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Found 5 results

  1. I don't take Ranked very seriously - I don't have the time or the willpower. This season, I played 36 games overall, got to rank 11 and my last infusion of doubloons and steel on Saturday, and called it a season. I also don't play tier 10 a lot. So this season, after a single game in my trusty Takao to get to rank 15, I elected to play a ship I got over a year ago, played a few matches in, and basically put down - because I still have more experience in that ship than in any of my other (DM) or newer (Hindy, Zao, Khab) tier 10s: Moskva. And it was a challenge, not gonna lie. The "good" is that I won more than I lost: 19/35, or 54%, although with that tiny sample size that doesn't mean much. The "bad" - well, where to start? I certainly wasn't doing a lot of damage (a few decent games), nor did I get many kills at all. I think I was top of my team twice in wins, and once in a loss at rank 15 0 stars when my star was safe anyway, so I never saved a star; I was also toward the bottom of the scoreboard in wins plenty of times. My most "successful" games consisted of something like the following: find an island to protect my side, face tank 80K damage, 2 million+ potential, get Dreadnought, and do 30-80K in return while holding a position, allowing the rest of my team hopefully to do something useful on the other flank. Occasionally, when the enemy team attempted one of those wide swings around the map that take 11 minutes to develop, I got to indulge in the kiting variation of this. A lot of my wins were positional: wins where we held two caps with the 4-5 surviving enemy ships unable or unwilling to do much about it. A lot of my unsuccessful games were games in which I had to operate outside this relatively narrow comfort band. I'm trying to figure out how to interpret this experience. Multiple answers are possible: I can't play Moskva well, and got lucky. Fully with you there; it has been a tough ship to figure out; Moskva is a bad ship for ranked, even if one does play it well, for all the obvious reasons: horrible concealment, soft sides, turns like a bus, bad relative DPM, no torpedoes, not Stalingrad. I should have brought something else, regardless of my relative comfort level; The sort of positional play I describe is useful if somewhat team-dependent, and Moskva is a good choice for it, even if the value of this play is not rewarded in base xp; The sort of positional play I describe is useful, but I could have accomplished roughly the same thing by flank-kiting in another cruiser. More than an analysis of my own play, however, I'd like to hear from anyone who went deep into ranked with Moskva. My understanding is that it was not a popular choice at the lower tiers, but maybe there are some exceptions on the forum?
  2. In honor of the third season's last day, I present you with this very serious look into the critical issues presented during said season. I hope this provokes deep and meaningful thought while we reflect upon this past season.
  3. The spirit of the ring competition is in the right place. It might not be perfect, but it’s so supposed to be fun for the CCs and the community. I support that fully, issues aside. I also find it unfortunate that some of the much smaller CCs have become targets of attack when its not their fault at all, and the concept of the competition was designed to give them a fighting chance. The competition will likely be tweaked, but let's not lose site on it's full purpose and the fact that it was supposed to create laughs (and some marketing). Also a look at Moskva buffs which make the Moskva even more Moskva than before..
  4. So I've played just shy of 25 games in the Moskva, and all I have to say is that she's the perfect cruiser for my play style. Averaging 104k average damage in her with a 58% win rate. Currently have a 15 point captain with: 1: PT 2: EM, AR 3: DE, S 4: CE (Planning on AFT for AA) Upgrades: Main Arm mod 1 Radar Mod AA Mod 2 Propulsion Mod 2 Concealment Main battery mod 3 At this point in time I am relatively pleased with this, though I need to improve my positioning in some instances to further increase my survivability and damage output.
  5. I recently purchased the Surveillance Radar Mod 1 in the Arsenal. It suggests the radar will last for 20% more time. Moskva radar lasts 30 seconds - but shouldn't it improve to 36 seconds? It didn't change at all? Don't understand what I'm missing; doesn't seem to have changed anything. Help me understand. Thanks!