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Found 7 results

  1. TRFFG Is the training and developmental clan for FFG33 (Last Stand of the Tin Can Sailors). We are looking for new players to the game who are: Passionate about the game Want to learn Graduate to more advanced game play (we have other clans within our group that you can move to eventually) Over 18 Willing to use Discord Here you will walk through scenario battles, divisions play, and other clan activities. You will have access to members of more advanced clans as well!!!!! We are a fun group of more mature players that are dedicated to playing the game. Use of Discord is mandatory; however, we can help you set that up if needed. Reach out to me here or in game (NavySWO) if interested.
  2. So I got this game yesterday and immediately worked towards aircraft carriers because I always thought they were cool as crap. I've got the tier IV american one now, and the results are a little underwhelming. I went to these forums to see what others were saying, and I keep seeing everyone hating them for being too good and then people hating on them for being too bad etc etc. I also keep seeing people referring to how the aircraft carriers used to work, which I obviously don't know, so it doesn't help me with how to use them now. The mechanics just seem weird to me, especially AA. They talk about "dodging" in their videos, and it seems you can try to avoid the explosions, but pretty much once you get into a ship's AA range your planes just constantly take damage like they have some sort of poison debuff from another game, like there's no dodging or anything you just take damage while you're there. I understand that battleships are hard targets - I don't go for them - but even destroyers seem to put up a lot of damage and take out a plane or three whenever I attack them. I know this game puts balance above historical accuracy, but at some point it just seems kind of laughable to me that a single destroyer from 1909 is supposedly fully equipped to deal with several flights of torpedo bombers, and can take several torpedoes from them before it goes down too. On that subject, it seems nearly impossible to do much damage. In cruisers and destroyers so far I deal tens of thousands of points of damage and often sink several ships, with an aircraft carrier I get far more torpedo hits than I do in a standard destroyer game but since each torpedo does like 1/5 the damage as one from a destroyer it's meaningless. It seems like what I can do is spot for my team and annoy the [edited] out of enemies by doing little chunks of damage to them. This pisses them off but isn't satisfying to play as either. I can make a small difference by doing that little bit of damage here and there, but playing as something else would be more useful and fun for me, my team, and the people playing against me. Then again, I see others saying they're actually good, and if carriers are something that just requires a strategy or something to become fun to play then I really want to know that because they're my favorite type of ship. I don't know, just post your thoughts below so a new player can get some insight on the subject from those who have played.
  3. 1. Understand what CoOp Is and Isn't Some people say that CoOp is "training" for the PVP battles in random. It is and it isn't. It can help you learn the basics of how to target and move around. BUT it also can make you far too aggressive since the bot ships on the "red" team normally immediately come towards you in CoOp so you hurry forward and point and shoot alot. In Random, this strategy will get you deleted frequently. (It took me over a thousand random games to stop blaming others for getting deleted early for charging the CAP (that large circle or three circles that appear on the game maps when you start). The CoOp bot ships will also travel in straight lines alot....in random games ships that travel in straight lines and seldom vary speed get deleted alot! 2. Don't show broadsides to opposing ships and know where the Citadel of your ship is located When you first play, it is natural I think to want to turn your ship broadside to opposing ships so you can fire all those marvelous guns. It is fun! However most ships in World of Warships, even battleships, expose too much of their ship to enemy fire when they go broadside. Most ships have a "citadel" that is most exposed when broadside....and when you are hit in your citadel you suffer huge damage and can in some cases can be sunk with one hit to it. So try to learn to travel at angles to ships firing at you....it diminishes the number of guns you can fire but will keep your ship afloat since it helps protect your ship citadel and will, in some cases, cause shells fired at you to bounce off harmlessly. 3. Use the Dynamic cross hair In the game settings, there is one in the controls settings for the type of cross hair. Pick Dynamic. Essentially, it helps tell you on the screen (to the left of cross hair and just below) how fast the shell you fire will travel to the target (lead time in seconds) and adjusts the number based on the ship you have targeted. This is reflected in the numbers you see to the right and left of the cross hair in those vertical lines....5 lines to left....5 second travel time...if the ship you are aiming at travels in a straight line at 30 km....if the ship slows down then the dynamic number changes. It took me 1600 random battles before I switched to dynamic.....don't wait anywhere near that long lol. The dynamic cross hair will not ensure instant damage since ships move at angles and adjust their speed constantly in random...but you will get the hang of it with enough use. And you will learn which ships are really fast..forcing adjustments...and you will also learn to account for the angles. Note that I have seen streams of very good players that just use the static cross hair and adjust their firing based on experience. But the dynamic has been a huge help in my case in figuring out the lead time for my shells. 4. Do NOT rush to tier 10 In many computer games, there is something to be said for getting to top tier/level quickly. In World of Warships....take your time..even when the game seems to encourage you tiering up ships quickly. In many computer games, your character gets additional skills...better skills ..as you progress but retains the same basic characteristics..they are just enhanced. As you tier up ships in WoWarships, they can have RADICALLY different characteristics and play styles as you reach the new tier. So essentially each new ship that you get as you tier/level up must be treated as new and different..with possibly different captain points..flags...type of consumables..etc...get to know the new ship. Your best tool for what a ship can and can't do is the World of Warship Wiki. Use it..it is your friend! 5. Captain Skill Points are as important or more important than leveling a ship to the next tier I not only rushed to tier 10 but I didn't take into account the importance of Captain skills. As a general recommendation, don't take a ship past tier 6 without 10 captain points or past 8 without 14 if you are really serious about playing it in random. Some of those captain skills are very very helpful and I can assure you that once you hit tier 8 you will be facing alot of ships with 19 pt captains. Again the World of Warships wiki is a huge help in making recommendations for where you put your points. 6. Read the forums and watch Video Alot of very good players make training videos and post thoughtful recommendations on the forums. I didn't start using these regularly until I had over 1000 battles under my belt. Big Big Mistake. Now I regularly watch videos..visit the forums ( there are lots of trolling commenters but a huge number that are trying to help)...and recently started watching twitch feeds which have really really helped and have increased my enjoyment of the game....Notster and Mr_Gibbins are two I would recommend. If you are a new player and searching the forums for recommendations, I hope these tips help. I have a 44% win rate....which makes me a War Gaming "potato" who happens to love the challenge of the game. My win rate would be much better if I had simply done all of the above as a new player with less than a thousand battles.
  4. So to celebrate my playing WOW for a week and all the help the community has given me I want to give back. Come hang out and if we get enough people maybe we will give away more! LOCATION: My stream live! https://www.twitch.tv/scubadoobie START: The giveaway begins at 7:00pm EST, on Friday August 10th, 2018. DURING: Between 7:00pm and 10:00pm EST, a random viewer will be chosen to win the prize of a create of coinage for World of Warships (4000 doubloons and 4,500,000 credits). We will give away one for sure and possibly two! You must be present in the stream and the time of the drawing to win. END: I will announce a winner during my stream. Winners will be contacted by my myself to claim the prize. https://www.twitch.tv/scubadoobie
  5. ScubaDoobie

    Day six as a new player

    We are back for day 6 of playing world of warships. New player no invite code no special perks. I have been enjoying the game so far and had lots a good advice given by people here and in the live stream. Yesterday was the first time the game felt like a grind for me. I have unlocked a handful of ships and have a few tier 4 ships. (Don't laugh lol) again i felt a bit frustrated yesterday grinding out ship XP to try and continue my progression. I started playing with some folks in some random games as a division which I enjoyed so hope to get to do that again today. I have not spent any money on the game yet and am still undecided if I will still playing it by ear. Thanks for everyone's feedback and hope to see you on the water or in the stream. https://www.twitch.tv/scubadoobie
  6. Day 5 playing WOW and still having fun. Come share tips tricks and advice for new players. Small stream support welcome just stop in and say hi https://www.twitch.tv/scubadoobie
  7. anonym_YuREudLsADhh

    Battle Doctrine Question

    Hi, stupid new guy here. I just started playing and I'm a little confused about team strategy in Random and Co-op games. I was wondering if at game start is there supposed to be some standard opening gambit, like concentration of forces or forming battle groups with objectives, or is it just a free-for-all? Is somebody supposed to take command and coordinate efforts? I don't see anyone designated as a team commander or cat, and only see snippets of intentions from numerous people in the chat bow. The spread-out starting positions seem to suggest a need for a coordinated redeployment. I just don't want to do dumb things that screw up the plan (if there is one). Thanks in advance.