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Found 9 results

  1. I have made the replay into a charming video. Enjoy.
  2. *pictured - IJN battleship Musashi departing Brunei for Leyte Gulf to meet the US Navy Task Force 38 in October 1944* Are you prepared for Musashi's departure from the Arsenal? A mighty Tier IX Yamato class battleship, Musashi brought the hurt to Tier IX and X matches. With patch 0.8.0, both Musashi and Kronshtadt will have a change in command ceremony take place with the French battleship Jean Bart and a "large cruiser" to be announced in the near future. Are you ready for Musashi and Kronshtadt to sail into the sunset and leave her mark on the high seas? "I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve." - Isoroku Yamamoto, Imperial Japanese Navy Check out Musashi's story here: #musashi #kronshtadt #anchorsaweigh
  3. Has WG given any indication why they are removing the ability to obtain these ships with FXP or arsenal coal? Is there anything to suggest they will not return eventually? I spent virtually all of my coal on getting Musashi but Kronstadt I am less certain about. I'm more interested in the Alaska class (personally I'd prefer to be able to buy Guam) and Kronstadt seems less likely to be declared OP than Musashi so I imagine it may well return someday.
  4. I don't deserve this (I wish there was a way to give unwanted gifts away, to more needful/worthy players) : Advice is welcome, most sincerely. edit : (update) I think the Supercontainer came from a WG code, H2K0WGFEST18 that I borrowed off somebody's discord today.
  5. Hello i am still new here and these are my thoughts about the new economy system: My instincts are telling me that something isn't right with the Steel/Coal economy. See at the start "nobody" had steel or coal but at least you could get it on containers(supercontainers) i made this calculations if you get 2 coal containers and complete the first daily mission you get a minimum of 1000 coal so if you play every day you will get a minimum of 30000 coal per month. now lets say that you want a ship lets say the Musashi priced at 180000 coal; you can add a coupon and reduce the price to 120000 coal but that's at least 4 months of grind and thats a lot of grind now lets think about coal and pricing at the most in one day if you get very lucky you can get at a maximum 4000 coal so thats good but almost impossible of getting every day for 30 days straight. Now about coal ships pricing... One could say that their prices are very much in line with the regular ships: Musashi 180000 coal - Izumo 178000 xp Salem 240000 coal - Des Moines 237500 xp Black 14000 Steel/140000 coal(converted) - Fletcher 158000 xp these prices are about right until now. from now on we should see prices like these: Jean Bart 226000 coal - Alsace 190000 xp Bourgogne 30000 steel/ 300000 coal (converted) - Republique 260000 xp Stalingrad 28000 steel/ 280000 coal (converted) - Moskva 235000 xp Because before we had artificial scarcity and now people are starting to retain some coal, and these prices will continue to go up and yes i know you cant convert coal into steel (yet(they introduced 3 new rare metal categories, but for what you might ask...... hum? )) i do think that they will allow us to convert doubloons into steel rather than coal into steel but for that they would need to get their pricing right (and destroy/reprice the current grind shenanigans for coal and remove some ships cuz they would be to cheap for us to buy). lets discuss it below
  6. I picked up the Musashi in a Santa crate , I tend to avoid Japanese ships in game as my uncle was a POW during WW2 and had a very bad time of it as you could imagine, nothing against the people or nation of modern Japan but, its my preference . so.. how can i sell a free XP ship?
  7. I had been saving up my free xp for the Alaska and I'm currently sitting on 1.2 million free xp but the recent announcement regarding the removal of the Musashi in patch 8.0 predicted for mid January I am wondering if I should go for that instead? I'm using my ~190,000 coal for the Salem when the new coupon drops on Christmas Eve. About me and my playstyle: 1) I'm a Co-Op/Operations main, I rarely play random or ranked unless there's some sort of campaign or mission that requires it. Remember, Co-Op battles tend to be faster and it's harder for battleships to get into flanking positions ... you generally end up having to engage from bow on. 2) With the exception of a few battles in the Izuschi (I know I spelled that wrong! ) I haven't played Japanese battleships since I grinded to the Kongo in CBT but I would like to eventually try the line hence the desire to get the Musashi. 3) I'm currently at Tier 8 for both of the US cruiser lines. 4) I generally don't play battleships but I love going bow on in my Richelieu and tanking tons of potential damage while scoring citadel hits. I am leaning towards getting the Musashi and then hopefully I could get the Alaska sometime towards the end of 2019 ... however I am concerned that WG could pull it from sale before then if it proves to be 'popular'. There's also a widespread belief that the Alaska could cost as much as 1,000,000 free xp.
  8. Guys, if you did not buy the camos for both ships, you will not have another chance to do it. Look at this, from the patch notes of the Update 0.7.9: High School Fleet Due to the termination of the contract with the copyright holder, the High School Fleet camouflage for Musashi and Harekaze is to be removed from the game. This, however, does not affect items that are currently on the players' accounts. In addition, if the account has an incomplete HSF collection, it still can be completed, which will get you a camouflage for battleship Yamato.
  9. Musashi is characterised by her very powerful main guns, usually dealing ~90% of the total damage versus secondary-heavy battleships like Bismarck and Massachusetts's ~65%. Therefore, while I do favour ASM1 (-7% main gun dispersion) over SBM1 (+20% secondary range, -20% secondary dispersion) and MBM3 (-12% main gun reload) over SBM3 (-20 secondary reload), I find there are some captain skills that can be allocated to enhance secondaries. These secondaries, at 9.1 km range with AFT and without SBM1, don't see target often when played in that right style: pushing with teammates without high-risk brawling. However, I find the secondaries working pretty hard in lots of end-games, especially when you consider that some of them are knocked out already. Traditional Musashi captain skills: I find in the above build, both Fire Prevention (limits max number of fires on superstructure from 2 to 1, and reduce 10 fires for every 100 potential fires) and Concealment Expert (reduces detectability range by sea from 15.7 km [after CSM1] to 13.5 km) not imperative. From my experience, they haven't made any significant differences. Therefore, I'm thinking either: (maintaining very low detectability range, which is useful in situations) Or: (increasing the 6x 5" guns per side's 8% fire chance to 10%. reload is quite long: 7.5 seconds) Any suggestions from the secondary-build masters of this ship?
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