Jump to content

Search the Community

Showing results for tags 'money'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 7 results

  1. So I am wondering how the auction house can exist. This is definitely gambling. You have a set minimum bid and you are not told what the maximum bid is. So whatever you bid is just blind. How does the auction house not go against EU gambling laws. Yes you do use in game currency to buy it, but the prices at which the items in the Auction House will go for will definitely surpass what one might earn from the game. People are definitely going to spend money and because it is blind bidding, it is gambling.
  2. Honestly, with all the keen players out here, I'm surprised to see no one's noticed the blatant money grab Tech trees are. Seriously? Paywalling good ships behind free xp barriers? No problem! Buy a premium ship and convert! Tech trees is a joke of a cash grab and it just makes me sad to see what WG does to monentize these days. This is a giant joke. I suggest, WG, if you want people to play more, DELETE TECH TREES, REMOVE SUBS, AND WHY THE HELL ARE HELICOPTERS ON RUSSIAN CVS EVEN A THING
  3. Let's accept the fact WG released a DOA tier 6...erm I mean tier 7 dud. It's done, it's over, it's powercrept outta the gate. Now let's look to the future. Alabama released as a sniper...and I NEVER see them at all. Why? Massachusetts came onto the scene and that was it. Now I can see the similar happening with the thicc sisters here. Tennessee gets released down the line geared for secondaries. Frankly, I'd buy it if the secondaries were buffed to Massachusetts levels. I'd spam HE and when I got close enough I'd throw out the secondary wall of pain. Seriously guys, I think this is our pony to lobby for.
  4. For those following my woes, you'd know that my visa vanillacard only works in the United States. Unlucky for me gamestop isnt carrying wows cars either, and online purchases arent working. Which leaves me with 1 option- OPENBUCK I'm going to go buy a 100 cvs card, does anyone know if that converts into $100 wargaming certificate or how that process works? if so lmk!
  5. My Real only honest problem with the cv is that when you fought old cv planes u might get killed but u whittled away some of their power just like you do with other ships. the difference being other ships keep their full actual fire power anyway. the new cv build gives cv the ability to keep hitting hard even though there planes have taken dmg. my fix give each squadron a hp bar of its own separate from the attacking squad like there would be 3 lesser bars below th cv hp pool. so the squad attacking will always have full hp until it's pool hp goes to zero then that squad is gone forever. this gives the other players a sense of well that carrier hurt me but i hurt him back in a meaningful way. this means that a cv will really have to think about what he is attacking does he want to leave his planes over that dd taking dmg to his main pool hp for that squad. more like olden times no he would not leave them over an enemy dd for long especially not a dd like the monaghan which used to murder planes left near it for to long with the AA hull. current state of things is making people hate playing ships with less AA protection that's DD/BB and a lot of cruisers to so mainly AA spec cruisers are showing up to battle . tell where is the balance if whole groups of ships are being mothballed because they don't pack enough aa to keep one cv at bay let alone 2. fix number 2 limit cvs to one per match this is only required if you don't implement fix number one. i for one will not be purchasing anything until something is done to bring balance to this game and as i have said in the fight for a "open all containers button" i spend a good deal of money on this game can you afford to lose like minded people such as me.
  6. So before I go onto my rant here, I'm going to set a preface here: What I do not like here is purely my opinion, its not stated as fact or even that my perceived points of contention are going to be universally accepted or at all. This is merely to provide my feedback, and nothing more. If you, the reader, agree... then fantastic. If you don't, well that's too bad. But my mind is made up and this post was actually going to not be posted originally, but as the months have gone on I've revisited this for the last few weeks and decided I should after all. With that out of the way, let's get into it. Ultimately, the year of 2018 is the year of the almighty $$$ for you guys it would seem. I've been here for a long time, and have slowly seen warships creep into what I deem a predatory consumer product. The reasons have long-standing, lasting consequences upon every level of the game I feel as a whole. The elephant in the room here is lootboxes, and the frequency in which you guys employ them. Its obvious your lootboxes have been progressively less generous, and more rampant in how often they are put out there. The largest headache to me is when the ships are handed out early as missions to earn before the line. This is clearly a monetization scheme and well... its not nice. Notser really does do a good rant upon this when the UK DDs were the subject of the moolah here just a little bit ago. The next part of this is premiums, and how they have been handled lately. The addition of the Bourgogne lining up with the Alsace nerf, regardless if the nerf was justified or not, seemed very greedy to me. It really does seem like no matter how much I think about it that it was nerfed *at least partly* because you guys saw a way to get people to grind, drop cash, and spend even more time on frustrating game mode(s) with currencies that are a drip feed at best to get people to want to grab up a premium that offered the same experience that has now been in my honest opinion, neutered for Alsace by a decent bit. Premiums like Le Terrible also seem like half-baked, flawed designs that were rushed out the door for a quick buck. I know, nobody is forcing me to buy them. However, I can't help but feel its dirty when if i were an unsuspecting buyer and did get that ship, then look at WG's really, really bad return policy on premiums... when you look at the two together, it really does make me think they're in to sucker you out of money. I suppose this could be also listed as a general policy criticism but I feel the two are sometimes closely related. Even if they didn't want to wipe stats or give you your money back, they could at least offer you store credit then take away the ship before owning it for a week or so. This next regarding monetization here is a big one, and I would say is the most complicated point. I feel the existence of T10s and the way they are indirectly being used as a catalyst of sorts to squeeze even more cash out of the playerbase has gone too far. Here are the 3 key areas in which I feel T10s are questionable: 1. T9s come off to me as largely not very good to outright bad. This is subjective, but when I think back to Izumo and its asinine turret placement and how long that has been a serious point of frustration... It comes off as WG trying to sell me doubloons to escape it. (I want to add in here, I know some T9s are amazing such as Kitakaze or Chung Mu. But I feel this is the case on the overall.) 2. Powercreep is real, and in order for clans to stay competitive they would want the best ships, no? Well... This comes off as WG trying to move the goal posts so the dedicated can be pressured into either grinding this game like nuts or dropping $$$ to stay competitive in their tools of their trade on here. 3. Balancing of the older T10s seem sluggish at best. This leads me to believe that their balance is of secondary concern, simply because the ones more likely to spend money are WG's dedicated playerbase, therefore most likely are vets and won't be grinding those lines up anywhere near as much, thus lower income potential. Next, I want to just list off general move(s) WG has made in the name of more cash. These are worth simply listing here. 1. Jean Bart, a T9 being sold outright 2. Lower-tier premiums being paywalled off in a less-than-appealing manner, Katori and now Dreadnought come to mind. 3. Sub-Octavian's allusion in a recent interview that prices for things across the board economically will go up, like free-exp Point 3 here is what worries me the most, because it kind of sounded like in that interview WG is looking to simply rake in more across all fronts outside of most likely real cash pricing. Last point, and this is me *kind of* putting my tin foil hat on. In my eyes, the slowly increasing sets of very questionable reward premiums in terms of their power scope and abilities worry me. To me, they simply aren't there as trophies for the dedicated, they're really a carrot to try and force more people to dump cash indirectly (FXP, signals for an edge, chasing of new powercreeped lines, etc) and to me this creates a less-than-pleasant feeling on me as both a player and customer. I admit, I don't have the patience to put up with ranked... and clan wars I'm not sure if I want to try to get involved in. The clan i'm in as of now is simply because I was asked by a friend, and its not capable of participating as of now. I have my career to think about these days, as well as decreasingly less time as other interesting games to come out so my time is divided. I know there are others who are in the same boat (all puns intended) and probably share similar sentiments. That being said, to talk about myself I have given this game a decent amount of cash and definitely am not afraid to drop dough on worthwhile value prospects or simply to support a game I feel is doing a good job. In my eyes, while naturally WG needs to make money and wants to expand its business like any other company would... this level of milking I feel is getting excessive, short-sighted, and alienating as a player and customer. The moves being made I am not happy with, and my perspective grows more negative by the day in this aspect of the game. I just wanted to get this out there and see what people had to say, and hopefully WG will take note. Thanks for reading this long post for whoever does.
  7. Hello Everyone. I would like to understand something here. Because from when clan battles have started a good number of players have not been able to attend because of the schedule for clan battles. Before we delve into this, in order to have a clan it is necessary to buy the clan by using doubloons; which are in reality real money (because you acquire them using real money). So, the following question would be: If I have to pay for a clan, and since I don’t have the possibility to do clan battles because of scheduling issues, why did I even pay for the clan? What sense does it have to have a clan at this point? The question about the clan battle schedule isn’t new. Even from the first season many players have described their issues on the forum and also to the WG support team to identify that the schedule is a problem for a lot of players. Then, the same responses always come back from WG: • We are sorry to hear that you had problems with clan battles. We understand the difficulty this puts in you in, but in the next season we will make it easier with the clan battle schedule. This was the first season and we had some problems with organizing. • We are working on this so that the next season won’t have these problems. Then, in the second season there were the same scheduling issues and the same questions arose. When can you fix the scheduling issues? I, as I imagine many others have done, have sent evidence of the scheduling problems. It would seem as though WG does not listen e decides to go full steam ahead with their plans and act as though the players don’t exist. Now, as I have said many times before, World of Warships is a great game. I just find it difficult to understand why it is so hard for the WG staff to (after I have bought my clan, organized it by finding players and trying to institute training rooms etc) not give us the possibility to participate when a new season comes around. What do you guys suggest? What do you think could resolve to the problem to allow us to have fun with clan battles in any time we would like (Like a 24/7 clan battle season). WG, could you tell us what the problem is, so that we can give you some feedback for clan battle scheduling? Thank you everyone for listening and responding!