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  1. Hi everyone! This is the collection of mods that I’ve created for World of Warships. What’s special about them? Nothing! I made these for my personal use and decided to share them with the community. Hopefully people will like them and use them too! Instructions: copy files in the res_mods/0.6.X.X (current version) of your WoWs folder. Latest version: ----------------------------------------------------------------- ANIME MODS ----------------------------------------------------------------- Regular version [Note: This is my regular version that includes ship girls from Kancolle and other sources.] Kancolle UI Download Version française (à venir) Kancolle Only version [Note: This version includes only Kancolle girls. Other ships won't have ship girl pictures.] Kancolle ONLY UI Download Version française (à venir) ----------------------------------------------------------------- Version 2 is a romanized versions, therefore no asian characters. Version 1 Kancolle Ship Preview Version 1 Download Kancolle ONLY Ship Preview Download Version 2 (Romanized) Kancolle Ship Preview Version 2 Download ARP -> Kancolle Addons ----------------------------------------------------------------- Version 1.5 and 2.5 are romanized versions, therefore no asian characters.. Download Version 1 Download Kancolle ONLY Version 1 Download Version 1.5 Download Version 2 Download Kancolle ONLY Version 2 Download Version 2.5 ----------------------------------------------------------------- Version 2 is a romanized versions, therefore no asian characters. Version 1 WSG Ship Preview Version 1 Download Version 2 (Romanized) WSG Ship Preview Version 2 Download ----------------------------------------------------------------- Version 1.5 and 2.5 are romanized versions, therefore no asian characters. Download Version 1 Download Version 1.5 Download Version 2 Download Version 2.5 ----------------------------------------------------------------- -garfield001
  2. This list of mods is currently working with World of Warships client. Ship Icons (made by me) Original, Tic-Tac and Tic-Tac V.2 Crosshair (Made by Hootorez) Rainbow V.1-V.2 Crosshair (made by me) Rainbow Web V1-V2 (made by me) MLP Commanders (made by me) MLP Flag Mod(made by me) [Major] Pinkie and Trap Sense (Made by me) [MLP] consumables with Pinkie Sense & torpedo Warning No enemy Detected Voice mod (made by me) [Major] Torpedo Warning Voice Mod [Major][star Wars] Voice Mod [Major] My Little Pony Voice Mod Family Guy Voice Mod Duke Nukem Voice Mod Boink+Duck Kill sound mod (New) [Major] Star Wars Laser mod (new) [Major] Longer Version of Video Login [mod](Video Only) [V.1]Japan Rising Sun flag And [V.2]Japan+Germany Naval Flag (updated by me) (Chinese Server) Flag mod Clear Vision (made by me) [Major] Freedom Skin (Des Monies) (made by me) Both install guide works both way.Pick one and install Install guide #1: 1. Copy res_mods folder from the mods you have downloaded. 2. Paste res_mods directly into C:/Games/Worldofwarships Folder. 3. Open game and you're good to go View screenshot below where to place the files 0.6.x.x install guide#2: just simply place the new/old mods into C:/Games/Worldofwarships/res_mods/0.6.x.x folder 1. Unzip your mod file. 2. in your unzipped mod folder. Go to res_mods/(game version of that mod) folder. 3. copy everything in res_mods/(game version of that mod) folder and paste it into C:/Games/Worldofwarships/res_mods/0.6.x.x folder. 4. You're good to go, start up your game View screenshot below where to place the files [Hootorez] Original Crosshair <Download size 327kb [Hootorez] Tic-Tac Crosshair <Download size 450kb [Hootorez] Tic-Tac V.2 Crosshair <Download size 800kb [Major] Rainbow Crosshair V.1 <Download size 325kb [Major] Rainbow Crosshair V.2 <Download size 325kb [Major] Rainbow Web V.1 <Download size 598kb [Major] Rainbow Web V.2 <Download size 551kb [Major][V.1] Ship Icons <Download size 1mb [Major][V.2] Ship Icons <Download size 1mb [Major][V.3] Ship Icons <Download size 1mb [Major][V.4] Ship Icons <Download size 1mb [Major][V.5] Ship Icons <Download size 1mb [Major][V.6] Ship Icons <Download size 1mb [Major][MLP] Commander Crew <Download Size 2mb [Major][MLP] Flag mod <Download size 2mb [Major]Torpedo Warning Voice Mod <Download Size 2mb No enemy Detected Voice mod <Download size 180kb [Major][MLP] Voice Mod <Download Size 27mb [Major][star Wars] Voice Mod < Download Size 17mb [Major] StarWars Laser gun mod <Download Size 4mb (unpacked size 264mb) [Major] StarWars Voice+Laser mod <Download Size 21mb (unpacked size 291mb) [Major]Family Guy Voice Mod <Download Size 31mb [Major]Duke Nukem Voice Mod < Download size 20mb [Major] Longer Version of Video Login (Video Only) <Download Size 332mb [Major][MLP] Pinkie Sense <Download Size 429kb [Major] Trap Sense <Download Size 425kb [Major][MLP] consumables & Torpedo Warning <Download Size 717kb [Major][MLP] User Interface Mod <Download Size 160mb [Major][V.1] Japan Naval Flag <Download Size 826kb [Major][V.2] Japan+Germany Naval Flag <Download Size 1mb (Chinese Server) Flag mod <Download Link 2mb [Major] Clear Vision <Download size 2kb [Major] Fog Remover <Download Size 103kb [Major] Freedom Skin (Des Monies) <Download size 5mb [Major] Old Ribbons Mod <Download Size 1mb [Major] Old HE + AP Shells <Download Size 700kb (New) [Major] Old HE+AP Shells and Ribbons <Download Size 850kb (New) [Major] Rainbow+Confetti Tracers <Download Size 12kb Stormy Wet Dock (Non-Premium port) <Download Size 880kb [Major] Colorized Rain drops <Download size 100kb Boink+Duck Kill sound mod <Download size 273kb For Voice mods best results, review settings in spoiler How to create your own video login screen guide How to create your own voice mod Change log
  3. I'm getting pretty used to the interface for CVs but the overhead view is driving me bonkers. Specifically, I can't zoom far enough out to get keep track of my groups if they're scattered around the map. I know I can bring up the map but neither it or the mini map is terribly helpful. Are there good mods (especially map mods) for wows as a CV player? I have done quite a bit of searching but most of the information i've found is over 6 months old so I'm not sure if it's still trustworthy.
  4. Hakabase Ship Icon for WoWS ( Icon style based on " Euphonium " . Advanced ears commands from Monstrofil ) Preview in battle Download Regular version [click here] HP & INFO bar w/Menu version (hakabase modpack installer) [click here] Install 1. Download Mod file and Extract Zip File 2. Choose style what you want and Open style folder. 3. Copy gui (folder) into your WOWS folder World_of_Warships\res_mods\0.6.x.x 4. Enjoy ( My English is not good, please advise with simple words. ) Change Log
  5. Hello, this thread will be dedicated to my content i have made so far as well as the upcoming one Feel free to drop any advice, suggestion, request why not~ Charles Martel - Rider of Black - Astolfo Edinburgh - Shiki Ryougi Henri IV - Ruler/Avenger - Jeanne d'arc + Jeanne Alter La Galissonnière - Rider/Caster - Marie Antoinette North Carolina - Illya & Chloe (Kuro) Von Einzbern Pack Pan-Asia - Anshan (Aozaki Aoko) & Lo Yang (Aozaki Touko) Z-46 - Arcueid Brunestud Upcoming Skin : - Perth - Scathach from Fate/Grand Order - Alabama - mysterious Heroine X - Montana - Saber lily - Graf Zeppelin - Lancer from Fate/Prototype fragments Special Thanks for their help : - Zaffy_Sama - MajorRenegade - VikingRDD
  6. Is there still a national voice mod that works?
  7. I have watched some of his games and noticed above his team and enemy there was an indicator what consumables the ship was running or has not used? Anyhow, I would like to know what it is since it gives a completely unfair advantage to the you. You would know for certain if hydro was up and didn't rush the enemy ship, or know what to push with the hydro is off. Less of a guessing game in my vanilla game.
  8. Don't have anything against the KanColle voices and such for those who are into that. I'm just wondering if there are any "serious" voice mod packs available? What I mean is voices that say the same sort of things as the stock voice lines and aren't trying to be funny or sound like a particular character but are just better performed than the stock voices. I think most of us could agree that the voice acting in the stock lines is... lackluster (at least for the languages I can understand - I don't know if, say, German and Japanese speakers think the German and Japanese voices are bad too, although I wouldn't be surprised).
  9. So, I was wondering about this. I just recently found out that mods for WoWs was a thing. Can someone tell me if there is a mod out there that allows you to be able to see the armor thickness and weak points of an enemy ship in game? If so, is it legal?
  10. Now to start, yes, I am aware, the source of this is a leak, so grains (or heaps) of salt need apply, but, given that typically that leaks aren't so much outright *wrong* as much as they are not the final form of a change, the idea must be rattling around inside Wargaming's head so I feel this validity can be, and should be, addressed. Specifically, I am referencing the following: I know this is old news, but I've noticed little discussion on it. Well, speaking as an outspoken critic of Wargaming on most levels, be it professionally as an MBA holder, technically as an Engineer, and personally, as a customer, I want to point out that I am *very* happy to see this potential change is, likely, being considered by Wargaming. This. This is what I want to see. I have said, on many occasions, my wallet is closed, and I have not spent a dime since the release of the Sims post-Release of the game (so at least a year ago now), but this, this would absolutely get me to open my wallet. Especially if they start offering it for every Nation's warships. I'd buy it for nearly all of them. So want to point out, this how you properly monetize a game and I am very excited to see that Wargaming is learning this. And while I am the first one to discourage players from spending a cent in this game, I recommend EVERYONE whose a fan of this game buy the packages or however they implement this to say loud and clear to Wargaming, "This is a better way to monetize the game, we don't need gimmicky warships." To anyone that is concerned with balance and power creep, and diminishing returns on new lines (or reliance on gimmicks to sell new premiums/lines) this is a vital message to send, because it tells Wargaming they can make money off the game without having to resort to those tactics. Now I think, and I may be 100% wrong, but I think that this Campaign/Collection event that is apparently forthcoming will be the release of the October Revolution. I know it doesn't exactly add up, that's obvious but we know they intend to release the October Revolution for free as part of a Campaign, and that is supposed to be during the Summer (which is ticking away rapidly) and the leak suggests that the Yamamoto Captain is not a reward from the Campaign, but from a Collection. So akin to the Hood/Bismarck campaign, the rewards from tasks will not be cash/flags but rather crates. So then, we 'know' what the reward is for the collection, what is the reward for the Campaign? Well the only ships forthcoming/in the client/testing we are aware of are October Revolution, which we know is supposed to be given for free from a mission chain, the Graf Zeppelin, which although an fun thought, no way they would give out a T8 CV for free (issues from giving free T8 BB/CA's are proof enough of the potential dangers of that, and those weren't full on Premiums), Admiral Makarov, which we haven't heard much beyond it is to be sold on the RU server at least, the Kidd, which no more fits with the theme than anything else and last info is that it is on ice very much due to not being able to meet appropriate expectations of quality, and of course, it has to be mentioned, the Tone/Ktkm. Now I doubt either of these, we would have had some serious leaks given how in demand they are. So the best fit I see is the October Revolution given what info we have. The only other one I could think of was that we were supposed to get a T7/8 Amagi stock configuration premium eventually, and Japan is in sore need of another Premium BB. But again, the lack of even dubious leaks to suggest that makes me completely doubt the chance of that. So potentially, hopefully, we are looking at a late August, maybe even early September (although I suppose they could, for theme purposes, push it all the way to October but that would be sad) Campaign w/ Collection, with the October Revolution as the reward for the Campaign and Yamamto Captain + the new Customization options. And that's great, but not what I'm here to gush about. The customization options, however them come, are something a number of us have asked for and it's good to see, either from suggestions or their own initiative, Wargaming has recognized the need, desire, and wisdom in implementing. As I have said before, a great many games, especially those billed as, "Free To Play," make up their entire, or a huge swath, of their income from Cosmetic items. Classic MMORPG's like WoW and SWTOR, FTP FPS's like TF2, MOBAs like LoL and DOTA, games that don't have a set category like Fractured Space and Warframe all make use of it. Even a direct competitor to Wargaming, in the form of War Thunder, makes a segment of its income from Cosmetics. Even games with a capital cost make either a great deal, or even at times, all, of their income from Cosmetic items: Payday 2's character skins, Saint's Row's Costumes, Assassin's Creed's cosmetics, Ghost Recon Wildland's sells patches/uniforms, Killing Floor's Character and Weapon skins. Now that isn't to say these games don't sell other things, obviously, but they do all make huge swaths of income from cosmetics. The message: people will pay, large sums at times, for *non* gameplay related items. Wargaming, as an anomaly, doesn't. Well that seems to be potentially changing and I for one welcome it whole heartily. I would even go a step further and say, if they are smart about this, they could cease, or greatly reduce, the necessity to sell premium ships, and instead sell customization options such as those being offered here. The razor-blade business model is one of the most tried and true models for a REASON, and that's beause it a) Makes money hand over fist, and B) almost more importantly, builds consumer trust and recognition with a brand. Selling cosmetics is the FTP version of this model: Give them the game/items/stuff, but sell them ways to make them visually distinct/custom to the player. Not only will people do it, but they will love you for it because they are getting, what they feel, is the most valuable part for free. So I challenge Wargaming, Good work, keep it up.
  11. As a fairly new CV player (very new), I was wondering if there are any mods that I can use in the New 6.8 Public Test of WoWS that will allow me to zoom out more (There's one in Hakabase for the regular game client) in the top-down view. If there is, where can I get it? What is it called? How is it installed? Also, can it be used in lieu of the one in Hakabase? Any guidance will be greatly appreciated. Thanks for reading my post. Katz
  12. I've been checking all over the forum getting mixed signals over whether model swapping is still possible or not. Is it? If one can still swap models for the game, could someone explain to me how to do it? I have no idea how the process works, and it sounds like the previous methods are now outdated. I would like to do something simple like taking the turrets of the New Mexico and placing it on the Colorado. Doing so would make it look like a Tennessee-class battleship, which as seen on the left ship in the picture from Pearl Harbor, looked exactly like a Colorado at the time but with different armament. Could someone provide some help? Thanks to all in advance!
  13. I received detonations to my DDs a few times now. I buy the main armament modification for DDs because there is less chance of damage to torpedo tubes and main turret. But after receiving detonations, I am thinking to remove it and buy magazine modification. Any suggestions?
  14. Saludos a los Marineros que navegan por el foro, Hoy como prometí les traigo un MOD de incorporación de nuestras queridas banderas nacionales de cada país. Ya podemos ondearlas en Nuestros Barcos. Mediante este mod. Las banderas solo las puedes ver el que las instala no son visibles por otros jugadores. Por favor pide aquí tu bandera a Wargaming para que las de forma oficial y todos podamos verlas sin necesidad de usar el MOD. Gracias a todos los que colaboraron con el proyecto. Espero del apoyo de todos. Muchas gracias saludos cordiales ¡Cualquier error reportamelo! *imagen referencial faltan algunas. Instalar y descargar para la Version
  15. Looking for a place to set up a clan battle? I found this site and it's pretty cool. Give them a time and date and they'll match you up with another clan. They'll figure out what type of chat you wanna run and the whole nine yards. Cool way to test your clans skill.
  16. Are there any MODS that can be downloaded on to WOWS for MAC? Seen plenty for Windows yet not many for Macintosh (Apple) computers. If there are any collections out there (skins/flags/voices/icons) that can be used on that kind of software on the NA server, as well as how to properly install it, let me know in the comment section. Thank you!
  17. Welcome to Darth's Mods and Tutorials! Here you will find what mods I've done and the mods of others that I really like (but not necessarily use). Think of it as a collection of cool mods and a hub to see if a particular mod has been updated for a new version - I shall be keeping tabs! Legend: [x] = Up to date [x] = Out of date In the spoiler below are mods/tutorials I brought back/created. The below are mods/collections that I find useful and are not mine and prefer to have direct links to them without having to download a (typically 100mb) installer to get one or two 10mb total mods Mods: [WG] Training room By WG Developers [x] [NA] Master Port Collection By DarthDoge & GoldPile [x] MrGrind's Skins [x] Yet Another Zoom Out Mod By Pope_Shizzle [x] Unique Camouflages By Wawan25 [x] Major's Collection of Mods By Major Renegade [x] Kriegsmarine Mods & Skins By Edelweisse [x] Skin Bottom Sound By HeavyCruiser_Aoba & Community [x] [EU] Wo-era Mods By MasaruKondera & Team [x] Tanz's Shipyard (Skins) [x] Wyvern's Historical Skin Workshop [x] [RU] Extended tech tree By Arnak76RUS [x] Compressed textures for weak computers By P_AV [x] Play on all servers By GhostBow [x] Zeiss Zoom By Mebius_IW [x] Blue Colored torpedo wake By Anthropologe [x] No Fire Frame By Mebius_IW [x] Unique Camouflages for Russian ships By ruslan3d_akmano [x] [ASIA] (To be added) If you dig up some cool mods and would like the see them on this list.. I can watch them for you and update them as they're updated.
  18. Did you here that, guys? We will soon be able to mod guns sounds! Like we used to long ago in tanks. Remember Gnomefather's gun and engine sounds? That was probably the best of them all. But...did he say laser guns sounds? That would sound cool, right? Well...let me tell you a little story of mine. A long time ago in a tank game far, far away... I made that. I MADE THAT! A long time ago before they change the file structure for the game audio. And it was awesome! I called it LGMOD. The small caliber gun sounds were the best. Unfortunately, they screwed with the audio and i was forced to discontinue the mod. And eventually i left tanks for alpha testing Warships. I was not exactly the mod experienced mod developer. I mostly made music mods before this project. And i made LGMOD by recycling Gnomefather's assets to make my laser guns. It was ok; he gave permission. I have dreamed of this day for a long time. And its happening very soon(ish)! Wargaming, when that day finally comes, call me!
  19. Hi folks, I'm wondering if one of the more experienced skinners can give me a hand sorting out what's going on since I'm clearly doing something noobish, but it's not jumping out at me. I've read through all the tutorials in the forums as well as the excellent Reddit post by dziban303 but nobody seems to be having quite the problem I'm facing. Using as an example, I'm trying to change the colours to use the tints from Measure 31a and using the colour picker in GIMP I recon the colours are approximately: #8c939f - haze gray #6e798d - ocean gray #455168 - navy blue This should translate to the following RGB percentages: 31.39%, 32.96%, 35.65% - haze gray 29.57%, 32.53%, 37.90% - ocean gray 27.17%, 31.89%, 40.94% - navy blue On that basis, if I understand the structure of the camouflage.xml correctly and assuming zero transparency, I need to enter these values in decimal notation as: <color0>0.314 0.323 0.357 1.000</color0> <color1>0.296 0.323 0.379 1.000</color1> <color2>0.272 0.319 0.409 1.000</color2> <color3>0.000 0.000 0.000 0.000</color3> However for some reason when I do so I essentially get a set of extremely light grey colours with nearly no differentiation. It's as though all of the colours are nearly pegged at 1, with only slight variations. I'm aware that different maps can affect the ambient lighting, but this is consistent across all maps and it isn't a minor effect. Here is the complete XML for the Farragut hull in question: <camouflage> <annotation>Áëîê íîâîãîäíåãî êàìóôëÿæà äëÿ àìåðèêàíñêîãî ýñìèíöà 6 óðîâíÿ Ôàððàãóò</annotation> <name>camo_new_year_2</name> <targetShip>PASD005_Farragut_1944</targetShip> <tiled>true</tiled> <UV> <Tile>3.5 3.5</Tile> <Bow_DeckHouse>1.75 1.75</Bow_DeckHouse> <MidFront_DeckHouse>1.75 1.75</MidFront_DeckHouse> <MidBack_DeckHouse>1.75 1.75</MidBack_DeckHouse> <Stern_DeckHouse>1.75 1.75</Stern_DeckHouse> <Gun>0.6 0.6</Gun> <Bulge>1.7 1.7</Bulge> </UV> <Textures> <Tile>content/gameplay/common/camouflage/textures/</Tile> </Textures> <color0>0.314 0.323 0.357 1.000</color0> <color1>0.296 0.323 0.379 1.000</color1> <color2>0.272 0.319 0.409 1.000</color2> <color3>0.000 0.000 0.000 0.000</color3> </camouflage> See examples of these colours applied here in different ports: Obviously this isn't the effect I've been going for. By trial and error I've been tweaking colours from other ships to attempt to get a reasonable facsimile of the Measure 31a colours and, as bad as they are, I've gotten something a lot closer by using these colours: But the colour percentages for this camo are: <color0>0.060 0.065 0.070 0.885</color0> <color1>0.020 0.030 0.044 0.905</color1> <color2>0.050 0.060 0.083 0.895</color2> <color3>0.020 0.030 0.051 0.905</color3> If you convert these back to 8-bit RGB values you get something like: 15, 17, 18 5, 8, 11 13, 15, 21 5, 8, 11 Without even checking, it's clear that these are essentially variations on black. So I'm not quite sure what's going on, either I've seriously misunderstood something (most likely) or the colour system has changed since the tutorials I've seen have been written. Any pointers in the right direction would be greatly appreciated, I've taken a look at all of the tutorials I can find and something doesn't quite add up.
  20. Bueno, como algunos se dieron cuenta, sea abrio un tema de MODS legales, pero no se puede postear nada en respuesta (ya que esta en "Actualizaciones y Anuncios"). Así que retomando. ¿Que mods tienen aprobacion/permiso de ser usados? Para empezar, tenemos el oficial: Confiable, pero lento en ser actualizado. Aslain's Modpack: Tiene aprobación, si No fuera asi, ya le habrían dado guillotina desde hace rato. Hakabase Modpack: Otro con aprobación segura, en lo personal me agrada mas que el Aslain Y como ya saben (Y para los que no lo sabian) USar skins (pinturas personalizadas), no es ilegal, Tanz Shipyards y simlares son una buena ocpion para buscar/descargar (No olviden que estas van en la carpeta de res_mods) Tanz: Giovybez's' Skins: Wawan's Workshop (French Site) Battleship_YamatoKai (Rust Free Clean) 10x20's :Invisible Camo Mod Jinxed : Icons Afinda's US Camos Misato's : Cleaned up Skins Edelweisse: German Navy skins zFireWyvern: Wyvern's Historical Skin Workshop Adella Yukikaze's Histoic AwoLFreedom (No Rust Skins) Warchild360 Stig's: Rust free skins Jim_Kong_Il (Mulit-links to works) From a buddy Pissekragen/PziCrow over on the EU side
  21. Hey all you Modders, Gamers, WebSurfers, and the rest i guess.... I am actually thinking about letting the World of Warships community in on the fun. Pigeon Kickers Mod World I have been working on my new Database and Mod sharing center. This is going to be a core update to the Pigeon Pak System. To download the Pigeon Pak you must NOT log in/ Create an account To surf the files and data system, you MUST make an account There is ABSOLUTELY no verification involved yet Use whatever you want to log in/ create an account with. BUT, if you want email updates, please fill in a good email address. You can now do these things, and more there... investigate MOST ALL mods available in WoWp See detailed information about them Pick and choose which mods you get Soon, Uploading, sharing, and Pigeon Pak installer sync Enjoy. PK Click the picture to connect.
  22. Hola Comunidad. Con todo el revuelo qe se armor por los bans me parece oportuno poner el link a la compilación de mods que posteo nikopower que estan aprovados por WG
  23. I can't believe that WG would ever support this mod. The relative angle mod is the most egregious example of cheating that I have seen in this game. That mod needs to be removed from this modpack and placed on a list of punishable modifications. The relative angle mod removes all skill needed in angling. Why even learn how to angle ships when I can use a mod that tells me the exact angle I am at? This mod is a nothing but a cheat - an unfair advantage. I never want to see this mod put into the base game. I do not want WG to support this mod in any way, which means removing it from this official modpack. I want WG to have this mod permanently removed/disabled from the game.
  24. One of the reason WoWs had so many players pouring from WoT, let's be honnest, is that WoT is completely taken over by modder (with WG not doing a thing about it), so we had a fair gaming experience here. Apparently, it changed a lot this summer, and WG stopped enforcing it's no mods policy. (I don't care about port visual mods, we all know that by mods, it's understood auto aimer, aiming enhancers, overlays to tell point inbound torp clearance, carrier "manual drop" enhancers, and such), and now, I just get citadelled at least twice each time I take a BB at sea, and it's a lot harder to hit with torps... Let me be clear: main reason players stopped WoT and came here was due to the gaming experience. If modders are allowed to pollute this game like they did in WoT and WoWp, well, same decline in the playerbase is foreseeable...
  25. Is there anyone (Aslain, hakabase,...etc.) who has released a modpack out yet? bacon