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  1. I was looking at my stats and got really confused. Here's a comparison between my Normandie and Kongou results: Frankly, I'm terrible in the Normandie. (I'm terrible with Kongou too, but not as bad as when I'm playing Normandie.) But when I look at the stats, I consistently play better with Normandie than with Kongou on just about every metric - damage, experience, frags, survival - except win rate. What's even more confusing is that my Normandie has been fully upgraded for all 35 of her games - my Kongou only finally got 2/3 upgrades by game 23. While I try to play to each ship's strengths and weaknesses, overall I play both ships similarly. So I think it's a problem with how I'm approaching both ships. And even though I haven't played many games in either ship, I'd like to start figuring out why my performance has this pattern. I know there's a lot of things I can do to improve, but I'm not sure where to focus first. Is it most likely my micro game, like angling and aim? Should I rethink what roles I can play on my team with the Normandie? Is there a shift in the meta between T5 and T6 I'm ignoring? I've heard that Fusou plays similar to Normandie, so I'd really like to figure out what I'm doing wrong before I get to her. I'd appreciate any advice!
  2. Normandie Looks Good!

    I just completed the Normandie camo mission and I have to say that I really like the "Ocean Liner" camouflage scheme. It looks great and I think it makes an interesting addition to the game. There are quite a few paint jobs that I have a difficult time learning to appreciate, but this one is crisp, clean, and very appealing to me. I tried searching the forum to find the designer's name, because I know it came out of a contest (I remember voting for it), but without success. I hope someone can name the person for me and give him or her due props for a job well done. And thank you Wargaming, this was a fun little mission, with a lot of nice rewards along the way, and being open to virtually everyone through the available game modes was a really great decision. Good job!

    HELLO EVERYONE WAS REVISED A LOT OF THE NORMANDIE, all its characteristics until 1919, and he had 24 secondary guns of 139mm but WG withdrew 6 of them making the battleship weaker, has the lowest HP of all BB T6 48300, has the worst protection of torpodedos with 14% of T6, very short AA to say that normadie is version 1941 !!! Why are 6 secondary 139mm cannons removed? his secondaries of 139mm have horrible ARCS because the nerf as always to ships of other nations with the exception of USA ?? NORMADIE WITH 24 GUNS SECUNDARIES OF 139MM for 1919 https://en.wikipedia.org/wiki/Normandie-class_battleship
  4. Hello Gang, I was fortunate enough to be gifted some France crates and from them I unlocked the four available French battleships. I swiftly ground out the required base XP to unlock them and wanted to try a few games with each and give some early feedback. Others may review the ships more quantitatively, but this is entirely a 'muh feels' subjective review with occasional unchecked fact or figure thrown in for effect. The ground rules are - I played the ships a bit, but not a ton After every sweeping statement read 'to me' Same captain spec was used for almost all - having to change specs is unrealistic up a line I used a 19pt captain Much beer was consumed in the playtest This review ignores 'good for the game' considerations, it is entirely selfish Bretagne - Sad, Bad and Dangerous to be Around It is almost impossible for me to separate Bretagne the ship from Bretagne the T5 matchmaking victim. The 5 games I spent in Bretagne were generally frustrating and unproductive, 4 of them were T7 MM. My first mistake was to take AR over EM, and I'd consider the turret traverse without EM basically unusable. No one likes being unable to track, having to choose between maneuvering and aiming, no one likes waiting - this is why as a society Amazon 1 hour delivery exists, well some Amazon tech would go a long way on this boat. To summarize - Samey=lamey this is an ABPXY Super(ha!)-Dreadnought which does about 21kts and has 10 guns in the 12-14in range. Sound familiar? Yeah, that'd be TX, NY, Iron Duke and Kaiser, and people complained about 12-gun Conqueror... Slow to the show and nothing to do when you get there - 21kts, well I suppose someone has to be Scharnhorst food Unrewarding guns - they're just bad in every way, no ROF like Konig, no pen like NY, no mad-fires or HE citadels like Iron Duke, just bad accuracy, pen, traverse... Low HP, though this could be a plus as at least you get to die sooner and go back to port to rethink your life. Not everyone can be the 54k HP Kongo, but 42k is just... le sigh Distributed armor scheme can be pleasantly surprising for HE resistance and autobounce, but undercut by 19mm sections and with all the cons of the scheme too Summary image - Summary - Bretagne is like her namesake Brittany when you live in southern England, same climate, not that interesting for your summer vacation, oh and there are lots of bullies, and you're the slow kid. Your classmates are going to Rome or Disneyland. Perhaps a cheap flight to Greece beckons. FXP your air miles and save yourself the trouble. How to make this ship fun - You can't. Upgrading the traverse would be a quality of life change but won't fundamentally change the equation. Bretagne is over-tiered in this form and you can't afford to be a mediocre superdreadnought at T5. Suffering's good for the soul... Normandie - Conflicted as a Frenchman in 1941 Normandie wasn't rewarding. I want a ship that when I do good things says 'WELL DONE MOFTON YOU CLEVER BOY, HERE'S A CITADEL RIBBON'. Well that's a problem in Normandie. Battleships are about guns. Normandie's guns aren't fun. Ergo, Normandie's not fun. Battleship drivers want to see large numbers pop up on screen, and Normandie is absolutely not the way to make this happen, go get a Fuso. To summarize - What's got the bow-on number of barrels as a Fuso, the dispersion of a German BB and the penetration of an Ishizuchi? That's right, Normandie! Speed is a trap to allow you to get isolated and nuked by a carrier. 27kts is pointless if you're chained within AA range of a cruiser who wants to sit behind an island. You have 12 guns which is 20% more than Bretagne but a lot of the time you see no advantage Oh the penetration, penetration gets another complaint here, and usually I don't care too much but T6 has some chunky battleships and this is insipid Dunkerque exists. Dunkerque is fun. Vulnerable to chunk damage with the armor scheme plus... shockingly, an exciting 48k HP, as always not everyone can be a 58k HP Mutsu, but any damage costs you dear and when it comes down to the wire HP are valuable Secondaries almost look good except a) they're secondaries and b) secondaries are always useless. They are pretty though, so I tried a secondary spec (mod/AFT) a little, it was just frustrating. Best results - 132 hits for 1,677 damage and 2 fires in about 4 minutes... Summary images - Summary - A battleship with bad guns. The end. How to make this ship fun - I don't know, traverse... better guns, I give up. FXP it is. Lyon - Phew Lyon is sex on screws in a way I can't even describe and which defies convention. Why is some thing beautiful, beautiful? Lyon is a joy and a departure from the line which I don't understand. In theory she's Normandie with 33% more firepower, but somehow the package translates into 333% more fun. I guess sometimes 33% more is the difference between bankrupt and happy days. My very first salvo with the ship where I derped and forgot modules, upgrades, consumables, camo - detonated a full HP Pensacola. First impressions are important. To merrily summarize - France-ica F-YEAH coming to sail the seas with 16 barreelllls yeahh T7 matchmaking, everything Bretagne has but the exact opposite What is Agincourt? Agincourt is dead to me - go back to WWI you English peasant Gun volume makes the gun system rewarding, especially rewarding DYNAMIC ammunition selection on a sub-caliber battleship. I like dynamism. Did you hear that RN BB HE spammers? Both AP power - one memorable salvo put 10 overpens into an Omaha which is still 1/3 his HP - and HE (strong fire potential and 16 guns seems to pass a fires/salvo reliability threshold) are enjoyable 8 guns in the back - actually decent firepower in one quadrant unlike Normandie, especially good for kiting Good AA allows for independent action? Need to go smash some reds up but teammates busy eating glue? No problem, run down there and do whatcha gotta do A little je ne sais quoi she stands up to the other T7 BB while being different and not OP, huzzah it's possible! Summary Image - No good ones sorry, too busy laughing in deletions. Here's my second game in the ship where I matched my 7-kills in a game record, first impressions and all that. Summary - Tres bien. (French for pretty darned good). How to make this ship fun - Click 'Battle'. Richelieu - I wanted to love you. Richelieu can best be summed up as 'a very poor T10 battleship'. Like Bretagne I can't separate the ship from the MM, if you want an objective comparison to North Carolina and co I can't really give it. Richelieu to me was defined by uptiering (7 of 8 games were T10) and enjoyment wise she up tiers particularly poorly. To writ: 15in guns when uptiered can't pen extremities on KM/USN cruisers and DM/Hindy get more games than all the other T10 CA combined, I had some costly bounce sessions High velocity guns overpen a lot, and while in the Lyon example doing overpen damage to some poor low HP Omaha is one thing, doing it to a 50k HP T9-T10 cruiser is quite another, especially with their repairs, I lost chip wars frequently The advantage of the 15in gun in pen is not realized in game thanks to autobounce and 400mm armored Yamato's all over If you're going to get few opportunities to shine accuracy is key, when a good high-tier player shows broadside you have to punish it because it's not going to happen again, Richelieu will let you down Low number of barrels and ROF make the HE-spam alternative less than productive Entire ship is 32mm plated, so Yamato and Musashi love you Kutuzov loves you too To summarize otherwise - I 'get' Richelieu, I have a ton of games in Dunkerque, it's not for bow camping, it's for flanking, it just can't at T8 and it's so, so vulnerable to incoming fire AA is 'ok' especially when combined with decent TDS, but you still get bashed by Midway's while being immune to Independence's (much skillz) and flanking is therefore penalized Speed boost is nice, I guess, when I even notice it's on, it doesn't seem worth 'saving' so I'd mostly just do it on cool down, not very exciting Miss, overpen or autobounce: pick your poison The advantage of effective firepower thanks to A-X isn't enough to offset the guns lack of output. 30s reload with a good chance of whiffed shots is frustrating, too long waiting to reload, too many misses. Neither spray'n'pray, nor a sniper rifle. Shell velocity is pretty tasty, targets get low reaction time shells get to the postcode fast Secondaries are mostly useless, I tried one game with the module and eh... The range is insane but combines poorly with dispersion, while the lack of a spotter prohibits firing-into-smoke, poor-man-DFAA or a heads-up around islands, and you feel the loss Summary Image - Damage from Yamato (no citadel's just chunk after chunk on reasonable angling) and the range on the minimap is almost deceptive, you see a cruiser half way into your range and then realize he's still 17km out, and angled, and autobounces you... Summary - Not quite enough. How to make this ship fun - Gascogne was always going to be worse than Richelieu due to gun arrangement, but WG have improved her sigma and the repair cooldown in recent tests. While Gascogne will need more 'soft buffs', Richelieu could get on that bandwagon to a lesser extent, a 28s reload might not be much in absolute terms but it's psychologically nice to have, or 1.9 sigma. Something to address the guns. Shooting guns is fun.
  5. The Girl Can Rock...

    Since @Snargfargle started the whole matching songs, I remembered this little ditty from a few years back after this match-up in Normandie. Replay here: https://replayswows.com/replay/17233 Slow start, but good brutal brawling finish. Those secondaries are something, I'll tell ya, and the third turret despite it's awkward position can really give you a final finish stinger. And I think @LittleWhiteMouse, @Chobittsu and others would enjoy the song, so: Results: GG. Godspeed. If you got something to show for the Normandie, show it. I won't mind. And what's your favorite part about her?
  6. French BB Missions

    Hey, a question for everyone. I've spent a good deal of money on the premium containers and dont want to spend anymore if not possible but has anyone seen or gotten Lyon or Richalieu in this Viva La France part 1. I have talked to quite a few people and everyone seems to have gotten Bretagne and Normandie, but no sight of the other two. Is it even possible to get them in this part? Wargaming left it a little ambiguous.
  7. 1.) From realistic point of view, even when this old design would be as heavily refitted as wg imagined, i simply cant believe she would ever able to reach 30 knots. We can compare her to Giulio Cesare which has the exact same dimensions and went through the most extended refit possible for that old hull - still italians were able to squeeze only 27 knots from it 28 at best. And those 115 000 horsepower wg gave to the Normandie, how can you fit it in her? Again italians were able to fit only 75 000 into Cesare and they even removed the middle turret for more space 2.) Dunkerque. What i really cant stand is that Normandie will be as fast as Dunkerque. This is simply wrong not just from realistic point of view but from balance point as well. Now Dunkerque is straight up worse. So, i think Normadie's speed should be reduced at least by 2 knots. That still would be enough for the competition and she still will be the second fastest BB on the tier with Dunkerque being the fastest - as it should be. EDIT: i had no idea what WG did with the Normandie (read below). she is literally screwed beyond repair. throw her away
  8. In case folks haven't seen: https://worldofwarships.com/en/news/common/paint-my-ride/ official forum post is now up:
  9. Paging @Phoenix_jz for this one. I will preface this by saying I am willing to admit my understanding is completely incorrect. I've been told Normandie already has Bearn's clipper bow. I'm guessing the 29.4 knots is with speed boost and base is 28 knots? As WG modernized above, as planned below. My understanding is that Normandie is enjoying a below waterline citadel. So now as Phoenix has pointed out the central turret is retained which should restrict the machinery space. The modernized look has everything trunked into one funnel without a flare above the deck. My only guess is this is all done to make up for what I'm told are the less than stellar stats of the 340/45. In essence this all seems reasonable to the Italian refits with speed advantage to the French. However in the case of the Italian rebuild there was machinery space added and the citadel sits above water. Admittedly due to political reasons there was basically a monopoly on machinery in Italy and my understanding is the French where using more efficient engines. However while I am sure I will have great fun with Normandie this is going to be a guilty sort of fun.
  10. Hey guys after a one day break which I took after releasing two trees in one day, I will be looking at French BBs and trying to form a tech tree from them. French BBs were usually known for unusual turret placement and smaller guns than for example British or American ships. But that is a thing they had in common with Italian and German ships as well. Let´s start at tier 3 with again the nation´s first Dreadnought: The Courbet class BB Oh wait... These ships had 12 305mm guns in double turrets with 10 gun broadside. That is a little bit OP, isn´t it? OK but.... What to place on tier 3? I am not sure. Maybe the Danton class with 4 305mm guns and 12 240mm guns wouldn´t be that bad. However WG also might find some paper ship I don´t know about. But maybe you guys know so if you do, let me know in the comments because I would love to extend my knowledge about warships. So know the Courbet. Let´give it its rightful place at tier 4. As I already said these ships had 12 305mm guns in 6 turrets but only ten of them could fire a broadside as the Courbets had 2 superfiring guns in the front and two in the rear but the two amidships were wing turrets. The guns had RoF of between 1.5 - 2.0 rpm so expect similar reload time as Wyoming, maybe a bit better considering you have two guns smaller broadside. The secondaries were also pretty good with 22 138mm guns in casemates. This is secondary armament way better than Wyomings, similar to Myogis and just a bit worse than my German BB proposal on tier 4, the mighty Kaiser. Some of the ships were refited in the interwar period (except France that hited rock in 1922 and foundered). They were fitted AA guns and fire control systems. Hopefully we will see these refits in game and Courbets will have some AA (unlike Kaiser). Armor of this class is quite weak considering they will most probably be meeting the Kaisers on tier 4. They had only up to 270mm of belt armor, up to 70mm of deck armor and turret armor 250 - 290mm. Take this in mind and try to avoid meeting BBs on close ranges but also avoid plunging fire as your armor won´t hold up. Fight on medium ranges, which is exactly what your speed will only allow you as well. These ships were 21 knots "fast" so don´t expect that you will be able to run from anyone. However these ships were also pretty short and fat. They measured only 166 metres so turning circle will be nice. WWI Courbet WWII Courbet class BB (Paris actually) Tier 5: Bretagne class This class was pretty similar to the preceding Courbet but had bigger guns and better armor. The guns were 340mm in five turrets in total of ten guns. Guns had RoF of 2.0 rpm which is normal on tier five. Considering they are smaller than New York´s it is also fair. These guns had pretty low velocity on AP (cca 780mps) but HE velocities were good at cca 890mps. The secondary armament of Bretagne was similar to Courbet´s until 1935 refit. Pre-refit: 22 138mm guns. post-refit: 14 138mm guns and 8 75 mm guns. Armor of the ship was slight improvement over Courbet with again only 270mm of belt armor and ONLY 40mm of deck armor. The deck armor is terrible (this resulted in explosion of Bretagne during the battle at Mers El-Kebir where British navy fired on NEUTRAL French navy. This is considered as one of the most shameful naval egagements ever), but your turret armor went up to 340mm. Speed is one knot worse than on Courbet at 20 knots. It will feel mostly like New York with slightly faster firing guns and much worse deck armor and a bit worse belt. With this kind of deck armor you want to avoid plunging fire. Unpleasant thing is that you can not brawl on close range like German BBs because of your rather mediocre belt armor. You will have to fight on medium ranges like the Courbet, but be even more careful not to get in range where plunging fire becames dangerous. Thankfully ship is again only 166 metres long so manouvering won´t be that difficult. Bretagne pre-refit Bretagne post-refit Tier 6: Lyon/Normandie projects These were projects of BBs armed with either 16 or 12 340mm guns with RoF of 1.5-2.0 rpm and velocity same to Bretagnes. Secondaries were supposed to consist of 24 138mm guns in casemates in hull and supestructures. No AA were planned however so fictional refit, assuming these ships were built would be needed. Speed was supposed to be 21 knots (still ok on tier 6, Bayern will have the same speed, NM already has) on Normandie and 23 knots on Lyon. I would rather see the Lyon project in game as it has more guns and better speed. Armor was big improvement over preceding ships with 300mm of belt armor, 340mm of turret armor and also better deck armor. Well I suppose its values are discutable as some pages say it was just "better" and some don´t talk about it at all. This will be the first French BB capable of close range fights. With this array of secondaries and good belt armor and A LOT of main guns (with smaller caliber than the curent BBs in game) it will be able to finally brawl a bit. Normandie BB Lyon BB Tier 7: Dunkerque class BB/BC (fast battleships) Washington treaty BBs, that were built to counter the German Deutschland class Panzerschiffe and were armed with 8 330mm guns in two turrets both in the front and RoF of 1.5-2.0 rpm. Secondary armament consisted of 16 138mm guns in two double and three quadruple turrets. Finally the ship was equiped with AA guns. 5 double 37mm guns and 8 13.2mm guns. Armor was pretty good for a fast battleship and considering that you don´t even need to show your broadside as all of your guns are forward mounted, all you need is good deck and turret armor. Belt armor: up to 283mm on Strasbourg (second ship of the class, 225mm on Dunkerque) Deck armor: up to 137mm on Strasbourg, 125mm on Dunkerque Turret armor: up to 360/330mm (Stras./Dunk.) The armor is very good for a BB that never really needs to expose its broadside. This BB will be nice to play as you can fire all your guns while sailing right towards the enemy. And you can chase nearly any enemy BB thanks to your speed of 31 knots. On this tier this BB will be the most dangerous opponent for Scharnhorst, which will completely dominate this tier when (hopefully) aded. Tier 8: Richelieu class BB Another fast battleship design but was more heavily armored than Dunkerque and had bigger guns. Richelieu had 8 380mm guns in two quadruple turrets both in the front, same layout as its predecessor. The guns had RoF of between 1.2 - 2.2 rpm. This might be buffed to the Tirpitz like 2.5. Also i forgot to mention that Dunkerque´s RoF would need a small buff. Maybe up to 2.5 as well. Secondaries consisted of 9 152mm guns in three triple turrets and 12 100mm guns in six double turrets. AA guns were refited and upgraded many times so I will mention just Richelieu´s AAs as build and Jean Bart´s AA at the end of its carrer. Richelieu: 12 100mm guns, 16 37mm guns, 28 13,2mm guns. That is not so bad for stock tier 8 BB Jean Bart: 24 100mm guns, 28 57mm guns. Well light AA is missing but I see not much problem with that as this ship is pretty fast at 30 knots. But your turning circle will be rather crappy as it measures 247 metres. Armor of the ship was big upgrade over its predecessor with 330mm of belt armor, 170mm of deck armor and up to 430mm of turret armor. Richelieu Jean Bart Tier 9: Alsace, three quadruple turrets with 380mm, project number 3 The Alsace class was eventually chosen to be this project but there were also projects calling for either 380 or 406mm guns in three triple turrets. the 406mm version can easily be fitted on tier 10 but on tier nine, in my oppinion fits beautifuly this one. This ship was armed, as once said already, with 12 380mm guns in three quadruple turrets, two in the front and one in the rear. RoF of these guns was again 1.2 - 2.2 rpm but this needs to be buffed at least to 2.8 rpm to balance the small caliber. Guns should be quite accurate but we know WG... Secondaries consisted of 9 152mm guns and 24 100mm guns which were dual purpose so let´s see the AA armament of this ship: 24 100mm guns and 32 37mm guns. That is not so bad but maybe a little buff with medium artilery might be nice for B hull (fictional upgrade). Some pages also say this ship was supposed to have torps but I am not sure if they were turnable or not so let´s not count them. Armor of this class was supposed to be very similar to Richelieu´s armor with 330mm of belt armor, 155mm of deck armor and 380mm of turret armor. Speed is similar to Richelieu at 31 knots. This BB will be good but not so interesting to play as the previous one as it looses the advantage of not needing to expose broadside if it wants to fire all the guns. AA and secondaries are ok but nothing so surprising on this tier. BTW on this picture is written 16 100mm guns but just count them in the main picture, they are 24 (unless I am crap in maths) Tier 10: Alsace project number 2, 9 406mm guns version This BB project fits perfectly on tier 10 in case it gets RoF of cca 2.4 rpm and AA guns buff. Other stats should be similar to previous ship as they were similar designs with just different numbers and calibers of main armament and secondary guns. Armor, speed and maneuverability should be similar. I think this ship willl be quite nice to play with just Montana having number of guns advantage and Yamato having advantage in caliber of guns. But this ship should be able to out DPM them as its DPM nice considering it has only 9 406mm guns. Well thanks guys for reading this topic and let me know in the coments what you think about this line and which line would you like to see next.