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  1. 1 June 1918: Yokosuka Navy Yard. Battleship MUTSU, designed by naval architect Constructor Captain (later Constructor Vice Admiral) Yamamoto Kaizo, is laid down. 1 May 1920: Yokosuka. Captain (later Rear Admiral) Komaki Shizen (25)(former 2nd Section chief of the Naval Affairs Bureau at the Navy Ministry) is appointed the Chief Equipping officer (CEO). 31 May 1920: Yokosuka. MUTSU is launched at 1500. The ceremony is attended by Empress Sadako (later Empress Dowager Teimei) and her eldest son, LtCdr/Crown Prince Hirohito (the future Emperor). 9 July 1920: Captain Komaki is appointed the Commanding Officer, retaining additional duty as Chief Equipping Officer until 1 March 1921. 11-12 October 1921: Start of speed trials. 19 October 1921: During the speed trials off Tateyama, MUTSU attains 26.728 knots on 87,479 shp. 24 October 1921: MUTSU is completed and commissioned in the IJN. Attached to Sasebo Naval District. Captain Komaki Shizen is the Commanding Officer. 18 November 1921: Captain (later Rear Admiral) Kurose Seiichi (26)(former CO of BB AKI) is appointed the CO. 1 December 1921: Assigned to BatDiv 1, First Fleet. 20-30 May 1922: During a refit at Sasebo Navy Yard a curved smoke deflector, slightly thicker than NAGATO's, is fitted to the fore funnel to keep the bridge clear of smoke at high speeds. A Caquot type captive balloon is embarked on the fantail. 6 February 1922: The Washington Treaty: Washington, DC. Japan, United States, Britain, France and Italy agree to limit the displacement and main armament of their capital ships, aircraft carriers and cruisers and to limit the total tonnage and age of their capital ships and carriers. Battleships and aircraft carriers are set at a ratio of 5:5:3 for the navies of Great Britain, the United States and Japan. Japan's Plenipotentiary at the conference is her Minister of the Navy, Admiral (later Fleet Admiral/Prime Minister), the Baron, Kato Tomosaburo. During the conference, the US representative suggests MUTSU should be scrapped. However, Japanese delegates maintain that MUTSU had been commissioned on 10 September 1921 and had already steamed 2,500 nautical miles. The Japanese delegation finally manages to save MUTSU. [1] 12 April 1922: Early in the morning, the First Fleet anchors at Yokohama and hoists White Ensigns. The Prince of Wales and his ADC, Lt (later Admiral of the Fleet) Lord Louis Mountbatten visit MUTSU and NAGATO, both flying royal pennants. 26 June 1922: MUTSU, NAGATO and ISE depart Inchon, Korea, to patrol in Port Arthur (Lushun) area and put in at Chinhae, Korea on 4 July, joining CruDiv 3 (KISO, KUMA, OI) from Sasebo. 28 August 1922: Kure. BatDiv 1's MUTSU, NAGATO, KONGO, HIEI, KIRISHIMA and ISE depart for the Siberian coast on maneuvers and a flag-showing mission, preceding the withdrawal of Japanese troops. After a brief call at St. Vladimir Bay the squadron returns to Otaru on 10 September. 1 December 1922: Captain (later Rear Admiral) Teraoka Heigo (27)(former CO of KIRISHIMA) is appointed the CO. 1 September 1923: Changshan archipelago, Korea Bay. The Great Kanto Earthquake occurs. 2 September 1923: The battleships of the First Fleet depart Changshan for Kyushu. 3 September 1923: In the afternoon, the fleet steaming at 20 knots, enters a typhoon area. 4 September 1923: NAGATO and MUTSU arrive at Uchinoura Bay, Kyushu, to embark food, provisions and medical supplies. Both battleships depart on that same day. En route to Yokosuka, a foreign cruiser (possibly armored cruiser USS HURON (CA-9) is briefly sighted. 30 November-20 December 1923: During a refit at Sasebo Navy Yard a new swept-back fore funnel is fitted. [2] 1 December 1923: Captain (later Vice Admiral) Hara Kanjiro (28)(former CO of AC IZUMO) is appointed the CO. 30 March 1924: Off Amami Oshima, 8 miles NW of Sotsu-Takasaki. During towing exercises, the CO of NAGATO misjudges the drift of his vessel. NAGATO grazes MUTSU. Thanks to last-minute maneuvers undertaken by both battleships there are no casualties, but NAGATO loses one of her anchors and her hull plating receives minor damage. May-June 1924: During a foremast rebuild at Sasebo a target survey station is added to the lower section of the forebridge rangefinder deck and the main battery command station is rebuilt. Probably during the same refit all main gun barrels are replaced and the main battery director is upgraded. 7 September 1924: S of Nojima, Boso Peninsula. After 1710 MUTSU and NAGATO participate in the sinking of the semi-dreadnought AKI. 10 November 1924: Captain (later Admiral/MoN/Prime Minister) Yonai Mitsumasa (29)(former CO of FUSO) is appointed the CO. December 1924: During a refit at Sasebo Navy Yard the captive balloon is landed. 1 December 1925: Placed in reserve at Sasebo. Captain (later Rear Admiral) Ikeda Tanin (30)(former CO of TOKIWA) is appointed the CO. 1 December 1926: MUTSU is reassigned to BatDiv 1. Captain (later Vice Admiral) Edahara Yurikazu (31)(former CO of IWATE) is appointed the CO. 20 Januar-28 May 1927: Sasebo Navy Yard. In an attempt to reduce the amount of spray in heavy seas, a new 2-meter long sheer section is fitted to MUTSU's bow. The mainmast starboard yardarm is strengthened to support an outrigger-style aircraft-handling derrick boom. One Yokosho E1Y2 Type 14 floatplane is embarked. 12-30 September 1927: Yokosuka Navy Yard. MUTSU is converted to an Imperial inspection vessel. 20 October 1927: Yokohama Bay. After serving as Emperor Hirohito's (Showa) flagship during naval maneuvers, MUTSU serves as the Emperor's flagship during that year's Naval Review. 1 December 1927: Captain (later Vice Admiral) Hori Teikichi (32)(former CO of NAGARA) is appointed the CO. October 1928-February 1929: During a refit at Sasebo Navy Yard a set of No. 1 paravanes and L-type hydrophones are fitted. 10 December 1928: Captain (later Admiral/MoN) Yoshida Zengo (32)(former CO of KONGO) is appointed the CO. 29 March 1929: Saeki Bay. MUTSU is in BatDiv 3, First Fleet with light cruisers YURA, NAGARA and NATORI. 21 April 1929: MUTSU and the First Fleet's cruisers arrive at Nagasaki. 30 November 1929: Captain (Vice Admiral, posthumously) Anno Kiyoshi (33)(former CO of YUBARI) is appointed the CO. 22 April 1930: The London Treaty: London. The Treaty for the Limitation and Reduction of Naval Armament is signed by Japan, Great Britain and the United States. It is an extension of the Washington Naval Treaty of 1922. The signatories agree not to build new capital ships until 1937. A number of existing capital ships are to be scrapped. 20 October 1930: IJN Special Great Maneuvers: S of Daio Zaki. During the night, light cruiser ABUKUMA collides with the light cruiser KITAKAMI. ABUKUMA loses her bow up to No. 1 turret. KITAKAMI sustains only limited damage above the waterline. MUTSU tows ABUKUMA to Tateyama. 1 December 1930: Captain (later Rear Admiral) Monai Isao (33)(former CO of NAKA) is appointed the CO. December 1930-April 1931: During a refit at Sasebo the main battery director and the shell hoists are upgraded. September 1931: The Manchurian Incident: Manchuria. Japan claims Chinese soldiers sabotaged the Japanese-controlled Manchurian railway. The Japanese Kwantung army attacks the Chinese Army and soon conquer all of Manchuria. They set up the puppet state of Manchukuo headed by the former Emperor of China, Henry Pu-Yi. China appeals to the League of Nations. The League sends V. A. G. R. Bulwer-Lytton, 2nd Earl of Lytton, to Manchuria to lead a Commission to investigate. 1 December 1931: Captain (later Vice Admiral) Kikuno Shigeru (34)(former CO of KIRISHIMA) is appointed the CO. 27 Februar 1932-30 January 1933: During a rebuild at Sasebo all existing 3-inch (76-mm) AA guns are replaced by four twin (4x2) 127-mm and four 40-mm Vickers AA guns (2x2). Both superfiring main battery turrets are fitted with 10-m duplex rangefinders. A lattice searchlight tower with four 110-cm searchlights, relocated from the foremast, is erected abaft the fore funnel. A Kure Type No. 2 Model 3 Mk. 2 centerline catapult is installed between the mainmast and No. 3 main battery turret. Three Nakajima E4N2 No. 2 Model 2 floatplanes are embarked. 10 May 1932: Captain (later Vice Admiral) Wada Senzo (34)(former CO of HIEI) is appointed the CO. 1 November 1932: Captain (later Rear Admiral) Ando Takashi (34)(former CO of TAKAO) is appointed the CO. 1 December 1932: Attached to BatDiv 1, First Fleet. 3 February 1933: The flag of CinC, Combined Fleet is transferred from KONGO to MUTSU. 25 February 1933: Geneva, Switzerland. The League of Nations. The Lytton Commission reports that Japan violated Chinese sovereignty and should return Manchuria to China. At a Special Assembly, 40 nations vote that Japan should withdraw. Only Japan votes against it. Instead of returning Manchuria, Japan instructs its representative Yosuke Matsuoka (later Foreign Minister), to walk out of the League. After withdrawing from the League, Japan also decides that she will no longer abide by restrictions such as the Washington of 1922 and the London Treaty of 1930 that impose limitations on the number and size of her warships. 13 June-3 October 1933: MUTSU is appointed the flagship of Combined Fleet. During the Special Great Maneuvers off Truk in July she leads the Blue Fleet against the Red Fleet (flagship NAGATO). 24 August 1933: Yokohama Bay. MUTSU again serves as the Emperor's flagship during the annual Naval Review. 15 November 1933: Placed in reserve at Sasebo. Captain (later Rear Admiral) Kasuya Soichi (35) (former CO of YAMASHIRO) is appointed the CO. November-December 1933: During a refit at Sasebo two Type 91 HA directors with 4.5 m Barr & Stroud stereoscopic rangefinders are installed to the funnel platforms. (IT CAN HELP SECONDARIES RANGE!) 1 June 1934: Reattached to Yokosuka Naval District. 5 September 1934-30 September 1936: First Reconstruction and Modernization: Yokosuka Navy Yard. MUTSU's hull is lengthened aft, anti-torpedo-bulges are fitted and all torpedo tubes are removed. The thickness of the horizontal armor over her magazines and machinery spaces is increased. The fore funnel is removed. All of her 20 original steam boilers are removed and replaced with four large Kampon oil-fired boilers in addition to six rebuilt small boilers. Her maximum speed is 25 knots. New main caliber turrets taken from unfinished battleships KAGA and TOSA are installed. The elevation of her 16.1-inch (410-mm) guns is increased to 43 degrees. Additional armor is fitted to turret faces, sides and tops. The barbette armor is likewise strengthened. The 5.5-inch (140-mm) secondary battery elevation is increased to 35 degrees. Two upper deck secondary caliber guns are landed. A Kure Type No. 2 Model 5 catapult and a collapsible crane are fitted. Three Nakajima E4N2 No. 2 Model 2 floatplanes are embarked. 15 November 1934: Captain (later Vice Admiral) Hosogaya Boshiro (36)(former CO of CHOKAI) is appointed the CO. 15 November 1935: Captain (later Rear Admiral) Kasuga Atsushi (37)(former CO of YURA) is appointed the CO of CHOKAI and the CO of MUTSU as additional duty. 2 December 1935: Captain (later Vice Admiral) Koori Hidesaburo (37)(former ADC to the Emperor) is appointed the CO. 11 July 1936: During a follow-up refit at Yokosuka a new Kure Type No. 2 Model 5 Mk. 1 catapult is installed. A 4-ton collapsible aircraft handling crane is added to the port side. An air defense station is added to the foretop. 27 July 1936: During speed trials, MUTSU attains 25.283 knots. 30 September 1936: MUTSU's first reconstruction and modernization is completed. 16 November 1936: Captain (later Vice Admiral) Goto Eiji (37)(current commandant of Yokosuka Sailor Corps) is appointed the CO of MUTSU as additional duty. 29 November 1936: Kobe Bight. The newly-modernized MUTSU participates in the 17th Fleet Review. 1 December 1936: Attached to BatDiv 1, First Fleet; designated the flagship of the Combined Fleet. Captain Goto assumes full-time command of MUTSU. 21 January 1937: MUTSU is appointed the flagship of Combined Fleet. 28 March 1937: During a follow-up refit at Yokosuka Navy Yard a closed-circuit airflow-based protection against poison gas attacks and the decontamination showers are added. 7 July 1937: The Marco Polo Bridge (First "China") Incident: Lugouqiao, China. Japanese troops are on night maneuvers at the bridge. They fire blank cartridges. Chinese troops fire back, but do not cause injuries. At morning roll call, the Japanese discover a soldier missing and assume the Chinese captured him. The Japanese demand entry to Beijing to look for the soldier. The Chinese refuse. The Japanese then shell the city. An undeclared war on China begins. 11 August 1937: Departs Sasebo to protect a convoy heading for Taku, later patrols W of Korea. 15 August 1937: Returns to Sasebo. Probably at that time three Nakajima E8N Type 95 "Dave" floatplanes are embarked 20 August 1937: Departs Mitohama harbor in Ehime Prefecture, carrying two battalions (1,948 men) of the 22nd Infantry Regiment to Shanghai, China. Rendezvouses with NAGATO en route. 22 August 1937: The squadron arrives off Shanghai. The floatplanes from MUTSU and NAGATO are launched to bomb Chinese military installations (including an artillery battery) in Pudong area, Yining bridge and troops at Dachang. 23 August 1937: Off Saddle Islands. The troops embarked on MUTSU are transferred to light cruiser SENDAI, minelayer YAEYAMA, destroyers YUDACHI, SAMIDARE, MURASAME, SHIGURE, SHIRATSUYU, and YUGURE. 24 August 1937: Off Shanghai. The E8N floatplanes from MUTSU conduct several flights in support of IJN troops off Shanghai. 25 August 1937: MUTSU and NAGATO return to Sasebo. 15 September 1937: Departs Sasebo to patrol off northern Chinese coast, returns on 23 September. 1 December 1937: Captain (Admiral, posthunously) Takagi Takeo (39)(former CO of TAKAO) is appointed the CO. 9 April 1938: Departs Terashima Strait for the southern Chinese coast in company of ISE, KONGO and heavy cruisers CHOKAI and MAYA. En route they rendezvous with HYUGA and KIRISHIMA from Sasebo, accompanied by light cruisers of CruDiv 8, destroyers of DesRon 1 and submarines of SubRon 2. 14 April 1938: MUTSU, ISE and KONGO arrive at Keelung. 17 October 1938: Departs Sasebo for operations off southern China. 23 October 1938: Operations are concluded. 15 November 1938: Captain (Vice Admiral, posthunously) Goto Aritomo (38)(former CO of CHOKAI) is appointed the CO. 15 December 1938: Placed in reserve for the AA suite upgrade. The 40-mm Vickers AA guns are replaced by twenty Type 96 25-mm AA guns (10x2). The aircraft complement is changed to one Kawanishi E7K2 Type 94 "Alf" and three Nakajima E8N2 Type 95 "Dave" floatplanes. 1 February-15 May 1939: Captain Goto is appointed the CO of YAKUMO as additional duty. 15 September 1939: Captain Goto is appointed the CO of YAMASHIRO as additional duty. 1 November 1939: Captain (later Vice Admiral) Hoshina Zenshiro (41) (former CO of CHOKAI) is appointed the CO. 15 November 1939: MUTSU rejoins BatDiv 1, First Fleet. 26 March 1940: Departs Sasebo in company of HARUNA to patrol the southern Chinese coast, rendezvousing with KONGO, YAMASHIRO, CruDiv 6 (flagship KAKO) and DesRon 1 (flagship ABUKUMA) en route. 2 April 1940: The squadron arrives at Takao, Formosa. 1 November 1940: Captain (later Vice Admiral) Kobayashi Kengo (42)(former CO of TAKAO) is appointed the CO. 24 February 1941: Departs Sasebo for operations off southern China. 3 March 1941: Operations are concluded. 3 April 1941: MUTSU is appointed the flagship of the Combined Fleet. 11 August 1941: Attached to BatDiv 1, Combined Fleet. Captain (promoted Rear Admiral 1 May 1942; later Vice Admiral) Kogure Gunji (41)(former CO of CHIKUMA) is appointed the CO. Hashirajima. MUTSU is in Admiral (Fleet Admiral, posthumously) Yamamoto Isoroku's (former CO of AKAGI) BatDiv 1 with her sister ship, the Combined Fleet's flagship, NAGATO. 30 August 1941: Arrives at Yokosuka. 3-13 September 1941: Dry-docked at Yokosuka. An external degaussing coil is fitted. Anti-torpedo bulges are filled with crushing tubes. The aircraft complement is changed to two Nakajima E8N2 Type 95 "Dave" floatplanes. 21 September 1941: Departs Yokosuka for Murozumi Bight. 23 September 1941: Arrives at Murozumi Bight. 1 November 1941: Anchors at Saeki in readiness. 19 November 1941: Arrives to Hashirajima. 25 November 1941. Departs for Kure. 29 November 1941: Returns to Hashirajima. 1-3 December 1941: Kure. Dry-docked for maintenance. 3 December 1941: Returns to Hashirajima. Anchors in readiness condition. 8 December 1941: Operation "Z" – The Attack on Pearl Harbor: BatDiv 1 sorties from Hashirajima to the Bonin Islands with the First Fleet's BatDiv 2's ISE, FUSO, YAMASHIRO, HYUGA, CarDiv 3's light carriers HOSHO and ZUIHO, escorted by DesDiv 21's WAKABA, NENOHI, HATSUHARU and HATSUSHIMO and DesDiv 27's ARIAKE, YUGURE, SHIRATSUYU, SHIGURE, MIKAZUKI and YUKAZE. 11 December 1941: At 0600 the squadron changes course to the west and and 0900 to the NW, to return to Hashirajima. MUTSU suffers a steering gear failure, caused by the sudden loss of pressure in the hydraulic telemotor system, and lags behind the force for 15 minutes. 13 December 1941: BatDiv 1 returns to Hashirajima, maintains standby alert. During this period, BatDiv 1 is involved in training, exercises and gunnery practice in the western Inland Sea. Minor repairs are carried out at Kure. 20 December 1941: After 2140, Navy Minister Shimada Shigetaro (currently visiting Admiral Yamamoto Isoroku aboard NAGATO) is piped aboard MUTSU where he spends the night to return to NAGATO the following morning. 18 January 1942: Off Kurahashi Island, Inland Sea, 15 miles SW of Kure. After 1830 MUTSU acts as a target tug during the new battleship YAMATO's gunnery trials. 19 January 1942: After a night stop at Agenosho Bay, YAMATO and MUTSU return to Hashirajima at 1130, escorted by destroyers MIKAZUKI and YAKAZE. 20 January 1942: Proceeds to Kure. 24 January 1942: Returns to Hashirajima. Maintains standby alert and conducts battle training in the Inland Sea. 12 February 1942: YAMATO joins BatDiv 1 with MUTSU and NAGATO. The Combined Fleet's flag is transferred from NAGATO to YAMATO. 19 February 1942: At 0600, BatDiv 1 departs Hashirajima for joint maneuvers in Iyo Nada, Inland Sea. MUTSU departs as the 2nd unit of BatDiv 1. 28 February 1942: Departs for Agenosho Bay. 1 March 1942: Returns to Hashirajima. 5 March 1942: At Kure for maintenance. 27 March 1942: BatDiv 1 departs Hashirajima for training, returns to Tokuyama Bay. 30 March 1942: At Hashirajima. 7 April 1942: At Kure. 5 May 1942: BatDiv 1's MUTSU and NAGATO depart Hashirajima for gunnery practice in the Iyo Nada with BatDiv 2. HYUGA's No. 5 turret gun blows up. She departs for Kure with FUSO as escort. MUTSU and other battleships return to Hashirajima. 11 May 1942: BatDiv 1 departs Hashirajima for gunnery and AA practice in the Iyo Nada. Returns that night. 15 May 1942: Batdiv 1 departs Kure for three days of exercises with CruDiv 7's MOGAMI, MIKUMA, KUMANO and the SUZUYA in the Inland Sea. 18 May 1942: Returns to Hashirajima. 19 May 1942: The First Fleet and the First Air Fleet depart Hashirajima for two days of maneuvers at sea. 23 May 1942: The fleets return to Hashirajima. 29 May 1942: The First Fleet's Main Body: BatDiv 1's YAMATO, NAGATO and MUTSU departs Hashirajima with the light carrier HOSHO, the seaplane tenders CHIYODA and NISSHIN, Supply Group No. 1's oilers NARUTO and TOEI MARU and DesRon 3's light cruiser SENDAI with nine destroyers. 4 June 1942: Operation "MI" - The Battle of Midway: The Main Body remains 300 miles behind Vice Admiral Nagumo's First Carrier Striking Force and does not engage U.S. forces. 5 June 1942: The Main Body joins up with the remnants of Vice Admiral (Admiral, posthumously) Nagumo Chuichi's (former CO of YAMASHIRO) retiring Carrier Striking Force. MUTSU takes aboard about one-half of the survivors from the carrier AKAGI who had been picked up earlier by destroyers ARASHI and NOWAKI. MUTSU refuels DesRons 3 and 10's destroyers. 14 June 1942: The Main Body returns to Hashirajima. 20 June 1942: Captain (later Rear Admiral) Yamazumi Teijiro (44)(former CO of MYOKO) is appointed the CO. 3 July 1942: At Tokuyama, probably to refuel. 6 July 1942: Returns to Hashirajima. 14 July 1942: Hashirajima. The First Fleet is reorganized. MUTSU and NAGATO are transferred from the Combined Fleet's BatDiv 1 to Vice Admiral Shimizu Mitsumi's (former CO of ISE) First Fleet in BatDiv 2 with YAMASHIRO, FUSO, ISE and HYUGA. BatDiv 2 performs standby alert and training missions. 18 July 1942: Departs Hashirajima. Arrives at Kure. 22-29 July 1942: Kure. Dry-docked for hull maintenance. 3 August 1942: Returns to Hashirajima. 9 August 1942: MUTSU is attached to Vice Admiral (later Admiral) Kondo Nobutake's (former CO of KONGO) Second Fleet, Advance Force for Guadalcanal operations. 11 August 1942: Departs Yokosuka for Truk with Kondo's Advance Force: CruDiv 4's ATAGO (F), TAKAO and MAYA, CruDiv 5's HAGURO and MYOKO, CarDiv 11's seaplane tender CHITOSE, DesRon 4's light cruiser YURA and five destroyers. 12 August 1942: Admiral Yamamoto orders the Advance Force to redeploy E of the Bonin Islands to intercept a suspected task force (in reality the light cruiser USS BOISE (CL-47), conducting a raid on the IJN picket line E of Honshu). MUTSU refuels DesRon 4's destroyers at sea. After no carriers are sighted, Vice Admiral Kondo soon resumes the voyage to Truk. 17 August 1942: The Advance Force arrives at Truk. MUTSU and DesDiv 2's HARUSAME, MURASAME and SAMIDARE are assigned to the Fleet Train of the Support Force. The Fleet Train supports Kondo's Advance Force and Vice Admiral Nagumo's Third Fleet. 20 August 1942: Admiral Yamamoto dispatches the Advance Force to rendezvous with Nagumo's Main Body, currently en route from Kure. Kondo leaves the MUTSU - unable to keep pace with his heavy cruisers - behind at Truk. 21 August 1942: MUTSU departs Truk in company of HARUSAME, MURASAME and SAMIDARE to rendezvous with Kondo's Advance Force. 24 August 1942: The Battle of the Eastern Solomons: N of Stewart Islands (now Sikaiana Atoll). At 1755, two VB-3's SBD-3 "Dauntlesses" from TF 11's USS SARATOGA (CV-3) attack a "MUTSU-class battleship" escorted by "four heavy cruisers and a dozen destroyers", claiming the battleship set on fire. In reality their target (seaplane carrier CHITOSE) is damaged by near misses. At 1915 (local), Kondo, hoping to intercept the crippled USS ENTERPRISE (CV-6) with his heavy cruisers after sundown, orders MUTSU and her escorts to return to port. 5 September 1942: MUTSU and her escorts return to Truk. 9 September 1942: Truk anchorage No. 1. Around 0950, destroyer AKIZUKI reports the sighting of a periscope south of Fanos Island. Several patrol vessels are dispatched to hunt down the intruder. MUTSU and YAMATO are temporarily redirected to a new anchorage south of Dublon Island. MUTSU is incorporated into the Main Body of the Guadalcanal Operation Force. 20 September 1942: Defensive anti-aircraft fire in the Rabaul area is unskilled and uncontrolled, so competent AA gunnery officers and men from MUTSU and YAMATO are dispatched from Truk to Rabaul to serve as instructors. 22 September 1942: Truk. Thereafter, MUTSU participates in battle exercises. 11 October 1942: Truk. Following the departure of the units of the Second and Third Fleets, after 1200 battleships MUTSU, YAMATO, CruDiv 9, repair ship AKASHI and other units are transferred to a new fleet anchorage south of Moen Island. 18 October 1942: Truk. Fleet oiler KENYO MARU, attached to the Advance Force, arrives empty. MUTSU and YAMATO each transfer 4,500-tons of fuel to the oiler so that she can refuel fleet units for the Guadalcanal operations. 9 November 1942: Truk. MUTSU and YAMATO provide rice for Kondo's outbound Advance Force. 7 January 1943: MUTSU departs Truk for Yokosuka, escorted by CruDiv 7's SUZUYA and DesDiv 20's AMAGIRI. 12 January 1943: MUTSU arrives at Yokosuka. 12-28 January 1943: Returns to Hashirashima. Resumes standby alert. 29 January-6 February 1943: Yokosuka. Dry-docked in Drydock No. 5 for hull cleaning and maintenance. The aircraft complement is changed to two Mitsubishi F1M2 "Pete" floatplanes. 15 February 1943: Departs Yokosuka for Hashirajima. 16 February 1943: MUTSU and destroyers YAMAGUMO, HATAKAZE and NOKAZE are briefly joined by minelayer YURIJIMA and subchaser CH-37. Arrives at Hashirajima and resumes training duties thereafter. 4 March 1943: Departs Hashirajima. Arrives at Kure. 8 March 1943: Departs Kure. Returns to Hashirajima. 10 March 1943: Captain (Rear Admiral, posthumously) Miyoshi Teruhiko (43)(former CO of MYOKO) is appointed the CO. 26 March 1943: The Battle of the Komandorski Islands: North Pacific, off the Kamchatka Peninsula, Siberia. Rear Admiral (later Vice Admiral) Charles H. McMorris (former CO of SAN FRANCISCO, CA-38) in USS RICHMOND (CL-9) with SALT LAKE CITY (CA-25) and four destroyers engages Vice Admiral Hosogaya Boshiro's (former CO of MUTSU) Fifth Fleet's heavy cruisers NACHI (F) and MAYA, light cruisers TAMA and ABUKUMA and four destroyers escorting Convoy "D" carrying troops and supplies for the isolated garrison on Attu Island in the Aleutians. In a four-hour running gun battle, McMorris succeeds in causing the Japanese to abort their resupply mission. Disgraced, Hosogaya is relieved of command and forced to retire in July. 13 April 1943: MUTSU departs Hashirajima for Kure. At Kure, in response to the Battle of the Komandorski Islands, she is made ready to participate in a sortie to reinforce the Aleutians. MUTSU takes aboard a full load of ammunition and supplies. 17 April 1943: Departs Kure. Returns to Hashirajima. 18 April 1943: Admiral Yamamoto, CINC, Combined Fleet, is killed by USAAF P-38s at Bougainville while visiting bases. This event undoubtedly delays the Aleutian sortie. 26 April 1943: Departs Hashirajima for Tokuyama, probably to refuel. 28 April 1943: Returns to Hashirajima. 4 May 1943: Departs Hashirajima for gunnery practice in the Iyo Nada. 5 May 1943: Returns to Hashirajima. 10 May 1943: Departs Hashirajima for gunnery practice in the Iyo Nada. 11 May 1943: Returns to Hashirajima. 12 May 1943: American Operation "Landcrab": Rear Admiral (later Admiral) Thomas C. Kinkaid's (former CO of INDIANAPOLIS, CA-35) Task Force 16, covered by Rear Admiral Francis W. Rockwell's (former CO of THATCHER, DD-162) Task Force 51, lands the Army's 7th Division that captures Attu Island, Aleutians. 13 May 1943: Returns to Hashirajima. 27 May 1943: At Kure's Drydock No. 4 where her hull bottom is cleaned. 31 May 1943: Returns to Hashirajima. 7 June 1943: Captain Tsuruoka Nobumichi (the newly-appointed CO of FUSO) pays a call aboard MUTSU to meet with Captain Miyoshi, a classmate in Etajima's 43rd class. 8 June 1943: MUTSU is moored at the flagship buoy midway between Hashirajima and the Suo-Oshima islands about two miles SW of Hashirajima. At 1030 she embarks 113 cadets of No. 11 Class A Flight Reserve (Yokaren) 13th team and 40 instructors of the Tsuchiura Naval Air Group, led by Lt(jg) (Lt, posthumously) Toda Yukio (68), who are taking a familiarization tour. Captain Tsuruoka's FUSO is moored about 1,100 yards SW of MUTSU. DesRon 11's flagship, light cruiser TATSUTA and several of the squadron's newly commissioned destroyers are moored more distantly south of Hashirajima. 1145: After lunch, MUTSU's deck crew prepares to move to mooring buoy No. 2 because NAGATO is expected to return at about 1300 from Kure. There is heavy fog and visibility is down to 500 yards. MUTSU's magazines contain a full load of ammunition including 16.1-inch Type 3 "Sanshikidan" incendiary shells designed as anti-aircraft rounds. Each shell, weighing 1,853-lbs, contains 735 submunitions. Each turret magazine contains 240 shells (120 per gun) including 50 Type 3 rounds. 1213: Suddenly, MUTSU's No. 3 turret's magazine explodes. Vice Admiral Shimizu, Commander of the First Fleet, a few miles away aboard NAGATO sees a brilliant white explosion. Shortly thereafter, he receives a plain language message from FUSO's Captain Tsuruoka. It says: "MUTSU blew up!" MUTSU breaks in two. The 535-ft forward section collapses to starboard, sinks quickly and lies on the pagoda mast on the floor of the bay. The 147-ft stern section upends, but remains floating. FUSO immediately launches two of her Vedette boats. Later, destroyers TAMANAMI and WAKATSUKI arrive, as do boats from the cruisers TATSUTA and MOGAMI and one boat from the battleship NAGATO. An antisubmarine alert is put into effect immediately. 1430: NAGATO arrives after zigzagging through Hiroshima Bay. Later, since no submarines are sighted, the alert is cancelled, but the frequency of patrols by naval vessels and aircraft is increased in Hiroshima Bay, Iyo Nada sea and the Bungo and Kii Suido channels. NAGATO moors about 3,000 yards off FUSO's port beam and takes aboard the survivors rescued by TATSUTA. Her crew rescues 353 survivors of the 1,474 crewmembers aboard MUTSU. Only 13 of the visiting observers/instructors are among the survivors. All 39 wounded sailors are transported by TAMANAMI to a secluded hospital on Mitsugo Shima. [3] 9 June 1943: Hashirajima: At about 0200, MUTSU's stern section sinks and comes to rest nearly upright in 130 feet of water in Hiroshima Bay at 33-58N, 132-24E. In the morning, the first divers arrive and remain on the site for several months. FUSO serves as the base for the salvage efforts. At first, to conceal that MUTSU has sunk the divers are told that the ship they are exploring is similar to NAGATO. Then the divers are allowed to familiarize themselves on that ship. The final list of those lost aboard MUTSU totals 1,121 men including her skipper, Captain Miyoshi and his Executive Officer, Captain Ono Koro (former XO of KIRISHIMA), both of whom are promoted to Rear Admiral, posthumously. Tokyo: Initially the IJN's top brass suspects that the explosion was caused by a spontaneous conflagration of Type 3 "Sanshikidan" incendiary AA ammunition. Type 3 was known to contain flammable substances and there was a fire at the Sagami arsenal a few years earlier, caused by improper storage of Type 3 components. A few days after the accident, the Navy Minister, Admiral Shimada Shigetaro (former CO of HIEI) orders the Type 3 shells debarked from all IJN ships carrying them. Hashirajima: The "M-Commission", led by 60-year-old Admiral Shiozawa Koichi (32)(former CO of FURUTAKA) is convened to conduct a formal accident investigation. Shiozawa considers all possibilities from the possibile detonation of Type 3 shells to improbable attacks by a lone American torpedo plane or an attack by either a midget or a fleet submarine. He is assisted by Rear Admiral Hoshina Zenshiro, the 22nd CO of MUTSU. Cdr (later Captain) Yasui Yasukado (51), one of the inventors of the Type 3 shells is called in to testify. He explains that the incendiary ammunition cannot ignite or explode per se. Cdr Yasui also points out that the brown smoke observed by the survivors is not consistent with Type 3 filling, producing a white smoke when fired. A test is conducted at Kamegakubi proving ground using a specially built mock-up of No. 3 turret. All survivors agree that they saw a brown or reddish-brown smoke prior to the explosion, consistent with a propellant fire. Admiral Shiozawa next orders to investigate the possibility of a spontaneous propellant conflagration. The composition of propellant charges recovered from No. 3 turret magazine is analyzed and compared with that of the lots produced before and after, but no changes can be detected. Additional experiments show that under normal storage conditions the 102 DC1 propellant cannot ignite below 80 degrees Centigrade (176°F). The "M-Commission" labors for two months before presenting their report. The commission confirms that the incendiary shells had not caused the disaster. As a result the loading of Type 3 shells on board ships is resumed. Later, the IJN revises completely their standards for the handling and storage of explosives aboard ships. A new Type 4 Mod. 3 time fuse is adopted for Type 3 AA rounds. The investigation concludes that the explosion was "most likely caused by human interference". Some investigators think there was a ring of saboteurs, but several survivors point at a certain gunner's mate of turret No. 3, who was accused in petty theft and scheduled to appear before a naval court in Kure on 8 June. The divers manage to recover the bodies of inhabitants of crew space No. 4, where the crew of the No. 3 turret was accommodated, but the body of the suspect is not present among them. 22 July 1943: Although the divers report that MUTSU is "bent like a broken nail", it is proposed to salvage the ship, tow it to a drydock at Kure and put her back on the line - optimistically - in three months. To convince their superiors in Kure, a dive is made with a modified 6-man Nishimura-type minisub, but it snags on a railing. All officers aboard almost suffocate before the minisub breaks free. Finally, it is decided that the battleship is beyond salvage. A major cover-up is launched to conceal that something has happened to MUTSU. Kure Guard Force is dispatched to recover any flotsam originating from the battleship, which may reveal her identity. MUTSU's call sign is occasionally used in radio traffic to simulate her presence in remote areas of the Pacific. To further prevent rumors from spreading, many surviving sailors are later transferred to garrisons on Tarawa, Makin and Kwajalein. About 150 are sent to Saipan and almost all are killed there in 1944 during the U.S. invasion of the Marianas. 15 August 1943: The survivors accommodated aboard FUSO are transferred to NAGATO that, with other fleet units, departs via Yashima and Yokosuka for Truk. Once the survivors arrive on Truk, they form the reserve unit of the local 41st Guard Force. 1 September 1943: MUTSU is removed from the Navy List. Doubts as to the cause of the disaster remain, especially by those who favor the explanation that a submarine attacked MUTSU. Several months later IJN officials question the German naval attaché in Tokyo, Vice Admiral (later Admiral/Knight's Cross) Paul Wenneker (former CO of Panzerschiff DEUTSCHLAND/LÜTZOW), about the circumstances surrounding the British Operation "Source." [4] 2 March 1944: On that day, the USN Fleet Radio Unit, Melbourne, Australia (FRUMEL) issues the following comment: "In regard to the continued absence of the battleship MUTSU from traffic, Honolulu now state they have some Jap prisoners of war who are definite that MUTSU was torpedoed in Home waters when on passage south and returned to Japan but her magazines blew up on arrival." July 1944: The oil-starved IJN cut a hole in the bottom of MUTSU's hulk and pump out 580-tons of fuel oil for use by their ships. 31 July 1945: Seletar Naval Base, Singapore. Cruiser TAKAO is attacked and damaged heavily by the British X-craft. For some, doubts return about the cause of the loss of MUTSU. [5] 24 June 1948: The Nishi-Nippon Kaiji Salvage Company acquires the right to salvage ammunition and fuel from the wreck. Before the works can start, the Far Eastern Commission (FEC) issues an order preventing the salvage of items from the wreck. 20 June 1949: A local court authorizes the Nishi-Nippon Kaiji to salvage human remains and personal belongings from the wreck. On 21 July the operations start and continue until late March 1951. November 1952: The salvage operations are resumed. 28 June 1953: The bow crest is raised. 20 March 1970: The Fukada Salvage Company acquires the salvage rights to the wreck. Salvage operations on a much larger scale start soon thereafter and continue for eight years. 23 July 1970: Turret No. 4 is salvaged. The body of the missing gunner's mate is found inside. He is identified by two personal seals carried in the pockets of his uniform. 15-16 March 1971: The stern section is raised. Since then many artifacts are brought up including gun barrels, propellers, the bow section, anchors and crewmembers' personal belongings. HERE TALK TO SEE WG FIX range secondaries for MUTSU to 5K stock. mutsu no have AA, bad accuracy main guns , SOFT ARMORED (bad) he not rival VS NEW MEXICO/ARIZONA/BAYERN/FUSO, maybe vs QUEEN ELIZABETH & WARSPITE. mutsu is as kongo con 410mm, has amored very weak it eat lots citadel
  2. LittleWhiteMouse

    Premium Ship Review: Mutsu

    Please be aware that all of the statistics and performance discussed in this post reflect the version of the ship as she appeared during the testing period. These are subject to change before release. The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash. The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun. The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase. The usual disclaimers apply: everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note. Mustu-have? Quick Summary: A faster Nagato-class Battleship with less armour, less efficient AP shells and almost no AA power whatsoever. She does get deck mounted torpedoes, though. Patch and Date Written: - January 30th, 2017 through to February 3rd, 2017. Cost: Undisclosed at the time this article was published. PROs Largest hit point pool of any of the tier 6 Battleships at 58,400hp. Her 410mm shells are the highest damage rounds found at tier 6. Able to easily overmatch the bows armour of any Tier 5 through 7 battleships. Decent accuracy, including a 1.8 sigma vertical dispersion value. Excellent range at 20.4km. Armed with deck mounted torpedoes (!) Very heavy secondary gun battery. Good top speed of 26.5 knots. CONs Her citadel sits high in the water and is vulnerable to long-range, plunging fire. Poor overall armour values. Low Krupp (and penetration) values on her 410mm shells. Secondaries are short ranged at 4.0km stock. Very limited fire arcs and performance on her torpedoes. Rather large turning circle of 770m. Enormous surface detection range of 16.9km and the largest aerial detection range of the tier 6 Battleships at 13.3km Mutsu sets a new standard for poor anti-aircraft defense. Like, seriously. Her AA power would be shameful at tier 4. Patch 0.6.0 removed the stock hulls for Amagi and Nagato in the research tree and rendered these hull designs into two new premiums, Ashitaka and Mutsu respectively. Mutsu is the first of these ships to be released -- we'll see Ashitaka later on in the year. For those unfamiliar with the IJN Battleship line, the stock versions of these hulls weren't exactly good. While not as hamstrung as Fuso while stock, they certainly were not competitive at their tiers. For this reason, Mutsu appears in World of Warships as a tier 6 vessel instead of at tier 7 like her sister, Nagato. This allows this ship to be re-balanced based on her own merits and flaws rather than trying to shoe horn her into a tier where she doesn't belong. Mutsu as she appears in game represents the ship after her 1924 refit, where she acquired her serpentine shaped funnel but before 1926 where she lost her torpedoes. Of course all of this date specificity is moot when you you realize that she didn't get her catapults until the 1930s. Yay, fiction! I'm joined once again by Lert who will be providing his usual smarmy comparisons of some of this ship's contemporaries. I'm also trying something new. GrafZeppelinKai, one of the Wiki-Staff volunteers has written a lovely piece on Mutsu's history which can be found on the ship's wiki page. The wiki staff perform some wonderful written work and I'm trying to help give them a little more just deserved attention. I hope you all enjoy a bit of history about the ships. The Lertbox Hello and welcome to another Lertbox, in which I try to offer a counterpoint to LittleWhiteMouse's more in-depth review of an upcoming premium ship. This time it's Mutsu, a ship that earned its place in history for the same thing Arizona did: tragically blowing up in port with a lot of people inside. The cause of Mutsu's destruction is slightly more controversial than Arizona's, a Japanese investigation concluded that a disgruntled crewman sabotaged #3 turret and blew up the ship, while an alternative theory is that of a fire caused by 20+ year old electronics near #3 turret. All we know for certain is that Mutsu took 1121 crew and visitors with her, only 56 less than Arizona's demise claimed. For this Lertbox I will discuss how you would take on an Arizona, a Warspite and a Dunkerque in a theoretical 1v1. I hope this will give the reader an idea how Mutsu will perform compared to her peers. Given the Mutsu's large surface and aerial detection range, in combination with her vulnerable armour scheme to ranged fire, it's often best to let some of your allies screen your advance. History with the Wiki: Mutsu By GrafZeppelinKai, Originally published on the Mutsu's page for the World of Warships Wiki The Nagato-class battleships were the last pair of battleships build by the Japanese Navy before the global hiatus on capital ship construction due to the ratification of the Washington and London Naval Treaties. As such, the Nagato-class is seen as the culmination of all the experience learned by the Japanese Navy in dreadnought design and construction up through the end of World War I. Led by famed naval architect Yuzuru Hiraga, planning and design for the Nagato-class began in 1916. By this time, Japan was a steadfast, growing naval power and wanted their designs to reflect such a status. As such, from the outset the Nagato-class were set to be first-rate dreadnoughts, competitive with the offerings of the other navies of the world (chiefly the Colorado-class battleships that were being built by the United States). Hiraga and his team were meticulous, delaying final completion of her plans until mid-1917 in order to incorporate the lessons learned from the Battle of Jutland the previous year. What ultimately emerged were the most advanced battleships afloat in the world. The Japanese determined that high-speed was an integral asset to making a battleship an effective weapon; as such, the Nagato-class were designed to be the fastest battleships in the world. It was decided to fit no less than twenty-one (21) Kampon boilers into them: fifteen (15) oil-fired and six (6) mix-fired. These boilers then fed into four (4) geared turbines that each powered a single screw. Altogether, they generated 80,000 shaft horsepower and propelled the ships to speeds above 26 knots, significantly faster than their competition. This was not a fact the Japanese Navy boasted about, however, instead electing to keep the true speed a closely guarded secret. In fact, the US Navy didn’t know the true speed of the class until well into the late 1930s. In electing to focus on propulsion and speed, weight had to be saved from the armoring. Ergo, the Japanese opted to implement the “all-or-nothing” armor principle that was championed by the US; maximal armor to the vital areas whist non-critical surfaces receives minimal armor. The main belt and the barbette rings received 12 inches of armor, whilst the conning tower and the turret faces received 14 inches and 18 inches of armor, respectively. While this was sufficient to rival other battleships of the period, British and US battleships all had heavier armor, with belt armors exceeding 13 inches for many classes. After experimentation with the six turret design of the Fuso and Ise classes, Hiraga and his designers decided to revert back to a quadruple turret design, determining this configuration to be the most effective. In order to not decrease overall firepower — by reducing the number of barrels from 12 to 8 — the caliber each rifle was increased from the traditional 14 inches to 16 inches; in fact, the Nagato-class battleships were the first ships in the world to mount 16-inch naval rifles. To supplement the primary artillery, twenty (20) 5.5-inch casemate guns were added to the hull. Interestingly, the Nagato-class retained the Japanese tradition of fitting torpedo tubes to their battleships. Historically, eight (8) total tubes were incorporated in the design; 4 above the waterline and 4 submerged (only the four above the waterline are available in-game). Mutsu (named after Mutsu Province) was the second of the two Nagato-class battleships, built at the Naval Arsenal in Yokosuka. She was laid down 1 June 1918, launched 31 May 1920, and completed 24 October 1921. The Nagato-class underwent a modernization in the late 1920s and a reconstruction in the 1930s to keep the designs combat-capable. During the 1920s modernization, the first funnel was replaced with a serpentine funnel with a raked-top in order to attempt to fix the issue of the superstructure being occluded with smoke; the very funnel seen in-game. Furthermore, the torpedo tubes were traded-in for anti-aircraft artillery, in order to counter the growing threat of aircraft. Unique to Mutsu, her bow was remodeled in order to decrease water spray to her foredeck. The 1930s reconstruction proved to be a more extensive overhaul. The iconic 7-masted superstructure was replaced with a pagoda-mast style design, and the first funnel was removed altogether. The old boilers were replaced; the overall number was also reduced to just ten (10). Interestingly, the old turrets were replaced by the ones of the incomplete Tosa class battleships, allowing for greater gun elevation, ergo greater range. Furthermore, torpedo bulges were introduced. To mitigate the loss in ship speed due to the added weight, the length of the battleships were increased. Finally, a catapult was added to launch scout planes off the deck. Service History Commissioned in October 1921, Mutsu survived the Washington Naval Treaty, was assigned to BatDiv (Battleship Division) 1, and began an uneventful interwar career. From 1927 to 1933, Mutsu would receive periodic modifications, but in September 1934 she entered drydock for a complete rebuild and modernization. She remained in yard hands until September 1936. With the beginning of war with China in July 1937, Mutsu — having returned to BatDiv 1 alongside Nagato — joined the fleet for security and blockade patrols off the China coast. Mutsu would continue operations off China until March 1941. In August 1941, Mutsu began preparations for combat as Japan planned for hostilities with the United States. Mutsu would spend the beginning of World War II, from December 1941 to May 1942, in reserve and training. In June, she and the rest of BatDiv 1 — now including Yamato — sortied as part of the Main Body for Operation MO, the invasion of Midway. Other than to receive the transfer of survivors from Akagi, Kaga, Hiryu, and Soryu, Mutsu would not participate in the battle, and returned to Japan. In July, BatDiv 1, less Yamato, was attached to the 2nd Fleet. In August, they departed for Truk after the US landing at Guadalcanal. In late August, Mutsu was assigned to support the Main Body for the Battle of the Eastern Solomons, where she fired at an aircraft shadowing the fleet. This would prove to be her only shots fired in combat during the war. In September, Mutsu landed a party to help train anti-aircraft crews at Truk. She would remain and participate in exercises until January 1943, when she returned to Japan. Excepting one aborted sortie to the Aleutians after the Battle of the Komandorski Islands in late March 1943, Mutsu continued to conduct training and gunnery exercises until June 1943. On 8 June 1943, Mutsu was moored in Hashirajima harbor when, at approximately 1200 hours, her No. 3 turret suffered an explosion. The blast tore her in two, and the section forward the No. 3 turret rolled over and quickly sank. Her stern section sank early the next day. Of her 1,474 crew, 1,121 were killed. An investigation concluded human error was responsible for the explosion, and the Japanese Navy consequently altered regulations for the handling of explosives aboard ships. Mutsu was struck from the Navy List on 1 September 1943. Post-war salvage attempts proved to be failures, though Mutsu’s No. 4 turret, anchors, and other parts of the ship — including her bow — were successfully recovered in the 1970s. The gun barrels from the salvaged No. 4 turret were restored and are now on display in separate locations in Japan: one at the Museum of Maritime Science in Tokyo, and the other outside the Yamato Museum in Kure. Options Mutsu has standard tier 6 IJN Battleship options. There's nothing out of the ordinary here. Consumables: Damage Control Party Repair Party Spotter Aircraft Module Upgrades: Four slots, standard non-USN Battleship options.Premium Camouflage: Tier 6+ Standard. This provides 50% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy Firepower Main Battery: 410mm/45 3rd Year Type in 4x2 turrets in A-B-X-Y configuration @ 20.4km Range Mutsu fires a Type88 1000kg AP/APC shell up to a range of 20.4km with a 790m/s muzzle velocity. This is the largest shell found presently at tier 6, eclipsing Warspite's own 381mm, 879kg shell by a healthy margin. Don't mistake these shells for the same ones found on the upgraded Nagato. The ammunition Mutsu uses is a pre-WWII shell and was originally found on the stock Nagato and Amagi. They have worse overall performance than those found on the IJN Battleships at tiers 7 and 8, with lower alpha strike, muzzle velocity and Krupp values while being slightly lighter overall by 20kg. This gives Mutsu significantly less penetration power over distance to the lead of her class, with many shells shattering or ricocheting against enemy warships at medium to long range. Despite my incessant whining, Wargaming wouldn't provide me the exact penetration values present on Mutsu. For now, we have only two sources to give us with a glimpse into what the raw numbers might be. The first comes from Wargaming's own Armada Videos. These are few and far between, but thankfully have included a plethora of ships found in Mutsu's matchmaking spread. Statics drawn from the World of Warships The second, and admittedly more awesome source, is the work done by fnord_disc on the European Server, who reverse-engineered an approximate model of the penetration mechanics. The numbers they worked out provide the following estimated values for Mutsu's AP shells: 548mm at 5km 426mm at 10km 332mm at 15km Even as an estimation, this puts Mutsu's shell penetration among the worst for tier 6 Battleships, ahead of only Warspite at extremely short ranges and only ahead of Bayern at anything beyond that. The net result of this will be less damaging hits against heavily armoured (or angled) targets. Datamining reveals that Mutsu's gun accuracy is decent -- she boasted a 1.8 sigma during testing combined with the typically tight dispersion values found on IJN Battleships. This is superior to anything short of tier 9 and 10 USN Battleships specialized for accuracy. On paper, this should help compensate for some of the penetration issues found on the guns. However, with the small number of barrels Mutsu brings to bear, every shot feels considerably more precious than the 'shotgun blasts' fired by 12-rifle ships. Thus, Arizona which has more overall dispersion but the same sigma value, feels more accurate than Mutsu by combination of having more guns and better penetration values. You're going to simply do more damage more consistently with a ship like the Arizona or Dunkerque despite Mutsu's advantages in accuracy. Comparative data between the tier 6 Battleships + Nagato. Mutsu's strengths are her range, the high alpha damage of her individual AP shells and her ability to overmatch the bows of any tier 5, 6 or 7 battleship. She also has the highest potential DPM values of any of the 8-gun Battleships. Her weaknesses include her low muzzle velocity and poor Krupp and penetration valuesvalues. While Mutsu's guns look like they have the potential to perform, you may find they let you down at long range engagements. I'm trying not to sound too bleak about Mutsu's main battery firepower. There are two versions of Battleship Mutsu's guns. The first was the version that I play tested. The second is the version that's being released. Wargaming let me know in advance what the changes would be and I tried to keep them in mind while I tried out this ship. I'm taking it on faith that Mutsu will be released as Wargaming announced. Mutsu had a 35s reload on her main armament. This is being reduced to 30s. Mutsu had a turret rotation speed of 3.3º per second. This was buffed to 3.8º per second (from 54.5s to 47.4s for 180º rotation). In short, Mutsu's gun handling and rate of fire was buffed rather significantly. This in turn greatly affected the DPM we saw during play testing. This put her optimal DPM down to 170,057 AP damage and 89,143 HE damage. The buffs provided by Wargaming increase her DPM by a full 17% which I think we'll all agree is enormous. Summary: Her main battery has mix of significant strengths and telling weaknesses. Shells are individually hard hitting, long ranged and capable of overmatching the bows of any tier 5 to 7 battleship. However, she is severely restricted by poor penetration values at range, a low Krupp rating and small main-battery. Probably her best feature is her "new" 30s reload which gives her the best potential DPM of the 8-gun Battleships. Secondary Guns Secondary Battery: 140mm/50 3rd Year Type in 20x1 casemates, 127mm/40 Type 89 in 4x2 turrets @ 4.0km Range The lion's share of Mutsu's secondaries are composed of her 140mm casemates. These fire 7.9 rounds per minute at a disappointing 4.0km range. Like all IJN Battleships, her casemates fire an AP shell instead of HE which reduces their overall performance. While on paper, AP shells do more damage, their output isn't consistent. They cannot light fires. They are likely to ricochet and shatter against even slightly angled targets. Her 127mm rifles do fire an HE shell, but these are limited to two pairs of turrets on either side of the vessel. It's difficult to justify investing heavily in upgrading Mutsu's secondaries to improve their performance, primarily given their poor range and unreliability. Torpedoes Torpedo Complement: 4x1 Launchers firing a 533mm Type 6 torpedo at 57 knots for 7.0km. Move over, Kriegsmarine; the IJN now has deck mounted torpedo launchers too. While the Tirpitz introduced Battleship-launched torpedoes to fanfare and fireworks, Mutsu's torpedoes feel like they should be announced by a kazoo. The Type 6 is the same torpedo found on the Isokaze and Minekaze. This strikes for 10,833 damage which, when facing the anti-torpedo bulges of contemporary Battleships, feel lackluster. The devil is in the details with Mutsu's torpedo armament. While its true that she has limited fire arcs, these have a forward facing from 55º to 105º. In addition, these have a ridiculously short reload rate at a mere 21s. These torpedoes do not give her the strength to effectively brawl with enemy Dreadnoughts. While theoretically being able to interweave broadside main battery fire backed by torpedoes, alternating each in rapid succession, practical experience makes it too risky. Mutsu has to expose her vulnerable citadel to launch torpedoes. While this is easily done in the first moments while the engagement ranges are still closing, it becomes impossible to get a second salvo off as ranges close and the fight devolves into a "death circle" at point blank range. Still, if you get locked in a battleship brawl, her torpedoes can be a welcome trump card to end the engagement favourably. Keep in mind that Mutsu does not have the armour profile or secondary ammunition to brawl effectively. Firepower Summary: Main Battery firepower is optimized for a mid-to-short range engagement, between 7km and 12km. Her secondaries are plentiful but are painfully short ranged and focused around a heavy broadside of AP shells which limits their utility. Her torpedo armament reloads very quickly but a broadside does not hit very hard. It is only suitable for finishing off already crippled targets and should not be relied upon as a trump-card. Playtesting Mutsu with a 35s reload wasn't fun. She'll be in much better shape now. Rivals: Arizona Lert: You have longer range, more hit-points, better speed, better dispersion at a given range and your 16" shells will overmatch Arizona's 25mm bow and stern armor. Sounds like a foregone conclusion, right? Well, not quite. Arizona's bow (or stern) is a difficult target to hit at range. Also your large shells lose a lot of penetration when flying that far and are likely to shatter on anything that isn't Arizona's bow. Plus, a low volume of fire makes missing the American ship or shells shattering a relatively more painful event, cutting down your already lacking DPM. Meanwhile Arizona's range isn't that much shorter, and she has a much higher RPM with her 12 14" rifles. Plus, Mutsu's armor is so soft that you're bound to take significant pen damage from any Arizona return volley. If you can, point your bow straight at Arizona and close the distance with your superior speed. Arizona's 356mm AP will mostly bounce off your 25mm forward end with only stray shells going into your superstructure, and your 410mm return fire will go through Arizona's bow like butter - if you can hit it. The ideal situation is to set up a drive-by. Pre-aim your guns when you're almost about to pass, fire your torpedoes into the Arizona's path, quickly switch back to your AP and let loose a devastating volley of 16" AP at point blank range. Mutsu's guns are accurate enough to let you snipe, but they just don't have the penetration value to reliably deal the damage you want at those ranges. Pick your targets carefully. You can still score some pretty impressive early damage if you know who to aim for. Maneuverability Top Speed: 26.5 knots Turning Radius: 770m Rudder Shift Time: 14.7s Mutsu is rather fast for a tier 6 Battleship. Her top speed of 26.5 knots makes her faster than most tier 5 through 7 Battleships with the exceptions of Kongo, Scharnhorst, Gneisenau and Dunkerque which is rather respectable. While this doesn't give her tremendous flexibility, it does allow her to keep up with the pace of combat. She can attempt to dictate engagement ranges instead of having them set for her. Like most IJN Battleships, her turning circle isn't small nor does she answer her rudder especially fast. In truth, her Rudder Shift Time isn't terrible, it's just that when combined with her large turning circle, she doesn't feel especially maneuverable. During play testing, even with this slow handling, she was still quite capable of turning the ship faster than her turrets could compensate for. She initially had a 3.3º per second rotation speed on her main battery guns. I'm assured this will be buffed to 3.8º per second before release which will help. Mutsu has a 1.5 knot advantage over her sister, Nagato. This advantage comes grace of less armour protection. Durability Hit Points: 58,400 Citadel Protection: 305mm belt armour + 76mm turtleback Min Bow & Deck Armour: 25mm Torpedo Damage Reduction: 22% Mutsu shares a lot in common with Nagato, as one might expect. This provides a bit of good news right off the start: Mutsu has the highest hit point total of any of the tier 6 Super-Dreadnoughts. Their armour profiles are almost identical but for the following changes: Nagato has 25mm of extra armour across her sides in the form of anti-torpedo bulges. These afford the lead ship a 5% further reduction in torpedo damage along with their armour benefits. Nagato has reinforced main battery turret and barbette armour, with 457mm turret faces and 405mm barbettes. These values never exceed 305mm on Mutsu. Nagato's forward magazine is protected by a 289mm turtleback. Mutsu has only 76mm on this section of plate. The citadel deck of Nagato ranges from 44mm to 197mm. On Mutsu, these values range from 25mm (!) to 51mm. The Nagato-class has never been considered a heavily armoured ship and the deficiencies on Mutsu only exaggerate this weakness. While she can angle against 356mm rifles, if she doesn't angle properly she can (and will) get citadelled with alarming regularity. Her citadel sits over the waterline and while her belt armour and the turtleback protecting these machine spaces looks formidable, these are often bypassed by shots striking her from range, which need only contend with the 25mm + 70mm deck armour found amidships and the pathetic 25mm roof her citadel. She has objectively worse protection than the Warspite at all ranges. This emphasizes the gunnery strength of Mutsu which seems designed around a mid to short ranged engagement. However, with her citadel sitting over the waterline, short of bow-on angles of attack, she is far too vulnerable to risk at point blank ranges against other battleships. This illustrates some of the dangers of trying to make use of her torpedo armament. Angling out to take the lead on a closing enemy Battleship at the very least exposes her forward magazine to citadel hits. So to maximize her armour values, Mutsu seems best at medium ranges -- approximately 7km to 12km away from her targets. Of course, this all goes to pot if she's facing anything with 380mm rifles or larger which overmatch the 25mm sections of her armour. When facing tier 8 opponents, her armour feels very deficient indeed. Like all IJN Battleships, Mutsu is shackled with the worst Damage Control Party consumable in the game. This makes the Battleship exceedingly vulnerable to fire and flooding damage. Rivals: Dunkerqueueueeueeeuueueue Lert: You have the advantage in hit-points, range and firepower. Dunkerque beats you in speed, agility and size, being a smaller target. She has the speed to dictate the engagement, allowing her to keep you at the max of your range where your dispersion and low volume of fire means you won't hit many of your shells. The ones that do hit and manage to avoid the Frenchman's armored belt will bloody her nose, but that's not reliable enough to count on. Meanwhile Dunkerque's 330mm rifles will struggle to do meaningful damage to you as well, especially if you keep properly angled .. ... But that's when the dastardly Frenchy will just switch to HE and burn you down. While your own HE shells aren't bad, they have 5% less fire chance and you have a lower RPM, so in a fire-hose contest you're going to lose. If you're taking on a Dunkerque in your Mutsu you better hope that you're going to get lucky or your opponent is stupid, because barring luck a smart Dunkerque driver will just wiggle around at range and burn your lumbering stern to the ground. This will happen a lot. Concealment & Camouflage Surface Detection Range: 16.9 km Air Detection Range: 13.3 km Minimum Surface Detection Range: 14.1km Concealment Penalty while Firing: +12.3km (vs 20.4km gun range) Mutsu has arguably the worst detection range of any of the tier 6 Battleships. Actually, Mouse, Fuso has worse surface detection range, and while that's technically correct, Mutsu will be spotted from the air a full kilometer sooner while still having an astronomically huge surface detection range. If there's an enemy carrier present, you can expect to be the first ship spotted in Mutsu. This in turn means that you'll have every gun pointing at you first until squishier (and closer) targets get lit. Priority Target is well worth the investment. Given Mutsu's vulnerability to long range fire, it's important to engage in evasive maneuvers when she finds herself lit in these early moments of the engagement. Alternatively, she can elect to begin her own advance a little later than the rest of her team. Her large surface detection range makes disengaging from enemies exceedingly difficult. She does have the speed to help dictate engagement ranges against most Battleship opponents in her Matchmaking spread, along with the range to hammer them beyond their own reach. However, she is always going to be reliant on Allies to keep her opponents lit while attempting to keep enemies at arm's length in this manner. Anti-Aircraft DefenseAA Battery Calibers: 127mm / 40mm / 12.7mmAA Umbrella Ranges: 5.0km / 2.0km / 1.0kmAA DPS per Aura: 40 / 16 / 5 To say that this Battleship has poor anti-aircraft firepower is a gross understatement. Mutsu has worse anti-aircraft defense than any of the research-based Battleships at tier 4. She's setting a whole new standard for what "bad" anti-aircraft firepower is at tier 6. She has half the DPS of Fuso, a Battleship that has some of the worst AA firepower at tier 6. Combined with her horrible aerial detection range, the sight of Mutsu on the enemy team should ring a dinner bell for all CV players. Rivals: Warspite Lert: A more even match, since both of these ships operate on the same basic principle: trading in number of barrels and DPM for shells large and powerful enough to overmatch the 25mm bow plating found on even tier battleships. Again, you have the larger health pool, better range and larger shells, but Warspite is notoriously wiggly making her a difficult target at range, has a superior healing potion and her shells aren't that much smaller than yours to begin with. She'll overmatch your bow as easily as you'll overmatch the grand old lady's, so face-tanking incoming fire isn't a thing like it is against Arizona or Dunkerque. Use your superior range to whittle her down and your superior speed to keep her at range. Conversely, you could go for the same drive-by tactic that I recommended for taking on an Arizona, but be aware that Warspite's 15" rifles will smash through your bow plating and bite chunks offa your face while you do it. Where against an Arizona you would charge in head on, you might try closing the distance under an angle to try to lure Warspite's return fire away from your bow and into your armor belt, where it will bounce off instead of eat up large chunks of your hit-points. A lot of CV pilots "experimented" with the AA defense on Mutsu while I was play testing her, but most weren't too interested beyond a cursory strike or two. As word gets out about Mutsu's vulnerability to air power, you can expect more concerted attacks. Overall Impressions Skill Floor: Simple / Casual / Challenging / Difficult Skill Ceiling: Low / Moderate / High / Extreme Mutsu, as a tier 6 Battleship, already has a couple of strikes against her when it comes to evaluating her suitability to a novice player. She punishes players for exposing her broadside while simultaneously having a gimmicky weapon system that encourages exactly that. With poor armour, a (relatively) small number of main battery guns and secondaries that won't be of much help, a novice player could be forgiven for struggling to get any kind of reliable performance out of this ship. For the expert, Mutsu will reward good gunnery with excellent DPM values for an 8-gun Battleship. Her torpedoes will be a fun (if seldom used) gimmick that will clinch select engagements. Still, her horrible surface detection range, poor AA defense and poor armour values will limit her carry potential. The Lertbox I wanted to like Mutsu, but I just can't. She's wonderful in co-op where she'll just eat off everyone's face with her brutality, but against other people I found her lacking. Her WWI era shells don't have the penetration or the Krupp hardness to do significant damage at range, and she doesn't have the armor to mingle up close. Her hit-point pool gives her some staying power in a brawl and her torpedoes are a nifty poison dagger, but this is a ship with weapons that want to move in close and a hull that wants to stay far away. Comparing her to other tier 6 battleships makes her look better than she is. Truth is, Mutsu starts falling apart quickly against higher tiers, and I would take any of the other three into a tier 8 battle over Mutsu. Plus, there's the T6 MM to worry about, and Mutsu really does not up-tier well. I won't say that Mutsu is a bad ship per say, just that she's an alright ship in a pond of great ships, namely the trio I pit her against. Mouse's Summary: I have a love-hate relationship with Mutsu's guns. It was awful play testing with that 35s reload, but I could still make some great plays with them. I am very excited about their 30s reload. While I wasn't landing citadels as often against Battleships, they're perfectly adequate for regular penetrations. Her armour is super squishy for a Battleship. Also -- fires. Oh god, the fires. Her torpedoes were nice to have, but its rare when I got any good use out of them. Mutsu's secondaries were disappointing. She's a perfectly adequate ship ... until she has to face tiers 7 & 8. Wargaming didn't want a repeat of the German Destroyer incident. They let us Community Contributors know in advance that the Mutsu we were playing wasn't the final version. There were all of three changes that they gave us, but let me be be clear -- there may be others. As values like vertical dispersion, Krupp and shell-drag coefficient are not intended to be public knowledge, there are lots of parameters that could still change before release. So while I appreciate Wargaming striving to keep us in the know about what the release version of the ship may be, it pays to keep that disclaimer at the top of this article in mind. There was a third change, beyond rate of fire and gun traverse that Wargaming informed us of. It was this: "Increase rudder deflection speed from 19.2 to 17.9." Now, you would think that would coincide with Rudder Shift Time, but her rudder shift time is 14.7s. Whatever this value is, it represents a 7.3% change. From the way it's worded, it could represent either a buff or a nerf. If anyone has any grasp on what this is, feel free to let me know. My contacts at Wargaming who were relaying the information didn't know what it was either and couldn't get it clarified, so obviously someone at St.Petersburg has the info and simply assumed that we'd also know what it was. And so, I played Mutsu with a 35s reload and a 54.5s for 180º turret rotation speed and was asked to evaluate her performance. I won a heck of a lot of games. One day's worth of playtesting saw me win 12 out of 13 matches. However, let me add a qualifier to this win streak: I still have not broken a 2,000 base experience game in Mutsu. It wasn't a case of not being able to get the damage totals -- getting in excess of 100,000 damage wasn't impossible. But I never had any truly spectacular games. My personal best is 1,716 base experience which is disappointing with the typical "good" game sitting around 1,300 to 1,500 base experience. I took the occasional break from Mutsu by playing with my Warspite and Nagato and easily crushed that 2,000 base experience ceiling. I should warn everyone: I love Nagato, so it's probably no surprise that I took well to Mutsu, The improvements this ship will receive in terms of reload and gun handling (and the changes to whatever the heck rudder deflection speed is) will be welcome. Still, the ship isn't without its disappointments for me. The increased vertical dispersion of her guns over Nagato and the poor range on her secondaries really made me have a sad. Overall, Mutsu is a decent IJN Battleship but she's not phenomenal. I don't think anyone was expecting her to be outstanding, though -- not as an early version of a Nagato-class Battleship. So in that regard, she doesn't disappoint. Now if only the Matchmaker would let her be top tier more often... Would I Recommend? Mutsu makes a great Co-Op warrior. She's got powerful guns and she faces enemies that are, quite frankly, dumb as posts. The bots are unlikely to shoot at you when there are still cruisers and destroyers alive. This gives you lots of time to exercise your 410mm rifles often at very close range where their penetration issues aren't present. You'll also be able to use your torpedoes a lot and score hits too. Outside of Co-Op, Mutsu begins to suffer. It would be one thing if she was top tier as regularly as a tier 7 or 8 ship, but she exists in that special Hell that is tier 5 and 6 Matchmaking. She doesn't up-tier very well -- holding her own against tier 7 ships (if at a bit of a struggle) but really hurting once she faces tier 8s. Of course, this could be said about most of the tier 6 premiums, so that's nothing new. For Random Battle Grinding Mouse: It's sad to say, but Japan is rather lacking when it comes to premium Battleship trainers. The Ishizuchi is okay but, let's be honest, she's no Scharnhorst / Tirpitz / Arizona / Missouri. While Mutsu is a better fit, I wouldn't say she's a great fit. She can do what she needs to, however, and if you're hard pressed for a training ship, then Mutsu can step up to the plate. But I think you might be looking over your shoulder for the next IJN Premium Battleship. Lert: No. Arizona is IMO a far better ship, as is Warspite. And both of those are available in the tech tree for doubloons at the writing of this article. Consider Mutsu if you really need a Japanese battleship crew trainer, but buy American or British if you want a good ship to carry in. GrafZeppelinKai: Mutsu is a dependable battlewagon. Her above average gun handling characteristics, combined with a little practice, will come into it’s own. Similarly, if you’re looking for a dedicated IJN BB Captain trainer, Mutsu is your best option for now. For Competitive Gaming Mouse: No. She's too squishy and too huge. Lert: No. If you need range, bring a Fuso. If you need overmatching ability, bring a Warspite. If you need staying power, bring an Arizona.GrafZeppelinKai: It will take a bit more work to make her shine here, and her deficiencies will feel more glaring. Similar to Warspite, having good planning ahead of time will mean you’re able to dish the damage while not being the focus of the enemy. For Collectors Mouse: Yes. She's a beautiful ship with an interesting history and a tragic story. Lert: Yes. Mutsu has a place in history, and her configuration might appeal to people who like WWI era dreadnoughts. GrafZeppelinKai: I’m gonna be honest here: I like 1920s Mutsu. She’s very pretty to look at, and there are many subtle details that make her very period accurate. For that reason alone, she has a spot in my port. For Fun Factor Mouse: Well I liked her. However, I don't think I would play her very often, not compared to the other premiums 6s.Lert: She handles comfortable enough, if a bit sluggish on the rudder. I would consider her a fun ship if her shells didn't tend to shatter at long range, or her hull held up a bit better under fire. Plus, her torpedoes are just funny, if you get a chance to use them. Those are big if's though.GrafZeppelinKai: I enjoyed my time testing Mutsu. To me, the gunnery felt familiar and comfortable, and you can never resist a giggle when you surprise an adversary by pooping out a torpedo. In a brawl with Bayern and Nurnberg. Mutsu uses her main battery to finish off the German cruiser while dumping fish into the bows of Bayern. Brawling is exceedingly risky with Mutsu. Don't expect your torpedoes to clinch a fight for you. Outfitting Mutsu Mutsu doesn't require anything beyond the norm for IJN Battleships, which is a welcome relief. Recommended Modules For your first slot, take Main Armaments Modification 1. This should be no surprise. The armour around Mutsu's main turrets along with her barbettes is pretty substandard for her tier, so this will help keep them in the game. It should also help mitigate damage to your torpedo tubes, but they tend to go belly up if anyone looks at them funny. For your second slot, you may be tempted to try a secondary build, but in my experience this is a mistake -- you can't get her range out high enough to make it a credible threat.. Aiming Systems Modification 1 is arguably the most effective choice here. For your third slot, take Damage Control System Modification 1. This will help mitigate fire and flooding damage while increasing your torpedo damage reduction to 24%. And finally, take Damage Control System Modification 2 to reduce the burn-time of fires. You can take Steering Gear Modification 2 if you prefer, especially if you've taken Captain Skills to mitigate fire damage. Recommended Consumables Don't skimp out on the premium consumables for this ship. Taking a premium Damage Control Party is an absolute must. I also strongly recommend taking a premium Repair Party as well to reduce the reset timer of your healing potion and to give you an extra charge. I don't see much need in breaking the bank with a Spotter Aircraft, so it's up to you to invest in the 22,500 extra credits to make this premium or not. Captain Skills For the core build, we're going to want to emphasize her damage control abilities. For your first skill, you have a choice between Priority Target and Preventative Maintenance. I prefer the former on my first pass -- it's helpful to know when potential damage is incoming. The latter has currency with Mutsu due to the relative fragility of her weapon systems compared to other tier 6 Battleships. Next, at tier two, grab Expert Marksman. This was absolutely essential with her 3.3º per second rotation speed and it will still be worth while when this gets buffed to 3.8º per second. At tier three, Basics of Survivability should be the skill to grab to help mitigate fire damage. And finally, when you hit tier 4, take Fire Prevention. After this first pass, there are other skills to consider. The best of the bunch are Adrenaline Rush and High Alert at tier 2 and Superintendent at tier 3. This is one of those rare ships where I will not recommend Basic and Advanced Fire Training as the top picks. While these will help prop up her horrible AA firepower, it's really not going to move the needle enough to make it anywhere near acceptable. Similarly, her secondaries are just a little too short ranged to be worth specializing into. You can certainly try it out for yourself, but I don't think you'll find it pays off as well as it would for her tier 7 sister.
  3. First of all kudos to WG. They have listened to the outcry over WV, and have made a very sensible compromise by renaming the current ship WV'41, and promising a late war WV'44 later. But now that the genie is out of the bottle, and the precedent of selling the same ship from different time periods has been set, I'd like to draw your attention to this ship: Mutsu was a ship which had been requested very early on, and always turned up on 'what ship you want to see' threads. I am very confident however in saying that IJN BB fans hoping for Mutsu were wanting the 1943 final form, and NOT a regurgitated old Nagato A hull. Unfortunately there wasn't enough rioting for WG to give a crap and recycled goods is what we got. Unsurprisingly this lazy cashgrab was poorly received, and though I don't have sales figures I'd bet it sold badly. Seeing another player in a Mutsu is like spotting Big Foot. On WoWS Stats and numbers Mutsu has a lifetime battle count of 128,339 on the NA server. Normandie, the ship with the second lowest battle count dwarfs this with 410,308. I think it's safe to say that this unwanted ship is a failure. But WG has a chance to revisit Mutsu now, thanks to the precedent set by WV. Go on Wargaming. Give the IJN BB fans the tier 7 1943 Mutsu they actually wanted. It wouldn't even be too much work since it'd be a fully upgraded Nagato with even worse AA and some tweaks here and there. Keep the current Mutsu as it is and maybe rename it to Mutsu 1925 or something, then create a new Mutsu 1943. It'd sell like hotcakes, I predict far better than the current Mutsu. WG gets our money, fans get the Mutsu they actually wanted, and everyone is happy.
  4. hi So got up this morning jumped on the computer got a few games in and then decided to head over to the forum to see what is up, and low and behold I find that word from up high about this whole West Virginia scandal had arrived, but we will get to that later. Lets talk about the old girl first and WG idea to create her in this model, the way I see it The Pre Pearl Harbour version is not the problem here to its those crazy kids at Lesta, why on earth they came to the conclusion to design the 41 version is beyond me, maybe they thought because Arizona went so well they could repeat it or maybe they use you some sought of lucky dip draw system where by they pick a name and year model out of hat, who knows with those kids. Anyway things are getting heated and people are getting inflamed and passionate and a lot name calling has been directed at poor old Wee Vee 41and its not really her fault so I think we should just relax leave her to rest in peace and focus our energies on convincing the powers that be to not go through with this design constructively. Now lets have look at this statement from the DEV blog World of Warships Development Blog SpSonSsoSredS · 19 hrs · Dear players. After the announcement of the tier VI American battleship West Virginia, we noticed that many of you would like to see this ship in a later configuration. Thank you for your feedback. We would like to inform you that the battleship, which we plan to add to the game now, will be renamed and called West Virginia ’41, and in the future we plan to create a West Virginia from a later period. WELL AT LEAST THEY ACKNOWLEGDED THAT PEOPLE ARE NOT HAPPY BUT THERE GOING TO DO IT ANYWAY, WHY AM I NOT SURPRISED, BUT YOU WILL GET ANOTHER CHANCE WITH A LATE WAR MODEL MAYBE, YEAH RIGHT I WAIT WITH BAITED BREATH FOR THE SECOND COMING. We would also like to note that the creation of a new configuration of the ship is a long process, which is largely similar to the creation of a ship from scratch. To reliably recreate the state of the ship for a certain year, we need to collect a lot of materials and evidence, work on the model, and carry it through all stages of testing. Therefore, we can not promise that West Virginia of the late period will appear in the game in the near future and ask for your patience and understanding as we work to deliver a ship that fits your expectations according to your valued feedback. THIS SECOND PARAGRAPH IS A GEM, THEY TELL US SHIPS TAKE A WHILE TO MAKE " WELL GUYS MAYBE YOU HAVE STARTED WITH THE LATE YEAR SHIP IN THE FIRST PLACE " THEN THEY NEED INFO TO MAKE THE LATE WAR SHIP, GEE HATE SEE WHAT THERE LIBRARY LOOKS LIKE THEN, OK HERE IS A FRIENDLY TIP ON HOW TO GET INFORMATION ON SHIPS " GOOGLE IT ". NOW HERE IS THE KICKER WITH THE SECOND PARAGRAGH " BUT YOU MIGHT NOT GET THE SHIP YOU WANT ANYWAY BUT WE WILL MAKE THE 1941 SHIP YOU HAVE BEEN ASKING FOR, THE LIGHTS ARE ON BUT NOBODY'S HOME " This whole statement is a total contradiction, did I miss something is there a election in Russia, are these guys running for Parliament, because this exactly sounds like what a politician would say to voters. Really WG your in house SPIN DOCTORS are bad, you guys really need to use a outside PR firm when it comes to these controversial decisions you make, this statement sounds like a really badly worded failed attempt at damage control with the hope that people will simply buy this nonsense and it will quietly disappear, sorry WG its not going to happen, your digging yourself into a bigger hole. So its my understanding that a premium ship designed by WG are suppose to be in theory designed to there final model, however I'm certain someone will provide the correct information on premium ships, anyway based on that premise they still decided to design a Mutsu that did not have its1943 configuration and despite protest from the community they still went and did it, you barely see a Mutsu sailing in game, and when you see someone in one its like a " BREAK GLASS IN CASE OF EMERGENCY" situation. Tirpitz this ship is one of my all time favourite ships it was the first premium I ever bought but its not a premium ship in its final configuration, its the 1942 model not the 1944 one, @dseehafer who was a bigger fan than I tried to bring this to the attention of WG many times in the last couple of years, we know it WG knows it but we will never get a 1944 model. Now they are doing it again with this ship and they seem determined to push ahead no matter what, now its there company and they can do what they like however its a business and business needs money to continue so you can either buy the ship in the 1941 model and send a message to them that they can keep getting away with this and design the ships you DONT want or do what others have suggested show them that your not happy by keeping your wallet closed. Again I say 1941 West Virginia is not the problem its the people who refuse to listen to there customer base. regards