high tier Randoms. All of us are 18+, ranging from our early 20's to mid-40's. We have a handful that would like to get involved in Clan Battles, so if that's your thing, have at it. if you're a hardcore player chasing steel, you may want to look somewhere else right now. Current details about out port: Coal Port +7% coal Dry Dock -5% cost of post-battle service Shipbuilding -14% cost to purchase ships of all tiers Design Bureau +20% free XP per battle Research Center +2% XP research on ships of all tiers Academy +8% Captain XP per battle Look us up if you're interested. We'd love to have you. Full disclosure: We're NOT affiliated with iEarlGrey's old outfit on the EU server. I thought the name sounded funny then some of our guys that are a little more plugged-in than I am clued me in on the connection.
  22. Like the title sez.. Battle Button won't work if a Cossack and a T6 (Aigle) are in the same Div. Must select a different ship.
  23. AyanoMidori

    More Axis operations

    We currently have two ops, and a third on the way, that allow only Allied ships to participate. I think it's about time for an operation that permits only Axis (German, IJN and Italian) ships from playing. How about a Hunt the Bismarck style op? Axis cruisers need to escort Bismarck to a certain point while getting constantly attacked by British vessels? Or a Leyte Gulf style op? Axis ships of all types must escort IJN battleships to Samar to bombard the US landings in the Philippines? Please give the Axis navies some love!
  24. Operation Narai has been out for a while now and I thought I would give some tips on how to better your chances of getting 5 stars in this operation. I would like to say that operation Narai is harder than Raptor Rescue and it can drive you crazy sometimes. But don't despair, if it is played right the way, getting 5 stars is a lot easier than a player would think. These observations and tips are from replays I have watched and from my own experience. First: Like Raptor Rescue, get a good ship. A good ship is crucial in this operation. Let me first talk about the ships that are not good for the operation. Destroyers are not helpful for this operation because they are easy targets for the enemies. There is one exception though. I was watching a replay and one of the ships that was doing an amazing jobs was the Leningrad. It is a destroyer, but its specifications makes it play like a cruiser. You can watch the replay on YouTube at https://www.youtube.com/watch?v=bDKsCQNTK3o#action=share. It has great commentary by Lord Zath and a guest speaker(the owner of the Leningrad). In addition, Colorado and New Orleans(read more) are not good ships for the operation. Colorado's problem is its speed which is a certain downside for Narai. The ships that have to be used in Narai should be nimble. Also, New Orleans is a good speed ship but its reload time and the fact it has cruiser armor makes it not the best choice for operation Narai. The exception is that if you the team has ships like the Helena and Atlanta, there is no problem if a player picked the New Orleans.This is not to say that lightly armored ships are not good for the operation. For example, Helena and Atlanta are perfect for this operation since they are speedy and have a lot of firepower. Personally, the best ship I have used for this operation is the Gneisenau. It is fast, powerful and stealthy. Its reload is not that bad and its guns are powerful against enemy vessels. One has to also note that Gneisenau's armor is powerful even though it is considered like a heavy cruiser/battleship. It also has torpedoes which is a real plus in the operation. Of course, we can talk all day about about which is the best ship for this operation, but all this talk means nothing if you do not have a well balanced team and that leads me to my next point. Second: Get a good team. Randomized teams have a potential to become a disaster in the game. You don't know what skills your teammates have and you don't have any say on what ships you teammates should have. When a player joins a division, the division commander can efficiently choose what ships his crew should have or to check whether ships his or her teammates have chosen are reliable for the operation. It also gives chance for the division commander to let an aircraft carrier to join the team, which is very crucial in this operation. Without the carrier, Narai becomes harder due to the number of enemy forces. Personally, I have lost many times due to having bad teammates. I usually ended up being the last one surviving and then losing at the end. Speaking about getting a good team, a division encourages teamwork since you know who is on your team. And teamwork should be the prioritized target in this game because without it, the operation will be a total bust. Third: Protect the support and transport ships. Support ships create the floating laboratory and transport ships bring in the assault troops. Support ships are very important since they help a player's ship stay alive. They are especially vital during the last part of the operation during the landing of the assault troopers. This is due to the number of enemy ships that spawn in the landing area of the assault troops. Likewise, transport ships have to be defended from enemy fire since they are the ones that bring in the assault troops. If they get destroyed, the mission will not be successful. I believe the first priority for the allies is to protect the transport ships and then the support vessels. Players must also realize that they must protect transport ships with their own ships. In other words, if a torpedoes are coming your way and the transport ships are the obvious target, you must get in front if the torpedoes so they will not hit the transport ships. This usually works well with battleships and not with light cruisers or destroyers. Fourth: Make a plan ahead of time. Without a plan, this operation will be a disaster. I have seen players do whatever they want in the operation and then got destroyed in the end. In the above video, Lord Zath has described a great plan to enable players to be effective in the best way possible. One of the best ways to mess up in this operation is to scatter all over the map. Stay close to the convoy. This is not to say that you should stay very close to the transport and support ships. If you do that, you will probably get destroyed because of the slow progression of your ship. One note that all players have to stay alert for: the Missouri. This ship will appear one time in the game and it will try without warning to ram into one of the ally ships. Of course, that is not always the case, but most times I have played this mission, that was the case. So, this is the ship that should always be destroyed before it reaches the convoy. The hardest part of Narai is near the end when you approach the enemy zone. This is where the ships spawn in great numbers and the ally team must be ready for this. If the team has lost half its ships, it will be very difficult to fight the enemy vessels near the end of the operation. It will also be very hard to complete the operation if the support ships get destroyed as the floating workshop will become extinct. As a result, players will not have the chance to repair their ships and that will greatly minimize the chance to succeed in this mission. What's also important in this mission is to destroy King(the enemy carrier). He can escape unnoticed if the whole team is focused on the rest of the enemy ships. It is true that destroying King isn't crucial for the operation, but you will not get the 5 stars if King is not destroyed. As I mentioned before, having a carrier on the team is crucial in this operation. It reduces the stress from the overwhelming amount of enemy forces that spawn near the end of the mission which results in an easier mission. The carrier is also a great tool to get rid of King. I hope these tips are helpful for everyone. I would also like to mention that Narai is a great operation to grind free xp and regular xp. I have heard from several people made huge amounts of free xp from playing Narai in just one day(one person mentioned 300,000 free xp). Many thanks to Lord Zath for checking my article
  25. December 12th 2017 is so da** long ago I don't even remember the map. Didn't you guys change up this operation? How about this: reset the award dates after six months or so? I mean, it's only one day, 24 hrs. premium time. Hence "cheapskates". Sure, big thrill playing ops, thanks. But that's a very long memory.
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