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  1. A researchable European Tier I cruiser, Tier II-X destroyers, as well as a European special Tier X destroyer 'Småland' will be added to the game in the upcoming super test session. Polish, Austro-Hungarian and Swedish ships are among them. Currently, the concept of European destroyers brings the following features: Very fast torpedoes with relatively low damage and long range; Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers; The speed of the new destroyers is relatively low: 35 knots at Tiers VII - X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%; Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage; Presence of Repair Party: at Tiers V - VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer; Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km; Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it's better to rely on Surveillance Radar and torpedoes. European cruiser Gryf, Tier I Hit points – 7550. Plating - 6 mm. Main battery - 4x1 120 mm. Firing range - 10.7 km. Maximum HE shell damage – 850. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Reload time - 4.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 96 m. Sigma – 2.00. Maximum speed - 20.0 kt. Turning circle radius - 360 m. Rudder shift time – 3.8 s. Surface detectability – 7.4 km. Air detectability – 5.4 km. Detectability after firing main guns in smoke – 2.6 km. Available consumables: 1 slot - Damage Control Party European destroyer Tátra, Tier II Hit points – 8100. Plating - 6 mm. Main battery - 2x1 100 mm. Firing range - 9.1 km. Maximum HE shell damage – 1450. Chance to cause fire – 6%. HE initial velocity - 880 m/s. Maximum AP shell damage - 1650. AP initial velocity - 880 m/s. Reload time - 5.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 83 m. Sigma – 2.00. Torpedo tubes - 2x3 450 mm. Maximum damage - 5100. Range - 8.0 km. Speed - 55 kt. Reload time - 40 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Maximum speed - 32.5 kt. Turning circle radius - 460 m. Rudder shift time – 2.1 s. Surface detectability – 6.2 km. Air detectability – 2.4 km. Detectability after firing main guns in smoke – 2.0 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost European destroyer Romulus, tier III Hit points – 7700. Plating - 6 mm. Main battery - 3x1 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 800 m/s. Maximum AP shell damage - 2000. AP initial velocity - 800 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00. Torpedo tubes - 1x2, 1x4 450 mm. Maximum damage - 5100. Range - 8.0 km. Speed - 55 kt. Reload time - 40 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Maximum speed - 34.0 kt. Turning circle radius - 440 m. Rudder shift time – 2.1 s. Surface detectability – 6.9 km. Air detectability – 2.3 km. Detectability after firing main guns in smoke – 2.5 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost European destroyer Klas Horn, tier IV Hit points – 8000. Plating - 10 mm. Main battery - 1x2, 2x1 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 800 m/s. Maximum AP shell damage - 2000. AP initial velocity - 800 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 9.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. Maximum speed - 37.8 kt. Turning circle radius - 500 m. Rudder shift time – 2.1 s. Surface detectability – 7.1 km. Air detectability – 2.8 km. Detectability after firing main guns in smoke – 2.5 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost European destroyer Visby, tier V Hit points – 9600. Plating - 10 mm. Main battery - 1x1, 2x2 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Maximum AP shell damage - 2200. AP initial velocity - 900 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 9.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. AA defense: 2x1 40.0 mm, 8x1 20.0 mm, 1x2 40.0 mm. AA defense short-range: continuous damage per second - 91, hit probability - 95 %, action zone 0.1-2.0 km; AA defense mid-range: continuous damage per second - 67, hit probability - 100 %, action zone 0.1-3.5 km; Maximum speed - 39.0 kt. Turning circle radius - 540 m. Rudder shift time – 2.5 s. Surface detectability – 7.1 km. Air detectability – 2.8 km. Detectability after firing main guns in smoke – 2.5 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]; European destroyer Västerås, tier VI Hit points – 12100. Plating - 16 mm. Main battery - 3x2 120 mm. Firing range - 9.9 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Maximum AP shell damage - 2200. AP initial velocity - 900 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 89 m. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 10.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. AA defense: 2x1 25.0 mm, 3x2 40.0 mm. AA defense short-range: continuous damage per second - 18, hit probability - 95 %, action zone 0.1-2.5 km; AA defense mid-range: continuous damage per second - 88, hit probability - 100 %, action zone 0.1-3.5 km; Maximum speed - 38.0 kt. Turning circle radius - 590 m. Rudder shift time – 3.0 s. Surface detectability – 7.7 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.8 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]; European destroyer Skåne, tier VII Hit points – 13000. Plating - 16 mm. Main battery - 2x2 120 mm. Firing range - 10.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 12.0 km. Speed - 76 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km. AA defense: 3x2 40.0 mm, 4x2 25.0 mm, 2x2 120.0 mm. AA defense short-range: continuous damage per second - 39, hit probability - 95 %, action zone 0.1-2.5 km; AA defense mid-range: continuous damage per second - 67, hit probability - 100 %, action zone 0.1-3.5 km; AA defense long-range: continuous damage per second - 70, hit probability - 100 %, action zone 0.1-6.0 km; Number of explosions in a salvo - 2, damage within an explosion - 1470, action zone 3.5 - 6.0 km. Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.2 s. Surface detectability – 7.7 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.8 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]; European destroyer Öland, tier VIII Hit points – 14100. Plating - 19 mm. Main battery - 2x2 120 mm. Firing range - 10.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 10700. Range - 12.0 km. Speed - 76 kt. Reload time - 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km. AA defense: 2x1 40.0 mm, 7x1 25.0 mm, 3x2 40.0 mm, 2x2 120.0 mm. AA defense short-range: continuous damage per second - 46, hit probability - 95 %, action zone 0.1-2.5 km; AA defense mid-range: continuous damage per second - 161, hit probability - 100 %, action zone 0.1-3.5 km; AA defense long-range: continuous damage per second - 63, hit probability - 100 %, action zone 0.1-6.0 km; Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.0 km. Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.4 s. Surface detectability – 8.0 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]; 4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)] European destroyer Östergötland, tier IX Hit points – 15800. Plating - 19 mm. Main battery - 2x2 120 mm. Firing range - 10.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00. Torpedo tubes - 1x3, 1x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km. AA defense: 7x1 40.0 mm, 2x2 120.0 mm. AA defense mid-range: continuous damage per second - 326, hit probability - 100 %, action zone 0.1-3.5 km; AA defense long-range: continuous damage per second - 70, hit probability - 100 %, action zone 0.1-6.0 km; Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.0 km. Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.7 s. Surface detectability – 8.0 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]; 4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)] European destroyer Halland, tier X Hit points – 19200. Plating - 19 mm. Main battery - 2x2 120 mm. Firing range - 10.4 km. Maximum HE shell damage – 1750. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2100. AP initial velocity - 825 m/s. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 93 m. Sigma – 2.00. Torpedo tubes - 2x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km. AA defense: 6x1 40.0 mm, 1x2 57.0 mm, 2x2 120.0 mm. AA defense mid-range: continuous damage per second - 337, hit probability - 100 %, action zone 0.1-5.0 km; AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone 0.1-6.0 km; Number of explosions in a salvo - 6, damage within an explosion - 1890, action zone 3.5 - 6.0 km. Maximum speed - 35.0 kt. Turning circle radius - 660 m. Rudder shift time – 4.3 s. Surface detectability – 8.9 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke – 3.3 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]; 4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)] European destroyer Småland, tier X Unlike Halland, Smalland has no Surveillance Radar and has fewer torpedoes, but her detectability is 1 km lower. This is more classical "torpedo-focused" destroyer, involving the game of stealth. Hit points – 19200. Plating - 19 mm. Main battery - 2x2 120 mm. Firing range - 10.4 km. Maximum HE shell damage – 1750. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2100. AP initial velocity - 825 m/s. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 93 m. Sigma – 2.00. Torpedo tubes - 1x3, 1x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km. AA defense: 6x1 40.0 mm, 1x2 57.0 mm, 2x2 120.0 mm. AA defense mid-range: continuous damage per second - 337, hit probability - 100 %, action zone 0.1-5.0 km; AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone 0.1-6.0 km; Number of explosions in a salvo - 6, damage within an explosion - 1890, action zone 3.5 - 6.0 km. Maximum speed - 35.0 kt. Turning circle radius - 660 m. Rudder shift time – 4.3 s. Surface detectability – 7.9 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]; All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.
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