Jump to content

Search the Community

Showing results for tags 'mm'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Update Notes
    • Public Test
    • Surveys
  • General WoWS Discussion
    • General Game Discussion
    • Team Play
    • Support
    • Discussions about Warships
    • Historical Discussions and Studies
    • Player Modifications
  • Support
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • Contest Entries
  • Contest Entries
  • New Captains
  • Guías y Estrategias
  • Árboles Tecnológicos
  • Fan Art and Community Creations
  • Community Created Events and Contests
  • Support

Calendars

  • World of Warships Event Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 20 results

  1. Curious.. just had a match with a Tier 7 (red team) Ranger and Ryujo facing off against our T6 and T5 carriers. Is this a thing? I apparently thought wrong - that a T7 would not face a T5, yes? Nobody was div'd. If this is permitted - how the heck does WoWS/WG even begin to consider that a fair fight, a balanced match?
  2. 8 4939843 7 4501474 10 4362409 6 3840728 5 3695758 9 2807057 4 2534687 3 1871145 The list above shows the number of battles played by tier for the NA server in the quarter ending Sept 29, taken from here. I've organized them from most to least by tier. Note first of all the extremely low number of battles for T9. There are simply not enough T9s to fill out T10 battles the way the current MM is set up, so it must dip into T8. As you can see, T8 has the most battles of any tier, followed by T7. There would probably be a lot more at T5 and T6 if the MM wasn't so awful right now. If T9s are pulled into T10 in great numbers, there are few T9s to give T8s one tier and T7s two tier spreads. Hence, to ensure that T9s are spread evenly across T7-8 battles and that there MM has a fair two tier spread at T7, the surplus of T8s have to be shoved up to T10 to fill the slots that should be going to T9s. The problem of the current MM is that no one plays T9 ships and that WG has organized the game around T10 even though, as evidence shows, most players would rather be at T8... indeed, if we switched to a one tier MM there would be even more T8 games. What's interesting is that people are still enthusiastically willing to be abused at by the MM at T8. Here are the T8 ships ranked by number of battles... 1 Cleveland 47107 661986 2 North Carolina 20705 400507 3 Bismarck 20333 379471 4 Massachusetts 11822 271901 5 Baltimore 17353 260425 6 Tirpitz 20213 246180 7 Benson 10407 200233 8 Akizuki 9786 171531 9 Admiral Hipper 9870 168702 10 Kagero 9317 167142 11 Richelieu 8343 164301 12 Amagi 9423 158947 13 Mogami 8857 152044 14 Alabama 10727 136962 15 Edinburgh 8542 131836 16 Atago 9359 106768 17 Monarch 5193 105370 18 Chapayev 5871 92695 19 Z-23 4647 87826 20 Charles Martel 5410 85963 21 Kidd 8947 79291 22 Lexington 4351 75741 23 Asashio 3375 71387 24 Prinz Eugen 9622 65538 25 HSF Harekaze 5042 63381 26 Hsienyang 2789 54644 27 Mikhail Kutuzov 5715 51030 28 Kiev 3806 50862 29 Ognevoi 4133 47330 30 Loyang 5066 43513 31 ARP Takao 5219 38809 32 Roma 3759 38380 33 Kii 3035 28395 34 Shokaku 2088 25200 35 Gascogne 2320 20164 36 Enterprise 1462 10379 37 Graf Zeppelin 399 8612 38 Cossack 1077 8366 39 Lightning 940 8031 ...note that the majority are tech tree ships. Kii, Roma, and Gascogne are almost non-existent -- examples of how the two tier MM that shoves players up to T10 has killed T8 premium ship purchases (doesn't help that the recent crop of T8 premiums has been pretty meh, soon to be joined by the gimped Wichita). I've stopped playing T8-10 and will not lay out any cash on premiums for those tiers since why pay to be a fodderbote, and I doubt I am the only one to make that latter decision. In a one tier MM I would probably have bought Roma, Gascogne, and Massachusetts... Lightning was new so I imagine she will move rapidly up the charts. But of the top ten and top 15, most are tech tree ships. Only 2 premiums, Mass and Tirp, are in the top ten. At T8 lots of the tech tree ships are really enjoyable boats, and of course many people wanted to try the new Cleveland. Thanks for the food, guys. It's blindingly obvious that we need to switch to a one tier MM. WG's deference to T10 is killing the high tiers, while T5-6 are broken. If we switched to a one-tier MM T9 would hardly change, and more T9s would be available to be pulled into T10 matches. There would be a slightly longer wait at T10 since the hordes of T8 ships would no longer be available. What is really needed to make that happen is for WG to change the way it treats T10 like a spoiled, favorite son even though the numbers show that people would rather be at T8. The best gameplay is at T5-8 and that's what the game should emphasize. In a one tier MM those four tiers would be loads of fun, and everyone would play a greater variety of boats. Top ten T9 ships by number of battles. I guess people must be grinding Buffalo, because there is no other reason to play it, let alone so much. 9 Iowa 13423 283731 9 Fletcher 10385 245719 9 Missouri 11380 230637 9 Buffalo 11495 209645 9 Seattle 7606 192111 9 Friedrich der Grosse 8253 159845 9 Yugumo 6537 146543 9 Alsace 5568 142368 9 Musashi 5806 138180 9 Roon 5707 117235
  3. Currently, tier 7 Battleships have 25mm extremity plating - the same as their tier 6 counterparts. Most Tier 7 Cruisers (CA/CL) have 16mm plating, with a few Heavy Cruisers (CA) carrying 19m or 25mm. I believe that this particular choice leaves too large a gap between tier 7 and 8 ships, which for Battleships increase to 32mm plating and CAs carry 25-27mm plating. I suggest the following change: Tier 7 Battleships -> 27mm extremity plating. This will have no significant effect on HE resistance (150mm IFHE pens 32mm, non-IFHE shatters on 25mm), but protect them from being overmatched by 380mm caliber guns found on many Tier 6-9 Battleships. Now, there is a more incremental increase in protection. Tier 6 is vulnerable to 380mm, Tier 7 is now overmatched by 406mm and Tier 8 reaches the maximum of immunity to all but the Yamato/Musashi and their 460mm guns. This will have little effect on tier 7 vs tier 5 (which all have 356mm guns or smaller) and a slight effect on tier 6 (Bayern and QE/Warspite will be slightly less effective against tier 7 Battleships so might need a very slight buff). Tier 8 and 9 ships will not be significantly affected - the few with 380mm guns are more than capable of overpowering them by other means and are already balanced around this limitation. The goal is to linearize the tier 6-8 power progression in such a way as to maintain the balance in 5-7 and improve the survivability of Tier 7 in the 7-9 range. Tier 7 Cruisers -> 25mm midships and deck plating (for those without it) and 19mm bow/stern plating. Basically, some tier 7 cruisers (especially CLs) are a little too vulnerable to being overmatched by all battleships. This change would give them some protection against 356mm armed battleships common at tiers 5-7. The gap between tier 7 and 8 cruisers is a bit too large. Tier 6 cruisers might also need this change, as they are currently crushed by both tier 7 and tier 8 counterparts. Essentially, increase the survivability of tier 7 ships slightly, and place an intermediate step between the tier 6 and tier 8 protection paradigm. Additional possibilities: Tier 5 BB -> 25mm Tier 5 CA/CL -> 16mm (Cruisers shouldn't overmatch each other) Thoughts?
  4. This was a refreshing change. Tough battle, a pleasure to be in.
  5. I would like to gauge people's opinion regarding the MM spread. Don't vote on what you believe might be better for new players, etc. Vote for the MM that you personally would prefer to have.
  6. monpetitloup

    Tier 7 is the new Tier 8

    played a couple tier 7 games, both bottom tier, is tier 7 the new tier 8?
  7. Yes, in prime time, with over 10K players on the server, you can get an MM in which it is 4v4 DDs and one side has no radar. Not much point in playing that one out. Our team was awful, to boot. I kept the star with only 83K damage and game was over in 9:01. If the game has to have radar, it has to be balanced in Ranked. That simple. Meanwhile, instead of fixing the MM as players have asked for -- for two years -- we have... Vanguard. And emblems.
  8. ...when I'm doing good or in a good/strong ship, something wouldn't always go wrong to throw the match or my performance in it. I mean, it seems that every time I'm doing well and having fun, or plan to at least, the meta changes slightly in a flash and all the sudden there is a flood of my counters, AND constant bottom-tiering. When both decide to be nice, but something in WoWS is still against me, I'll get perfect set-ups(even the rest of the team are in perfect ships for defeating the enemy team's line-up) TOTALLY, COMPLETELY, AND UTTERLY RUINED BY TOMATO TEAMS SO BAD, THEY CAN'T KILL spotted 100 HP DDs, and THEY SHOW BROADSIDE IN EVERYTHING, meanwhile COMPLETELY MISSING THE OPEN BROADSIDE OF EQUALLY TOMATO ENEMIES AGAIN, AND AGAIN, AND AGAIN, UNTIL THE TOMATO ENEMIES STOP MISSING OR FINALLY ANGLE. OH, DO I SOUND LIKE I'M ANGRY? THAT'S BECAUSE I AM! Oh, and that's not all, actually. Sometimes there will be clusters of enemy ships stopped or going very slow at one place or another, but instead of feasting and farming torpedo hits on said clusters of enemy ships(no radar in them, by the way), my allied DDs will be deleted because they were so inept that that they were brought down to EXTREMELY LOW health by(OF ALL THINGS) A MUTSUKI FOR GOODNESS SAKE. Sigh. I am so glad when these battles are over, but then when I jump into another ship for another battle, back I am into a match with floods of my counters and I am bottom tier. Oh, and there are MUCH better(read: higher-tier) ships on both my team and the enemy team, but my team's top-tier ships of my class are gone within minutes of the opening of the match, while the only thing gone from the enemy team's top tier ships of my class is any trace of doubt or fear as they farm damage, medals, and Devastating Strikes off my team. I do my best, but it's just not enough. The enemy team's ships are too powerful,their captains are just as undefeatable, and what damage they don't manage to deal to me my counters do. Inevitably, I go down too, and it's a loss by steamroll for my team. If this kind of crap were uncommon, I'd be fine with it, and just dismiss it as a fluke, but it is quite common for me. Also, when I am doing reasonably well against one or two enemy ships that would only be much of a threat if I was on low hp, in come allied torps, aimed miles away from where the enemy ships are, to deliver me as a boxed, gift-wrapped, and set under the tree easy kill for the enemy ships. Does anyone else see this kind of thing happen a lot?(or at all?) If so, please tell me in the poll. Honestly, I try to ignore it and have fun anyway, but constant defeats are anything but fun for me. - Regards, Legoboy0401
  9. db4100

    Tier 8 Match Making

    Is WG listening to our complaints about tier 8 ships routinely and constantly be up-tiered by tier 10s? Just to let you know WG, most of my fun tier 8 ships are being dedicated CO-OP ships because of your broken match maker. I will gladly sacrifice a few minutes of my time to wait for a better match in match maker, than to waste 20 minutes in a game that is not enjoyable with tier 10s. It is no longer fun being a T8 vs T10s.
  10. Hi, I believe I have come across a solution to a serious problem that has been brought up MULTIPLE times but nothing has ever been done to resolve it. The queue system seems to have a few modes but mainly two: Tier 1-5 seem to be 2-tier games. Tier 6-10 seems to 3 tier games. Once you hit games, in the 6-10 range, have the OPTION both temporary/permanent to enable the 2-tier queue for Tier 6-10 games. The frustration level beyond T6 games is destroying the morale of a lot of lower level players in my clan as well the higher level players. No one wants to play T8 and T9 as the uptier to T10 is considered extremely unbalanced as although this is less at T7 uptiered to T9 but the frustration still exists. There seems to be more than enough players to fill a game with T9/T10 ships and T8/T9 ships all the way back down to T6. Please consider this a request for enhancement to the game play. PCBSD2
  11. Disclaimers: First of all, this is not a rant or whine in any form, merely some observations on my part Yes I am aware of Lert’s Tier 8 experiment, in fact it proves some of the points I am trying to make. (https://forum.worldofwarships.com/topic/163474-lerts-t8-experiment-conclusions/) Because of my very limited experience at tiers IX-X I will not be talking stats or performance, basing some of my claims on tier VIII instead. Everybody has seen these topics pop up, about Tier VIII MM constantly seeing Tier X etc etc. To a certain extent I can relate, I play Tier VIII far more often than I used to. As a result there are times where RNJesus rolls a 1 for me on the D20 and puts me in streaks of Tier X battles. As a DD and cruiser main, I don’t really care for MM, especially in a DD. However that is not always the case with the rest of the playerbase. There is some outcry about it. Many people believe that Tier VIII at the moment is the least fun tier and instead stick to Tier VII. I don’t think most can deny this. The question persists however, why does this happen, and is there any way to “fix” any existing issue to streamline the average player experience? What I believe is the issue with high tier matchmaking, is the way Wargaming has relegated roles to specific tiers. Tier VIII is your moneymaking tier, with most of the premiums that can turn up high profits existing there. This is where people spend quite a bit of time earning credits (if they don’t have any Tier IX premium) or grinding. In addition all Campaigns require at least Tier VIII ships. Then, Tier X is regarded as the end game content and the focus of Clan Battles. Tier Xs represent the ultimate a line can offer. It is therefore logical to assume people would play that tier Last, both tiers are part of Ranked Battles. It is safe to consider these tiers are pretty popular. Then, we come to the factor creating the uptiering many people complain about. @Lertdid a random solo Tier VIII experiment to see the matchmaking he would get in 100 battles. While as he said this is not a big sample size, it is definitely an indicator. I believe that “18% tier 9 battles” to be the core of the problem. Tier IX is often seen as just a stepping stone. Of course, some of the Tier IX ships are pretty strong and keepers, no question about it. When it comes to certain ships however, it is often considered a gatekeeper tier for the glory of Tier X. The way Wargaming structures the game, with a moneymaking Tier (Tier VIII), then a stepping stone tier, and finally the end game/Clan Battles Tier (Tier X) shafts Tier IX basically. Granted, there are Tier IX premiums, but they are few in number and variety to really shift the situation. In order to “fix” Tier VIII MM we don’t need to look at strengthening Tier VIIIs to be more competitive or nerfing Tier Xs, but rather increasing the Tier IX population and providing incentives to play this specific tier. I believe in an ideal environment MM could be 30%/40%/30%, but I feel this is almost impossible to accomplish. A good first step would be to make some improvements to ships that are considered gatekeepers. Izumo recently got a buff, maybe other ships should follow suit like, F. De Grosse. Another way would be give more incentives for people to play Tier IX in the form of events. I don’t know how Tier IX Ranked would turn out, but it could be some food for thought. A different route would be for WG to print out as many Tier IX premiums as possible. I believe this would do more harm than good on the long run. Finally, permanent camouflage could be more beneficial to Tier IX ships, in order to promote more games in these ships. As it is now, Tier IX permacamo offers for 4000 gold: -3% to surface detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. -20% to the cost of ship's post-battle service. +100% to experience earned in the battle. Tier X permacamo offers for 5000, so just 1000 gold more -3% to surface detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. -50% to the cost of ship's post-battle service. +20% credits earned in the battle. +100% to experience earned in the battle. I believe a 10% to credits earned in battle for Tier IX permacamo would be useful. Bottom line, I fear the lack of attention in certain aspects of Tier IX will affect high tiers negatively. The feeling of Tier VIII constant uptiering is but a symptom of it. Hope we can get some good discussion out of this, disagreements/opinions/additions welcome! Thanks for reading.
  12. Question: Due to the tightening of MM in Clan Battles, has the variety of teams that one consistently plays against dwindled to such a small pool that teams across the board are only facing the same teams over and over again? I'm not in favor of swapping up tiers for clan battles. T10 is so well balanced. We do however need to relax the MM restrictions that were put in place this season. It has become so brutally repetitive in who we play that it's sucking the fun out of it all. Without the variety, it's become a game of back and forth. We all know each other so well at this point, we all just keep winning and losing pretty evenly. Without being able to see a larger variety of playstyles, it's become such drudgery. The population seems to still be there. When I look at the list of teams I don't seem surprised at how many or few there are. I just never see 99% of those teams. It's just the same ones over and over again. Am I delusional? Am I right? Idk... but I do know that I'm just so bored of the same fights over and over again. Beat them, then lose to them, vice versa, back and forth... same teams... forever and ever... over and over. No more "Oh snap it's those high end guys we never see!" Or the "Oh wow we never see this group comp! They're gale? Craaaaaap... we really can't lose to these guys..." No more excitement... just drudgery.
  13. So I get home for the night and log onto Warships ready to continue my grind. I ready up the Essex and press Battle. I immediately get into a game. With 8 people total. And 2 CV. Yeah. So, what are we to do about this? Well, the absolute gentleman in their Essex suggested an honorable CV duel. No planes. Just secondaries. Assides from a Mogami that almost ruined the fun but thankfully figured out what was going on, and the fight was on! I pulled out the win despite my handicap, and wrapped up what was certainly the strangest battle I've ever fought. I included the results in the spoiler.
  14. People claim there's an XP bonus when a lower tier ship damages an upper tier one. The simple fact of the matter is that a bonus doesn't exist unless it's clearly apparent to the players. There is no reason being undertiered in a match should be something people beshrew. It could easily be changed to seem like an opportunity rather than a curse. In the battle results screen, add an XP and credits bonus for ships that are 1 or 2 tiers down in a battle. Maybe +10% for 1 tier, +20% for 2. (modified, of course, by premium) This would definitely help damper a bit of the MM complaints we see so much and it's trivial to do. If there's an economy concern, just take the "hidden" xp bonus and make it unhidden so people can see it.
  15. (Place tongue firmly in cheek before proceeding. And remember: Irony is Truth) Invisible ships that whine about radar and battleship AP Big fat clumsy ships that whine about invisible ships, fires and walls of torps Floating citadels that win by hiding behind cover and lobbing lameness onto hapless targets that can’t fire back at them Smoke, smoke, smoke and some more smoke Fire-spitting smoke clouds featured prominently in the naval battles of the early to mid-20th Century Overpenetrations: 16” shells go right through a canoe, you know, for only 10% damage The Dispersion Slot Machine---feeling lucky? Well, are you, punk? Hair-pulling and rage incumbent upon the attempt to get a few digital stars next to one’s name through “competitive play” (mark you: there is no monetary compensation for this) Wailing, frustration and rage about the matchmaker Wailing, frustration and rage about “having a bad team” Wailing, frustration and rage about “losing 10 games in a row and it’s not my fault” Cyclones: “Well, Yuri Ivanovich, you have to encourage people to close the distance somehow.” “Great idea, Igor Semyonovich, let’s implement it!” (leaked conversation from WG St. Petersburg office, circa 2016). Angling: Because 2700 lb shells aren’t that dangerous if they hit you at 65 degrees. To borrow a phrase from WoT: "Bounced off!" Overmatch: The number 14.3 is extremely important in naval combat (who knew? I’ll tell you: The designers of 460mm Japanese naval guns. Smart!) One of the greatest innovations in naval strategy in this period involved pointing the bow of the ship toward the enemy and slowly reversing. Don’t you dare cross the T, noob. What do you think this is, a historical game? British battleships: Because to heck with your angling Great Naval Battles in bodies of water full of large masses of strangely-shaped land An aircraft carrier? Never seen one of those. Deep Water torps: Because battleship players are stupid and there are too many of them Radar: Because if your own DDs die, how will you ever see the little buggers? Egos and Tempers the size of the USS Midway Who knew the Soviet Navy boasted such a formidable surface fleet with artillery more accurate than anything any capitalist pig-navy could ever devise? “Destroyers in World War II primarily performed fleet and convoy escort, as well as antisubmarine warfare duties” Oh wait…. Detonations: “We at Wargaming.net believe in fun and engaging gameplay!” Detonations: “Buy this piece of striped cloth and hoist it up the mainmast. It will prevent the unlimited supply of torpedoes in your hull from going off when hit.” Fires: Because how else can a 127mm gun sink a 60,000 ton ship? 33% Skill, 67% Luck. Want to change that? Carry harder and git gud, scrub. “I play World of Warships because it helps me relax.” “I play World of Warships because of the friendly, welcoming and helpful community.” Losing credits? “May I interest you in a premium account, dear sir?” Armor penetration mechanics more Byzantine than organic chemistry Soviet Battleships: The End of the World is Coming
  16. Seadog_Supreme

    +2/-2 MM is OK.

    I'm ok with the spread. Nations fought with whatever ships they had, so you had WW1 ships in WW2. I can actually top the list with a low-tier ship. Four-stacker DDs fought, Tenryu fought and did well, Katori fought Iowa. It would limit the experience to advantage-me if you were top tier all the time. You had a pretty good spread within formations IRL.
  17. I know, it's a dead horse but I'm going to beat it some more The uptiering of T8 boats into T10 matches seems the norm now, and it's really not fair to the players that are grinding out T8's to get T9's. Why can't T10's battle with 9 or 10 boats? Or give an option to be uptiered if the player wishes too otherwise they can just wait to fill a T8 battle. Both my kids have stopped playing because after T5 they felt like the game was against them, they stopped having fun and we're killed so fast that they learned nothing. There has to be a way to keep the game fun for new players, uptiered in a new boat with limited experience isn't good for the player base. The "old" player base doesn't want potatoes in the higher tiers, then why does the game uptier them into tiers they don't even have boats for?
  18. The MM has shown a sense of humor in this match: So..what is wrong with this picture? What are the tactical challenges? Here's a bit of conversation we had at the start: So...who do you think would win?
  19. When you have to carry 2x in a row: I already used up my luck for this weekend, so I'm deciding to call it quits for the rest of the weekend.
×