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Found 22 results

  1. This list of mods is currently working with 0.6.8.0 World of Warships client. Ship Icons (made by me) Original, Tic-Tac and Tic-Tac V.2 Crosshair (Made by Hootorez) Rainbow V.1-V.2 Crosshair (made by me) Rainbow Web V1-V2 (made by me) MLP Commanders (made by me) MLP Flag Mod(made by me) [Major] Pinkie and Trap Sense (Made by me) [MLP] consumables with Pinkie Sense & torpedo Warning No enemy Detected Voice mod (made by me) [Major] Torpedo Warning Voice Mod [Major][star Wars] Voice Mod [Major] My Little Pony Voice Mod Family Guy Voice Mod Duke Nukem Voice Mod Boink+Duck Kill sound mod (New) [Major] Star Wars Laser mod (new) [Major] Longer Version of Video Login [mod](Video Only) [V.1]Japan Rising Sun flag And [V.2]Japan+Germany Naval Flag (updated by me) (Chinese Server) Flag mod Clear Vision (made by me) [Major] Freedom Skin (Des Monies) (made by me) Both install guide works both way.Pick one and install Install guide #1: 1. Copy res_mods folder from the mods you have downloaded. 2. Paste res_mods directly into C:/Games/Worldofwarships Folder. 3. Open game and you're good to go View screenshot below where to place the files 0.6.x.x install guide#2: just simply place the new/old mods into C:/Games/Worldofwarships/res_mods/0.6.x.x folder 1. Unzip your mod file. 2. in your unzipped mod folder. Go to res_mods/(game version of that mod) folder. 3. copy everything in res_mods/(game version of that mod) folder and paste it into C:/Games/Worldofwarships/res_mods/0.6.x.x folder. 4. You're good to go, start up your game View screenshot below where to place the files [Hootorez] Original Crosshair <Download size 327kb [Hootorez] Tic-Tac Crosshair <Download size 450kb [Hootorez] Tic-Tac V.2 Crosshair <Download size 800kb [Major] Rainbow Crosshair V.1 <Download size 325kb [Major] Rainbow Crosshair V.2 <Download size 325kb [Major] Rainbow Web V.1 <Download size 598kb [Major] Rainbow Web V.2 <Download size 551kb [Major][V.1] Ship Icons <Download size 1mb [Major][V.2] Ship Icons <Download size 1mb [Major][V.3] Ship Icons <Download size 1mb [Major][V.4] Ship Icons <Download size 1mb [Major][V.5] Ship Icons <Download size 1mb [Major][V.6] Ship Icons <Download size 1mb [Major][MLP] Commander Crew <Download Size 2mb [Major][MLP] Flag mod <Download size 2mb [Major]Torpedo Warning Voice Mod <Download Size 2mb No enemy Detected Voice mod <Download size 180kb [Major][MLP] Voice Mod <Download Size 27mb [Major][star Wars] Voice Mod < Download Size 17mb [Major] StarWars Laser gun mod <Download Size 4mb (unpacked size 264mb) [Major] StarWars Voice+Laser mod <Download Size 21mb (unpacked size 291mb) [Major]Family Guy Voice Mod <Download Size 31mb [Major]Duke Nukem Voice Mod < Download size 20mb [Major] Longer Version of Video Login (Video Only) <Download Size 332mb [Major][MLP] Pinkie Sense <Download Size 429kb [Major] Trap Sense <Download Size 425kb [Major][MLP] consumables & Torpedo Warning <Download Size 717kb [Major][MLP] User Interface Mod <Download Size 160mb [Major][V.1] Japan Naval Flag <Download Size 826kb [Major][V.2] Japan+Germany Naval Flag <Download Size 1mb (Chinese Server) Flag mod <Download Link 2mb [Major] Clear Vision <Download size 2kb [Major] Fog Remover <Download Size 103kb [Major] Freedom Skin (Des Monies) <Download size 5mb [Major] Old Ribbons Mod <Download Size 1mb [Major] Old HE + AP Shells <Download Size 700kb (New) [Major] Old HE+AP Shells and Ribbons <Download Size 850kb (New) [Major] Rainbow+Confetti Tracers <Download Size 12kb Stormy Wet Dock (Non-Premium port) <Download Size 880kb [Major] Colorized Rain drops <Download size 100kb Boink+Duck Kill sound mod <Download size For Voice mods best results, review settings in spoiler How to create your own video login screen guide How to create your own voice mod Change log
  2. Just wanted to take a moment to thank our devs for the improvements over the past year to pVe. It's been exciting and a pleasure to see the consistent growth that coop has enjoyed. Again thank you for the following additions/improvements to coop: Many new and creative bot names. New and improved spawn points for friendly and bot ships. Thanks again. If I think of anything else, I'l be happy to share. #youcompleteme
  3. I'm losing it, amigos y amigettes. Losing my will to play. I've been on a downhill slide for a month. I have now acquired all the ships I ever wanted. This means that I don't have any motivation left to grind past T8. If I may be frank here, the +T8 games are rather a letdown after the mid-tier stuff. Give me a mid-tier ship on Big Race, Solomon Islands, or Fault Line and I'm far happier than on any upper tier maps. (The mid tier maps are far more beautiful compared to many of the alien landscape high tier maps. Moreover, the Italian and French lines don't excite me just as the KM DDs didn't. My plan was to play a lot today but I just can't bring myself to hit "BATTLE!" To me the tier system is like school. T1 = the third grade. T10 = the 12th grade. Do schools have 5th graders duke it out with 7th graders? Nope. I have just had two crappy games where +2 ships knocked me out the game quickly. To quote Charlie Sheen in Platoon: I'm so tired grandma, so tired.
  4. and what is most frustrating about it for me is that I simply can not work out why I keep getting out played in it, despite taking advice to use smoke more aggressively, rather than like a German. Right now I am swearing and cursing like a true blue sailor- in a house with kids at 20:06 at night. I thought the Nicholas and Cleveland were frustrating. I am not the person to say the [edited]thing is bad, but that while I am (mostly) controlling my engagement ranges, choosing the times to risk getting spotted, and picking generally appropriate times to drop torps, I just can not work out how to do GOOD in this ship- like 3 kills, 60K damage, multiple caps+ sorts of games which SHOULD be the staple of a tier 6 Destroyer in my opinion. OH NOOOOO. No, I GET LUMPED WITH BARELY BEING ABLE TO deal more than 25K damage per battle in guns that barely feel like they are more than a mere annoyance to battleships. like, not even severe as a papercut. and then the one game in my short career in the Farragut where I could call my individual performance up to scratch with my own personal expectations to call a battle "good", and the OTHER Farragut outclassed me by far. I just knew the second that enemy Farragut stepped into the early cap of mine on the 0.0 mark, that I was going to be in for an uphill battle against them, so I backed off once they finally let me own B, but they ruined my mental plans for the whole battle because it kept me out of the battle for over a minute while he had my general bearing the whole time. I didn't think it was going to be an overall bad thing because we had one more DD, well that was not the case. The following battle, was my win of the day where I got 2 kills and yet in 59 hits, only managed 7K damage Now, I can't not play USN DDs, because I promised myself that I would learn how to play these annoying buggers well and maybe impart that experience to further improve my German DDs(which I love by the way, you will find that I can not say I don't like any of them from Ernst Gaede and up) but I kind of liked the Dlemson and its seal club tendencies, But both the Nicholas and Farragut are complete write offs for me mentally right now because it took 9 Battles fully upgraded, not yet elite to get a 60K game. I did my first 60K in my Gaede in my third battle . Last night, I zipped up a bunch of Farragut replays, much as I will do when I finally break my keyboard and my 32" TV tonight and decide to call it a night. I have already received some advice, but so far I am not feeling like it is helping and I really do not want a repeat of my experience in the Nicholas Day 1 Day 2 Day 3 Day 3 performance and replays are up.... Honestly I am glad that I am done with the rubbing my face against coarse sandpaper that is the grind for the Farragut. I still think its a good crapthat I can't tame which is why I hate it. It is the polar opposite of my hate for the Amagi. I hate that thing because its too damn good, even when I am playing like a potato, that thing nails citadels close to every damned salvo. that and I don't like playing while running away from the enemy, but running to the enemy. It will join my 85 other ships, and I will move the captain up to the Mahan methinks. Although I am also dreading the Mahan, if the Sims is anything to go by
  5. -Evento- [El Ocaso]-//- Escena °3 -[Acero, Fuego y Escarcha] ¿De qué va el evento? El evento es un concepto nuevo que se está aplicando en la comunidad de World of Warships, saliéndose de los estándares habituales de eventos y concursos. En este caso la modalidad que traemos da al jugador la posibilidad de protagonizar los sucesos. Y los ganadores del mismo pasan a ser parte de la historia oficial que se desarrolla a través de las escenas que conforman el evento. Nosotros en Latinoamérica somos los innovadores de dicho nuevo sistema, por ende, los precursores del mismo, así que sin hacer nada realmente grande, ya somos parte de algo totalmente nuevo, a mayor participación mejores premios, pues esta idea evoluciona de manera progresiva ¿Cómo va la historia? Han pasado una serie de sucesos en las escenas anteriores, si quieres saber toda la historia, sigue el siguiente enlace -> http://forum.worldofwarships.com/index.php?/topic/94817-evento-el-ocaso-escena-°2-bases-seguras-y-zonas-de-conflicto/En resumidas cuentas las distintas pruebas entregadas a lo largo de Latinoamérica, sugieren que la flota de la niebla atacara pronto a la gran flota del caribe la última resistencia del nuevo mundo, Distintos capitanes a lo largo del continente americano sostendrán numerosas batallas con la niebla…. ¿Quién sobrevivirá al final? Solo lo sabremos al final de esta escena. ¿Cómo participar? En este mismo hilo publicaras tu recreación de video. Aparte de adjuntar tu Nick, País y Edad. ¿Qué es una recreación de video? Básicamente grabaras un gameplay, con uno de tus barcos (no importa cuál),pero a nosotros solo nos interesa las kill’s más épicas, las batallas más geniales, para que tu gameplay concurse, el nombre de la cuenta/barco del video, tiene que ser el mismo que del jugador que publique el video. No queremos gameplays de 20 minutos o más….sino esos 3 minutos máximos de batalla, que definieron ese kill.Para presentar tu gameplay, súbelo a youtube en tu propia cuenta y pública el video en este tema, será evaluado por los cc y votado. Asegúrate de subir tu mejor gameplay. No queremos spam. Ni que subas mil videos de lo mismo, y asegúrate de no exceder los 3 minutos de video maximo. ¿Premios? Tendremos 5 ganadores: 1° lugar: 3000 doblones + 1 espacio en puerto 2° lugar: 2000 doblones + 1 espacio en puerto 3° lugar: 1000 doblones + 1 espacio en puerto 4° lugar: 500 doblones 5° lugar: 250 doblones ¿Quiénes pueden participar? - Jugadores del servidor NA. - Jugadores con cuenta en el foro español – NA. - Jugadores que no tengan problemas de karma (team killer). ¿Quiénes puntúan las creaciones visuales? Los Community Contributors en su conjunto. ¿Cuánto dura el evento? La duración del evento, es para esta la primera escena del mismo. Comienza el día: martes 1 de noviembre del 2016 – 00.00 horas. Termina el día: martes 15 de noviembre del 2016- 00.00horas. (El horario es del pacifico PDT) (Haciendo click aqui veras la Hora PDT (OFICCIAL) .) ¿Quiénes quedan expulsados del evento? - Mensajes negativos no calificarán para esta actividad. Queremos composiciones divertidas y frescas. - Este no es un lugar para exponer sus quejas sobre el juego, sobré lo que no te gusta del evento o los foros. Esto es sólo para el tema en cuestión. - Si no son los autores de sus videoss pueden ser sancionados o bandeados por copyright. -No pueden “apartar” una publicación, si publican (editan un mensaje) fuera del periodo de duración del evento, no serán tomados en cuenta. Publiquen en este hilo, si tienes algo realmente que aportar o para participar en el evento. ---------------------------------------------------------------------------------------------------------- INFORMACION A CONSIDERAR: -Son libes de considerar adjuntar una pequeña reseña al video algo así como la narración de su batalla contra la niebla.-Pueden participar con un solo video así que edita tu post/mensaje si tienes un gameplay mejor que el anterior, ¡mientras más participes más posibilidades tienes de ser el ganador!-los 5 mejores gameplays, saldrán en youtube latinoamerica! ------------------------------------------------------------------------------------------------------------------------------------ Almirante en jefe de la armada del caribe.Rex Leviathan Shadow NhiteringInforme de acontecimientos. 00:00 horas 1 de Noviembre del 2016 Base de avanzada, Puerto príncipe.
  6. -Evento- [shiperween]-//- Escena °1 -[La niebla de alta mar] ¿De qué va el evento? El evento es un concepto nuevo que se está aplicando en la comunidad de World of Warships, saliéndose de los estándares habituales de eventos y concursos. En este caso la modalidad que traemos da al jugador la posibilidad de protagonizar los sucesos. Y los ganadores del mismo pasan a ser parte de la historia oficial que se desarrolla a través de las escenas que conforman el evento. Nosotros en Latinoamérica somos los innovadores de dicho nuevo sistema, por ende, los precursores del mismo, así que sin hacer nada realmente grande, ya somos parte de algo totalmente nuevo, a mayor participación mejores premios, pues esta idea evoluciona de manera progresiva. ¿Qué es Shiperween? Desde que el mar se conoce el mes de octubre esconde muchos misterios, una leyenda de viejos marineros cuentan del shiperween, es esa temporada donde pasan cosas extraordinarias e inexplicables, donde nada es lo que parece y no sabes si creerte o no, lo que tus ojos ven. ¿Qué es la niebla de alta mar? Muchos marineros a lo largo del tiempo y de la historia reportan sucesos inexplicables, sucesos nocturnos en ambientes lúgubres o aterradores, la niebla es uno de los aderezos para este coctel de sensaciones, estos marineros que cuentan las historias han visto barcos muy raros…. Con características y banderas nunca antes vistas. Tu marinero ¿Qué cosas as visto durante el Shiperween? ¿Cómo participar? En este mismo hilo publicaras tu recreación visual. Aparte de adjuntar tu Nick, País y Edad. Puedes participar con un camuflaje/skin o una bandera personalizada. O ambos, puedes participar cuantas veces quieras. ESTO NO ES OBLIGATORIO: Puedes adjuntar una breve historia/reseña de que fue lo que viste (bandera camuflaje o ambos) en el Shiperween para ambientar tu diseño/propuesta dentro del universo tétrico del Shiperween y así tu creación tenga un sentido lógico en el nuevo universo de World of Warship. ¿Qué es una creación visual? Son Banderas diseñadas por ustedes los jugadores que tengan relación con el Shiperween (Halloween). También pueden ser camuflajes/skins diseñados por los jugadores, que también tengan relación con el Shiperween (Halloween). Aceptamos recreaciones visuales en editores de imágenes, (paint, photoshop, Etc) o dibujos a mano escaneados o en fotografía (en papel, en pizarras, en libretas, etc). Pueden usar cualquier recurso visual para traer una bandera o un camuflaje hechos por ustedes. ¿Premios? Tendremos 5 ganadores. 1° lugar gana: fujin + espacio en puerto 2° lugar gana: 750 doblones+ 500.000 créditos + 1 espacio en puerto3° lugar gana: 500 doblones + 1 espacio en puerto4° lugar gana: 250 doblones + 1 espacio en puerto5° lugar gana 100 doblones + 500.000 creditos +1 espacio en puerto. ¿Quiénes pueden participar? - Jugadores del servidor NA. - Jugadores con cuenta en el foro español – NA. - Jugadores que no tengan problemas de karma (team killer). ¿Quiénes puntúan las creaciones visuales? Los Community Contributors en su conjunto. ¿Cuánto dura el evento? La duración del evento, es para esta la primera escena del mismo. Comienza el día: lunes 10 de octubre de las 2016 – 00.00 horas. Termina el día: lunes 31 de octubre del 2016 - 23.59horas. (El horario es del pacifico PDT) (Haciendo click aqui veras la Hora PDT (OFICCIAL) .) ¿Quiénes quedan expulsados del evento? - Mensajes negativos no calificarán para esta actividad. Queremos composiciones divertidas y frescas. - Este no es un lugar para exponer sus quejas sobre el juego,sobre el evento o los foros. Esto es sólo para el tema en cuestión. - Si no son los autores de sus composiciones pueden ser sancionados o bandeados por copyright. -No pueden “apartar” una publicación, si publican (editan un mensaje) fuera del periodo de duración del evento, no serán tomados en cuenta. Publiquen en este hilo, si tienes algo realmente que aportar o para participar en el evento. INFORMACION A CONSIDERAR: pueden participar cuantas veces quieran bien sea con banderas, camuflajes o ambos. Mientras más participes más probabilidades tienes de ganar. Respecto a la historia/reseña son libres de no hacerla, pues no es obligatoria. Pero si la haces tienes más posibilidades de ganar, pero reiteramos para participar en el evento, no es obligatoria la historia/reseña. Existe una posibilidad que si las composiciones (banderas o camuflajes) Realmente nos gusten, podrán ser implementadas en World Of Warship (dentro del juego). En un periodo considerable para adaptar dichas composiciones al juego! Así que tu esfuerzo no será en vano! -------------------------- Emperador del Shiperween. Rex Leviathan Shadow Nhitering Comienzo de la leyenda del Shiperween (2016)
  7. I just received my second super container after selecting the Signals and Camouflages option. I think the game is telling me to stop sitting still in smoke so often. Not sure if I should be disappointed or happy. But hey, 250 speed boosts for free! I guess I'll go with the latter. And regarding camouflages, a few days ago, I got five Restless Fire camouflages after 'trying my luck'. I've never seen it before so it came as a surprise. Does anyone have a complete list of camouflages that can be obtained from containers? I'm hoping that it's possible to get the 2015 Halloween and the American Alley-Oop camouflages.
  8. Después de recibir diferentes mensajes a través de distintos medios preguntándome de los “skill tree” o Arboles de habilidades de capitán, pues es imposible hacer una guía “general” del asunto pero hablare en este tema del asunto en cuestión dividiendo dicha guía en 2 secciones, Novatos – Expertos , Este asunto no tiene término medio, bien vamos a ello. NOVATOSaquí veras tu skill tree una vez que tengas el lvl suficiente para contratar tu capitán, cada capitán que tengas estará sujeto a los skill’s que decidas subirle, por eso es importante no mesclar capitanes, es decir si tienes habilidades de aviones caza contra aviones enemigos, de nada servirán en un destructor. Por esa razón es muy importante que decidas que subir a tu capitán. Antes de empezar a usar el barco en el cual lo vas a destacar. Como podrás ver, no todas las habilidades funcionan igual o tienen el mismo costo, el costo varía de 1 a 5, puntos por habilidad y no puedes aprenderlas en el orden que quieras, para poder dominar una habilidad superior, debes dominar una inferior. Es decir si quieres usar una habilidad que pida 5 puntos, antes debes dominar una habilidad de 4, una de 3, una de 2 y una de 1. No te explicaré que hace cada habilidad, míralas directamente en el juego (Las habilidades están sujetas a cambios si Wargaming lo considera pertinente) por esa razón de una manera más lógica, pídeme un skill tree, de acuerdo a un buque en particular y yo te daré el mejor skill tree posible para ese barco.EXPERTOSExiste un máximo de lvl para el capitán y es lvl 20. Es decir tienes 19 skill point’s para distribuir en tu skill tree. Por esa razón es muy útil distribuir los puntos de acuerdo al barco en el cual colocaras a tu capitán.IMPORTANTE: así uses cruceros del mismo país, no significa que el skill tree funcionara igual en todos los barcos, ya te explique cada barco es distinto y hay que atender distintas características.también recuerda, que solo puedes exportar capitanes a otras naves, siempre y cuando sean del mismo país del capitán, así que tienes 2 opciones subir un skill tree desde 0 en el barco de tu preferencia, o ir subiendo el skill tree y luego exportar el capitán a tu barco de preferencia.Si aún no te quedan las cosas claras pregunta, si quieres el skill tree de un barco en específico pídemelo y gentilmente lo elaborare.Recuerda que el “skill tree” puede ser diferente a la recomendaciones de otros jugadores, comunidades, etc. Este es un servicio para los jugadores de mi parte.Suerte! Y mares justos.
  9. 1. More detailed info in the post battle detailed report, like how many torps hit each ship, so we have an idea on how many torps it takes for that target to sink, just the number of hits and overall damage is not enough. This would also help players with ammunition choices, seeing how effective shooting HE or AP at that target was, so i can just pass my mouse above the number of hits and see more details. UPDATE: such changes are being introduced in 0.5.6 2. A bar progression for the next ship in the line, so when the player is grinding that ship he regret buying he can take a look at the progression bar and think "only a few battles left and i will get rid of this". Specially useful at higher tiers, when the "few" battles left are not actually few. Interesting to keep people playing. Something like this: (dont laugh about my paint skills) (ignore the needed experience disparity) 3. An option in the "Sound" settings section to turn off that annoying sound of when you get heavily damaged in one hit or salvo. You could also replace the sound with something like "That hurt!". Anything so i wont hear the sound of RNG ripping my soul appart. UPDATE: implemented in 0.5.6 as a sound option 4. Be able to preview an upgrade before installing, the "+2 Artillery" is too vague. We should be able to select an upgrade, see what changes in the ship (like range in km, turning radius in seconds), and THEN decide whether we want to buy it or not. 5. Be able to see how other players did in the team score. We already have this in WoT by clicking on their names in the team score, but for some reason we dont have this here yet. 6. Add the number of hitpoints in the ship detailed stats, like how many hitpoints each type of gun turret, torpedo mount or AA gun has. Would also help the (4.) suggestion, by seeing how many hitpoints each upgrade adds. UPDATE: its in the works for the foreseable future 7. Be able to see how each module affects the ship, showing things that are not shown when selecting them, like the disposition of that extra torpedo mount, that removed gun turret and other aesthetic but relevant changes to the ships appearence. 8. The ability to change the in game UI disposition by holding Ctrl + LMB and dragging the desired element to the part of the screen you want it to be, also change its size, like dragging the kill feed to sit right above the chat and increase the chat size. Something similar (or identical) to what we already have in that other tank game we are forbidden talking about. 9. Restrict the number of reports and compliments we can give to the same player, so we cant report or compliment him more than once for the same thing. 10. In addition, make the number of compliments infinite or at least a substantially high amount, that would encourage the players to compliment people more, once they would not have that "i dont know if you are worthy enough of my compliment" thing. 11. be able to change between torps spreads instead of single torps after pressing Z. GOD HOW ITS ANNOYING when youre trying to see if that spread will hit the target but you cant because you can only see the last drop, many times the one you sent WAY ahead in case the target turned or to hit another enemy, but changing from torp to torp (shimakaze for instance has 15) is quite annoying too, so be able to change between spreads would be more insteresting. 12. add more specific options to compliment or report, like "inactivity", "incentivates teamwork", "threats", "selling of gold and/or accounts", "spam" and so on. 13. be able to increase the chat font size 14. be able to follow your own objects after death, so you can do things like watching if your dive bombers last strike hit or follow your torps to see if they hit the target. UPDATE: implemented in 0.5.7 15. more camouflage options, like being able to change the colors of each layer individually (probably at some cost) of an existing pattern. Imagine how cool it would be showing everyone your football team colors when they win a championship or the league? UPDATE: new permanent cammos are coming in 0.5.6, no plans for the rest though 16. in game division invites. Invites to divisions that can be sent and accepted during the match, and as soon as the match ends the players will automatically enter the division. 17. the option to choose which ship we follow after we die by clicking the name in the teamlist. UPDATE: implemented (sort of) in 0.5.7 18. ribbons for secondary battery hits, as propposed here http://forum.worldofwarships.com/index.php?/topic/69063-secondary-shell-hits-banner/ UPDATE: implemented in 0.5.7 19. a symbol next to the player name that indicates whether he is connected of not (similar to that one we have in that forbidden tank game we are not allowed to talk about), so we dont report someone that crashed or failed to connect to the battle. 20. last known position (obviously). UPDATE: implemented in 0.5.6 I will probably add more as i remember or think of them
  10. Las batallas de rango están regresando y queremos que todos los jugadores participen con una nueva temporada en pie de guerra. Aquí se encuentra la primera pieza de información que está destinada a proporcionar una oportunidad de tener tiempo suficiente para actualizar uno o varios de los buques que deben entrenar un comandante o varios, si es necesario para los proximos combates. ligas mono-tier Para proporcionar condiciones totalmente iguales para todos los jugadores y hacer batallas más basadas en la habilidad, todas los batallas por rangos estará limitada por la única nave de nivel permitido. Además, habrá más rangos seguros para los principiantes (hasta el rango 16), comparado con la temporada anterior. hasta el rango 16 : Sólo naves del Nivel VI De rango 15 A Rango 1: Sólo Naves Nivel VIII La temporada comienza a principios de octubre todavía tienes tiempo suficiente para prepararte!
  11. Buenas Tardes capitanes! A partir de ayer tuvimos éxito en nuestras pruebas en el PT parar solucionar un problema con las pantallas negras en Windows 10 . Por desgracia, es demasiado tarde para incluirla en esta revisión 0.5.11 que se libera mañana, sin embargo nuestro objetivo quedará para la próxima semana con 0.5.11.1 . (Emergency Update) ¡Si tiene alguna duda, por favor póngase en contacto con nosotros!
  12. Good afternoon ladies and gents of the oh so salty seas! Fog_Battlecruiser_Haruna here again with a bit of a rant / compilation of concerns voiced by my co-host. Tiny Tim! say hello Tiny! "Hi" Tim here has expressed some concerns over something we see on a daily basis...... the dreaded HE SPAM!!!!! (Atlantas and clev.... im looking at you boys....) "HE Spam blows....." Yes it does Tim, yes it does. so instead of flipping a lid and QQing about it why not turn to the community to find a solution on how to best combat the HS spam we see day to day. Frankenstein_Fire_Bad.png So lets see what the forum can come up with as a solution to HE spam tim! "K" On to the second subject in our wonderful study of QQ and salt. "Corn Flakes?" no you fool.... The Ranked System! "Oh yeah.... that." What is it tim? whats wrong? "I would rather take a pair of bolt cutters and cut my own toes off, rub salt into the stubs and then parade around in a bathtub full of broken glass than to participate in the ranked system." Hey now tim doesnt that seem a bit exsessive? "No.." You sure? "Yeah... screw the current system." But Tim why do you hate the current system so much? "Because potatoes have infiltrated the game and are spreading like wildfires in southern california" Too soon tim.... "Sorry..... nope im not sorry." moving on... So tim what do you think would make ranked a more enjoyable experiance. "Chewing on some cat litter....." Huh? What are you talking about? "I dont even know." ok so then why say anything at all tim? "IDK" moving on.... So does anyone have any idea how to help tim with his problems in ranked? ___________________________________ My name is Hillary Hussain Trump, and I approved this message.
  13. Well, not only do we have a seemingly very unpopular update, but this update brings with it some expensive new permanent camouflage! For certain ships (Fubuki and some others), we can get new permanent nice looking camo for only 3000 doubloons. What a bargain, huh? So in response to a large number of players who hated the Willy Wonka candy stripe camo and refused to pay 1000 doubloons for it, we can now spend much more and get nicer looking camo for our ships? WTH, Wargaming? Would love to hear everyone's thoughts on this one.
  14. I'm trying to do the ontrack event. Well, it's going fairly well unto my most recent match. I was the only tier 8 in my New Orleans against several tier 9s and 10s. Well I had 5 tier 10s on my team and it was a total mess. Many ships were sitting there firing at 20km+ and it was basically watching a World of Tanks game. This Yamato guy on my team sat at 20km and didn't do anything, while our tier 10 midway was spaming the chat "Protect the BBs!". Our BBs just did donuts at 20km+, while the cruisers finally did their own thing, I followed them until we met the entire enemy fleet. Basically, the tier 10 players were incompetent, most of the ships in the game were sitting, then reversing, so I have no idea if this is World of Tanks 2.0. If this is how high tier gameplay is, I'm out. There's a game that does that, World of Tanks! PS: I wasted camo, flags to only get 1k xp on a loss! Thanks for free xping your way to tier 10!
  15. Hello all, I've been getting back into this game, and it is fun to play. However, the credit grind is killing me. I have no idea if I am doing something wrong, that I just suck, or it is the way the game is intended. I have many premium ships, and I must say I do not feel they are exactly premium compared to World of Tanks. For example, I notice that I bring in the same credit income as if I were using a non premium ship. My income varies from 99k-260k. I never broke 300k. My xp ranges from 500-1,500 on any game. Keep in mind this is using premium. I honestly am confused and see no point in buying any premium ship if this is what I am going to be getting. I just researched the New Mexico, but the 300,000,000 Silver needed is killing me. The Tirpitz repair costs along with my Atago make me make usually less than 100k. Any advice? Thanks, Kyogre
  16. See title.
  17. I had a good time working on the ARP Myoko and Kongou and would like to see more, if possible. I think there are a couple different classes in the show, but I'm not sure. In any case, it was cool and I like the look of the ships. More, please!
  18. We all read about rants and critisms of how the game can be better now it's time to dig deep sailors and tell us all what you LIKE about this game. Personally I like the team play aspect of WoWs and the new maps and ships are really fantastic. I have met some very interesting people and even made a few friends along the way. I have noticed the effort in making this a great game and I appreciate the many hours of developing, updating, creating missions and giving out pearls that goes into WoWs. So it's your turn. .. Signed, No I'm not brown nosing for points and I die just like everyone else. Buba Smith
  19. How to Not suck in each of the 4 classes of ships in 3 rules each. Battleships. 1) Do Not Solo Yolo, Work With Your Teams in Groups. Always fight along with allies as allies give you more area of sight against incoming targets & torpedoes along with giving the enemy other targets to fire at, in addition to better AA cover. You also are better able to concentrate fire. "Safety in Numbers." 2) Do Not Drive Through Narrows and Stay Away From Islands. When the enemy has a ship that has Torpedoes, they look for ships rounding corners or going through narrows. If you go through a tight space that makes you easy to kill..... they will make you easy to kill. Don't make your ship easy to kill by always giving Islands and Narrows a wide berth in BBs along with not just driving straight. Remember to "Fishtail" / to use tacking when approaching likely Torpedoe ambushes along with going wide then cutting in. "Easy Targets Die First." 3) Do Not Sit Broadside to Enemy Fire, and Keep Your Distance. Always have your ship angled against likely incoming fire along with tacking to avoid unnecessary damage. Fake 'Spalling' damage by HE shells needs fixed and if WG want our $$ will be adjusted, by still can be reduced with good evasion with tacking. (ie, Not sailing in straight lines) AP ammunition also can be greatly reduced in power by being at an angle to enemy fire, as it will cause shots to bounce or miss that otherwise would do far more damage. You also are not able to be hit for 'citadel' damages forgoing the most absolute RNG lucky plunging fire. Further, KEEP SOME DISTANCE to your enemies but do not just camp in back either. No matter what bad players say BBs are NOT 'front line/first line' units when fighting the enemy but are 'Seige' units that provide heavy support-fire from a distance and draw fire from allies by seemingly being the easier targets. As such you need to keep at a distance of ~6-13km so that your armor is effective along with giving your guns time to reload. You are also far less easy to torpedo while you tack against incoming fire. (and fewer allies get in your way) Also, fight in "circles" taking passes at the enemy going in large curves that go 'at' then 'away from' the enemy. These "away from" passes are knows as 'Kiting' when you are being pursued by enemy targets. Kiting effectively at long ranges allows you to greatly reduce the effectiveness of Enemy Fire while INCREASING the effectiveness of Your fire along with your effective range. (the time in air of their shells goes way up while your shells take far less time to hit.) When they turn to go the other way, turn to pursue their team again, repeating as needed so they die while you don't. With good Kiting ONE great BB driver can take on well more than 3 to 6 enemy ships across the map giving your team time to show up along with doing massive damage. Remember the difference however between 'Kiting/Sieging' and Camping: Are Your Guns Constantly Firing and Effectively Hitting Targets? Keep in mind these 3 big rules of (Groups) (Islands/Narrows) and (Angles/Tacking & Sieging/Kiting) and your BB play will go way up. gLhF
  20. How to Not suck in each of the 4 classes of ships in 3 rules each. Destroyers. 1) Do Not Fire your Guns When Alone & Good Scouting Habits. When you fire your guns, your detection range in a DD increases by about 4km it is said. If you have enough range you may can fire unseen against targets at max range such as BBs but do NOT fire at groups of Cruisers that are well within your range just outside your detection range when you do not have 3 to 6 allies to hide amongst. You just die. You CAN however if careful shell away at enemy BBs that are isolated all you want if you remain unseen at max range, and remember to evade return fire. Remember also that you have the best stealth & speed of all classes, thus making you the best Scout ship class. It falls to you to do 'open water reconnaissance' for your team to find & light the enemy for your team. Help your team early game by doing reconnaissance especially if using your Speed & Stealth. From there with fewer DDs and CAs hunting you, you can more safely look for BBs and CVs to torpedoe or gun down. Remember that like in Battleships, OPEN water is your friend in a DD while Scouting as it means enemy ships, esp DDs, cannot ambush you out of nowhere thus ensuring you see them first and are not seen in return by them. Islands are good for sneaking up close to spotted targets, but not for Spotting targets as they will see you too. Once the fighting starts, feel free to help add bonus DPM using HE to set fires and launching fish at unwary enemies that are trying to get close to the team to mess up enemy formations so they are easier for your team to kill. Use your DD to annoy the enemy while also knowing when to stop drawing aggro. Use your team to keep the enemy from focusing on you alone without paying dearly for it. Allies give enemies targets other than you to shoot at. Use them well as you annoy the hell out of the enemy to reduce effective fire so as to keep the enemy unfocused. "Its the Target that DIDN'T see that Gets You." 2) Never Stop Moving. You Are Your Team's Eyes on the Map, Prioritize Staying Alive&Good Scouting Habits. A spotted DD that isn't moving is a Dead DD that stays 'not moving.' Always when seen change direction using effective tacking by "Fish-Tailing" to avoid enemy fire at long range. Also remember to stay on the narrow to the enemy when close while being more 'broadside' to the enemy at longer range. This makes you a far more difficult target to hit since a shell dispersion at close range will mostly just go to either side of you while at long rage all you need to do alternately go 'towards' or 'away' from the targets and mot shells miss such that you keep a primary direction of travel, with a degree of on the narrow 'Away' from them 'fish tailing' when changing your primary direction of travel to keep your distance along with your most of broadside guns. Using this along with 'Rule 1' above will greatly increase how much you help your team in doing damage while also increasing your 'KdR' / "Kill to Death" ratio in DDs. Just remember, "There are no 'Good Trades' in War, for the Dead cannot Kill." If you need to kill something and will dye doing it, so be it and ram them if can must or can but try and never be where it comes down to it. The hunter who lives is the hunter that continues the hunt, after all. 3) Know When and Where to Fire Torpedoes for Best Effect (and the "No Excuse for Team Killing" issue). There are times that you fire torpedoes and seeing them fired from 15 km away an ally will it seems try and deliberately run for them to grief you for all the money you would have made that game, or so it seems to feel at times. NEVER trust your team mates to use good sportsmanship or their brains when they see safely fired torpedoes Forgoing an "Accidental" 90 or 180 degree turn at 'just the perfect time 20 seconds later from being fired to hit them. "If an Ally can find their way into your torpedoes for a free repair bill, they can and will do so to YOUR costs." Do Not Trust Your Allies To Avoid "Safely" Fired Torpedoes, or you will pay them all your moneyz every time. Rather, 2 Rules for Fish: A) Is there any way in hell an "Ally" can at all for any reason in any way hope in hell to intercept them? - not to be confused with firing at and from behind allies that you can very much see are in front of you - B) Is there ANY chance for them to hit enemy ships or at least contribute to enemy deaths along with area denial? - why pay for nothing with no hope of returns, ammunition effectiveness - On A, This is non-league/ladder Open-Public Online Gaming. If someone can grief you & especially for a gain, they will. The current 'Penalty' system is very harsh against good players that let themselves open to being trolled by griefers. Don't be an easy mark. ALWAYS watch where you fire your fish such for little 'Free Repairs!!' seeking twats such that even when or if they were to try and go for it, they will fail to "accidently not see" the torpedoes you fired 20 seconds ago. You will pay FAR less in fake or broken 'damage costs to allies', for better and for worse. You will never not at some point get someone getting in the way successfully but it will happen FAR less often for far less of your hard won winnings. As for part B, again you DO have to pay for your ammunition even it it 'never runs out' at this point. Torpedoe Spreads are a great deterrent to force specific behaviors from the enemy team, but do not simply fire blindly. Judge when and where to fire such that there is a gain to be had, and hits to be had where able. Fire 'wide' at groups of enemies ahead of where they are going and you can often score easy hits on some of them, and use Narrows along with Islands for easy kills. (going back to the advice on Battleships, this is why.) When going for this, try and have a ally spotting the target as from 'rule 1' so you can see when to fire. With this easy guide, you too can be a far less easy mark for Self-TK'ing Griefers that deliberately and knowingly eat your torpedoes though they were safely fired forgoing their actions. You also can be a far more effective member of your team that leads said team to victory thus gaining much faster gains. And who doesn't like making far greater sums of $$$ they don't have to wrongly pay out back to thieves? gLhF,/)'
  21. I'm just curious, since the Warspite is removed from the Premium Shop and will probably get removed later this week with server maintenance for tomorrow. I'm grinding down the U.S. line and need a good crew trainer so.....
  22. Do you guys think its going to be open sea or will there be obstacles or something like that?