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Found 84 results

  1. Just like the title, post how you think the Mods on the forum are reacting to the day of tech tree threads. Here is mine.
  2. Since I started playing this game I have always enjoyed the custom skins made by all of you here, so I decided to follow in your footsteps. United Kingdom HMS Queen Elizabeth, 1943, with matching gun turrets. These turrets are shared with HMS Warspite and align well with most versions of the skins available for download. This skin is based on an actual photo of the ship taken shortly after her upgrades completed at Norfolk Naval Shipyard. Download HMS Belfast Download HMS Edinburgh 1942 Download HMS Leander Download
  3. Custom Flag Mods

    I see Aslain has added two flag mods: Chinese server and Pan-Asia to Taiwan. Maybe this will help ease some of the Asian flags conflict. The Chinese server mod converts national flags into generic versions. I know we're getting a flags option in the game later. Personally I don't pay much attention to the national flags. It might be better if WG left this in the mods realm.
  4. When playing the role of the Destroyer, proficiency in the vision-game is king. And mastery over the vision-game is all about information, long before the first shots are fired. In many cases, a DD need not fire, let alone land, a single shot to turn the game in his favor. Knowing, probing the edges of the enemy's collective concealment range, the way it expands and contracts, using RPF against its own user, tantalizing ships to open up with their guns to unmask them, provoking a cruiser into expending its radar as you instantly escape the fringes of its range or into cover, perma-spotting an enemy DD by maneuvering within the 200m "sweet-spot" between your own concealment and his, ascertaining when an island is a safe-haven or a death trap, etc. Knowing who and what is detecting you is critical information, informing you of options and counterplays, determining the difference between a win and a loss depending on application. If memory serves, the old detection indicator used to display different icons for radar and hydro, and (just as importantly) prioritized these detection indicators over the "normal" surface detection indicator (a simple exclamation point without the radar or hydro modifiers). Unfortunately, WG did away with this versatility at some point, and are now using a single icon to display both hydro and radar detection, leaving DD players to guess who and what is "lighting them up". And just as bad, if not worse, the game prioritizes the ambiguous "normal" surface detection (exclamation point) icon over the already-ambiguous radar/hydro icon. In summary, they dumbed down the game and added more RNG by denying DD players critical information . What I propose is a return to the original indicator, perhaps even improve it so that all methods of detection can be displayed in a concise manner. Heck, I'm sure the modders would be happy to do the work for WG if they were guaranteed their projects were endorsed. If I'm not mistaken, the original code for the old indicator with separate icons is still embedded in WoWs, so this isn't asking for something costly or unreasonable, right? How is this a buff to DDs? Let's explain it this way: Just as with RPF, you can determine the position and even likely orientation of an enemy fleet with RPF even though you're not the one who's using RPF . The power of RPF - and more relevantly, the counter-RPF "detection icon" which is displayed to the enemy player it's used against - is a double-edged sword because the counter-indicator shown to the enemy can be used in context with other information: a cap zone being occupied, the detection icon, last known enemy locations and orientations, map knowledge, the second ring of epicenter turning green while the middle remains empty, etc. RPF is a brilliant game mechanic (Well done WG! ). The power of RPF is perfectly balanced against - not the skill of the user - but the skill gap between the user and the players it's used against. This would be a bit of a different story if the skill could be toggled on and off. But it can't be toggled; it's "always on" until the player who has it is dead. And so, a potato using RPF is not simply wasting captain points; he is, in fact, often giving critical information to a clever opponent , one that knows how to use the counter-RPF detection icon against its user. A better, more versatile, more informative detection indicator works the same way. Heck, that describes the old detection indicator perfectly, so I'd settle for a simple "regressive" fix. How do you know if you can smoke to escape detection when the indicator doesn't tell you you're radar'd (at the same time you're surface detected)? How do you know if the ship lighting you up is around the island 4 km away (and has an angle covered by your teammate) or around the island 9 km away (which is not)? How do you know if an island, which is vulnerable to indirect fire from a cruiser 10 km away, can break vision if you can't tell if you're being "lit up" by surface detection (which is broken by line of sight) or radar detection (which is not)? etc, etc, etc. DD players, especially IJN DD players, are always complaining about radar and hydro to no end . Well, this is a common-sense - and IMO eminently reasonable buff to every DD, especially those concerned with spotting and concealment mechanics - assuming they're willing to apply some effort in learning the game, rather than divorcing themselves from team play in order to pursue torp spamming and gun kiting . It is not a direct counter. It is more subtle. It is a tool for counter-play. And besides, there are a bunch of DD players in every line who could use some incentive to play their ships with a little more intelligence (in the bilateral sense of the word ).
  5. Enabling Custom Mods

    New player...dabbling around with things to enhance gameplay. Downloaded Aslan's pack and installed various parts of it from multiple contributors. The voice, warning and icon overlays work fine, but the gunsights (including the dynamic sight suggested as I searched through the boards, "Nomogram crosshair from Aslain's mod pack" HERE ) don't seem to function in-game. I've tried the drop-down for static, as well as switching to dynamic to see if Nomogram's shows up, but no luck. Help if you can...thanks! ~War~
  6. ReShade & Population

    Since the bans were instituted on players, anybody notice a drop in the server population?
  7. Mods and Mac's

    rumor control has it that mods can make the Mac client a bit more unstable. Is there a mod pack that another Mac user is happy with? Many mod packs require the Windows client to perform the installation process. I am currently NOT using any mods for either WoW or WoT. Any information is appreciated.
  8. Link to the new WG Mod Pack

    http://dl-wows-gc.wargaming.net/projects/mods/mods_pack/Release/WOWS_MultiPack_beta_0.6.11.0.exe Because Aslain is out in the hospital and because it always takes them so long to put up the link.
  9. good CV Mods

    I'm getting pretty used to the interface for CVs but the overhead view is driving me bonkers. Specifically, I can't zoom far enough out to get keep track of my groups if they're scattered around the map. I know I can bring up the map but neither it or the mini map is terribly helpful. Are there good mods (especially map mods) for wows as a CV player? I have done quite a bit of searching but most of the information i've found is over 6 months old so I'm not sure if it's still trustworthy.
  10. National voices??

    Is there still a national voice mod that works?
  11. Don't have anything against the KanColle voices and such for those who are into that. I'm just wondering if there are any "serious" voice mod packs available? What I mean is voices that say the same sort of things as the stock voice lines and aren't trying to be funny or sound like a particular character but are just better performed than the stock voices. I think most of us could agree that the voice acting in the stock lines is... lackluster (at least for the languages I can understand - I don't know if, say, German and Japanese speakers think the German and Japanese voices are bad too, although I wouldn't be surprised).
  12. Flamu's Mod Pack

    I have watched some of his games and noticed above his team and enemy there was an indicator what consumables the ship was running or has not used? Anyhow, I would like to know what it is since it gives a completely unfair advantage to the you. You would know for certain if hydro was up and didn't rush the enemy ship, or know what to push with the hydro is off. Less of a guessing game in my vanilla game.
  13. Mods

    So, I was wondering about this. I just recently found out that mods for WoWs was a thing. Can someone tell me if there is a mod out there that allows you to be able to see the armor thickness and weak points of an enemy ship in game? If so, is it legal?
  14. Now to start, yes, I am aware, the source of this is a leak, so grains (or heaps) of salt need apply, but, given that typically that leaks aren't so much outright *wrong* as much as they are not the final form of a change, the idea must be rattling around inside Wargaming's head so I feel this validity can be, and should be, addressed. Specifically, I am referencing the following: https://sea-group.org/?p=3216&lang=en I know this is old news, but I've noticed little discussion on it. Well, speaking as an outspoken critic of Wargaming on most levels, be it professionally as an MBA holder, technically as an Engineer, and personally, as a customer, I want to point out that I am *very* happy to see this potential change is, likely, being considered by Wargaming. This. This is what I want to see. I have said, on many occasions, my wallet is closed, and I have not spent a dime since the release of the Sims post-Release of the game (so at least a year ago now), but this, this would absolutely get me to open my wallet. Especially if they start offering it for every Nation's warships. I'd buy it for nearly all of them. So want to point out, this how you properly monetize a game and I am very excited to see that Wargaming is learning this. And while I am the first one to discourage players from spending a cent in this game, I recommend EVERYONE whose a fan of this game buy the packages or however they implement this to say loud and clear to Wargaming, "This is a better way to monetize the game, we don't need gimmicky warships." To anyone that is concerned with balance and power creep, and diminishing returns on new lines (or reliance on gimmicks to sell new premiums/lines) this is a vital message to send, because it tells Wargaming they can make money off the game without having to resort to those tactics. Now I think, and I may be 100% wrong, but I think that this Campaign/Collection event that is apparently forthcoming will be the release of the October Revolution. I know it doesn't exactly add up, that's obvious but we know they intend to release the October Revolution for free as part of a Campaign, and that is supposed to be during the Summer (which is ticking away rapidly) and the leak suggests that the Yamamoto Captain is not a reward from the Campaign, but from a Collection. So akin to the Hood/Bismarck campaign, the rewards from tasks will not be cash/flags but rather crates. So then, we 'know' what the reward is for the collection, what is the reward for the Campaign? Well the only ships forthcoming/in the client/testing we are aware of are October Revolution, which we know is supposed to be given for free from a mission chain, the Graf Zeppelin, which although an fun thought, no way they would give out a T8 CV for free (issues from giving free T8 BB/CA's are proof enough of the potential dangers of that, and those weren't full on Premiums), Admiral Makarov, which we haven't heard much beyond it is to be sold on the RU server at least, the Kidd, which no more fits with the theme than anything else and last info is that it is on ice very much due to not being able to meet appropriate expectations of quality, and of course, it has to be mentioned, the Tone/Ktkm. Now I doubt either of these, we would have had some serious leaks given how in demand they are. So the best fit I see is the October Revolution given what info we have. The only other one I could think of was that we were supposed to get a T7/8 Amagi stock configuration premium eventually, and Japan is in sore need of another Premium BB. But again, the lack of even dubious leaks to suggest that makes me completely doubt the chance of that. So potentially, hopefully, we are looking at a late August, maybe even early September (although I suppose they could, for theme purposes, push it all the way to October but that would be sad) Campaign w/ Collection, with the October Revolution as the reward for the Campaign and Yamamto Captain + the new Customization options. And that's great, but not what I'm here to gush about. The customization options, however them come, are something a number of us have asked for and it's good to see, either from suggestions or their own initiative, Wargaming has recognized the need, desire, and wisdom in implementing. As I have said before, a great many games, especially those billed as, "Free To Play," make up their entire, or a huge swath, of their income from Cosmetic items. Classic MMORPG's like WoW and SWTOR, FTP FPS's like TF2, MOBAs like LoL and DOTA, games that don't have a set category like Fractured Space and Warframe all make use of it. Even a direct competitor to Wargaming, in the form of War Thunder, makes a segment of its income from Cosmetics. Even games with a capital cost make either a great deal, or even at times, all, of their income from Cosmetic items: Payday 2's character skins, Saint's Row's Costumes, Assassin's Creed's cosmetics, Ghost Recon Wildland's sells patches/uniforms, Killing Floor's Character and Weapon skins. Now that isn't to say these games don't sell other things, obviously, but they do all make huge swaths of income from cosmetics. The message: people will pay, large sums at times, for *non* gameplay related items. Wargaming, as an anomaly, doesn't. Well that seems to be potentially changing and I for one welcome it whole heartily. I would even go a step further and say, if they are smart about this, they could cease, or greatly reduce, the necessity to sell premium ships, and instead sell customization options such as those being offered here. The razor-blade business model is one of the most tried and true models for a REASON, and that's beause it a) Makes money hand over fist, and B) almost more importantly, builds consumer trust and recognition with a brand. Selling cosmetics is the FTP version of this model: Give them the game/items/stuff, but sell them ways to make them visually distinct/custom to the player. Not only will people do it, but they will love you for it because they are getting, what they feel, is the most valuable part for free. So I challenge Wargaming, Good work, keep it up.
  15. Question about a mod for CV's...

    As a fairly new CV player (very new), I was wondering if there are any mods that I can use in the New 6.8 Public Test of WoWS that will allow me to zoom out more (There's one in Hakabase for the regular game client) in the top-down view. If there is, where can I get it? What is it called? How is it installed? Also, can it be used in lieu of the one in Hakabase? Any guidance will be greatly appreciated. Thanks for reading my post. Katz
  16. Can Models be Swapped?

    I've been checking all over the forum getting mixed signals over whether model swapping is still possible or not. Is it? If one can still swap models for the game, could someone explain to me how to do it? I have no idea how the process works, and it sounds like the previous methods are now outdated. I would like to do something simple like taking the turrets of the New Mexico and placing it on the Colorado. Doing so would make it look like a Tennessee-class battleship, which as seen on the left ship in the picture from Pearl Harbor, looked exactly like a Colorado at the time but with different armament. Could someone provide some help? Thanks to all in advance!
  17. I received detonations to my DDs a few times now. I buy the main armament modification for DDs because there is less chance of damage to torpedo tubes and main turret. But after receiving detonations, I am thinking to remove it and buy magazine modification. Any suggestions?
  18. Looking for a place to set up a clan battle? I found this site and it's pretty cool. Give them a time and date and they'll match you up with another clan. They'll figure out what type of chat you wanna run and the whole nine yards. Cool way to test your clans skill. https://www.facebook.com/murphys.dtmlaw.1/posts/125722581311145
  19. MODS for MAC

    Are there any MODS that can be downloaded on to WOWS for MAC? Seen plenty for Windows yet not many for Macintosh (Apple) computers. If there are any collections out there (skins/flags/voices/icons) that can be used on that kind of software on the NA server, as well as how to properly install it, let me know in the comment section. Thank you!
  20. Welcome to Darth's Mods and Tutorials! Here you will find what mods I've done and the mods of others that I really like (but not necessarily use). Think of it as a collection of cool mods and a hub to see if a particular mod has been updated for a new version - I shall be keeping tabs! Legend: [x] = Up to date [x] = Out of date In the spoiler below are mods/tutorials I brought back/created. The below are mods/collections that I find useful and are not mine and prefer to have direct links to them without having to download a (typically 100mb) installer to get one or two 10mb total mods Mods: [WG] Training room By WG Developers [x] [NA] Master Port Collection By DarthDoge & GoldPile [x] MrGrind's Skins [x] Yet Another Zoom Out Mod By Pope_Shizzle [x] Unique Camouflages By Wawan25 [x] Major's Collection of Mods By Major Renegade [x] Kriegsmarine Mods & Skins By Edelweisse [x] Skin Bottom Sound By HeavyCruiser_Aoba & Community [x] [EU] Wo-era Mods By MasaruKondera & Team [x] Tanz's Shipyard (Skins) [x] Wyvern's Historical Skin Workshop [x] [RU] Extended tech tree By Arnak76RUS [x] Compressed textures for weak computers By P_AV [x] Play on all servers By GhostBow [x] Zeiss Zoom By Mebius_IW [x] Blue Colored torpedo wake By Anthropologe [x] No Fire Frame By Mebius_IW [x] Unique Camouflages for Russian ships By ruslan3d_akmano [x] [ASIA] (To be added) If you dig up some cool mods and would like the see them on this list.. I can watch them for you and update them as they're updated.
  21. Did you here that, guys? We will soon be able to mod guns sounds! Like we used to long ago in tanks. Remember Gnomefather's gun and engine sounds? That was probably the best of them all. But...did he say laser guns sounds? That would sound cool, right? Well...let me tell you a little story of mine. A long time ago in a tank game far, far away... I made that. I MADE THAT! A long time ago before they change the file structure for the game audio. And it was awesome! I called it LGMOD. The small caliber gun sounds were the best. Unfortunately, they screwed with the audio and i was forced to discontinue the mod. And eventually i left tanks for alpha testing Warships. I was not exactly the mod experienced mod developer. I mostly made music mods before this project. And i made LGMOD by recycling Gnomefather's assets to make my laser guns. It was ok; he gave permission. I have dreamed of this day for a long time. And its happening very soon(ish)! Wargaming, when that day finally comes, call me!
  22. Hi folks, I'm wondering if one of the more experienced skinners can give me a hand sorting out what's going on since I'm clearly doing something noobish, but it's not jumping out at me. I've read through all the tutorials in the forums as well as the excellent Reddit post by dziban303 but nobody seems to be having quite the problem I'm facing. Using Dazzle_tile_camo_03.dds as an example, I'm trying to change the colours to use the tints from Measure 31a and using the colour picker in GIMP I recon the colours are approximately: #8c939f - haze gray #6e798d - ocean gray #455168 - navy blue This should translate to the following RGB percentages: 31.39%, 32.96%, 35.65% - haze gray 29.57%, 32.53%, 37.90% - ocean gray 27.17%, 31.89%, 40.94% - navy blue On that basis, if I understand the structure of the camouflage.xml correctly and assuming zero transparency, I need to enter these values in decimal notation as: <color0>0.314 0.323 0.357 1.000</color0> <color1>0.296 0.323 0.379 1.000</color1> <color2>0.272 0.319 0.409 1.000</color2> <color3>0.000 0.000 0.000 0.000</color3> However for some reason when I do so I essentially get a set of extremely light grey colours with nearly no differentiation. It's as though all of the colours are nearly pegged at 1, with only slight variations. I'm aware that different maps can affect the ambient lighting, but this is consistent across all maps and it isn't a minor effect. Here is the complete XML for the Farragut hull in question: <camouflage> <annotation>Áëîê íîâîãîäíåãî êàìóôëÿæà äëÿ àìåðèêàíñêîãî ýñìèíöà 6 óðîâíÿ Ôàððàãóò</annotation> <name>camo_new_year_2</name> <targetShip>PASD005_Farragut_1944</targetShip> <tiled>true</tiled> <UV> <Tile>3.5 3.5</Tile> <Bow_DeckHouse>1.75 1.75</Bow_DeckHouse> <MidFront_DeckHouse>1.75 1.75</MidFront_DeckHouse> <MidBack_DeckHouse>1.75 1.75</MidBack_DeckHouse> <Stern_DeckHouse>1.75 1.75</Stern_DeckHouse> <Gun>0.6 0.6</Gun> <Bulge>1.7 1.7</Bulge> </UV> <Textures> <Tile>content/gameplay/common/camouflage/textures/Dazzle_tile_camo_03.dds</Tile> </Textures> <color0>0.314 0.323 0.357 1.000</color0> <color1>0.296 0.323 0.379 1.000</color1> <color2>0.272 0.319 0.409 1.000</color2> <color3>0.000 0.000 0.000 0.000</color3> </camouflage> See examples of these colours applied here in different ports: Obviously this isn't the effect I've been going for. By trial and error I've been tweaking colours from other ships to attempt to get a reasonable facsimile of the Measure 31a colours and, as bad as they are, I've gotten something a lot closer by using these colours: But the colour percentages for this camo are: <color0>0.060 0.065 0.070 0.885</color0> <color1>0.020 0.030 0.044 0.905</color1> <color2>0.050 0.060 0.083 0.895</color2> <color3>0.020 0.030 0.051 0.905</color3> If you convert these back to 8-bit RGB values you get something like: 15, 17, 18 5, 8, 11 13, 15, 21 5, 8, 11 Without even checking, it's clear that these are essentially variations on black. So I'm not quite sure what's going on, either I've seriously misunderstood something (most likely) or the colour system has changed since the tutorials I've seen have been written. Any pointers in the right direction would be greatly appreciated, I've taken a look at all of the tutorials I can find and something doesn't quite add up.
  23. Hey all you Modders, Gamers, WebSurfers, and the rest i guess.... I am actually thinking about letting the World of Warships community in on the fun. Pigeon Kickers Mod World I have been working on my new Database and Mod sharing center. This is going to be a core update to the Pigeon Pak System. To download the Pigeon Pak you must NOT log in/ Create an account To surf the files and data system, you MUST make an account There is ABSOLUTELY no verification involved yet Use whatever you want to log in/ create an account with. BUT, if you want email updates, please fill in a good email address. You can now do these things, and more there... investigate MOST ALL mods available in WoWp See detailed information about them Pick and choose which mods you get Soon, Uploading, sharing, and Pigeon Pak installer sync Enjoy. PK Click the picture to connect.
  24. Los MODs Legales

    Bueno, como algunos se dieron cuenta, sea abrio un tema de MODS legales, pero no se puede postear nada en respuesta (ya que esta en "Actualizaciones y Anuncios"). Así que retomando. ¿Que mods tienen aprobacion/permiso de ser usados? Para empezar, tenemos el oficial: http://forum.worldofwarships.com/index.php?/topic/103886-05141-wows-modpack/ Confiable, pero lento en ser actualizado. Aslain's Modpack: http://forum.worldofwarships.com/index.php?/topic/25508-mod05141-aslains-wows-modpack-installer-wpicture-preview-v5141-01-19-11-2016/ Tiene aprobación, si No fuera asi, ya le habrían dado guillotina desde hace rato. Hakabase Modpack: http://forum.worldofwarships.com/index.php?/topic/89914-05141-hakabase-modpack-installer-ver1124-11-24-2016/ Otro con aprobación segura, en lo personal me agrada mas que el Aslain Y como ya saben (Y para los que no lo sabian) USar skins (pinturas personalizadas), no es ilegal, Tanz Shipyards y simlares son una buena ocpion para buscar/descargar (No olviden que estas van en la carpeta de res_mods) Tanz: http://forum.worldofwarships.com/index.php?/topic/22352-tanzs-shipyard/ Giovybez's' Skins: http://forum.worldofwarships.com/index.php?/topic/79883-giovybezs-skins/ Wawan's Workshop (French Site) http://skin-wawan25.blogspot.fr/ Battleship_YamatoKai (Rust Free Clean) http://forum.worldofwarships.com/index.php?/topic/84365-yamatos-rust-free-skins/ 10x20's :Invisible Camo Mod http://forum.worldofwarships.com/index.php?/topic/41980-mod050x-invisible-camouflage/ Jinxed : Icons http://forum.worldofwarships.com/index.php?/topic/29589-mod-jinxed-ks-icon-mods-v0xx/ Afinda's US Camos http://forum.worldofwarships.com/index.php?/topic/28021-afinda-takes-measurements-usn-measure-camo-pattern-skins/page__hl__%2Bafinda__fromsearch__1 Misato's : Cleaned up Skins http://forum.worldofwarships.com/index.php?/topic/53584-a-few-cleaned-up-skins/ Edelweisse: German Navy skins http://forum.worldofwarships.com/index.php?/topic/56530-mod-kriegsmarine-mods-skins/ zFireWyvern: Wyvern's Historical Skin Workshop http://forum.worldofwarships.com/index.php?/topic/48257-mod-wyverns-historical-skin-workshop/ Adella Yukikaze's Histoic http://forum.worldofwarships.com/index.php?/topic/60069-adella-yukikazes-historical-skins-other-creations/ AwoLFreedom (No Rust Skins) http://forum.worldofwarships.com/index.php?/topic/45753-no-rust-skin/ Warchild360 http://forum.worldofwarships.com/index.php?/topic/33427-updated-uss-st-louis-and-1945-measure-31-colorado-uploaded/ Stig's: Rust free skins http://forum.worldofwarships.com/index.php?/topic/48506-stigs-modern-ish-ship-skins-pack/ Jim_Kong_Il (Mulit-links to works) http://forum.worldofwarships.com/index.php?/topic/29590-mod-031-uss-atlanta-cl-51-guadalcanal/ http://forum.worldofwarships.com/index.php?/topic/44383-skin-hms-buxton-hmcs-montgomery-clemson-class-skins/page__p__1108180#entry1108180 http://forum.worldofwarships.com/index.php?/topic/41220-skin-uss-montpelier-cl-57-uss-denver-cl-58-cleveland-class-skin/page__p__1031086#entry1031086 http://forum.worldofwarships.com/index.php?/topic/32585-mod-031-uss-the-sullivans-dd-537-uss-juneau-cl-52-updated/page__p__861234#entry861234 http://forum.worldofwarships.com/index.php?/topic/38056-mod-40-uss-detroit-cl-8/page__p__965061#entry965061 From a buddy Pissekragen/PziCrow over on the EU side http://forum.worldofwarships.eu/index.php?/topic/36663-mod-pzicrows-ship-skins/
  25. MODs legales

    Hola Comunidad. Con todo el revuelo qe se armor por los bans me parece oportuno poner el link a la compilación de mods que posteo nikopower que estan aprovados por WG http://forum.worldofwarships.com/index.php?/topic/103886-05141-wows-modpack/
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