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  1. I've been playing WOWS for quite some time. I enjoy the Scenario battles because the payout is comparable to Random battles (without the frustration). Well, until the "Defense of the Base Newport" was introduced with AI ships from hell (who rarely, if ever, miss a shot and kill you within minutes). I understand the multiple strategies, but gaming shouldn't be about coaching other players on how to play. I HATE THAT FRICKIN' MAP!!!!!! Suggestion: 1. Lower the AI accuracy 2. REMOVE THE MAP ENTIRELY, IT SUCKS! Carry on...
  2. Newport, the scenario of the week where I sometimes avoid playing the game at all for a bunch of days. It needs a team that has to do "a lot of simple things" and an instinct/skill for survival. And you don't get that very often. It is so hit and miss, tough to gauge how to help things along or what tips to give to others. I mean 2 rotations back of Newport(couple months ago), I remember a great start to the scenarios(pretty shocked how it turned out honestly....). 11/14 Wins total and started off with 4 straight games of 4-5 Stars in Pugs. Contrasted by the Newport rotation previous to this week, which went 2/7 Wins. Now on to the meat and bones and disclaimers. You need to bring a smoke ship into battle or have a willing participant(don't count on it.) It is simple, but I think like a lot of things, it is pretty difficult to instruct a willing player on the fly to execute it correctly. Use the map above for reference. You have to change your tactic, when you see the team is disintegrating, and you aren't going to sink all the reds. Sometimes this will be apparent really early, and my take on this plan is that no one else is listening to you even though you're trying to give tips to salvage a win. I don't mean to say, to not give instructions, but more to the fact you'll likely be ignored or people will do the opposite.. (1) So the key is the right side repair ship. MARKED with GREEN ARROW on map (okay, i know this will be brought up, what if the ship paths weird or chases down a red and rams it?. Yes I know it is RNG and it sucks, thems the breaks. It is like Raptor beaching itself, and now you're waiting 15 mins to lose.) My experiences so far from tracking the past 15 Newport matches, the repair ships do their little dance around the harbour area, but mostly they get to their spots. Maybe 2 times they didn't settle and kept running around. -So you now stay near the right repair ship, get some heals and can tank very lightly. IT HAS TO SURVIVE, because if you are alone with 3-4 red ships, they'll ravage the rest of the base. ONE player AND support building OR ship has to surivive!! (2) Next step, you have to clear the eastern side! MARKED by the shaded zone with white & grey stripes This is something you might need help with. Just ask for help. This could be a crucial fail point, in this tactic. If not purposefully, maybe the remaining teammates might accidentally contribute.. You will have cruisers that will be bow on to you but you need that zone cleared. (you can see how close it was from the pic in the spoiler above or the REF map, where the sunk red ships are. They were low HP, but i couldn't get much done with no help, and maybe damage saturation? as well. They were near broadside to me when I got them, and they were in position to torp the repair ship or me, but got lucky that none were ever sent.) (3) At this point it is very likely, you'll have 3 red BBs left versus you alone. MARKED with YELLOW ARROWS their general pathing (unless you just played with the worst players in WoWs ever.. which means the OP prob would've ended 10mins ago anyhow.) You are just playing line of sight game as they usually funnel to the middle, and you use the island to block. Obviously use your discretion if you think you can juke in and out and maybe sink one that is low. But playing completely defensive and NOT FIRING at all is fine and safer. Have your smoke ready and cover the repair ship before it comes under fire. The objective becomes timing out the match for a victory. YES that's it.. The pic in the spoiler above shows today's match, had one teammate alive(rare =( ) and asked for smoke and he responded right away. I had mine ready and it would've sufficed, if I was alone or if my request for help was ignored. So any suggested tactic will be scrutinized or whether it is worth attempting. And I cant give you a great answer... Straight out I'll have to say this is based on a garbage sample size of 15 GAMES. And within those 15, there were 5 attempts made. And I succeeded in 4/5 tries(3 times I was solo for most of it). So I'm now more aware of it and ready myself to be in position for this tactic. Getting 4 games of 1-2 stars, than the usual fail, the past little while is doing good for my blood pressure I'll tell you. :P From the initial release of Scenarios to the game, and going through many changes through these years. I have read opinions of players who regularly go OPs that WG seems to balance, change scenarios, whether specifically intended as such, to stop ways from having a few players carry an operation through. There's validity in that, but of course we always ask, did they go too far and take the sledgehammer to certain things unnecessarily. What part of the playerbase are they balancing for? Hmm, the two difficulty modes could've help? Anyways to end this text wall, you aren't really carrying your team through Newport, but it's the closest thing to it... And the pic in the spoiler below, shows where I wasn't ready to think it out strategically. Tried carrying the team in the WRONG way and it was a loss. Couldn't make the crossover to the right, had to stay with the left repair ship when I realised things were going really badly..
  3. Granted, it's basically a solo warrior in operations instead of randoms, but it definitely wasn't easy to come by, not least because of the relative difficulty of Newport. After failing to destroy the last 2 ships of the third wave by mere seconds and losing 2 cruisers to the first 2 waves, the battle gradually dissolved into chaos until finally it was down to me against 3 relatively healthy battleships (including a basically full-health Izumo). I admittedly almost messed it up at the last possible moment by electing to rushing the last enemy battleship (a Konig) without accounting for its secondaries (instead of playing it safe by staying around a repair ship), but thankfully I managed to kill 2 of the battleships (including the Izumo) and tank through the Konig until the operation ended with a few hundred hp and no heals remaining. Even with a 1-star win, the xp and silver earned was not insignificant (although flags helped).
  4. WG please fix Newport Station. When Newport is the operation I play the game less. I have to play with a full dedicated team and then we really never play Newport. Random teams rarely win with 1 or 2 stars even, there are far too many defeats, rendering the operation not worth the time to play it. Full ops teams don't even waste their time with Newport, which has always been a bit of a waste of time. It's not that the operation can't be won and it is, challenging. So @Femennenly, @Radar_X, @Kami, I challenge you and other WG staff to play 5 Newport Station operations this week with a random team (no division) and see what results you get and how fun it was. I can't find people at certain times of the day for a full team and I want at least a chance, if I join a random team, that there is a good chance of success. I don't think it would take much to make it better, Maybe as easy as dropping one or maybe two of the BBs from one or two of the initial swarms. What do you other Operations players think of Newport Station? I my self wouldn't mind if it was out of the weekly line up and only playable by choice and a team of 4 or more. It would probably never get played again if that was how you had to play it. Please, also get the other operations back in the line up or make some more new ones, we have waited long enough already.