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Found 9 results

  1. Thought some of you might be entertained by this replay (see further below). It's just a CO-OP battle, but was pretty amazed at how the "player in question" (a member of a different clan) decided to farm damage by shooting me! not a "stellar" showing -- pressed the wrong key to activate hydro and wasted my smoke near the end. I blame WG for making the Smolensk a DPM monster! and here's the replay (judge for yourself). 20190922_145908_PRSC610-Smolensk_19_OC_prey.wowsreplay
  2. So straight up this is NOT a serious post. Its part alcohol-infused day dream, part national pride, and pure silliness. But here's my big idea: What if we put another Yorktown-class carrier in the game, named her Hornet, and slapped some B-25s on her AND NOTHING ELSE. Well how does that work you ask? EASY! 1-3 planes per wave, insane health, slow, "one way" attack waves. payload: british carpet bombing pattern but with American HE bombs, yeah the big ones. Like, if you hit a bismarck you'd take half his health. WHY?!? cuz. drugs are a hell of a drugs.
  3. Darkstar99

    Torpedo Bombers

    I have no problem with the way torpedoes are in the game. However, I have a major problem with the torpedo bombers that the carriers send out. There shouldn't be a way to drop the torpedoes 1 kilometer away from your ship. As a carrier, battleship, and cruiser, you have 0 time to evade them; resulting in an immediate death. This needs fixing ASAP. File attached was a screenshot taken as the plane dropped them.
  4. l1nv5

    My turn to whine.

    Or just temporary remove it from the game until you fix it completely, please? You could just put it back in the PTS and reward us Stalingrads for getting into the PTS and help you figure out how to make it right. It literally costs you figurative money yet making the player base so much happier. In my humble opinion and I believe WG you have seen it by now that balancing CV is hard and will be taking a lot of time and CV integration is ALL or NOTHING. You either get it right all the way or not getting it at all. You need full manual AA, WOWP level of aircraft control, even individual manned aircraft control for the balance to work. And as much as I know WG, you are perfectionists, you would stop at nothing until getting it perfectly right, just look at how you totally scrap the RTS version and overhauling CV gameplays, how much committed you guys are at doing the perfect things once and for all; why not hear us out, delete CVs, buy over WOWP, integrate it into the game, and then bring CV back. Believe me, your game is already a work of art without CV. Despite some friction I have with radars, the game overall is elegant and CV existence ruins it. I believe you can do it, press that delete button. You can't roll back CV rework now, just blame it on the proposer, fire him and all is good, you are still the perfect WG I know. Come on, do it! Do it... do it... do it.... yes that button, do it... do it..........
  5. DDG_53_John_Paul_Jones

    Saipan/Kaga Nerf NEEDED

    Nothing is more annoying than being placed in a match against a Saipan/Kaga. They are both broken when it comes to Air superiority/Attacks. Sure, the Saipan doesn't have great strike squad sizes but the Kaga is so OP. The strikes are monstrous, But that is semi-bearable. Now the Saipan is REALLY F****** BROKEN. So a person who played countless hours and isn't too [edited] when it comes to carriers gets run over by a strafe slinging Saipan. It can strafe out of dogfights without losing planes, It takes 6 planes to Kill 2 of the planes of ONE squadron, and if you are lucky the third plane of the squad. I personally own the Saipan, Great ship. However, I never play it because it is not fun- Even if the other team has a REALLY good carrier player and I still beat them. I can easily outmatch them by using the strafing technique or by throwing squads at them. Oh, I forgot to mention the Saipan can hold 22 fighters and 25 torpedo bombers. So I can essentially throw fighters away and only take 1 minute to get off the deck compared to the 1:30 of a ranger. Any comments Ideas? -
  6. The proposed super cruiser tier 10, Azuma, is an admission by WG that Stalingrad, was released in an OP condition. Why? Azuma with the proposed stats, without special rules for her AP, is essentially, a nerfed Stalingrad. This does not mean she is a bad ship, not at all, Azuma will be perfectly capable vs her peers, but she will not be capable of influencing battle outcomes as greatly as Stalingrad, when driven by unicum players. Stalingrad has quickly asserted a role as the "Belfast of tier 10", the "Graf Zeppelin press battle2win bote", in the hands of competent owners, according to respected EU server commentators. There are two ways WG can address a problem, which by releasing Azuma, it is admitting, a) By releasing Azuma, WG can permanently remove Stalingrad from the Arsenal. b) Stalingrad can be nerfed to specifications identical to its tier 10 sister ship, Moskva, becoming in all but name, a Moskva skin. B) is unlikely, as WG has a policy of not nerfing premium ships A) is possible, numerous examples of this having occured (Kutusov, Belfast, just to name 2) In the same vein, the release of Jean Bart (an uptiered t8 Richelieu) can be interpreted as a rebuke to game development/production that has downtiered tier 10s and flooded tier 9 gameplay with, frankly sharks in a goldfish bowl, Yamato>Musashi, Moskva>Kronstadt, which has created the untenable position of the likes of a tier 9 Ibuki, fighting tier 10 ready Kronstadts, or Alsaces expected to go toe to toe vs tier 10 capable Musashis. Is the removal of Musashi from the Arsenal yet more evidence of a shift in WG game developmental policy. All of the above is my personal opinion, largely inspired by some EU forum discussions. What do you all think? EU debate : https://forum.worldofwarships.eu/topic/108941-the-azuma-the-poor-mans-stalingrad/
  7. I'm talking of course about the Nicholas. It has guns. It has torpedoes. Make it nerfed WG.
  8. Ranked Game (level 12) My Harugumo squared off in Mtn Range vs 3 Bow on BBs on B side of C cap. Damage Score Harugumo 256,219 3 batleships = 13,671 187k gun damge Don't try to go bow on Vs harugumo in BB, you will lose.
  9. So today I figured I'd man up and take Lexington into Randoms. Personal performance the first few games was okay. Nothing really special. Struggled a bit against more experienced Lex captains and a Shokaku, but he DC'ed midway thru. Most of the games were losses, mostly due to over-conservative team play. Then I ran into Graf Zeppelin. Oh God... Probably one of my worst performances ever. Pretty much nothing done. There was literally nothing I could have done to salvage that game. I'm not exaggerating. Nothing. 2-0-3 will stomp 1-1-2 every time. NOW I understand why people said the Big E was the only Carrier in the game that could actually challenge Graf Zeppelin's air supremacy. I just felt so helpless... I felt awful afterwards. You can look for yourselves. Something you should know about how I treat playing CV. I take it pretty seriously. I see it as a massive mantle of responsibility. I have the only CV on my team, and I my actions or inaction can cost my team a lot, much more so than a Battleship or Destroyer. I don't take that responsibility lightly. I want nothing more than to do everything I can to help my team, to not let them down. Which makes games like this devastating for me morally. It crushes me to know I was more of a detriment to my team than an asset, to know I didn't pull my weight. I feel like in those scenario's a lot of the blame for the loss is on me. I hate it. Which makes me ask this one question: Why is Lexington the only Tier VIII with only one fighter squadron? Shokaku gets 2x5, at best. Enterprise can theoretically get 2x8. GZ gets 2x6. Lex gets 1x7, at best. Meaning every one of these other carriers has an edge in Air Superiority that a CV like me just doesn't have. It also really doesn't help that Graf Zeppelin's are never driven by normies. They are almost exclusively driven by top-tier CV captains. Pro's, if you will. Which makes me want to either: A) Get Lexington over with and get Essex with 2-1-2 ASAP, or B) Get Enterprise. I also ask, if I run into another GZ, is there ANYTHING I can do? Does Lexington possess anything to actually contribute to the fight? Or am I just screwed? I am legitimately asking, because I am at a complete loss, and if I want to have any dreams of one day being a Midway captain, I need to get used to Random Battles and leave the Coop nest. Which means I'm liable to see much more of them before I get there. Sorry for the long post. I just needed to put my grief somewhere where I might get something out of it.
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