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Found 94 results

  1. So, this usually happens on carrier players. If I accidentally clicked some draggable windows/views in battle and not "reset it"(click the draggable windows once) before the battle ends, the "dragging" state will still last in battle reports and port, which denies me from entering another battle, selecting different ships, check battle reports(the tabs of team score, detail and economy) and switch tabs(i.e. modules, exterior, tech tree, etc) I assume this bug is not in the range of responsibility of WG, however fixing that will make me feel a lot better :) Thank you!
  2. How to Spec Baltimore

    So I am curious as to what mods to use for USS Baltimore. I heard something about reload mods or something like that, but don't know for sure.
  3. Sobre algunas funciones o mods..

    Buenos días. Hace rato vi en un video de YouTube algo sobre mods dentro del juego, en especial a skins que se pueden descargar e instalar, ya que nunca he visto a nadie con estos mods. ¿esta permitido instalar estos mods? y si es asi ¿de donde se pueden descargar? y como se instalan? Gracias por su atención.
  4. I've been using Aslain's mods for almost a month now & find it very good. However when I go to download updates I get this malware that will self install. It has happened twice so far. While it is not all that difficult to remove it does take a little time. Does anyone else have this problem? Please don't take this as an accusation against Aslain's mods. I'm attempting to find why I am getting this. I do not want anything on my PC that Malwarebytes tags as a threat.
  5. Now that I have Tier VI dds, I'm meeting cruisers who have radar and they are having me for lunch in Random. I have a list of radar-equipped cruisers taped above my monitor but by the time I look up and recognize that I'm in front of one of them, I'm already in trouble. Can Aslain's mod mark a radar ship by symbol or color? What I ask is not crazy. In WWII, once a ship was identified, a competent crew would relay to the command staff what her capabilities were (at least as far as they knew given current intel). I'm only asking for the same information.
  6. Back to Port on death.

    Could we get an option that would see us sent back to port on death? Or could this be modded in? I think this would help with alot of salt issues.
  7. I've recorded a vid of my main screen while installing, then testing Aslain's ModPak. This would be for someone that is not familiar / comfortable with modpak installations and would like to look over the shoulder, as it were, of someone else as they install it on their computer. Here's the link to Aslain's downloads page: http://aslain.com/index.php?/forum/28-downloads/
  8. Just like the title, post how you think the Mods on the forum are reacting to the day of tech tree threads. Here is mine.
  9. Since I started playing this game I have always enjoyed the custom skins made by all of you here, so I decided to follow in your footsteps. United Kingdom Prince of Wales - This skin is based on HMS Prince of Wales' appearance in November-December 1941, during convoy escort duty in the Mediterranean and the last time she was photographed in Colombo Sri Lanka, shortly before her destruction and tragic loss. I really enjoyed doing this historic ship and I think you will be happy with the way she looks. I chose the KGV texture as my starting point, so make sure you back-up any KGV skins you want to keep. Turrets are shared with HMS York so I tried to use coloration that should not conflict too much with skins you might have for her, but still match hull I created for Prince of Wales. Open to ideas if you have them. Download HMS Queen Elizabeth, 1943, with matching gun turrets. These turrets are shared with HMS Warspite and align well with most versions of the skins available for download. This skin is based on an actual photo of the ship taken shortly after her upgrades completed at Norfolk Naval Shipyard. Download HMS Malaya - This is a Semi - Fictitious skin that assumes HMS Malaya received the pilothouse upgrades that she actually never received. The hull paint scheme is historically correct. Download HMS Belfast Download HMS Edinburgh 1942 Download HMS Neptune 1947 Download HMS Ajax (HMS Leander) - Mid 1941 I updated it to get the turrets to match better. Secondaries are available if you download from Wyvern's Iron Duke. Download HMS Leander Download
  10. Custom Flag Mods

    I see Aslain has added two flag mods: Chinese server and Pan-Asia to Taiwan. Maybe this will help ease some of the Asian flags conflict. The Chinese server mod converts national flags into generic versions. I know we're getting a flags option in the game later. Personally I don't pay much attention to the national flags. It might be better if WG left this in the mods realm.
  11. When playing the role of the Destroyer, proficiency in the vision-game is king. And mastery over the vision-game is all about information, long before the first shots are fired. In many cases, a DD need not fire, let alone land, a single shot to turn the game in his favor. Knowing, probing the edges of the enemy's collective concealment range, the way it expands and contracts, using RPF against its own user, tantalizing ships to open up with their guns to unmask them, provoking a cruiser into expending its radar as you instantly escape the fringes of its range or into cover, perma-spotting an enemy DD by maneuvering within the 200m "sweet-spot" between your own concealment and his, ascertaining when an island is a safe-haven or a death trap, etc. Knowing who and what is detecting you is critical information, informing you of options and counterplays, determining the difference between a win and a loss depending on application. If memory serves, the old detection indicator used to display different icons for radar and hydro, and (just as importantly) prioritized these detection indicators over the "normal" surface detection indicator (a simple exclamation point without the radar or hydro modifiers). Unfortunately, WG did away with this versatility at some point, and are now using a single icon to display both hydro and radar detection, leaving DD players to guess who and what is "lighting them up". And just as bad, if not worse, the game prioritizes the ambiguous "normal" surface detection (exclamation point) icon over the already-ambiguous radar/hydro icon. In summary, they dumbed down the game and added more RNG by denying DD players critical information . What I propose is a return to the original indicator, perhaps even improve it so that all methods of detection can be displayed in a concise manner. Heck, I'm sure the modders would be happy to do the work for WG if they were guaranteed their projects were endorsed. If I'm not mistaken, the original code for the old indicator with separate icons is still embedded in WoWs, so this isn't asking for something costly or unreasonable, right? How is this a buff to DDs? Let's explain it this way: Just as with RPF, you can determine the position and even likely orientation of an enemy fleet with RPF even though you're not the one who's using RPF . The power of RPF - and more relevantly, the counter-RPF "detection icon" which is displayed to the enemy player it's used against - is a double-edged sword because the counter-indicator shown to the enemy can be used in context with other information: a cap zone being occupied, the detection icon, last known enemy locations and orientations, map knowledge, the second ring of epicenter turning green while the middle remains empty, etc. RPF is a brilliant game mechanic (Well done WG! ). The power of RPF is perfectly balanced against - not the skill of the user - but the skill gap between the user and the players it's used against. This would be a bit of a different story if the skill could be toggled on and off. But it can't be toggled; it's "always on" until the player who has it is dead. And so, a potato using RPF is not simply wasting captain points; he is, in fact, often giving critical information to a clever opponent , one that knows how to use the counter-RPF detection icon against its user. A better, more versatile, more informative detection indicator works the same way. Heck, that describes the old detection indicator perfectly, so I'd settle for a simple "regressive" fix. How do you know if you can smoke to escape detection when the indicator doesn't tell you you're radar'd (at the same time you're surface detected)? How do you know if the ship lighting you up is around the island 4 km away (and has an angle covered by your teammate) or around the island 9 km away (which is not)? How do you know if an island, which is vulnerable to indirect fire from a cruiser 10 km away, can break vision if you can't tell if you're being "lit up" by surface detection (which is broken by line of sight) or radar detection (which is not)? etc, etc, etc. DD players, especially IJN DD players, are always complaining about radar and hydro to no end . Well, this is a common-sense - and IMO eminently reasonable buff to every DD, especially those concerned with spotting and concealment mechanics - assuming they're willing to apply some effort in learning the game, rather than divorcing themselves from team play in order to pursue torp spamming and gun kiting . It is not a direct counter. It is more subtle. It is a tool for counter-play. And besides, there are a bunch of DD players in every line who could use some incentive to play their ships with a little more intelligence (in the bilateral sense of the word ).
  12. After spending what felt like hours looking for a Friant skin I came to the conclusion this little so-called seal clubber (I say so-called because she feels like she's made out paper mache) needed some TLC so I spent what felt like days giving her a fresh coat of paint. Since she was never a real ship I took some liberties with her paint scheme and modeled her after the French Cruiser De Grasse in her 1959 trim. Just extract the archive and drop it into your gameplay folder located inside of the res_mods folder of your World of Warships game. Bonne chance Capitaines!. Friant FINAL.rar
  13. Enabling Custom Mods

    New player...dabbling around with things to enhance gameplay. Downloaded Aslan's pack and installed various parts of it from multiple contributors. The voice, warning and icon overlays work fine, but the gunsights (including the dynamic sight suggested as I searched through the boards, "Nomogram crosshair from Aslain's mod pack" HERE ) don't seem to function in-game. I've tried the drop-down for static, as well as switching to dynamic to see if Nomogram's shows up, but no luck. Help if you can...thanks! ~War~
  14. ReShade & Population

    Since the bans were instituted on players, anybody notice a drop in the server population?
  15. Mods and Mac's

    rumor control has it that mods can make the Mac client a bit more unstable. Is there a mod pack that another Mac user is happy with? Many mod packs require the Windows client to perform the installation process. I am currently NOT using any mods for either WoW or WoT. Any information is appreciated.
  16. Link to the new WG Mod Pack

    http://dl-wows-gc.wargaming.net/projects/mods/mods_pack/Release/WOWS_MultiPack_beta_0.6.11.0.exe Because Aslain is out in the hospital and because it always takes them so long to put up the link.
  17. good CV Mods

    I'm getting pretty used to the interface for CVs but the overhead view is driving me bonkers. Specifically, I can't zoom far enough out to get keep track of my groups if they're scattered around the map. I know I can bring up the map but neither it or the mini map is terribly helpful. Are there good mods (especially map mods) for wows as a CV player? I have done quite a bit of searching but most of the information i've found is over 6 months old so I'm not sure if it's still trustworthy.
  18. National voices??

    Is there still a national voice mod that works?
  19. Don't have anything against the KanColle voices and such for those who are into that. I'm just wondering if there are any "serious" voice mod packs available? What I mean is voices that say the same sort of things as the stock voice lines and aren't trying to be funny or sound like a particular character but are just better performed than the stock voices. I think most of us could agree that the voice acting in the stock lines is... lackluster (at least for the languages I can understand - I don't know if, say, German and Japanese speakers think the German and Japanese voices are bad too, although I wouldn't be surprised).
  20. Flamu's Mod Pack

    I have watched some of his games and noticed above his team and enemy there was an indicator what consumables the ship was running or has not used? Anyhow, I would like to know what it is since it gives a completely unfair advantage to the you. You would know for certain if hydro was up and didn't rush the enemy ship, or know what to push with the hydro is off. Less of a guessing game in my vanilla game.
  21. Mods

    So, I was wondering about this. I just recently found out that mods for WoWs was a thing. Can someone tell me if there is a mod out there that allows you to be able to see the armor thickness and weak points of an enemy ship in game? If so, is it legal?
  22. Now to start, yes, I am aware, the source of this is a leak, so grains (or heaps) of salt need apply, but, given that typically that leaks aren't so much outright *wrong* as much as they are not the final form of a change, the idea must be rattling around inside Wargaming's head so I feel this validity can be, and should be, addressed. Specifically, I am referencing the following: https://sea-group.org/?p=3216&lang=en I know this is old news, but I've noticed little discussion on it. Well, speaking as an outspoken critic of Wargaming on most levels, be it professionally as an MBA holder, technically as an Engineer, and personally, as a customer, I want to point out that I am *very* happy to see this potential change is, likely, being considered by Wargaming. This. This is what I want to see. I have said, on many occasions, my wallet is closed, and I have not spent a dime since the release of the Sims post-Release of the game (so at least a year ago now), but this, this would absolutely get me to open my wallet. Especially if they start offering it for every Nation's warships. I'd buy it for nearly all of them. So want to point out, this how you properly monetize a game and I am very excited to see that Wargaming is learning this. And while I am the first one to discourage players from spending a cent in this game, I recommend EVERYONE whose a fan of this game buy the packages or however they implement this to say loud and clear to Wargaming, "This is a better way to monetize the game, we don't need gimmicky warships." To anyone that is concerned with balance and power creep, and diminishing returns on new lines (or reliance on gimmicks to sell new premiums/lines) this is a vital message to send, because it tells Wargaming they can make money off the game without having to resort to those tactics. Now I think, and I may be 100% wrong, but I think that this Campaign/Collection event that is apparently forthcoming will be the release of the October Revolution. I know it doesn't exactly add up, that's obvious but we know they intend to release the October Revolution for free as part of a Campaign, and that is supposed to be during the Summer (which is ticking away rapidly) and the leak suggests that the Yamamoto Captain is not a reward from the Campaign, but from a Collection. So akin to the Hood/Bismarck campaign, the rewards from tasks will not be cash/flags but rather crates. So then, we 'know' what the reward is for the collection, what is the reward for the Campaign? Well the only ships forthcoming/in the client/testing we are aware of are October Revolution, which we know is supposed to be given for free from a mission chain, the Graf Zeppelin, which although an fun thought, no way they would give out a T8 CV for free (issues from giving free T8 BB/CA's are proof enough of the potential dangers of that, and those weren't full on Premiums), Admiral Makarov, which we haven't heard much beyond it is to be sold on the RU server at least, the Kidd, which no more fits with the theme than anything else and last info is that it is on ice very much due to not being able to meet appropriate expectations of quality, and of course, it has to be mentioned, the Tone/Ktkm. Now I doubt either of these, we would have had some serious leaks given how in demand they are. So the best fit I see is the October Revolution given what info we have. The only other one I could think of was that we were supposed to get a T7/8 Amagi stock configuration premium eventually, and Japan is in sore need of another Premium BB. But again, the lack of even dubious leaks to suggest that makes me completely doubt the chance of that. So potentially, hopefully, we are looking at a late August, maybe even early September (although I suppose they could, for theme purposes, push it all the way to October but that would be sad) Campaign w/ Collection, with the October Revolution as the reward for the Campaign and Yamamto Captain + the new Customization options. And that's great, but not what I'm here to gush about. The customization options, however them come, are something a number of us have asked for and it's good to see, either from suggestions or their own initiative, Wargaming has recognized the need, desire, and wisdom in implementing. As I have said before, a great many games, especially those billed as, "Free To Play," make up their entire, or a huge swath, of their income from Cosmetic items. Classic MMORPG's like WoW and SWTOR, FTP FPS's like TF2, MOBAs like LoL and DOTA, games that don't have a set category like Fractured Space and Warframe all make use of it. Even a direct competitor to Wargaming, in the form of War Thunder, makes a segment of its income from Cosmetics. Even games with a capital cost make either a great deal, or even at times, all, of their income from Cosmetic items: Payday 2's character skins, Saint's Row's Costumes, Assassin's Creed's cosmetics, Ghost Recon Wildland's sells patches/uniforms, Killing Floor's Character and Weapon skins. Now that isn't to say these games don't sell other things, obviously, but they do all make huge swaths of income from cosmetics. The message: people will pay, large sums at times, for *non* gameplay related items. Wargaming, as an anomaly, doesn't. Well that seems to be potentially changing and I for one welcome it whole heartily. I would even go a step further and say, if they are smart about this, they could cease, or greatly reduce, the necessity to sell premium ships, and instead sell customization options such as those being offered here. The razor-blade business model is one of the most tried and true models for a REASON, and that's beause it a) Makes money hand over fist, and B) almost more importantly, builds consumer trust and recognition with a brand. Selling cosmetics is the FTP version of this model: Give them the game/items/stuff, but sell them ways to make them visually distinct/custom to the player. Not only will people do it, but they will love you for it because they are getting, what they feel, is the most valuable part for free. So I challenge Wargaming, Good work, keep it up.
  23. Question about a mod for CV's...

    As a fairly new CV player (very new), I was wondering if there are any mods that I can use in the New 6.8 Public Test of WoWS that will allow me to zoom out more (There's one in Hakabase for the regular game client) in the top-down view. If there is, where can I get it? What is it called? How is it installed? Also, can it be used in lieu of the one in Hakabase? Any guidance will be greatly appreciated. Thanks for reading my post. Katz
  24. Can Models be Swapped?

    I've been checking all over the forum getting mixed signals over whether model swapping is still possible or not. Is it? If one can still swap models for the game, could someone explain to me how to do it? I have no idea how the process works, and it sounds like the previous methods are now outdated. I would like to do something simple like taking the turrets of the New Mexico and placing it on the Colorado. Doing so would make it look like a Tennessee-class battleship, which as seen on the left ship in the picture from Pearl Harbor, looked exactly like a Colorado at the time but with different armament. Could someone provide some help? Thanks to all in advance!
  25. I received detonations to my DDs a few times now. I buy the main armament modification for DDs because there is less chance of damage to torpedo tubes and main turret. But after receiving detonations, I am thinking to remove it and buy magazine modification. Any suggestions?
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