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  1. Some new announcements on 0.10.9 and upcoming events. Asymmetric battles will make a return. https://blog.worldofwarships.com/blog/198 ST 0.10.9, Event "German battleships. Part 1", Halloween, Asymmetric battle and other news: Two tier IX premium ships announced, British Tier IX battleship Marlborough and Italian Tier IX battleship Giuseppe Verdi. https://blog.worldofwarships.com/blog/199 ST 0.10.9, new ships British Tier IX battleship Marlborough and Italian Tier IX battleship Giuseppe Verdi have been added to the game for testing. Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. British battleship Marlborough, Tier IX: A battleship project from the year 1947, borrowing design principles from Vanguard and King George V. The main feature of the new battleship is her ample main battery, consisting of sixteen 356-mm guns in 4 four-gun turrets. The ship's less-than-ideal armor is compensated by the good concealment and the sheer power of her main battery guns — they have a fast reload time and decent range. Stats: Hit points – 76,800. Plating - 32 mm. Main battery - 4x4 356 mm. Firing range - 20.9 km. Maximum HE shell damage – 5,500. HE shell armor penetration - 89 mm. Chance to cause fire – 24%. HE initial velocity - 757 m/s. Maximum AP shell damage - 10,500. AP initial velocity - 757 m/s. Reload time - 25.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 269 м. Sigma – 1.40. Secondary Armament: 8x2 133.0 mm, range - 7.0 km. Maximum HE shell damage – 1,900. Chance to cause fire – 8%. HE initial velocity - 792 m/s AA defense: 9x6 40.0 mm., 10x2 40.0 mm., 8x2 133.0 mm. AA defense mid-range: continuous damage per second - 529, hit probability - 75 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 81, hit probability - 75 %, action zone - 6.0 km; Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.0 km. Maximum speed - 31.5 kt. Turning circle radius - 860 m. Rudder shift time – 16.8 s. Surface detectability – 15.4 km. Air detectability – 11.9 km. Detectability after firing main guns in smoke – 13.3 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party Italian battleship Giuseppe Verdi, Tier IX: This battleship project was developed in Italy by the Ansaldo firm in the year 1936. Giuseppe Verdi was developed using the Vittorio Venetto class as a starting point. Aboard Giuseppe Verdi's deck are installed nine 406-mm guns in 3 three-gun turrets. Distinctively from most other Italian ships, Giuseppe Verdi has HE shells instead of SAP. She also has access to AP shells. Giuseppe Verdi has an improved "Exhaust smoke generator" consumable, which provides this ship with the opportunity to disengage from heavy enemy fire or reach a favorable position on the battlefield without being detected. Stats: Italian battleship Giuseppe Verdi, Tier IX Hit points – 69,100. Plating - 32 mm. Main battery - 3x3 406 mm. Firing range - 19.1 km. Maximum HE shell damage – 5,700. HE shell armor penetration - 68 mm. Chance to cause fire – 36%. HE initial velocity - 836 m/s. Maximum AP shell damage - 13,050. AP initial velocity - 836 m/s. Reload time - 30.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 253 м. Sigma – 1.80. Secondary Armament: 12x2 90.0 mm, range - 7.0 km. 4x3 152.0 mm, range - 7.0 km. AA defense: 10x2 37.0 mm., 16x6 20.0 mm., 12x2 90.0 mm. AA defense short-range: continuous damage per second - 207, hit probability - 70 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 200, hit probability - 75 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 196, hit probability - 75 %, action zone - 4.6 km; Number of explosions in a salvo - 8, damage within an explosion - 1330, action zone 3.5 - 4.6 km. Maximum speed - 32.0 kt. Turning circle radius - 860 m. Rudder shift time – 16.0 s. Surface detectability – 16.8 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke – 16.3 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Exhaust Smoke Generator (Duration time 80 s; Duration time 15 s; Radius 1050.0 m; Reload time 180 s; Charges 3) 4 slot - Fighter / Spotting Aircraft All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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