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Found 21 results

  1. lordholland4293

    Recognizing Operation Players Success

    As many players in the PVE Community hopefully know I have Youtube Channel for Operations. I previously posted that if you have killed the Musashi or Yamato all on your own (Full Health To Zero), I would like to see those replays and recognize that achieve that players have done. Include Damage Page, Base Exp and Score Page Another Achievement I would like to recognize would be if you are on Raptor Rescue either in a CV or A Surface ship and Manage to kill both CVs, I would love to see that. Some players may see this these as exploits but I consider it to be purely skill based and worthy of display. Include Damage Page, Base Exp and Score Page Additionally if you have any match that you end of carrying in, like your team just falls apart and you manage to carry to 5 stars or get Will To Win, I would be happy to feature any on my channel. Include Damage Page, Base Exp and Score Page If you have any matches that are amazing damage in a tech ship feel free to send it to me with results and your build and I could turn that into a Tech Line for you. My Youtube channel and contact info are on my Channel if you are new or unsure of how to get in contact with me. I look at my forum email and Gmail usually in the morning and nights. Sincerely, Your Ops Guru Lordholland4293
  2. lordholland4293

    message to All OP Players

    If you have solo-ed the musashi or yamato or ever do consider sending me a replay, I am wanting to compile a YouTube playlist of them, I have currently done it is DDs and a bb. I have my YouTube link on my bio page and my YouTube has links to my gmail and wows forums. For easy replay submission. Also taking suggestions on new tech line videos If you manage to get a high damage game in a tech ship or premium consider sending them to me as I can turn them into video but please be aware I'm scheduling out into August right now and I am currently 10 or more videos behind. Please include the build so I can include that in the build part of the video so the audience knows what you are running.
  3. You_Are_Maidenless

    Crazy idea

    I am of the opinion that Wargaming should add Missouri and Musashi back into the tech trees as freexp ships again. Now before everyone loses their minds, let me explain. Iirc Missouri was removed because of her insane economy gains, but unless I'm mistaken, I'm fairly confident that that issue was addressed when Missouri was re-added in the mission chain a while back. So if economy supposedly isn't a problem anymore, then there shouldn't be any issue with adding her back as a freexp ship. Her performance certainly shouldn't be a problem, as she's basically an Iowa with a radar. Sure the radar is powerful but the Iowa hull hasn't exactly even been meta in ranked. I'm not saying Iowa is bad mind you, I'm just saying Missouri/Iowa aren't exactly OP ships, so Missouri's performance shouldn't be a problem either. If worse comes to worse, if Missouri's economy is still somehow oVeRpOwErEd, then adjust it so it's in-line with the rest of the tier 9 premium/freexp ships. I realize re-adding Missouri as a freexp ship might be somehow seen as insulting to people who already have Missouri, but I honestly don't think this should be an issue either. After all, they did just re-add Puerto Rico into the dockyard after the first dockyard, so that shouldn't be an issue either. Besides, Missouri is a freexp ship, not a dockyard ship, which in my opinion are easier to get. On the contrary, I think it's unfair for players who didn't have the time (or money) back in the day to grind out Missouri. All in all, I think Missouri shouldn't be an issue to re-add to the tech tree as a freexp ship, especially seeing that USN doesn't currently even have a freexp ship. As for Musashi, iirc her reason for removal was because of her power. Being the only ship being able to overmatch 32mm at tier 9, on top of being a Yamato hull at tier 9, as well as having her insane 9 460mm gun broadside. While I think this was understandable back in the day, I think a case can be made today that these perks aren't as big of a deal as they were back then. My main reason for this claim is that the state of the game has changed so much since when she was removed that I think re-adding her would be almost a non-issue. For example, I think there are many many ships at tier 9 currently that as just as if not more impactful that Musashi is/was. The obvious examples being ships like Soyuz, Black, Riga, and Kitakaze. These ships, each for their own reasons, are very good if not broken in tier 9, especially in a ranked match. To add to this, it seems like Wargaming's new pattern of development is adding icebreaker hulls to almost all new high tier ships that release, (even when it makes no sense for them to have an icebreaker but whatever) with this in mind, paired with Musashi's mediocre accuracy, I think her 32mm overmatch capability (while still powerful mind you) is nowhere near as good as it was when she was first added. This, combined with the fact that her broadside weight is much more comparable to other tier 9 ships, and even being beaten by ships with 4x3 or 3x4 layouts I think her power is much more in line with other ships at the tier these days. As for the Yamato hull at tier 9, yes it's still powerful, she still does, unless I'm mistaken, have the most HP at tier 9. However her armor isn't as good as it was back in the day either, with many ships having more tanky armor layouts. Lastly, some people may have an issue with Musashi being spammed at tier 9 ranked, but I mean come on. Musashi has been prevalent in tier 9 ranked ever since her release and unless she's nerfed or changed that fact will always remain. Sure Musashi will be more numerous but Wargaming made their bed when they designed Musashi the way they did. Musashi is already popular in ranked, more people having access to her isn't going to change that. I mean come on, everyone and their mother knows about the Yamato-class cheek citadel weakness at this point. If Musashi is really such a massive deal, then they can disable her for ranked or something. In conclusion, same with Missouri, I think re-adding Musashi really won't be a big deal. More people will get to play these ships and be able to enjoy the game more. Speaking personally, I would play the game a lot more if I had the option for grind for one of these ships, and I'm sure I'm not alone in that sentiment. I don't think there's any major downside to re-adding these ships as freexp, and if the community as a whole or Wargaming has an issue with it, then changes can be made, whether it be to random battles, ranked, clan battles, or whatever. I think this would be a positive move for Wargaming to make and it would overall make the community slightly happier, But hey, what do I know? If you agree with this post at all, share it around and try to get the word out, maybe it'll gain some traction and we might see a positive change for the game.
  4. Were I not playing WG titles for about 10 years I would have easily mistaken that Musashi window for simply an HSF version of the ship called Y118. If you think people will notice the paint roller or the silly low price for an unobtainable ship, or the fact when you click on the link you get the proper description, you are sorely mistaken, and to be honest I can't fault people for falling for this. What many see is the big PURCHASE button for Musashi:Y118 .As it's been shown time and time again with Black Friday as well, giving potential customers a clear image of what they are getting is very important, and I keep on seeing issues with this.
  5. Since it's recently been a topic of discussion, these are the restrictions for the Clan season. https://blog.worldofwarships.com/blog/128 Not a CB player, though afaik the bans/limits make sense. Mogador packs were reported to be pretty common, Musashi without CVs and overmatch capability was in a strong spot, Georgia with the quick heals, 30mm overmatch capability and nigh DD speed. Wondering what CB players have to comment on these changes.
  6. I love and play all the lines of the IJN; BB, CV, DD, Cruisers (which are like big DDs). But the one ship I would like to play has supposedly been put out of my reach for eternity, I started playing world of warships just after Musashi was removed from the store, so I never had a chance to get it. I completely understand the developers reasons for removing Mushasi from the store (not saying I agree or disagree) but removing it completely?!? Musashi was removed to my knowledge because it was becoming too popular in the tier 9 line up (too many being played); the same reason was used to remove the Jean Bart, but then they add Jean Bart B to the store. I think they should add Musashi to the steel, coal, or RP (research point) ship lines, I think it fits there perfectly. I am not saying make it cheep (I think 30,000 steel sounds reasonable), but at least make it obtainable through some means besides preying on Santa containers (since I don't own most of the premium ships and odds are near zero to get a musashi in the first place, I'm not even gonna try that way unless I literally win the lottery). If the Musashi is added to the steel, coal, or RP ship lines, I will save all my resources to get it, no matter how long it takes. I feel like I'm not alone in my thoughts and would like to see the Musashi become obtainable again in some way or form.
  7. Looked and didn't see this anywhere Very interesting video on the Musashi, her wreck, and a review of her blueprints to determine how she sank (beside the fact the USN went after her)
  8. when i looked into flickr , i noticed this lego-like Submarine I-401 ~ So my question is, could Cobi Collab with Ark Performance and WoWS to make i401 and her crew (including iona), along with her sister ships i400/402, both versions of takao, all the kongo sisters , myoko sisters, maya, yamato and musashi, as well as their respective characters? a kuma class light cruiser (i cant remember the name of the ship) and Corrosive warhead torpedo (scaled to the ship, or otherwise) would also be a neat treat :3
  9. Another question i was trying to find an answer but couldnt find by my own. I woud like to understand if those ships are just premium temporary ships. I see a guy playing almost everyday his JEan Bart and he is still grinding from t5... He got it some time ago. I see some ruling the seas but i dont know how to get it. I saw news regarding 2018 about getting for coal. 1-Is there another way? 2-WG sold it for dobloons? 3-what happens to Missouri? same case? Musashi? 4-Which ones are the premium ships T8 or above removed from premium shop? what was their currency? 5-Are they like Black Friday ships? I seek enterprise and already beeing told she comes on Christmas crates, those too? 6- Are there more ships like these?
  10. captain_fearless

    Musashi coming back?

    Are they ever gonna bring back the Musashi as a steel, coal, or premium shop ship? I lowkey wanna get it Also, what coal and steel ships do you guys think is gonna come in the future? I hoping for the California to come soon but last I heard the ship isn’t very good anymore
  11. I just thought it might be interesting to see if anyone actually get these ships that are dangeled in front of us to tease us to buy any of the Christmas containers. Of the whole list I choosen these four (Missouri, Musashi, Benham and Belfast) since imho I think these are what the mayority of the playerbase would consider the "Jackpot win" out of them all. Many of these are considered really rare and in some cases a bit OP. For instance I didnt include Kutuzov since its not really that OP/broken any more with likes of Colberts and Smolensks in the game. So I just wanna know, in the name of transparancy, who if any have actually gotten these mighty four out of the boxes. And I would like to see either a picture of when you got the ship (im guessing many would take a screenshot of a thing like that) or atleast a screenshot from the ship in your port with close to none XP on it. Thanks!
  12. I have made the replay into a charming video. Enjoy.
  13. *pictured - IJN battleship Musashi departing Brunei for Leyte Gulf to meet the US Navy Task Force 38 in October 1944* Are you prepared for Musashi's departure from the Arsenal? A mighty Tier IX Yamato class battleship, Musashi brought the hurt to Tier IX and X matches. With patch 0.8.0, both Musashi and Kronshtadt will have a change in command ceremony take place with the French battleship Jean Bart and a "large cruiser" to be announced in the near future. Are you ready for Musashi and Kronshtadt to sail into the sunset and leave her mark on the high seas? "I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve." - Isoroku Yamamoto, Imperial Japanese Navy Check out Musashi's story here: #musashi #kronshtadt #anchorsaweigh
  14. Has WG given any indication why they are removing the ability to obtain these ships with FXP or arsenal coal? Is there anything to suggest they will not return eventually? I spent virtually all of my coal on getting Musashi but Kronstadt I am less certain about. I'm more interested in the Alaska class (personally I'd prefer to be able to buy Guam) and Kronstadt seems less likely to be declared OP than Musashi so I imagine it may well return someday.
  15. anonym_Hf93Jbjm9WjT

    Complaint about supercontainers

    I don't deserve this (I wish there was a way to give unwanted gifts away, to more needful/worthy players) : Advice is welcome, most sincerely. edit : (update) I think the Supercontainer came from a WG code, H2K0WGFEST18 that I borrowed off somebody's discord today.
  16. Hello i am still new here and these are my thoughts about the new economy system: My instincts are telling me that something isn't right with the Steel/Coal economy. See at the start "nobody" had steel or coal but at least you could get it on containers(supercontainers) i made this calculations if you get 2 coal containers and complete the first daily mission you get a minimum of 1000 coal so if you play every day you will get a minimum of 30000 coal per month. now lets say that you want a ship lets say the Musashi priced at 180000 coal; you can add a coupon and reduce the price to 120000 coal but that's at least 4 months of grind and thats a lot of grind now lets think about coal and pricing at the most in one day if you get very lucky you can get at a maximum 4000 coal so thats good but almost impossible of getting every day for 30 days straight. Now about coal ships pricing... One could say that their prices are very much in line with the regular ships: Musashi 180000 coal - Izumo 178000 xp Salem 240000 coal - Des Moines 237500 xp Black 14000 Steel/140000 coal(converted) - Fletcher 158000 xp these prices are about right until now. from now on we should see prices like these: Jean Bart 226000 coal - Alsace 190000 xp Bourgogne 30000 steel/ 300000 coal (converted) - Republique 260000 xp Stalingrad 28000 steel/ 280000 coal (converted) - Moskva 235000 xp Because before we had artificial scarcity and now people are starting to retain some coal, and these prices will continue to go up and yes i know you cant convert coal into steel (yet(they introduced 3 new rare metal categories, but for what you might ask...... hum? )) i do think that they will allow us to convert doubloons into steel rather than coal into steel but for that they would need to get their pricing right (and destroy/reprice the current grind shenanigans for coal and remove some ships cuz they would be to cheap for us to buy). lets discuss it below
  17. I picked up the Musashi in a Santa crate , I tend to avoid Japanese ships in game as my uncle was a POW during WW2 and had a very bad time of it as you could imagine, nothing against the people or nation of modern Japan but, its my preference . so.. how can i sell a free XP ship?
  18. I had been saving up my free xp for the Alaska and I'm currently sitting on 1.2 million free xp but the recent announcement regarding the removal of the Musashi in patch 8.0 predicted for mid January I am wondering if I should go for that instead? I'm using my ~190,000 coal for the Salem when the new coupon drops on Christmas Eve. About me and my playstyle: 1) I'm a Co-Op/Operations main, I rarely play random or ranked unless there's some sort of campaign or mission that requires it. Remember, Co-Op battles tend to be faster and it's harder for battleships to get into flanking positions ... you generally end up having to engage from bow on. 2) With the exception of a few battles in the Izuschi (I know I spelled that wrong! ) I haven't played Japanese battleships since I grinded to the Kongo in CBT but I would like to eventually try the line hence the desire to get the Musashi. 3) I'm currently at Tier 8 for both of the US cruiser lines. 4) I generally don't play battleships but I love going bow on in my Richelieu and tanking tons of potential damage while scoring citadel hits. I am leaning towards getting the Musashi and then hopefully I could get the Alaska sometime towards the end of 2019 ... however I am concerned that WG could pull it from sale before then if it proves to be 'popular'. There's also a widespread belief that the Alaska could cost as much as 1,000,000 free xp.
  19. Usually when I wake up at 3 am I immediately start thinking of actual or potential pending problems at work. This morning though I started thinking about the proposed West Virginia '41 and '44 concept. I realized that this approach could also be employed on the Musashi. I know that WarGaming is anxious to quickly and cost effectively bring new vessels into the game for people to purchase (by various means) or grind toward. I thought that rather than a "hull upgrade" the current Tier IX Musashi (nominal '41 build) could get a "deck upgrade" that would basically mimic the Yamato and the '44 design of the Musashi bringing it to a Tier X class. Since most of the gun placements would be the about the same as on the Yamato or with minimal adjustments WarGaming could quickly remodel these and have this ready for a fast launch. They could charge some incremental amount of FXP (say another 250,000) or an equivalent amount of coal (say 72,000 units) for this upgrade. There could be some refinement to differentiate the upgraded Musashi to the Yamato analogous to the Des Moines and Salem and the Prinz Eugen and Hipper situations. The upgraded "deck" would have its own set of Consumables and Upgrades and since the Musashi is a Premium Ship another Captain (or Captains) could be brought in as desired or optimal free of retraining costs. Further, a player could switch back and forth, without charge between these "decks" basically giving the player another "new" ship. Now, perhaps this is a "Bridge Too Far", but I could also see that the current Musashi could be nerfed sufficiently say through a longer reload time (notionally 32 to 34 seconds or so) and with a decrease in sigma to, say, 1.7, and with decreased firing range bringing this in line with Tier VIII ships. WarGaming could then sell this for $55 to $60 and with an "upgrade" path of say 250K FXP or coal equivalent to bring this up to the current Tier IX Musashi. The 460 mm guns and overmatch at Tier VI might not be the issue one thinks as there are currently lots of examples of overmatch with 406s and 410s in Tier VIII BBs anyway. I look forward to your thoughts on this middle of the night musing....
  20. Guys, if you did not buy the camos for both ships, you will not have another chance to do it. Look at this, from the patch notes of the Update 0.7.9: High School Fleet Due to the termination of the contract with the copyright holder, the High School Fleet camouflage for Musashi and Harekaze is to be removed from the game. This, however, does not affect items that are currently on the players' accounts. In addition, if the account has an incomplete HSF collection, it still can be completed, which will get you a camouflage for battleship Yamato.
  21. Musashi is characterised by her very powerful main guns, usually dealing ~90% of the total damage versus secondary-heavy battleships like Bismarck and Massachusetts's ~65%. Therefore, while I do favour ASM1 (-7% main gun dispersion) over SBM1 (+20% secondary range, -20% secondary dispersion) and MBM3 (-12% main gun reload) over SBM3 (-20 secondary reload), I find there are some captain skills that can be allocated to enhance secondaries. These secondaries, at 9.1 km range with AFT and without SBM1, don't see target often when played in that right style: pushing with teammates without high-risk brawling. However, I find the secondaries working pretty hard in lots of end-games, especially when you consider that some of them are knocked out already. Traditional Musashi captain skills: I find in the above build, both Fire Prevention (limits max number of fires on superstructure from 2 to 1, and reduce 10 fires for every 100 potential fires) and Concealment Expert (reduces detectability range by sea from 15.7 km [after CSM1] to 13.5 km) not imperative. From my experience, they haven't made any significant differences. Therefore, I'm thinking either: (maintaining very low detectability range, which is useful in situations) Or: (increasing the 6x 5" guns per side's 8% fire chance to 10%. reload is quite long: 7.5 seconds) Any suggestions from the secondary-build masters of this ship?