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Zoot21 posted a topic in PVE ContentNEWBIE NURTURING -- THE PENANCE As atonement for those World of Warships games when I've turned pink -- possibly marring someone else's revelry -- I've spent my "disciplinary penalty" playing Tier 1 cruisers and trying to increase beginning players' enjoyment of the game. How? Well, you have to assume that when a new player personally blows up an enemy ship (and the team eventually communally wins) that this increases his/her enjoyment of the game. (Also it assumes that when you "tab" and highlight player names, if it shows an "anchor and rope" symbol, then they're probably new). To that end, two things: first, while co-oping on Tier 1 you must NOT to kill anything. You can smack the enemy bots' health down very low, but no killing! That gives the new player a feeling of satisfaction (I hope) when he/she delivers the coup de grace on the enemy ship! Secondly, though you are not personally killing enemy ships, you get your team to win! Let's face it, it's more fun to win than it is to lose, so a person is more likely to continue playing the game if they're winning more than they're losing. So, this helps other players and maybe World of Warships while possibly giving you a bit of enjoyment too, and takes only a few minutes out of that day's gaming session -- IF you choose to do it. If WoWs is to continue to grow and stay healthy it needs new people to join the system, and giving newbies a positive initial experience might do just that. Have fun, good luck, and game on! (NOTE: Some might complain that by "artificially helping" Tier 1 players you are giving them a "false sense" of what the WoWs game/gameplay really is. To which I reply: Come on! It's just Tier 1! At least get them into Tier 2 games before crushing their hopes and aspirations! Ya scurvy curmudgeons, sheesh...) ****************************************** THE ZOOT NOTA CHALLENGE #3 To deal with the tedium you may encounter during a penance run or 2 (or 4, or more), I've come up with a contest for all, as noted below. The Zoot NotA Challenge #3 = you must damage (and not kill) ALL NINE enemy vessels. To finish Challenge#3 with honors requires the above AND: a.) your team must win the game; b.) all 9 enemy ships must have been destroyed by your teammates in the battle; c.) you personally must survive the battle; d.) you must not damage/teamkill(!) any allies -- even Bots! (not even by ramming; not even if they rammed you!); e.) your team CANNOT be composed of 8 Bots and you. It's a bit harder than it looks. What often foils the attempt is either a group of players kills a bot before you get a chance to damage it, or the game ends too soon (your team has completed the mission!) and you were unable to reach the final remaining bot(s) OR there remains an enemy ship alive when the mission ends. So try your hand at it and earn the Zoot NotA Challenge #3 Achievement with honors -- & get an imaginary pat on the back for a job well done! ) It's difficult to get a decent screenshot since all nine damaged ships don't appear on a single screen. If you are using some other recording program and can do it, well then by all means include a screenshot! Here's mine: This shows I made no kills and wounded no allied players: This shows that there were only 2 Bots on the team, and that all enemy ships were destroyed (sorry my screen cuts it off some): This is 1/2 the screen showing the first 5 damaged ships: And here is the other "half" showing the final four enemies damaged: Again, have fun, good luck, and game on! ********************************************************** (PS: The Zoot NotA Challenge #3 can be earned on any Tier, not just Tier 1! Have at it!)
Anyone got any ideas on how to improve new player retention? Post them here. I've put in more hours in this game than perhaps any other game I've played but I'm not even sure I would recommend it to people (not without warning them of its flaws). This fact is something I find a bit sad, but I don't think WG can or wants to fix most of what I think is wrong enough with the game that it makes me hesitant to recommend it. However, there is one thing WG could easily fix if they wanted to: Make captain skill resets cost nothing, next to nothing (like 15k silver per point), or cost nothing but you can only do it so many times (so a 24-hour countdown timer begins when one commander gets his skills reset, and you can't hit the 'redistribute' button again until the timer reaches zero, and the timer is located on the 'redistribute' button, which is now greyed out). Why do this? Because it's not always obvious that Last Stand is a mandatory skill for DDs, or that BB players that like to rush in should have taken Fire Prevention before CE, or that CE is almost always a required skill, etc. Experienced players, and new players that do their research watching youtube guides can figure this out, but not all new players will have this level of dedication to learning how to play this game. The penalty for making a bad commander build can be serious; you can win a 10-point commander on a mission and make him useless by accident, and the only people who can fix this mistake are the ones with 19-pt commanders that can farm elite commander xp. Or people that are willing to spend doubloons. Being forced to pay real money to buy doubloons to fix a simple mistake like this will not make this game popular with newcomers. This is also part of the reason why I don't want to recommend this game to people; because if they get into it and make this kind of mistake, then they're just [edited]. There's basically no way to fix it.