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Found 14 results

  1. I'm thrilled WG is getting credit for this latest round of patches coming up. Watching twitch streams, youtube videos, reading articles, I have found a huge amount of positive comments. All that drama over deadeye and it's useless. It's gone now and all that stress was for nothing. Granted you will never please everybody. But at least I have seen more smiles lately, even around here lol. But I'm positive the dramatic will have a new "Deadeye" level event to be upset about soon Wargaming is really coming through. The sheer amount of money they spend on their video projects alone. All the history research required. Some of you all I pray one day will realize you don't see the whole picture. The Devs have some seriously thick skin. I'm thankful for that as I'm sure others like me are as well. Don't worry, I'm sure this will get the typical hate the positive guy. But I promise I will earn your respect over time. Eventually, you will get tired of stressing over uselessness and watching depressing material. And that's where I come in. Thankfully Wargaming just made my job a lot easier over these next few patches. Let's not even get started on how good the graphics are on a 6-year-old game. I know it hurts some of you to the core, but you can say one nice thing about these new patches coming.
  2. Just bought a T10 Austin today with a lot of hard earned Steel, and I'm sad to say this ship is incredibly under powered compared to other ships of its genre. I'll compare it first with the Minotaur - 1. Mino has 13k more hit points 2. Mino has larger guns(152mm v. 127mm on Austin, although Mino has 2 less guns) 3. Mino has a 3.5 second reload v. Austin's 8 second reload (supposedly counter balanced by the Austin's 15 second reload booster that drops reload to 2 seconds briefly and can't be used again for 1:40+) 4. Mino is made of paper and easily damaged v. Austin is made of rice paper and is damaged by a stiff breeze for massive damage. Maybe they're both paper, but with 13k more hit points, Mino has the decided edge in survivability 5. Mino has smoke to hide in v. Austin has a prayer it can get behind. 6. Both have 10km torps with a small advantage in damage going to the Austin 7. Both have similar hydro 8. Both have excellent AA 9. Mino is ~1km more detectable range There is NOTHING about the Austin that makes it worth spending 29,000 hard earned Steel on. It's pathetic in comparison to other light cruisers in the game. The Austin is equivalent to a T8 Edinburgh in most respects (leaving ONLY the reload booster as an advantage while giving up smoke as the only real difference. This needs to be fixed so the people unfortunate enough to buy this wimp of a ship don't feel like they've wasted potentially YEARS worth of grinding to get 29,000 Steel. Sorry this is all bunched up and not formatted. My forum does not load properly and I'm viewing it in basic text.
  3. immaBaconboi

    New Ship Ideas

    What new ship idea do you plan on having, could be anything you want
  4. I'm a bit of an old player returning after a hiatus for personal reasons, and I'm looking to get back into the game. I think i left at about the same time that the British Heavy Cruisers were being announced, approximately. Any advice on important news since then, or Any advice for a below-average skilled player in general, would be much appreciated. Thank you in advance!
  5. Let's do some semi-educated speculation based on this: https://blog.worldofwarships.com/blog/95 We are shortly losing 4 high tier premium/special ships currently available for coal or FXP: HMS Thunderer, USS Georgia, USS Alaska and HSwMS Smaland (and one for doubloons, the MA). This will open a big hole to fill for high tier resource ships in the armory, and my guess is that WG will move to fill that hole around the same time these ships are removed. Fortunately, there are two announced high tier ships that are either ready or nearly ready for release: HMS Plymouth, and HMAS Vampire II. My hypothesis that one of those will go for coal and the other for 2 million FXP. I also think we will see the return of the USS Black or the Neustrashimy as a coal ship around this time. Scoreboard: - 1 T10 coal ship (Thunderer) + 1 T10 coal ship (Plymouth/V2) - 1 T10 FXP ship (Smaland) + 1 T10 FXP ship (Plymouth/V2) - 1 T9 coal ship (GA) + 1 T9 coal ship (Black/Neustrashimy) - 1 T9 FXP ship (AK) That still leaves the Armory - 1 high tier resource ship. The Black and Neustrashimy could both return at the same time, although both are expected to be coal ships. However, this would also be a great time for the return of T9 USS Benham for 1 million FXP. As she is considered by some to be overpowered, she may have already been placed into the rare ship category with the likes of Belfast, Enterprise, etc. In that case, the other ship that could make a unlikely return in a flurry of hate and discontent is the T10 USS Puerto Rico. As she is the in game successor to the AK, I think she would most likely for 2 million FXP, though perhaps for coal, or even steel (she is popular in clan battles) or RB.
  6. I already know the crowd that's going to come out and pout about my asking this. So I'll make this quick and simple. With the amount of nerfing that has been done to CV's, would it be possible to please give us increased damage back since your increasing a already arbitrary attack time making planes stay in damage zones longer? Or atleast give us back some armor for the planes that has been taken away like the Midways legendary mod? Also some love with giving us more CV's to use would be wonderful as well while I'm wishing. The inlfux of a new CV line, or the return of CVE/CVL style ships would be greatly appreciated and not leaving the CV players feeling so limited on the types of ships we have. If you review the tech tree you can easily see that the CV's are the most limited ship type in the game. It would be nice to get our odd tier CV's back, if that's no possible then placing them on tier as a different option would be fine as well. We are hearing about these new lines of DD's, premiums, cruisers, but it's leaving many CV players asking when are we going to get some new ships as well. As for those whom disagree, go right ahead not bothered by it. Won't stop me from asking for CV buffs, new ships,etc just like any and every other class. Though it would be nice to see some actual support for people who want to play the same game and have fun.
  7. OK, please, help me out here..... I have the Zao and love it, with it's 203 main guns and multiple torpedo types/ranges.... What is the Yoshino meant to do "in game" that the Zao can't do? Or, is this "just a trinket" to buy and has no real purpose?? The detects are not close (9 vs 15). The speeds are about the same. The guns are larger..... And, I'm not sure about the AA at the moment but, I'll assume the Yoshino's is a little bit better? Just something to tinker with or where does she fit in the game.........since, a few of us never play Clan Battles and I don't think ranked is going back to tier 10 soon???? What are your thoughts?
  8. Cold War Era Ships Tech Tree Idea (Please read this carefully WG and leave your opinion and Ideas to Add) Introduction I have always wondered if WG was going to expand the World of Warships Tech Tree. I am not at tier 10 yet but when you reach the top, What do you do. I had the idea to expand the tech tree to ships in the mid-1970s or early 80s. How it Works The tech tree will be split so that ships armed with guns won't have to fight more modern missile armed ships. The maps will have to be bigger to accommodate long-range battles. Frigates should also be introduced into the game. They have week armor but in large numbers, can defeat a cruiser. Battleships will be removed because of its guns are no match for long-range missiles but with one exception! The modernized Iowa class battle armed with more advanced radar, missiles, and CIWS can be in the premium tech tree. The Essex class carrier and the Midway class carrier will reappear modernized, as well as other ships. No submarines will be included. USS Lexington, modernized Essex class carrier. USS Midway, modernized Midway class carrier. CIWS CIWS stands for close-in weapons system. It is made up of either small anti-aircraft missiles or gatling cannons like the 20-mm M61 Vulcan autocannon. It works exactly like AA. The gatling guns can act as AA or as secondaries. You can't control it. It is automatic like AA and secondaries. Missiles, Guns, and Torpedoes It will be the same controls as the main battery. Missile launchers can reload also. Guns are used the same way as before but they are less effective. Overall, missiles will now be the primary weapon. Torpedoes are the same as before. Ship Types Frigates Destroyers Cruisers CVA or CVN With the addition of more modern carries, carrier born jet fighters can be introduced. Please comment to leave your opinion or add an idea. This is just the beginning of this idea and needs more development!
  9. So I didn't see any threads about this update on new ships and figured, okay, to anyone interested here's some info: T8 French CL Bayard (T8 Atlanta kinda). T5 French DD Siroco First look (I've seen) of TX IJN Battlecruiser Yoshino T9 USN DD Benham (no idea what monstrous things they will do to make a Menham work at T9. Heal + radar?) And that's just Premiums, here's the French DD LINE: Tier II: Enseigne Gabolde Tier III: Fusilier Tier IV: Bourrasque Tier V: Jaguar Tier VI: Guepard Tier VII: Vauquelin Tier VIII: Le Fantasque Tier IX: Mogador Tier X: Kléber As far as I can tell this has been posted no where but the Daily Bounce (not even the Dev Blog has it). https://thedailybounce.net/world-of-warships/world-of-warships-french-destroyers-6-additional-premiums-and-the-soviet-battleships-arc-announced/
  10. Has anyone heard, officially or unofficially, when the new Russian BBs will be made available outside of the test servers? Additionally, are they all grind ships, or will any be Premium/Award Ships. It will be interesting to see how these ""Comrade Nelsons" will do.
  11. It pays to know just how much that shiny new ship you want will really cost you when all is said and done. Let's take my current situation as an example. I want a Tier VIII destroyer in my port with which to broaden the range of ships to attempt permanent campaigns and take to what's left of Tier VIII Ranked next season. Absent the Cossack, which will almost certainly be mine if I don't slip badly on the RN missions, or the Lightning if I am blessed by RNGesus along the way, the first likely candidate for me is the Benson (because my highest tier destroyer right now is the Mahan). According to the relevant Wiki page, when I accessed it today, the Benson costs just a hair over 9 million credits to acquire once you unlock it with XP. I get clan discounts, so I can take a fair chunk off of that, but let's go with approximate costs in millions or reasonable fractions thereof. I could tell myself "Aha, I have just over 9 million in my account (which I don't right now, but let's pretend) and enough Free XP to get the hell out of the Mahan. Let's go!" HOWEVER... We want to equip, say, Main armaments mod 1. That's 125K credits. We want extra protection for our engines. Propulsion mod 1 will cost 250K. That's an extra 375K already, call it half a million to be sure of maintenance money if the first few games aren't good or I want to play around in co-op for a bit (which usually means taking losses on all but the best wins). We want aiming systems mod 1 to improve our chances of firespamming battleships at maximum range. Another 500K out the door, and we are already up to a total cost of 10 million. You really sure you wanna burn all that FXP right now? We would really like propulsion systems mod 2 to hoof it out of dissipating smoke, or rudder mod 2 to torpedobeat, according to taste. Slot 4 is one million credits. Eleven million for the ship. Finally, concealment is life. We WILL want concealment systems mod 1 (most of the time, anyway). Two million. So our stock out-the-door sticker price has just gone up from 9 million to 13 million. Sure, we could try to get by with a basic no-frills hull (and in first testing I often do, just to see what she's like fresh out of the box). But if you have any pretensions to Ranked play, you need to bring the A game. Oh, and the B hull. That's another 1.4 million; call it 1.5 to help cover maintenance on those losses. 14.5 million. And if you decide to help yourself to the extra gun range (which some people don't; they prefer to be stealthier at full bloom), add another million. And a further 1.5 million to get the extra 5K damage per torpedo, which can be really critical when facing HP-bloated high tier ships. Okay, are we all tricked out and ready to go? That's seventeen million credits for a ship whose bare-bones price is nine million. Nearly double what you first budgeted. Do you really want to go out naked and unequipped into the badlands? Now of course lower tiers are going to be cheaper, but higher tiers are going to be much, MUCH more expensive. Once you get to Tier 9 you get access to upgrade slot six, and any of the modules in that is going to cost you 3 million credits. That's right; seven million to the base cost of your ship, and that's before you get into B hulls, upgraded torps, longer-range fire controls and what have you. God help you if you are free-to-play and find you need to swap these out. It's something to be aware of when you push that "buy ship" button. Happy sailing. ETA: See also my related post on what happens when you neglect the above or all the upgrades come at once:
  12. With the upcoming addition to the tech tree of the T9 Kitakaze and the T10 Harugumo, I'd like to poll and troll for a bit and ask the forumites what they plan to do to exploit how these ships might affect the meta and balance of T8-10 battles....?
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