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Found 6 results

  1. Operation Narai has been out for a while now and I thought I would give some tips on how to better your chances of getting 5 stars in this operation. I would like to say that operation Narai is harder than Raptor Rescue and it can drive you crazy sometimes. But don't despair, if it is played right the way, getting 5 stars is a lot easier than a player would think. These observations and tips are from replays I have watched and from my own experience. First: Like Raptor Rescue, get a good ship. A good ship is crucial in this operation. Let me first talk about the ships that are not good for the operation. Destroyers are not helpful for this operation because they are easy targets for the enemies. There is one exception though. I was watching a replay and one of the ships that was doing an amazing jobs was the Leningrad. It is a destroyer, but its specifications makes it play like a cruiser. You can watch the replay on YouTube at https://www.youtube.com/watch?v=bDKsCQNTK3o#action=share. It has great commentary by Lord Zath and a guest speaker(the owner of the Leningrad). In addition, Colorado and New Orleans(read more) are not good ships for the operation. Colorado's problem is its speed which is a certain downside for Narai. The ships that have to be used in Narai should be nimble. Also, New Orleans is a good speed ship but its reload time and the fact it has cruiser armor makes it not the best choice for operation Narai. The exception is that if you the team has ships like the Helena and Atlanta, there is no problem if a player picked the New Orleans.This is not to say that lightly armored ships are not good for the operation. For example, Helena and Atlanta are perfect for this operation since they are speedy and have a lot of firepower. Personally, the best ship I have used for this operation is the Gneisenau. It is fast, powerful and stealthy. Its reload is not that bad and its guns are powerful against enemy vessels. One has to also note that Gneisenau's armor is powerful even though it is considered like a heavy cruiser/battleship. It also has torpedoes which is a real plus in the operation. Of course, we can talk all day about about which is the best ship for this operation, but all this talk means nothing if you do not have a well balanced team and that leads me to my next point. Second: Get a good team. Randomized teams have a potential to become a disaster in the game. You don't know what skills your teammates have and you don't have any say on what ships you teammates should have. When a player joins a division, the division commander can efficiently choose what ships his crew should have or to check whether ships his or her teammates have chosen are reliable for the operation. It also gives chance for the division commander to let an aircraft carrier to join the team, which is very crucial in this operation. Without the carrier, Narai becomes harder due to the number of enemy forces. Personally, I have lost many times due to having bad teammates. I usually ended up being the last one surviving and then losing at the end. Speaking about getting a good team, a division encourages teamwork since you know who is on your team. And teamwork should be the prioritized target in this game because without it, the operation will be a total bust. Third: Protect the support and transport ships. Support ships create the floating laboratory and transport ships bring in the assault troops. Support ships are very important since they help a player's ship stay alive. They are especially vital during the last part of the operation during the landing of the assault troopers. This is due to the number of enemy ships that spawn in the landing area of the assault troops. Likewise, transport ships have to be defended from enemy fire since they are the ones that bring in the assault troops. If they get destroyed, the mission will not be successful. I believe the first priority for the allies is to protect the transport ships and then the support vessels. Players must also realize that they must protect transport ships with their own ships. In other words, if a torpedoes are coming your way and the transport ships are the obvious target, you must get in front if the torpedoes so they will not hit the transport ships. This usually works well with battleships and not with light cruisers or destroyers. Fourth: Make a plan ahead of time. Without a plan, this operation will be a disaster. I have seen players do whatever they want in the operation and then got destroyed in the end. In the above video, Lord Zath has described a great plan to enable players to be effective in the best way possible. One of the best ways to mess up in this operation is to scatter all over the map. Stay close to the convoy. This is not to say that you should stay very close to the transport and support ships. If you do that, you will probably get destroyed because of the slow progression of your ship. One note that all players have to stay alert for: the Missouri. This ship will appear one time in the game and it will try without warning to ram into one of the ally ships. Of course, that is not always the case, but most times I have played this mission, that was the case. So, this is the ship that should always be destroyed before it reaches the convoy. The hardest part of Narai is near the end when you approach the enemy zone. This is where the ships spawn in great numbers and the ally team must be ready for this. If the team has lost half its ships, it will be very difficult to fight the enemy vessels near the end of the operation. It will also be very hard to complete the operation if the support ships get destroyed as the floating workshop will become extinct. As a result, players will not have the chance to repair their ships and that will greatly minimize the chance to succeed in this mission. What's also important in this mission is to destroy King(the enemy carrier). He can escape unnoticed if the whole team is focused on the rest of the enemy ships. It is true that destroying King isn't crucial for the operation, but you will not get the 5 stars if King is not destroyed. As I mentioned before, having a carrier on the team is crucial in this operation. It reduces the stress from the overwhelming amount of enemy forces that spawn near the end of the mission which results in an easier mission. The carrier is also a great tool to get rid of King. I hope these tips are helpful for everyone. I would also like to mention that Narai is a great operation to grind free xp and regular xp. I have heard from several people made huge amounts of free xp from playing Narai in just one day(one person mentioned 300,000 free xp). Many thanks to Lord Zath for checking my article
  2. Almirante_Carvalho

    Operações reformuladas

    Essas operações que estão sendo reformuladas pra quem ja fez e ja recebeu 1 dia de premio vai receber de não já que elas foram reformuladas ? Alguém poderia me dar um retorno sobre minha duvida. Até porque não vejo necessidade de faz-la de novo só pra receber bandeiras ou camuflagens.
  3. Almirante_Carvalho

    Operações reformuladas

    Essas operações que estão sendo reformuladas pra quem ja fez e ja recebeu 1 dia de premio vai receber de noo ja que elas foram reformuladas ? alguem poderia me dar um retorno sobre minha duvida. Até porque não vejo necessidade de faz-la de novo só pra receber bandeiras ou camuflagens.
  4. Taichunger

    Narai, a teamwork way

    The upgraded Narai still retains much of the fun of the old Narai. Everything happens much faster, however, and it is no longer a shooting gallery. Our Operations division did this the other day with a string of five stars. Here is one good basic way to do this. In this operation a CV is less productive than a BB, so we generally run 3 BBs, 3 high DPM cruisers, and 1 DD, all driven by people who know what they are doing. The DD is captained by our fearless leader, @Lightninger, who has numerous youtube videos of how to run a DD in operations. The best BBs, we have found are Hood (super tanky, the guns are murderous when they hit, and the secondaries are surprisingly productive), Scharnhorst (obvious), and KGV (good damage resistance, HE fire chance like a bot, and 25 second reload). Basic plan is like this: 1. two ships, cruisers, must go through the islands and kill the Lexington that comes up the 10 line to escape off the map (purple). Two ships are necessary, because the Lex is protected by a Phoenix or Omaha and a DD, which WILL torp you and then go kill transports if it is not killed (ditto for that cruiser). The CV and the escorts must be killed, all three ships. One cruiser can go IF the DD comes over to help. You can do this with cruiser/BB, or BB and the DD (see below). 2. The DD has one major assignment: torp the Missouri. After that it can break off to help kill the Lex -- becoming the second ship committed to the Lex -- or hit the harbor. 3. 1 BB (yellow line) roars right down the center as fast as possible. The best BB for this and probably for this Op is the KGV. You can also go through the islands. 4. 1 high DPM cruiser, Helena or Atlanta, runs to the side harbor and kills all the transports (gray line). If you kill them all on your own you collect an achievement, Shark among Shrimps. 5. The other ships stay with the transports. Re (3) above: you might wonder how on earth a battleship could glide unmolested up the middle/through the islands, but that's what happens. If you switch between AP and HE, you can kill everything along the way before it bothers you. The Missouri's target priorities are DDs followed by cruisers followed by BBs. As long as other food is present it will ignore battleships (as it is doing in the image above, ignoring me), which means that you can put some damage on it as you pass by at point-blank range OR... ...as soon as you reach the Missouri the Lex in the harbor becomes visible. You can usually put 3 or 4 salvos into it from your front guns before it disappears into the wall of smoke the DD makes for it. If not for the smoke it would be killable by this BB. I have yet to cit it with KGV guns, though I have put 2-3 cits on the Ranger with KGV when it appears. The trick to getting safely in the harbor is to load HE when the CV disappears, as it is doing in the image above. There's a Dallas waiting by the entrance, but there is also a Campbelltown that will torp you as you enter the harbor (not visible in this image). So when you reach this point, slow to a stop (I am eating CV torps in that image because I slowed to avoid Campbelltown torps) so you can avoid torps from the DD, then enter the harbor and blap the DD with HE. If things go well someone on the other side will finish it. Good luck!
  5. Kateco147

    Bug Op.Narai

    Saludos, Puesto que mi tiempo es limitado tratare de ser breve, pero lo mas entendible posible. Estaba yo jugando la operacion narai en el Public test con el ranger (CV usa t7) y luego de 2-3 ataques con los bombarderos se me bugeo la interfaz de juego .-Me aparecia el cursor en el modo de bombardeo al seleccionar los aviones, lo que no me permitia moverlos por el mapa ni realizar ataques manuales. Para lograr desplazarlos me veia obligado a presionar alt+click para llevarlos a cualquier parte del mapa. .- el bug no afecto a los cazas ni a los torpederos. .-no podia desplazar el barco en modo automatico (cuando fijas rutas en el mapa), solo podia hacerlo de modo manual (WASD). Pd: saque una captura pero no se ve el cursor del mouse
  6. Place your thoughts and questions on Narai here. My question is, has anyone made it on Narai? 5 tries 5 fails here. Raptor Rescue 2 tries 1 fail, 1 five star. I do like the changes. Helena is a beast in Narai however. I didn't try any other ships in it, seemed like a waste of time. It's either too hard right now or possibly, no one has a clue what to do yet.
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