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Found 32 results

  1. I am the Operations/Training Officer for a clan with over 100+ members who have skills ranging from expert, technical alpha testers, to rookies who have just joined the war gaming universe and do not know how to turn left or right. So the other day I received a note from a fellow clan member regarding stats, strata, training, and win rates. Some of what they wrote I wanted to share with all of you as there are some very important comments, thoughts, insights and conclusions which could be what would make the difference for you being a winner or a loser!So what are we doing training exercises for? To improve our game play and ultimately our win rate, both in clan battles and individually. How can stats guide us to a winning strategy? Well let's look at some stats. Damage, warships destroyed and kills/death are all directly related to your player ratings. Let's start with warships destroyed, each player's stat is approx. 1. This means that they average one kill per match. Why would that lead to a high win percentage? Think about it. If every player on your team killed one enemy ship, you win. No more enemy ships will remain.Earlier I said warships destroyed, damage and kills/death are related. On the surface it's obvious. Do damage -> kill ships -> kills/death. But it's a bit more elegant than that. When you enter matchmaking you will be paired with a ship of the same class and the same tier. This indirectly gives you a damage goal, and indeed this is the goal I set for myself each game and how I determine if I've had a good game or not. Did you do your amount of health in damage? If you did then you probably killed a ship and improved your chances of winning.So how does kills/death tie in? Well, that number goes up the more battles you survive, and you probably noticed that most losses are because of a team wipe (no survivors). Well this is linked with damage because the longer you survive the more damage you can do. If you survive the entire battle you have maximized your potential damage output.So that's some basic analysis of the stats WoWs tracks for us, but I also want to look at some of the stat outliers. Namely, damage numbers and my kills/death. Looking at damage, I think we can claim that warships destroyed supersedes damage dealt when it comes to the correlation with win rate. For kills/death, it's lower than other players with high win rates, yet their win rate is higher. I think what this anomaly might point to is the fact that you do not have to carry every game. Killing your counterpart is often good enough for some other player on your team to carry, it's that many fewer guns shooting at them and that much less damage they need to do to win.So, what is our conclusion here? If you want to improve your win rate you need to do damage and sink ships. But how much damage is enough? How many ships do I need to sink? Aim to do your HP in damage and sink one enemy ship. How can I increase how much damage I do? That's what training exercises are for. We will teach you to improve your accuracy and how to use your armor to your advantage so that you can survive more battles and increase your damage output potential. Remember, only you can make a difference!
  2. NOT A COMPLAINT POST - TL;DR at bottom These are merely my observations and opinions of the recent changes these two modes have received, and the possible consequences. I believe the changes that are being made do not improve, but instead worsen the two PvE modes overall. At face value some of these changes seem like they are for "the greater good", but I think otherwise. Coop In light of the never ending coop mercy rule complaints, Wargaming responded by adding a ninth slot. While at first glance this seems like more experience for all, I believe this change has had a net negative impact: 1. The games take longer (snowflake events are the exception) 2. Less experience overall This single change has a two pronged effect against coop mains: you are receiving less experience and spending more time in battle. If grinding ships in coop wasn't inefficient as hell already, Wargaming made it worse, while some cheered on that "change" happened. Operations Note: My opinion of operations is based on solo queuing what ever is the operation of the week. Premade groups are 99.9% immune to these issues; problem is I do not like premades anymore (solo carry brings much higher rewards). Despite multiple claims by staff that operations would not be looked at, they changed their minds and made AI tweaks to the friendly Liberty ships in Aegis, Narai and Newport. While at first glance this seems like a way to freshen up the boring operations that we farm way too much, I believe, much like the coop change, that this has had an overall negative impact: 1. Increased chances of failing an objective thus losing a star 2. Increased chances of failing the operation entirely These two impacts lead to the same consequences I mentioned for coop: less experience overall for losing stars while spending more time doing it. TL;DR: Wargaming made some changes to coop and operations, and I believe they are not helping but instead hurting the modes. I look forward to your civil discussions and thank you for reading.
  3. So I took my New Mexico, along with Arizona and West Virginia, out for a spin in the Raptor Rescue. I haven't played those ships in a while, because for some reason the slow BB's kind of irritate me these days. However, starting today, there's this mini event for the anniversary of the Pearl Harbor, and playing the three ships would give me extra points for it. So I said what the heck, dusted off the three ships... and actually had some fun with them in the Operation. Except until near the end of the match with my NM, when a Warspite in my team decided to jump in front of Raptor to shield it from a single torpedo, and blocked its path for a short bit. At first, it may sound like a noble(lol) thing to do, taking a bullet for a NPC, like some bodyguard jumping in front of the president while yelling "Guuuuuuun!!!1" and catching a bullet with own body... until you realize doing so can easily screw up with the bot's path finding. And screw up the path finding of Raptor, it did. Soon after that happening, Raptor suddenly made a biiiig circle... and then resumed its course. At first, it looked as if things would still be okay... but in truth, it wasn't. Too bad it never made it to the evac circle before the timer was up. It was literally an inch away from the evac circle too. By the time we realized that Raptor would not make it, it was too late... lel. Apparently, the Warspite player didn't know something like that could happen. Someone else kindly mentioned to him that such thing can even cause the Raptor to beach itself at times, thereby ending up in the mission failure. I believe that the last thing that the whole team saw on the chat was someone saying "F***" just as the timer reached zero... and I think it was the Warspite player... lul. And "F***" indeed, because it was nearly a perfect round where everyone did remarkably well, even securing the 5 star victory. Heck, I personally got enough points to be scored on top of the team score card. But nooooo, it was all snatched away... just like that! If only there were just 2 more seconds on the clock... sigh. Normally, I don't like to... make a fuss (lal) about a loss, but in this case I felt like it was warranted. I say this because.... let's face it: a single torpedo ain't gonna kill a carrier... normally.
  4. Ever since the CV rework arrived, we no longer have the odd tier CV's, and WG has stated that they might return as an alternate CV lines on even tiers... someday... maybe... possibly... and hopefully. LOL. Nevertheless, the description of Tier VII Operation still shows the CV icon as a possible ship type to play in, since it hasn't been updated. At first, I was going to ask if WG should allow Tier VI CV's into Tier VII Operation... but Tier VI CV's already have Tiet VI Operations to play in, so IMHO, I think it would be only fair to let Tier VIII CV's to enter the Tier VII Operation. As it stands now, the only Tier VII Operation we have left is Narai. Still, I believe having a CV could be a boon for the team. When playing with bunch of random people, how often do we see our team not doing the objectives properly, or too many chase after one objective only to let the transports suffer? I think that the CV's, with their fast planes, would be able to provide a quick reaonse that can hastily react to how the team go about doing the mission, thereby covering for certain shortcomings... sometimes anyway. In case anyone thinks that having Tier VIII CV's in Tier VII Operation might seem too stronk, I would like to remind that we already a Tier Vi Operation where a Tier VI CV is fighting against Tier II and III ships with barely, if any, AA at all. At least for Narai, AFAIK, the kind of ships that the bots get aren't exactly short of AA. If the aforementioned Tier VI Operation is just acceptable, then this should be okay as well, IMO. Plus, CV's are no longer the nuking death machines of the old RTS days with high alpha's and cross drops. IIRC, the reworked CV's have the overall damage output that is more or less in line with other ship types... or so I heard. Please don't quote me on that, thank you. Additionally, this might help those who are... weary (so to speak) to play their Tier VIII CV's in other modes, due to whatever reasons. Operations last long enough and have plenty of targets to go after, on top of having no human beings on the enemy team, so the reworked version of CV's should be able to contribute quite well... when played well, that is. LEL. So there you have it. Should WG allow Tier VIII CV's into Tier VII Operation? I personally say... yes. My 2 doubloons.
  5. ArmoredFrost

    Sunray in the Darkness

    Hello. I tried Sunray in the Darkness on the PTS yesterday. I believe I forgot how to effectively play in this operation. Does anyone know of a proven guide how to play this? Thank you.
  6. My new personal high score on Aegis: 264,325 damage with 17 citadel hits. RNGesus must have liked the thousand virgins I sacrificed for him.
  7. Granted, it's basically a solo warrior in operations instead of randoms, but it definitely wasn't easy to come by, not least because of the relative difficulty of Newport. After failing to destroy the last 2 ships of the third wave by mere seconds and losing 2 cruisers to the first 2 waves, the battle gradually dissolved into chaos until finally it was down to me against 3 relatively healthy battleships (including a basically full-health Izumo). I admittedly almost messed it up at the last possible moment by electing to rushing the last enemy battleship (a Konig) without accounting for its secondaries (instead of playing it safe by staying around a repair ship), but thankfully I managed to kill 2 of the battleships (including the Izumo) and tank through the Konig until the operation ended with a few hundred hp and no heals remaining. Even with a 1-star win, the xp and silver earned was not insignificant (although flags helped).
  8. AVW is recruiting mature players. Prior military service or public service preferred, but not required. Check our clan page and apply! We look forward to hearing from you! OR contact one of us in game!
  9. Given that I basically wasted 750k free exp on the Missouri, I can't ever get her to work like everyone else seems to be able to do as far as printing credits. This is despite loading her up with credit flags and credit paint which ends up becoming utterly wasted in randoms. I find it ironic no one ever posts about Narai. Seriously, if you know what targets to shoot at, you can farm hellacious credits at tier 7 where ship repair/resupply costs are negligible. 1.5mil is my new current personal record for credits earned in a single Narai match. And heck, that's not even my highest damage MATCH of Narai either. Just my best target selection one in a Lolanta! To with the Crapssouri. If I'm needing credits, I just go to Narai for a week. Anyone else farmed credits in tier 7 ops, especially Narai? If so, what's the most you've ever earned and does it compare at all to the amount of work you have to put in to get the same with a Missouri? Narai is repeatable easy-mode with almost guaranteed wins. Randoms? Pfffft! Not likely.
  10. WG please fix Newport Station. When Newport is the operation I play the game less. I have to play with a full dedicated team and then we really never play Newport. Random teams rarely win with 1 or 2 stars even, there are far too many defeats, rendering the operation not worth the time to play it. Full ops teams don't even waste their time with Newport, which has always been a bit of a waste of time. It's not that the operation can't be won and it is, challenging. So @Femennenly, @Radar_X, @Kami, I challenge you and other WG staff to play 5 Newport Station operations this week with a random team (no division) and see what results you get and how fun it was. I can't find people at certain times of the day for a full team and I want at least a chance, if I join a random team, that there is a good chance of success. I don't think it would take much to make it better, Maybe as easy as dropping one or maybe two of the BBs from one or two of the initial swarms. What do you other Operations players think of Newport Station? I my self wouldn't mind if it was out of the weekly line up and only playable by choice and a team of 4 or more. It would probably never get played again if that was how you had to play it. Please, also get the other operations back in the line up or make some more new ones, we have waited long enough already.
  11. Black_Sheep9

    OGRES is recruiting.

    Good day Captains, OGRES clan is currently seeking a few more active players to add to our roster and Discord. Everyone is welcome to stop by and play some games with us and see if you would like to become a OGRE too. We are looking for people that want to have fun we do not really care about numbers, they can always get better. We ask that if you join us you try and use Discord as much as possible while playing, let someone know if you are going to be inactive for a long period of time, and just have a sense of humor.
  12. Although Akulov still ended up getting sunk (and unfortunately, because the only 3 ships alive at that point in this particular run of Aegis were a cruiser on the other side of the map, a carrier, and me in my 21 kts max speed Arizona, we weren't able to save him and the whole op was only a 2-star run), I dare say he did better than some of the actual human-controlled ships that battle. Attached is the replay for proof for if anyone wants to see proof. 20190502_220805_PASB506-Arizona-1941_37_Ridge.wowsreplay
  13. I would like to see WG start working on more PVE content for ships of all tiers. I have a few friends that i got to start playing it but do not like the PVP random battles, they attempt to play standard PVE battles with bots but the rewards are so terrible that they cannot progress to the next tier before they get frustrated and stop playing. I am lucky enough to have T7 and T8s that let me play some of the Co-op operations, from playing the game since beta, but my friends do not. They have told me they would get back into the game if they where able to grind the trees playing only PVE, and there was Operations for every Tier of ship. We have enough nations in the game now, with enough ships, and naval history is deep and wide enough that we should be able to plenty of battles and engagements for Every Tier of ship to have at least 3 operations to play through so new players that do not like PVP, can grind the trees like everyone else.
  14. Is there a schedule somewhere that states what the next operation will be? I'm looking for one but not seeing it.
  15. Ares1967

    Garbage Fubuki

    So I'm grinding a stock Fubuki in Aegis when one of my teammates posts: "Two DDs and they both sucketh" (yes really, he said sucketh) Maybe I'll do better when its upgraded.
  16. So something I'm kind of curious about, in Operations (with the exceptions of Dynamo, Cherry Blossom, and Hermes) you are technically allowed to bring a CV of that chosen tier, but I almost never see them. How viable is bringing a CV into Operations in the first place? Are there any where a CV is helpful, and if so, which CV? I'm not new to operations, but it was always a question that bugged me. Side note- perhaps it will change with the advent of the CV rework in patch 0.8.0 coming up?
  17. "THEATER OPERATIONS" Just thought I start its own thread for voting and see where it goes. Here is my idea, its not original but I would think it would be the low hanging fruit.... So the "staleness" is the same arcade battle over and over again.... They implemented "campaigns" but its really just achieve XX number of things by doing the arcade battle over and over again. So its not really strategic as the word "campaign" inherently suggests. My proposal is implement a strategic over arching feature that groups of player fight for territory and/or strategic points. WoT did something similar to this and I think it could be done better by the WoWs team. There is a large theater map (Atlantic or Pacific) where groups of players start with a territory. Their goal is to expand their control and capture key features which will inevitably win the theater. This would be draw out over a longer period maybe a month, maybe a patch cycle. Each territory could have different tier limitations on ships and total number of ships in the battle. There could also be shore gun batteries when attack coastal territories or off shore bombing support or landing parties to capture territories. Something that adds value to holding a territory rather then just jump into a 12v12 arcade battle over and over again. I would assume this already has been discussed and we can just bring it up again, and if not lets talk about it and see where it goes. This will add more depth then just do XX number of tasks over and over again in the same arcade battle. This would use the same arcade battle but different features depending on territory. Below are just some theater maps to help you get the picture of the overall theater of operations.
  18. Capt_Ahab1776

    Operation Bikini Atoll

    A suggestion for a operation "Bikini Atoll" The general game the usual of bot ships trying to destroy you. Trying to move from one part of the map to another within a certain time span. Ending of making it out alive or being destroyed in a atomic blast.
  19. Used to be that many times you'd attempt to enter an Operation but it was bugged and you were tossed out. Now things are smooth. Many thanks, WG.
  20. Preston Garvey's Minuteman Navy "Another flotilla needs our help!" Who we are: We are a up and coming clan with a focus on casual gameplay. We enjoy anime, manga, Fallout, plus many other videogames. We also like learning about history and other things. We definitely don't have the best players in the game, but we are always looking to improve. Maybe you would like to join us and sit back, relax and enjoy hanging out with us. What can we do for you?: A place to relax, chat about common interests if you wish, just a place to hang out. A clan to gain the benefits of the naval facility, without a real requirement. Hopefully be able to provide a setting in order to make friends. Our current naval base features are(will update as more are unlocked/upgraded): Shipbuilding Yard 3 Research Center 2 Design Bureau 2 Academy 2 Dry Dock 3 What does PGMN expect from you? We expect you to be civilized. So, do not disrespect other people in the clan, and on the Discord server. Be mature. As stated above, be respectful. Ability to use Discord(Not required, but preferred.). Also to be able to read, write, and/or speak in English. Unfortunately, not all of us have the luxury of knowing more than one language. Always trying to improve your gameplay, on any game no matter what it is. Interacting with everyone on the Discord(If you are using it, again not required.). Try to make some new friends! Requirements: We don't require anything much, just that you interact with everyone. Contribute to the overall amount of oil for us to improve our clan's naval base to assist not only you, but the clan as a whole. Be willing to talk with everyone and be friendly. As long as you are respectful and genuine, then you are welcome. Our Plans for the Future: We aren't a clan about taking this game too seriously. So, we're not going to be super competitive. However, if we get enough people, then perhaps we will participate in Clan Battles. Are you Interested in joining us? Click our Discord link below and join Preston Garvey's Minuteman Navy today! https://discord.gg/YhTCVHc
  21. CobraOnAJetSki

    BEWBS is recruiting!!!

    BEWBS [NA] is recruiting CASUAL captains that are looking to have FUN and hang out with friends in Discord while they play. We're not huge stat snobs, but most of us WIN more often than not. We'd rather have a lot of folks having fun with us in Discord than a bunch of stoic unicums that never talk. Our focus is on teamwork and voluntary engagement. We avoid words like REQUIRE, MUST HAVE, WIN RATE, etc. New to the game? We don't care. Just be cool and hang out with us. We run a lot of Operations and division in a lot of high tier Randoms. All of us are 18+, ranging from our early 20's to mid-40's. We have a handful that would like to get involved in Clan Battles, so if that's your thing, have at it. if you're a hardcore player chasing steel, you may want to look somewhere else right now. Current details about out port: Coal Port +7% coal Dry Dock -5% cost of post-battle service Shipbuilding -14% cost to purchase ships of all tiers Design Bureau +20% free XP per battle Research Center +2% XP research on ships of all tiers Academy +8% Captain XP per battle Look us up if you're interested. We'd love to have you. Full disclosure: We're NOT affiliated with iEarlGrey's old outfit on the EU server. I thought the name sounded funny then some of our guys that are a little more plugged-in than I am clued me in on the connection.
  22. Like the title sez.. Battle Button won't work if a Cossack and a T6 (Aigle) are in the same Div. Must select a different ship.
  23. AyanoMidori

    More Axis operations

    We currently have two ops, and a third on the way, that allow only Allied ships to participate. I think it's about time for an operation that permits only Axis (German, IJN and Italian) ships from playing. How about a Hunt the Bismarck style op? Axis cruisers need to escort Bismarck to a certain point while getting constantly attacked by British vessels? Or a Leyte Gulf style op? Axis ships of all types must escort IJN battleships to Samar to bombard the US landings in the Philippines? Please give the Axis navies some love!
  24. Operation Narai has been out for a while now and I thought I would give some tips on how to better your chances of getting 5 stars in this operation. I would like to say that operation Narai is harder than Raptor Rescue and it can drive you crazy sometimes. But don't despair, if it is played right the way, getting 5 stars is a lot easier than a player would think. These observations and tips are from replays I have watched and from my own experience. First: Like Raptor Rescue, get a good ship. A good ship is crucial in this operation. Let me first talk about the ships that are not good for the operation. Destroyers are not helpful for this operation because they are easy targets for the enemies. There is one exception though. I was watching a replay and one of the ships that was doing an amazing jobs was the Leningrad. It is a destroyer, but its specifications makes it play like a cruiser. You can watch the replay on YouTube at https://www.youtube.com/watch?v=bDKsCQNTK3o#action=share. It has great commentary by Lord Zath and a guest speaker(the owner of the Leningrad). In addition, Colorado and New Orleans(read more) are not good ships for the operation. Colorado's problem is its speed which is a certain downside for Narai. The ships that have to be used in Narai should be nimble. Also, New Orleans is a good speed ship but its reload time and the fact it has cruiser armor makes it not the best choice for operation Narai. The exception is that if you the team has ships like the Helena and Atlanta, there is no problem if a player picked the New Orleans.This is not to say that lightly armored ships are not good for the operation. For example, Helena and Atlanta are perfect for this operation since they are speedy and have a lot of firepower. Personally, the best ship I have used for this operation is the Gneisenau. It is fast, powerful and stealthy. Its reload is not that bad and its guns are powerful against enemy vessels. One has to also note that Gneisenau's armor is powerful even though it is considered like a heavy cruiser/battleship. It also has torpedoes which is a real plus in the operation. Of course, we can talk all day about about which is the best ship for this operation, but all this talk means nothing if you do not have a well balanced team and that leads me to my next point. Second: Get a good team. Randomized teams have a potential to become a disaster in the game. You don't know what skills your teammates have and you don't have any say on what ships you teammates should have. When a player joins a division, the division commander can efficiently choose what ships his crew should have or to check whether ships his or her teammates have chosen are reliable for the operation. It also gives chance for the division commander to let an aircraft carrier to join the team, which is very crucial in this operation. Without the carrier, Narai becomes harder due to the number of enemy forces. Personally, I have lost many times due to having bad teammates. I usually ended up being the last one surviving and then losing at the end. Speaking about getting a good team, a division encourages teamwork since you know who is on your team. And teamwork should be the prioritized target in this game because without it, the operation will be a total bust. Third: Protect the support and transport ships. Support ships create the floating laboratory and transport ships bring in the assault troops. Support ships are very important since they help a player's ship stay alive. They are especially vital during the last part of the operation during the landing of the assault troopers. This is due to the number of enemy ships that spawn in the landing area of the assault troops. Likewise, transport ships have to be defended from enemy fire since they are the ones that bring in the assault troops. If they get destroyed, the mission will not be successful. I believe the first priority for the allies is to protect the transport ships and then the support vessels. Players must also realize that they must protect transport ships with their own ships. In other words, if a torpedoes are coming your way and the transport ships are the obvious target, you must get in front if the torpedoes so they will not hit the transport ships. This usually works well with battleships and not with light cruisers or destroyers. Fourth: Make a plan ahead of time. Without a plan, this operation will be a disaster. I have seen players do whatever they want in the operation and then got destroyed in the end. In the above video, Lord Zath has described a great plan to enable players to be effective in the best way possible. One of the best ways to mess up in this operation is to scatter all over the map. Stay close to the convoy. This is not to say that you should stay very close to the transport and support ships. If you do that, you will probably get destroyed because of the slow progression of your ship. One note that all players have to stay alert for: the Missouri. This ship will appear one time in the game and it will try without warning to ram into one of the ally ships. Of course, that is not always the case, but most times I have played this mission, that was the case. So, this is the ship that should always be destroyed before it reaches the convoy. The hardest part of Narai is near the end when you approach the enemy zone. This is where the ships spawn in great numbers and the ally team must be ready for this. If the team has lost half its ships, it will be very difficult to fight the enemy vessels near the end of the operation. It will also be very hard to complete the operation if the support ships get destroyed as the floating workshop will become extinct. As a result, players will not have the chance to repair their ships and that will greatly minimize the chance to succeed in this mission. What's also important in this mission is to destroy King(the enemy carrier). He can escape unnoticed if the whole team is focused on the rest of the enemy ships. It is true that destroying King isn't crucial for the operation, but you will not get the 5 stars if King is not destroyed. As I mentioned before, having a carrier on the team is crucial in this operation. It reduces the stress from the overwhelming amount of enemy forces that spawn near the end of the mission which results in an easier mission. The carrier is also a great tool to get rid of King. I hope these tips are helpful for everyone. I would also like to mention that Narai is a great operation to grind free xp and regular xp. I have heard from several people made huge amounts of free xp from playing Narai in just one day(one person mentioned 300,000 free xp). Many thanks to Lord Zath for checking my article
  25. December 12th 2017 is so da** long ago I don't even remember the map. Didn't you guys change up this operation? How about this: reset the award dates after six months or so? I mean, it's only one day, 24 hrs. premium time. Hence "cheapskates". Sure, big thrill playing ops, thanks. But that's a very long memory.
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